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  • posted a message on Dark Ascension pre-release!
    Quote from magicmerl

    And.... It looks like you had the same idea I did Smile


    So you think Jar of Eyeballs is a sleeper card? I kind of stayed away from it because I thought it was too slow, just looking at it. However, being able to sift through your whole deck in one fell swoop, especially when you're on the defense with a mill sub-strategy seems big. What's your experience with it?
    Posted in: Limited Archives
  • posted a message on Competitive sealed pre-release.
    Quote from magicmerl

    And... I did not expect you to run green over white. Did you hate the removal spells, human subtheme and evasion creatures of white?


    My eyes kind of stayed away from white mainly because of the mana fixing abilities of green, as well as the synergies of the werewolves. Tunnel vision. :/

    When it worked, though.. it worked.

    I feel like your build is a lot more solid, though.
    Posted in: Limited Archives
  • posted a message on Competitive sealed pre-release.
    Top 8'd a competitive sealed, only to be knocked out of the first round of finals. I showed some of the guys my pool afterward and they all gave me the same answer: The pool was rough - very hard to choose a correct build. So I ask of all of you: How would you have built this deck?


    Here's the deck.


    I wanted to fit the two undying vampires in, but I felt they would be too slow... who knows. I lost to green/white travel preps with all kinds of craziness.

    Any critique is welcome. Smile
    Posted in: Limited Archives
  • posted a message on Dark Ascension pre-release!
    So, here's another game of "how would you build it?" I went undefeated at a 3-round pre-release sealed (weird format, I know). Anyway, here's the pool.


    Here's the deck:


    When I opened the sealed pool I was pretty disappointed that I didn't get any money cards, of course. With my best rares being in red, I got double-disappointment when I saw that my red pool was pretty much unplayable thanks to it being so shallow.

    .. But then I laid my cards out and saw the blue-white skies deck that is so consistent.

    So the strategy was pretty much an air-raid beatdown with a mill sub-theme, which saved me in a few games. Avacyn's Collar is pretty much the nuts when you have humans to feed it. getting two spirits out of a Doomed Traveler while trading up is nice if I do say so myself.

    When someone finally got out a flier to defend against an attack, Niblis of the Urn and Niblis of the Mist/Saving Grasp forced lots of damage through.

    When fighting against big creatures without trample, Selhoff Occultist and my token generators Avacyn's Collar/Stitcher's Apprentice and the Crows' digging helped me hold out to deck them.

    All in all, I'd say it was pretty fun.

    Any critique is more than welcome. Smile
    Posted in: Limited Archives
  • posted a message on [ISD] Jund
    It looks like one could take this deck to a standard tournament and possibly win. But then again, I haven't played standard in a long while.
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on B/U Cruel Control
    So, the shop I go to just opened up an Innistrad league, and I slapped a deck together with the jank I drafted/opened from packs I won from drafting. After having a bad run, I think it's time for some critique of the modifications I made to the deck. Any suggestions as far as budget cards is welcome, as I think I already figure on running Jund if I could EVER afford the cards. Anyway, here's the list, and it's pretty bad.



    I've thought of replacing the two Moans in the MD with either Evil Twins or Army of the Damned. I've also thought of splashing red for Devil's Play with Sulfur Falls.

    I do know that the rich-guy version of this deck would run Snapcaster Mages and a set of Lilianas.

    Any thoughts?
    Posted in: [IDA] Innistrad, Dark Ascension, Avacyn Restored
  • posted a message on Slayed two 4/3/2/2's consecutively. Here's the second one.
    Quote from magicmerl
    Disciple is playable with Loxodon Warhammer, and Nekrataal. Which this deck has.

    Pack 1 pick 5: Voiceless Spirit over Markov Patrician

    Pack 2 pick 3: Spectral Rider over Rebuke

    All in a a fairly nice draft. You ended up in the right colours I think.


    I definitely see the Voiceless Spirit over patrician point. If I'm gonna have an x/1, I may as well have the flier with first strike.

    However, I feel like Rebuke saved me in too many situations. Though I do see the aggression to be best in a deck like this, the double victim of night made me want to stay away from early double white drops.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Slayed two 4/3/2/2's consecutively. Here's the second one.
    Quote from Hammer
    What did you think of disciple? I have yet to play 1 or see 1 on the table against me.


    It's definitely not very strong unless you're running lots of morbid or death effects and possibly recursion. Without these, you're only really likely to use the disciple when you're backed into a corner and by then you're already losing.

    Though, it is a nice side against decks that run enchantment control on your creatures if you're running colors that don't have that kind of removal.

    All in all, it was a bit underwhelming.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Slayed two 4/3/2/2's consecutively. Here's the second one.
    Event #: 3093684
    Time: 11/27/2011 12:14:23 AM
    Players:
    PitGull
    rururu
    TimQ
    say10
    DRock10
    nobrepepe
    jdwtd1
    --> jesser702

    ------ ISD ------

    Pack 1 pick 1:
    Feral Ridgewolf
    --> Avacynian Priest
    Reckless Waif
    Vampire Interloper
    Altar's Reap
    Tribute to Hunger
    Urgent Exorcism
    Runic Repetition
    Grave Bramble
    Naturalize
    Clifftop Retreat
    Disciple of Griselbrand
    Forest
    Gruesome Deformity
    Rebuke
    Crappy pack. It was between the rebuke and the priest.

    Pack 1 pick 2:
    Into the Maw of Hell
    --> Butcher's Cleaver
    Cobbled Wings
    Woodland Sleuth
    Villagers of Estwald
    Vampire Interloper
    Wooden Stake
    Urgent Exorcism
    Scourge of Geier Reach
    Crossway Vampire
    Curse of Oblivion
    Mountain
    Manor Skeleton
    Curse of the Pierced Heart
    I would have taken Into the Maw of Hell here, but I've been reading a lot about butcher's cleaver. I have a priest, not sure if I'm going humans, but I've seen a lot of people valuing this over some other things I'd take over it. So I thought I'd give it a try.

    Pack 1 pick 3:
    Woodland Sleuth
    Inquisitor's Flail
    Moonmist
    Vampire Interloper
    Urgent Exorcism
    --> Morkrut Banshee
    Crossway Vampire
    Selhoff Occultist
    Traitorous Blood
    Curse of Oblivion
    Clifftop Retreat
    Forest
    One-Eyed Scarecrow
    Didn't pass any awesome black, and there clearly isn't any awesome white here, so I took what I think was the best card.

    Pack 1 pick 4:
    Spider Spawning
    Stromkirk Patrol
    Night Revelers
    Chapel Geist
    Curiosity
    --> Morkrut Banshee
    Furor of the Bitten
    Feeling of Dread
    Darkthicket Wolf
    Shimmering Grotto
    Mountain
    Maw of the Mire
    Looks like black's wide open. Snapping up another 2 for 1 here.

    Pack 1 pick 5:
    Ghoulcaller's Chant
    Unruly Mob
    Stitcher's Apprentice
    --> Markov Patrician
    Hysterical Blindness
    Traitorous Blood
    Mulch
    Desperate Ravings
    Island
    Voiceless Spirit
    Boneyard Wurm
    Something that usually dies when I attack, making Banshees better? AND gives me life? Definitely.

    Pack 1 pick 6:
    Riot Devils
    Sensory Deprivation
    Pitchburn Devils
    --> Abattoir Ghoul
    Stromkirk Patrol
    Altar's Reap
    Demonmail Hauberk
    Infernal Plunge
    Somberwald Spider
    Mountain
    First strike and lifegain is awesome.

    Pack 1 pick 7:
    Ghoulcaller's Chant
    Trepanation Blade
    Wooden Stake
    Hollowhenge Scavenger
    Hysterical Blindness
    Burning Vengeance
    Forest
    --> Voiceless Spirit
    Curse of the Pierced Heart
    Punching through the air is nice as well

    Pack 1 pick 8:
    Riot Devils
    Diregraf Ghoul
    --> Gallows Warden
    Hysterical Blindness
    Somberwald Spider
    Shimmering Grotto
    Mountain
    Curse of the Pierced Heart
    And this is kind of a big white signal as well.

    Pack 1 pick 9:
    Altar's Reap
    --> Urgent Exorcism
    Runic Repetition
    Grave Bramble
    Naturalize
    Forest
    Gruesome Deformity
    Love me some exorcisms for sideboard

    Pack 1 pick 10:
    Cobbled Wings
    Woodland Sleuth
    Wooden Stake
    --> Urgent Exorcism
    Curse of Oblivion
    Mountain
    Two in a row? Call our sideboard DONE

    Pack 1 pick 11:
    Woodland Sleuth
    Traitorous Blood
    Curse of Oblivion
    Forest
    --> One-Eyed Scarecrow
    Figure if I come up against spirit tokens, this should blank them out

    Pack 1 pick 12:
    --> Spider Spawning
    Night Revelers
    Mountain
    Maw of the Mire
    Sure, I'll take another quasi-bomb just in case.

    Pack 1 pick 13:
    --> Ghoulcaller's Chant
    Mulch
    Island
    Looking back on this, I kind of wish I took the mulch, but I want recursion with my double banshees.

    Pack 1 pick 14:
    --> Infernal Plunge
    Mountain

    Pack 1 pick 15:
    --> Forest

    ------ ISD ------

    Pack 2 pick 1:
    Ghoulcaller's Chant
    Cobbled Wings (FOIL)
    Graveyard Shovel
    Grizzled Outcasts
    Wooden Stake
    Splinterfright
    Festerhide Boar
    Hysterical Blindness
    Traitorous Blood
    Rakish Heir
    Desperate Ravings
    Forest
    Voiceless Spirit
    --> Rebuke
    Typhoid Rats
    Again, another crappy pack. taking rebuke here

    Pack 2 pick 2:
    Ghoulcaller's Chant
    Screeching Bat
    Pitchburn Devils
    Elder Cathar
    Wooden Stake
    Curse of the Nightly Hunt
    Purify the Grave
    --> Unburial Rites
    Caravan Vigil
    Abbey Griffin
    Doomed Traveler
    Lost in the Mist
    Swamp
    Falkenrath Marauders
    Perfect for the colors we have. It's nice to have 3 of my favorite creature.

    Pack 2 pick 3:
    Ghostly Possession
    Spectral Rider
    Make a Wish
    Villagers of Estwald
    Makeshift Mauler
    Markov Patrician
    Spare from Evil
    Traitorous Blood
    Ghoulcaller's Bell
    Swamp
    --> Rebuke
    Geistflame
    Typhoid Rats
    Another Rebuke puts us at an okay number of removal for me, since I seem to want to be mid-range anyway

    Pack 2 pick 4:
    Moonmist
    Delver of Secrets
    Runic Repetition
    Selhoff Occultist
    Furor of the Bitten
    Traitorous Blood
    Orchard Spirit
    Ghoulcaller's Bell
    Dream Twist
    --> Disciple of Griselbrand
    Swamp
    One-Eyed Scarecrow
    Engine for our banshees and unburial rites

    Pack 2 pick 5:
    Harvest Pyre
    Kessig Wolf
    Skeletal Grimace
    --> Unruly Mob
    Grizzled Outcasts
    Naturalize
    Lost in the Mist
    Darkthicket Wolf (FOIL)
    Hinterland Harbor
    Swamp
    Vampiric Fury
    Since we have a sac engine and banshees

    Pack 2 pick 6:
    Unruly Mob
    Woodland Sleuth
    --> Silver-Inlaid Dagger
    Village Bell-Ringer
    Forbidden Alchemy
    Night Revelers
    Curiosity
    Spectral Flight
    Brain Weevil
    Plains
    We're not very defensive, seeing as we want exchanges to happen on our turn; this makes all our early dudes need to be blocked, and they will definitely die with their low toughness.

    Pack 2 pick 7:
    --> Smite the Monstrous
    Sharpened Pitchfork
    Riot Devils
    Altar's Reap
    Mulch
    Somberwald Spider
    Armored Skaab
    Mountain
    Boneyard Wurm
    I like removing bombs

    Pack 2 pick 8:
    Stitcher's Apprentice
    Ambush Viper
    Bump in the Night
    --> Moment of Heroism
    Hollowhenge Scavenger
    Mulch
    Ghoulcaller's Bell
    Island
    Tricksy

    Pack 2 pick 9:
    Cobbled Wings (FOIL)
    Graveyard Shovel
    --> Grizzled Outcasts
    Wooden Stake
    Hysterical Blindness
    Traitorous Blood
    Forest
    hatedraft, or if I decide to splash...

    Pack 2 pick 10:
    Ghoulcaller's Chant
    Wooden Stake
    Curse of the Nightly Hunt
    --> Purify the Grave
    Caravan Vigil
    Swamp

    Pack 2 pick 11:
    Ghostly Possession
    Make a Wish
    --> Villagers of Estwald
    Ghoulcaller's Bell
    Swamp

    Pack 2 pick 12:
    --> Moonmist
    Runic Repetition
    Ghoulcaller's Bell
    Swamp

    Pack 2 pick 13:
    --> Naturalize
    Swamp
    Vampiric Fury

    Pack 2 pick 14:
    --> Spectral Flight
    Plains

    Pack 2 pick 15:
    --> Mountain

    ------ ISD ------

    Pack 3 pick 1:
    Frightful Delusion
    Cellar Door
    Screeching Bat
    Sensory Deprivation
    Skaab Goliath
    --> Geist-Honored Monk
    Festerhide Boar
    Ashmouth Hound
    Abbey Griffin
    Claustrophobia
    Infernal Plunge
    Burning Vengeance
    Mountain
    Gruesome Deformity
    Ranger's Guile
    Not much to say here.

    Pack 3 pick 2:
    Kessig Wolf
    Ghost Quarter
    Reckless Waif
    --> Elder Cathar
    Diregraf Ghoul
    Wooden Stake
    Moment of Heroism
    Gallows Warden
    Festerhide Boar
    Orchard Spirit
    Darkthicket Wolf
    Corpse Lunge (FOIL)
    Island
    Maw of the Mire
    Morbid is looking really good

    Pack 3 pick 3:
    Kessig Wolf
    --> Elder Cathar
    Forbidden Alchemy
    Altar's Reap
    Fortress Crab
    Ancient Grudge
    Feeling of Dread
    Intangible Virtue
    Corpse Lunge
    Mountain
    Paraselene (FOIL)
    Memory's Journey
    Boneyard Wurm
    Praise Jebus

    Pack 3 pick 4:
    Feral Ridgewolf
    --> Victim of Night
    Selfless Cathar
    Moonmist
    Purify the Grave
    Lumberknot
    Somberwald Spider
    Curse of Oblivion
    Lantern Spirit
    Walking Corpse
    Shimmering Grotto
    Mountain
    Morbid is getting some steroids

    Pack 3 pick 5:
    --> Victim of Night
    Sharpened Pitchfork
    Sensory Deprivation
    Ulvenwald Mystics
    Stromkirk Patrol
    Hollowhenge Scavenger
    Kindercatch
    Brain Weevil
    Shimmering Grotto
    Forest
    Voiceless Spirit
    I must be a magnet for 2-ofs

    Pack 3 pick 6:
    Smite the Monstrous
    Stitcher's Apprentice
    Selfless Cathar
    Thraben Sentry
    Make a Wish
    --> Abattoir Ghoul
    Mulch
    Doomed Traveler
    Walking Corpse
    Forest
    Another one to close out our four spot

    Pack 3 pick 7:
    Ghostly Possession
    Bramblecrush
    Fortress Crab
    Orchard Spirit
    Traveler's Amulet
    --> Corpse Lunge
    Plains
    Gnaw to the Bone
    Vampiric Fury
    Didn't even maindeck this

    Pack 3 pick 8:
    Cobbled Wings
    Night Revelers
    Wooden Stake
    Scourge of Geier Reach
    Crossway Vampire
    --> Rotting Fensnake
    Curse of Oblivion
    Forest
    MVP.

    Pack 3 pick 9:
    Cellar Door
    --> Screeching Bat
    Sensory Deprivation
    Festerhide Boar
    Burning Vengeance
    Mountain
    Gruesome Deformity
    Loves me some evasion

    Pack 3 pick 10:
    --> Ghost Quarter
    Wooden Stake
    Festerhide Boar
    Orchard Spirit
    Island
    Maw of the Mire
    I hate spell lands

    Pack 3 pick 11:
    Altar's Reap
    Fortress Crab
    --> Ancient Grudge
    Mountain
    Boneyard Wurm
    We like our artifacts

    Pack 3 pick 12:
    Moonmist
    --> Somberwald Spider
    Curse of Oblivion
    Mountain

    Pack 3 pick 13:
    Kindercatch
    --> Brain Weevil
    Forest

    Pack 3 pick 14:
    --> Mulch
    Forest

    Pack 3 pick 15:
    --> Plains



    Match 1 was against Mono-blue junk. Needless to say, easy win.

    Match 2 W/U weenies
    He drafted Mentor of the meek and a bunch of evasive fliers.
    It came down to a flooded board with my priest, monk, and creatures vs 2 fliers of his and ground clogging. Systematic tapping and selective attacking grinded him out.
    Second game was the aggro draw for me, instant pressure with unruly mob, elder cathar, markov patrician and butcher's cleaver. I drew into unburial rites and banshee. His last ditch effort to put a blocker out resulted in him blocking a 5/2 lifellink elder cathar, then having his goliath drained out with the banshee. He gg'd out.


    Match 3 W/R Aggro
    These games were pretty close. He had a whole suite of bombs including Manor Gargoyle, Instigator Gang, Rage Thrower. Game one was pretty down to the wire. He had all three bombs on the board to my Geist-Honored Monk and a bunch of creatures. A few well-placed victims of night, rebukes, smite and attacks cleared his board of said bombs, making the subsequent attacks that much easier. Second game he drew lands to my aggro draw.

    Any critiques are welcome.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Who Says B/W is Awful? INN 8-4
    Quote from SundownTown
    p1p1 cleaver - OK, that's defensible. Keeps your options open and all that.
    p1p3 cleaver - wat


    Yeah, I would have taken the Banshee here. But awesome beats, mate. That decks looks pretty beastly.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on Greetings from the Starcity Open, Las Vegas!
    Seeing as I have no real experience with competitive drafting, I gave a $10 draft a whirl. This was 3-round, single-elimination with no real time limit. I really wish I had a camera on me, but alas, you will have to settle with my main deck and sideboard (what I can remember of them, anyway). Any commentary is appreciated.



    Round 1 vs. W/U humans/zombies
    No much to say about this. Basically stalled the board while I brought my bombs out. The 13/13 trampler came out both games after he tapped out to bring something out.
    I remember returning Stitched Drake and Makeshift Mauler to his hand enough that he couldn't re-cast them for a while without giving me a huge advantage in board position, so needless to say, it was awesome sauce when I plopped down my Skaab Goliath and finished the round the next turn.

    Round 2 vs. U/R werewolves/aggro
    Game one was a total smash to my face. Turn 1 Waif -> flip. Turn 2, bash for 3, Darkthicket Wolf. I had nothing early enough in my hand to make a difference. Sided in: 1 Silent Departure, 1 Sensory Deprivation, 1 Frightful Delusion.
    Games two and three were really close. I managed to stall him out to draw my bombs, but he had burn for these. Late game flashbacks are a house.

    Round 3 vs. W/G/b stuffs
    I had an easy enough time winning game 1. During that game he shows me Elder of Laurels and Spider Spawning/Mulch. I Severed his spiders' bloodline too early (it was in the graveyard), so he flashed it back the next turn. The game came down to an attack with a flipped test subject, a Falkenrath Noble, a Ghoulraiser and a Fortress Crab after I return his Elder to his hand, into a spider token pumped for six, three more un-pumped ones and a Bell-Ringer. No matter how he blocked, the Noble would have drained him because of the trades.
    Side in: 2 Night Terrors, 1 Silent Departure, 1 Stitcher's Apprentice.
    Game 2 saw him win. Slow hand with only 2 creatures. He dropped Hamlet Captain, Villagers of Estwald (then flipped because I couldn't play anything), Slayer of the Wicked when I put my Flakenrath Noble out.
    Game 3 was total domination by my deck. I wouldn't let him keep a creature on the board for the first six turns (two silent departures opening hand + forbidden alchemy and land draws). Murder of Crows, Falkenrath Noble, Stitcher's Apprentice ftw.

    Wish I had more information for people to comment on. All I remember is...
    p1p1 took Sever the Bloodline over Mayor of Avabruck. I decided I would rather win than take a card I need for a janky deck I'm making.
    p1p2 Ludevic's Test Subject. (The guy across me was trying to force me to play blue and hey, I love blue, so kudos.)
    ...
    p2p1 Bloodgift Demon.
    p2p2 Grasp of Phantoms, passing Blasphemous Act and Silent Departure. The Silent Departure tabled. lol

    Had an opportunity to try out Laboratory Maniac (I got passed 2 Curse of the Bloody Tome), but the Maniac didn't table. The only Dead Weight I saw came in a pack with Murder of Crows. So I took the Crows.
    Posted in: Limited Archives
  • posted a message on So, I drafted a finals-worthy deck, just slipped up during second round.
    Quote from Phyrre56
    Technically it's not really anything because it has a combination of cards that are only good in Aggro (e.g. Feeling of Dread) with cards that are only good in Control (e.g. Rebuke, Into the Maw of Hell).

    You can't count Silent Departure as an Aggro card because it's being splashed off 2 sources of Blue.

    I've found Doomed Traveler to be more effective as a blocker your opponent doesn't want to attack into, rather than an attacker your opponent doesn't want to block.

    Abbey Griffin and Skirsdag Cultist definitely aren't Aggro.

    I guess you can call it a "mid range" deck as a cop out, but in my opinion any deck that is not focused on Aggro becomes a Control deck. Limited as a default is won with card advantage and game-ending threats, except for the focused Aggro deck which breaks the rules, but you have to be entirely Aggro for it to work.



    The first point..."it stops attacks" basically means it's a lifegain card which is generally not great in Limited. Also you'll notice I said the Waifs are fine, for just the reasons you mention...they're just not as good in this deck as in a more focused Aggro deck.

    Cards don't have absolute values. Their values can change considerably based on the kind of deck they're in.


    Now that you've explained it to me, I feel like I am closer to understanding your point.

    As for controlling the focus of the deck with my picks, is there any wisdom that you could impart on me? I'm of the old-school thought that removal is removal, evasion is good, two-for-ones are houses, etc. I'd be grateful for some of your wisdom when it comes to fine-tuning picks.
    Posted in: Limited Archives
  • posted a message on So, I drafted a finals-worthy deck, just slipped up during second round.
    Quote from Phyrre56
    Why is Feeling of Dread in your deck? Especially two copies?! This is not an Aggro deck. I guess the Waifs are fine because they're cheap and trade up, but this is a control deck. You're starting the game with 2 blank cards in your library.


    I think you're forgetting that Feeling of Dread also stops attacks.

    Also, what's wrong with having a one-drop that trades up?

    It gums up the ground and presents a threat that they have to a) trade a bigger dude for, or b) use removal on.
    Posted in: Limited Archives
  • posted a message on So, I drafted a finals-worthy deck, just slipped up during second round.
    Quote from Dire Wombat
    Deck seems okay, not amazing. Double Slayer of the Wicked and Geist Honored Monk are very good, and you've got a pretty good amount of removal, but you lack really good finishers outside of the Monk, and the deck's aggro plan is a bit weak due to the inconsistency of a splash coupled with a somewhat low density of really solid creatures (that density isn't terrible, but it's not unusually strong, either). Certainly seems capable of winning a draft with good play and draws, but I wouldn't get tilted if it didn't get there.

    As far as draft advice, Geistflame over Mikaeus isn't defensible. Mikaeus is just absurd, and he and the Grasp of Phantoms were the only two genuine first-pick quality cards p1p1. Geistflame is fine, but you really don't want to be first-picking it.


    I guess what I was on tilt about was the misplay during game 1 of the second round that cost me the win. Seeing the final round, even if I lost then, would have been nice.

    Thanks for the advice, I believe yours has been the most constructive here.

    Quote from PederP
    Well, you certainly gave the guy next to you some mixed signals. Like others said, Geistflame over Mikaeus is a really odd choice. Especially as you then move into white due to Rebuke, which is decent but not a bomb.


    Yeah, probably lots of don't-do's for me happened here, I realized that very rarely do people actually attack with him; I saw the person who got him just sit there and buff all his other guys. Definitely not going to pass him up p1p1 next time around. If I didn't pass him, I feel like white would have seen a stronger second pack as well.

    Live and learn. Thanks.
    Posted in: Limited Archives
  • posted a message on So, I drafted a finals-worthy deck, just slipped up during second round.
    Needless to say, I'm kinda on-tilt, but kinda amused at the same time. I'm not really used to playing with white.

    Event #: 2983632
    Time: 11/2/2011 5:46:33 PM
    Players:
    wutings
    Mad At Gravity
    Dvalincards
    key
    Fanom
    makkoi
    --> jesser702
    entropique

    ------ ISD ------

    Pack 1 pick 1:
    Moon Heron
    Makeshift Mauler
    Delver of Secrets
    Urgent Exorcism
    Spare from Evil
    Grasp of Phantoms
    Intangible Virtue
    Spidery Grasp
    Island
    Mikaeus, the Lunarch
    --> Geistflame
    Bitterheart Witch
    Manor Skeleton
    One-Eyed Scarecrow
    Curse of the Pierced Heart

    Okay, I'll cut red because I don't like working with the Luncarch. Call me crazy, but I hate playing white and I usually want to wait until I can cast Lunarch with 6-7 counters minimum.

    Pack 1 pick 2:
    Smite the Monstrous
    Reckless Waif
    Bump in the Night
    Makeshift Mauler
    Galvanic Juggernaut
    Morkrut Banshee
    --> Brimstone Volley
    Selhoff Occultist
    Traveler's Amulet
    Woodland Cemetery
    Walking Corpse
    Spidery Grasp
    Swamp
    Rolling Temblor

    Awesome. Just what I wanted.

    Pack 1 pick 3:
    Ghostly Possession
    Nightbird's Clutches
    Cellar Door
    Delver of Secrets
    Gallows Warden
    Traitorous Blood
    Corpse Lunge
    Plains
    Voiceless Spirit (FOIL)
    Maw of the Mire
    Gnaw to the Bone
    --> Rebuke
    Typhoid Rats

    White's good in this pack, but I still want all the removal I can get.

    Pack 1 pick 4:
    --> Silent Departure
    Nightbird's Clutches
    Villagers of Estwald
    Makeshift Mauler
    Night Revelers
    Rooftop Storm
    Spectral Flight
    Furor of the Bitten
    Brain Weevil
    Feeling of Dread
    Plains
    Ranger's Guile

    I love blue in this. Maybe I can go red-blue like I did during New Phyrexia...

    Pack 1 pick 5:
    Feral Ridgewolf
    Ghostly Possession
    Hollowhenge Scavenger
    Altar's Reap
    Kindercatch
    Curse of the Bloody Tome
    --> Desperate Ravings
    Dissipate
    Swamp
    Gruesome Deformity
    One-Eyed Scarecrow

    Drawing cards is awesome, Whenever I've played this card I haven't been disappointed (especially in a deck with lots of flashback cards).

    Pack 1 pick 6:
    Harvest Pyre
    Feral Ridgewolf
    Delver of Secrets
    Altar's Reap
    Urgent Exorcism
    Kindercatch
    Rooftop Storm (FOIL)
    Demonmail Hauberk
    Forest
    --> Rebuke

    Looks like white'll have to do.

    Pack 1 pick 7:
    Stitcher's Apprentice
    Bump in the Night
    Moment of Heroism
    Fortress Crab
    --> Traveler's Amulet
    Ghoulcaller's Bell
    Disciple of Griselbrand
    Swamp
    Vampiric Fury

    Because I love to splash.

    Pack 1 pick 8:
    --> Sensory Deprivation
    Stromkirk Patrol
    Wooden Stake
    Festerhide Boar
    Hysterical Blindness
    Infernal Plunge
    Mountain
    Bitterheart Witch

    I realize green is open, but I love blue, what can I say.

    Pack 1 pick 9:
    Spare from Evil
    Intangible Virtue
    Spidery Grasp
    Island
    Bitterheart Witch
    Manor Skeleton
    --> One-Eyed Scarecrow

    The safe pick.

    Pack 1 pick 10:
    Bump in the Night
    Makeshift Mauler
    Traveler's Amulet
    Spidery Grasp
    Swamp
    --> Rolling Temblor

    Yay! It tabled!

    Pack 1 pick 11:
    Ghostly Possession
    Nightbird's Clutches
    Plains
    --> Maw of the Mire
    Gnaw to the Bone

    'cause land destruction is not classy against a guy like me who loves to splash.

    Pack 1 pick 12:
    Rooftop Storm
    --> Feeling of Dread
    Plains
    Ranger's Guile

    wtf is this still doing in the pack? I'll make GOOD use of this (note, this card could have won me a game).

    Pack 1 pick 13:
    --> Ghostly Possession
    Swamp
    Gruesome Deformity

    Lame, but maybe it might make a surprise appearance?

    Pack 1 pick 14:
    --> Urgent Exorcism
    Forest

    Awesome, maybe I SHOULD have drafted that Lunarch

    Pack 1 pick 15:
    --> Swamp

    ------ ISD ------

    Pack 2 pick 1:
    Prey Upon
    Ambush Viper
    Trepanation Blade
    Pitchburn Devils
    Village Bell-Ringer
    Gatstaf Shepherd
    Murder of Crows
    --> Geist-Honored Monk
    Fortress Crab
    Brain Weevil
    Ancient Grudge
    Feeling of Dread
    Burning Vengeance
    Corpse Lunge
    Island

    Monk + Silent departure? Sounds awesome to me.

    Pack 2 pick 2:
    Ghoulcaller's Chant
    Tormented Pariah
    Silver-Inlaid Dagger
    Elder Cathar
    Urgent Exorcism
    Scourge of Geier Reach
    Grave Bramble
    Lumberknot
    --> Doomed Traveler
    Lost in the Mist
    Spidery Grasp
    Swamp
    Manor Skeleton
    One-Eyed Scarecrow

    I really wanted the dagger, but I really need creatures.

    Pack 2 pick 3:
    Silent Departure
    --> Slayer of the Wicked
    Villagers of Estwald
    Stromkirk Patrol
    Thraben Purebloods
    Think Twice
    Infernal Plunge
    Traveler's Amulet
    Corpse Lunge
    Plains
    Geistflame
    Rolling Temblor
    Ranger's Guile

    2-for-1 city.

    Pack 2 pick 4:
    Travel Preparations
    --> Into the Maw of Hell
    Ambush Viper
    Make a Wish
    Moment of Heroism
    Think Twice
    Abbey Griffin
    Dream Twist
    Island
    Night Terrors
    Geistflame
    Ranger's Guile

    One of my favorite cards in the format.

    Pack 2 pick 5:
    Sensory Deprivation
    --> Rage Thrower
    Stromkirk Patrol
    Night Revelers
    Demonmail Hauberk
    Thraben Purebloods
    Orchard Spirit
    Ancient Grudge
    Avacyn's Pilgrim
    Shimmering Grotto
    Mountain

    The green signal is strong, but I really like the thrower of rage. He wins games.

    Pack 2 pick 6:
    Harvest Pyre
    Frightful Delusion
    --> Reckless Waif
    Runic Repetition
    Mulch
    Clifftop Retreat
    Full Moon's Rise
    Armored Skaab
    Island
    Gruesome Deformity

    Figure I should get guys out early so I can sit back with all my removal until bombs come out.

    Pack 2 pick 7:
    Moonmist
    Hollowhenge Scavenger
    Furor of the Bitten
    Traitorous Blood
    Orchard Spirit
    --> Feeling of Dread
    Disciple of Griselbrand
    Plains
    Paraselene

    Definitely going to splash blue for this.

    Pack 2 pick 8:
    Make a Wish
    Curse of the Nightly Hunt
    --> Fortress Crab
    Orchard Spirit <-- WHY am I not in green? D:
    Ancient Grudge
    Mulch
    Feeling of Dread
    Forest

    If I move into blue, this will be good for gumming the ground up.

    Pack 2 pick 9:
    Ambush Viper
    Brain Weevil
    Ancient Grudge
    Feeling of Dread
    --> Burning Vengeance
    Corpse Lunge
    Island

    We have some flashback and extra burn is always nice. This is where I should have taken the Ancient Grudge, though.

    Pack 2 pick 10:
    Ghoulcaller's Chant
    Urgent Exorcism
    --> Scourge of Geier Reach
    Grave Bramble
    Lumberknot
    Swamp

    Fatties urrywhere.

    Pack 2 pick 11:
    Stromkirk Patrol
    --> Thraben Purebloods
    Infernal Plunge
    Plains
    Ranger's Guile

    Meh. This'll have to do for my creature base. I SHOULD have cut Ranger's Guile, though. I think.

    Pack 2 pick 12:
    Make a Wish
    --> Dream Twist
    Island
    Ranger's Guile

    More flashback? Sure.

    Pack 2 pick 13:
    --> Night Revelers
    Thraben Purebloods
    Mountain

    He's decent, but I'd still prefer lower-cost creatures.

    Pack 2 pick 14:
    --> Mulch
    Island

    Pack 2 pick 15:
    --> Plains

    ------ ISD ------

    Pack 3 pick 1:
    --> Slayer of the Wicked
    Cobbled Wings
    Woodland Sleuth
    Vampire Interloper
    Delver of Secrets
    Wooden Stake
    Tribute to Hunger
    Curse of the Bloody Tome
    Crossway Vampire
    Wreath of Geists
    Curse of Oblivion
    Hinterland Harbor
    Forest
    Gnaw to the Bone
    Curse of the Pierced Heart

    'cause rare-drafting the duals isn't worth it yet. Also, 2-for-1's up!

    Pack 3 pick 2:
    Harvest Pyre
    --> Avacynian Priest
    Riot Devils
    Stitched Drake
    Trepanation Blade
    Tormented Pariah
    Urgent Exorcism
    Bramblecrush
    Hysterical Blindness
    Naturalize
    Dissipate
    Mountain
    Rebuke
    Manor Skeleton

    I wanted a third rebuke, but I need creatures. Plus, he's a tapper.

    Pack 3 pick 3:
    Ghoulraiser
    Ghoulcaller's Chant
    Silent Departure
    Elder Cathar
    Villagers of Estwald
    Grave Bramble
    Murder of Crows
    --> Chapel Geist
    Lumberknot
    Doomed Traveler
    Clifftop Retreat
    Lost in the Mist
    Plains

    Thank goodness this came.

    Pack 3 pick 4:
    --> Skirsdag Cultist
    Ambush Viper
    Moon Heron
    Moonmist
    Diregraf Ghoul
    Purify the Grave
    Spare from Evil
    Selhoff Occultist
    Traitorous Blood
    Darkthicket Wolf
    Forest
    Night Terrors

    Cultist plus tokens = happy fun times

    Pack 3 pick 5:
    Skirsdag Cultist
    --> Reckless Waif
    Inquisitor's Flail
    Bump in the Night
    Night Revelers
    Thraben Purebloods
    Furor of the Bitten
    Caravan Vigil
    Rotting Fensnake
    Swamp
    Maw of the Mire

    Everything else is meh. Plus, she helps my early game.

    Pack 3 pick 6:
    Ghoulraiser
    Moment of Heroism
    Scourge of Geier Reach
    --> Abbey Griffin
    Infernal Plunge
    Ghoulcaller's Bell
    Heartless Summoning
    Island
    Maw of the Mire
    Boneyard Wurm

    Fliers are great.

    Pack 3 pick 7:
    Stitched Drake (FOIL)
    Moon Heron
    --> Selfless Cathar
    Villagers of Estwald
    Furor of the Bitten
    Somberwald Spider
    Ghoulcaller's Bell
    Dream Twist
    Forest

    Fodder for Rage Thrower.

    Pack 3 pick 8:
    Stitcher's Apprentice
    Graveyard Shovel
    --> Elder Cathar
    Markov Patrician
    Altar's Reap
    Runic Repetition
    Mulch
    Swamp

    Better fodder. Selfless Cathar hidden.

    Pack 3 pick 9:
    Wooden Stake
    --> Tribute to Hunger
    Curse of the Bloody Tome
    Curse of Oblivion
    Forest
    Gnaw to the Bone
    Curse of the Pierced Heart

    I'm crazy enough to try four colors. But no. Do not want to face.

    Pack 3 pick 10:
    Riot Devils
    --> Tormented Pariah
    Urgent Exorcism
    Hysterical Blindness
    Mountain
    Manor Skeleton

    More creatures.

    Pack 3 pick 11:
    Ghoulraiser
    Grave Bramble
    --> Lumberknot
    Lost in the Mist
    Plains

    Hexproof is a beating.

    Pack 3 pick 12:
    --> Moonmist
    Purify the Grave
    Forest
    Night Terrors

    'cause eff werewolves.

    Pack 3 pick 13:
    Rotting Fensnake
    Swamp
    --> Maw of the Mire

    Pack 3 pick 14:
    --> Infernal Plunge
    Island

    Pack 3 pick 15:
    --> Forest




    Round one was a bit of a fluke. Something happened and he conceded the first game before it even started, so I feel as if it wasn't fair.
    Game 2 he laid the beats with Invisible Stalker + Furor of the Bitten, but I managed to pull out of it. I was at 6 life, Rage Thrower made a flipped Waif trade for two flipped Delvers into 6 damage to my opponent's face, putting him at 5. He returns my Rage Thrower to my hand, but I still have 3 power on the board and he only has his Stalker which is Bitten. He puts me to three, I attack with Abbey Griffin and a Sensory Deprived Scourge, then sac the Scourge to Cultist ftw.

    Round 2
    game 1 I could have won, he was tapped out with 4 creatures and 8 life. I have Monk at 5 power with 2 spirits, Abbey Griffin, Avacynian Priest and a freshly-drawn Feeling of Dread. I suck. Game two, I pulled out a quick start and beat him down. Game three gives him a Juggernaut, Sturmgeist, and a lot of dudes. I manage to hold him off at 4 life for a few turns, but draw dead when I needed it most.

    Overall, this was a great draft. Play mistakes galore, but now I feel enriched for it. Suggestions for future draft-picking are appreciated.
    Posted in: Limited Archives
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