• posted a message on Random Card of the Day for 9/17: Elder Deep-Fiend
    Choosing to put this in your deck instead of Wretched Gryff is kind of like putting a one mana Savor the Moment into your deck, right? Which is good.



    But I guess that's skipping flash and all the possible two for ones shared by Drownyard Behemoth
    Posted in: Limited (Sealed, Draft)
  • posted a message on Aethertorch Renegade
    I think he's really good in Sealed where he's going to give all your creatures +1/+0 in practice with threat of activation. But I think draft might turn out so aggressive in Kaladesh that a pinger is not quite good enough. Although there's lots of servos, there's not many tempting creatures to play upside down, especially when you consider the an X/1 Fabricate should probably be used for counters if that player has seen any mountains.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Planeswalker Deck Lists
    I really really really want them to move the planeswalkers to "strong if they costed 1 less but weaker than every normal CMC" instead of "if they were to cost 2 less CMC still questionable". I think they are extremely concerned about volatile brick and mortar inventory and people getting excited about the planeswalkers in fits and starts for EDH or constructed Standard decks that focus on planeswalkers in order to blank creature removal. The CMCs are so excessively exaggerated.


    The other thing that stands out is that Nissa's 4 mana rampant growth isn't ramping into anything besides Nissa herself and the singleton Aethersquall Ancient(becoming able to play a 4 drop and 2 drop in the same turn because you passed up your opportunity to play a 4 drop definitely doesn't count). It seems like a design flaw for the planeswalker tutor to focus only/almost only on the planeswalker itself. In this case, the answer was so obvious and easy, to make it an energy gaining card.

    Given no other redesigning and no other reworking, it seems like you could knock 1CMC off Chandra and still have 100% faith and confidence that Flame Lash is more of the exclusive power and empty shelfing risk than Chandra.
    Posted in: The Rumor Mill
  • posted a message on "Trying to" get back into MTG "alone"
    Magic is one of the best activities in terms of allowing or disallowing as much social interaction as you want. If you try to give off the vibe that you're not in a chatty mood, you'll just get your attack declarations and priority passes. But if you try to strike up a conversation and your opponent is also willing you can have that too.



    I think might be particularly true for formal events (of any magnitude), since playing to meet people and playing for the prize packs are both valid interpretations of your motivation. At total zero stakes casual, I suspect people might try to engage you more frequently and persistently. I don't play lots of casual, but in the little that I played it's what I experienced and what seems logical.

    Magic seems like a way better platform for opt-in opt-out social interaction than, like, ballroom dancing. And definitely way ahead of zero/might as well be zero social interaction games like playing overwatch pubs from the couch or whatever.

    Of course, definitely try to drill down to your own motivations for playing and make sure you have enough interest to fully sustain that even if you don't make new friends playing the game. You very well might, but you might go also while without clicking with anyone, just like it's possible to draw a 7 land hand! Don't make a financial investment that might backfire. I am in a somewhat similar boat in uncertainty about whether my return to the game will turn out well, and am planning to make sure I start out with something like budget RDW and make sure I am smiling when I drive home from FNMs before bumping up my investment level. Fortunately for me, if that's your plan, Kaladesh is very much there for you.
    Posted in: Magic General
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    Man, having a 0 mana answer to any one thing that doesn't lose you the game seems so healthy for a format, can they not just come up with a 0 mana counter that could make it through Standard without wrecking standard?
    Posted in: Modern
  • posted a message on Deadlock Trap
    Facepalm
    Posted in: Limited (Sealed, Draft)
  • posted a message on Deadlock Trap
    Quote from kermass »
    Better, by a good margin.

    First, you can target Planeswalkers


    This is the Limited subforum.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Aetherflux Reservoir
    Quote from TetzaHexloq »
    Cloudstone Curio is a masterpiece so its there just very unlikely
    Oh, lol, went right over my head!
    Posted in: Limited (Sealed, Draft)
  • posted a message on Current Modern Banlist Discussion (9/26/2016 update - No changes!)
    Should they really fix a strong pump/creatures that double the effect of pump problem by banning all the pump that's any good? It seems to remove any hope of the fun limited combat tricks and combat math popping into constructed sometimes.
    Why not just ban the infect creatures? I mean, really having even fewer infect creatures is in keeping with their design and the idea that they are rare and special, and building a deck of them that is cohesive is more difficult in that way. They'd just become even more rare and special. The drawback of pump isn't supposed to be that there will never be enough functional reprints of pump, pump is evergreen.
    Posted in: Modern
  • posted a message on Three more vehicles
    I wish I could stop comparing 5/4's to Woolly Thoctar Frown
    Posted in: The Rumor Mill
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