Beginning of game, both players get to kick a free sadistic sacrament on eachother. They must preserve its original land-nonland ratio, rounded up.
I think it'd be fun.
- 1/3/2014 5:13:35 PM Posted in: Magic General
1/2/2014 8:18:48 PM
I second the folks who said, encourage proxies. A lot of EDH is about accessibility. Maybe even print out alpha duals and hand them out to encourage people to build a cool legacy deck.Posted in: Legacy (Type 1.5)
1/2/2014 12:07:36 PM
I googled it. I think they don't want to give the "Jin chess client" the free publicity. Can't have all the MtG players finding out about that new fangled chess game the kids are playing every Friday night these days.Posted in: Magic General
12/23/2013 12:05:18 AM
Posted in: Other GamesQuote from DerpaLock HP is not the strongest by a longshot, its one of the best but others are stronger overall.
Also its not sign in blood, since you only draw one card.
It's Sign in Blood. You pay two mana, lose two life, and your handsize increases by one.
Warlock hero power is the strongest. If you watch a high level aggro warlock fight a high level anything, the Warlock is going to use his hero power more times.
The other hero powers shine a lot more in arena, because you don't have high quality cards to draw. It's like Ponder being banned in Vintage but a late pick in draft.
12/22/2013 6:51:38 AM
Posted in: Other GamesQuote from RodyleMy point is more that I think that the sets of class-unique basics you unlock up to level 10 with each class is, as far as I see, somewhat unbalanced. For priests, for example, I cannot think of any card which is useless, apart from perhaps mind blast. Other classes however, for example warlocks, cannot really make a consistent deck easily using only their cards of up to level 10.
Warlock is actually one of the more powerful classes using basic cards.
The reason the level 1-10 cards for Warlock seem weaker than the average card is because the average Warlock card is weaker than the average card, by design.
Warlock is the class with the strongest hero power, by a longshot. You get to Sign in Blood whenever the heck you want. Drawing cards is weaker in Hearthstone than it is in MTG, but that's still nuts. The way Warlocks are balanced with the other 8 classes with weaker hero powers is by giving the other 8 lots of powerful class specific cards, and keeping most of the Warlock specific cards on the weak side.
12/22/2013 6:34:18 AM
Posted in: Limited (Sealed, Draft)Quote from Jermo48That has always been the way they were. Original Jace was almost completely unbeatable in limited in any game that wasn't a complete blowout and I've seen the first Gideon act as an eight turn fog+repeated removal in games that were already lost without topdecking him, even if they're less blatantly powerful in limited than Elspeth or Memory Adept. Mythics were never, ever an even remotely logical idea for limited. They should have been like tip cards/tokens. Extras that sometimes appear, but always with an actual rare, that you just keep if you open and can't play in limited (unless house rules want to let you).
Jace Beleren was a completely unbeatable blowout in limited but Ajani Vengeant isn't worth mentioning?
12/18/2013 8:05:21 PM
These mechanics are definitely overly confusing outliers. I would want to add auras to the list though. Doom Blade in response to Flight of Fancy is pretty unintuitive.Posted in: Magic General
12/17/2013 1:54:43 AM
I really hate it when the smokers are clumped so close to the door you practically have to knock them out of the way to go in and out of the building. I think good LGS's should require smokers to go out into the parking lot a decent distance so that you can get in and out of the building without exposing yourself to secondhand smoke.Posted in: Magic General
My rights begin where yours end, but I think the way society works right now tends to be tilted in favor of allowing smokers to infringe on the rights of nonsmokers. My right to use a public sidewalk without exposing myself to secondhand smoke supersedes your right to smoke in the particular spot. And my right to get a fair amount of break time at work whether or not I smoke.. don't get me started on that <expletive>
12/17/2013 1:42:23 AM
Posted in: Other GamesQuote from CatmurdererWell. Im addicted to this.
Any guides on how to make decks inexpensively and amass wealth?
I saw one once, I forgot where it was.
If you want to earn gold quickly, then you should play an extremely aggressive deck. It doesn't even have to be good, because you'll win roughly 50% of the time no matter what, the queue uses an elo based MMR. (you might lose a few at first until your MMR drops to the aggro deck's level. Or you might win a few at first.)
You want it to win fast and lose fast too, at least, reach points where you can comfortably concede in a clear way. That lets you get the most games in to earn lots of gold.
Best bet is Warlock Aggro, with Soulfire, the three 1 mana demons, and stuff it with all the little creatures you have. (Well, not too little, don't run more than 8 or 9 one drops).
That's how I built my collection up quickly. It helps keep you in arena mode a greater %age of the time, which helps you focus on your arena skills and improve them.
11/18/2013 7:13:25 PM
What a sexist/agist remark in the OPPosted in: Magic General
Spam warning issued. -Xen
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