Wrath of god
Pact of negation
Have been revealed on twitter.
I cross my fingers for an april's fool joke rather that this Yu-Gi-Khet design.
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Dec 26, 2015They are not protecting the game.Posted in: Magic General
They imagine sanctions prevent leaks to the public. This is wishfull thinking. Offenders are either not concious of the impact of their actions or imagine they will not get caught anyway.
To me whether or not the facebook group is public or private is a falacy.
As if private data was safe once put on the internet !!! Once it is posted on facebook it is public.
The real culprit here is the internal leaker.
Internal action has been taken again him or her and wotc should understand that given spoiler material, fans and judges alike might SHARE it. Ignoring that in todays world is far beyound idiocy and denial.
Dec 24, 2015Posted in: Magic General
Bit of ranting:
This belongs to the rumor mill.
Belongs there even much more than the official spoilers from the Mothership.
If one member or more if the facebook group leaked cards on facebook, even in a closed group, they are no longer priviledged they are PUBLIC.
If sharing and looking at publicly leaked cards is bad enought to ban people (let alone judges) for 3 months, the entire salvation comunity should prepare to be banned.
Since NPH, WotC decided to make the whole set public a week before the PR. The whole godbook thing showed them the players wanted to see the whole set beforehand.
They can say what they want about sales, what really matters here is that we are passionate about their game, their product, and we want to see and share leaks. Are we all ban worthy ?
Sure BFZ sold well only due to expeditions and revealing all of them so early makes them seem less desirable (the preorder pricetag tends to lower the longer they are available before the PR) but if the sold product that was not good only for the golden tickets this would not be an issue.
Hey wotc ! It is time you manage and appropriate yourselves the early leaks... This is a fantastic opportinity for you to communicate in a positive manner. One that gives value to you and your product. You do the opposite, that is YOUR choice and let me let you: this has an impact on sales. Not a good one !
Dec 24, 2015This makes me loose respect in the DCI.Posted in: Magic General
As a judge I feel that the bans tool is being misused and that WotC takes judges for granted.
No judges, no organised play. No sales.
Jan 13, 2015Posted in: 1 vs 1 Traditional Commander
I really liked the fleshbag in the deck before and was always on the verge of playiing magus of the abyss just to have another copy. I really like having two sac outlet creatures at 3 mana.
@PtaQ : I can't see why you would want to play a card that is not a creature nor a card that interacts with them with this general. Our general provides both card advantage and inevitability, and while I don't see (yet) beastmaster as an obvious inclusion, I have long ruled the phyrexian arena out with the deck. Lyserg is a seasoned player with the deck and I am not taking his advice lightly
However I have noticed a CA enabler that might fit into our deck :
Qarsi High Priest
It would fill our grave while putting creatures on the battlefield, and provide us with a sac enabler, all this for quite a cheap cost. I would definitely test him in my Karador.
Oct 10, 2014Hi judge gurus,Posted in: Magic Rulings Archives
I searched this forum for all rullings given and haven't explicitly found an answer to the following question.
I need confirmation about the interaction between Word of command and counters (and more specifically force fo will).
I cast word of command targetting my opponent and he has a counter in his hand. Once he lets WOC resolve (which may be unwise), may I choose one of the counters he has and play it targetting WOC (just like misdirection can change the target of a counterspell to itself while on the stack) ? As the oracle texts stipulates that the chosen spell is played while WOC is resolving, WOC (being on the stack at the time) seems to me like a valid target. Am I correct ?
I my reasoning is right, sorry to have bothered, but as the card is a tad bit strange I prefer to have a rules guru confirm my ruling.
PS to mods : there is an issue with the "search this forum" tool when logged in : it simply searches ALL forums, and if searching specific forums is ticked, then it offers 100+ forums to choose from :/
Feb 12, 2014I'd always favor the revoker over needle in my builds due to being a creature. Elesh-norn is a beast ! I love her in any case so, sure.Posted in: 1 vs 1 Traditional Commander
Stony silence could work, but once again, it's not a creature so I am really reluctant to put it there. Spore frog could be back in the deck if need be, but I prefer children of korlis for griselbrand and sylvan library shenanigans.
Nevermore could be good enough to warrant it's inclusion, but the casting cost is steep.
Trying to accelerate the deck seems a more reliable way to grind a few % in those MU's.
As a side note : fauna shaman never pulled it's weight for me. Only one activation per turn is too few, and is takes for ever to be active, and therefore never sees any action.
I like apprentice necromancer a lot.
What do you guys think about the ooze combo shell (ooze, phyrexian devourer, and triskelion) ? can it provide us with a fast way to combo ?
Feb 10, 2014My experience VS derevi and zur was bad, really bad.Posted in: 1 vs 1 Traditional Commander
Without the combo kill and natural order, Karador has to evolve toward some other game plans.
The dredge approach could enable leaning more on the reanimator plan. The problem of going for a longer game is facing the ramp decks and coming out ahead despite the greater inevitability of their plan.
For now my dregde/reanimator package has been strongly relying on Bazaar :
Bazaar of Baghdad
Life from the loam
I feel that with the bans it needs to lead to a stronger endgame. Iona is paramount here, preventing Prosh and M. Wanderer from being played.
However, I don't feel we have the tools necessary to face red based ramp decks.
Oct 13, 2013The Emrakul pile has a huge flaw: it is very sensitive to bribery. This simple sorcery can ruin games by itself and is almost an auto include in blue based 1vs1 decks in my area of France.Posted in: 1 vs 1 Traditional Commander
I would focus on only one doomsday pile, but as secure as possible, with a few variations if some key cards are "missing" (hand, exile, graveyard). It seems to me that the rest of the deck shall be about wasting your opponents resources and tutoring doomsday.
Oct 7, 2013Seingalt posted a message on [[Duel Commander]] Derevi, Empyrial Tactician: Initial DeckbuildingTo me there are two great ways to build around this incredible general in DUEL.Posted in: 1 vs 1 Duel Commander (French)
First you have to jump on the boat pretty fast because the "committee" will ban him after BOM and coupe de France events if it dominates (and it will !).
First : is is a flash general so we need to learn from clique and Wydween and use as much flash cards as we can. (search for flash cards)
We can borrow a manabase from jenara and be fine.
It seems to me that an all flash version would be quite nice, but it must handle Ezuri and
GoST. Our general is simply the best possible card to delay Zur almost at will.
So : creatures "must" have flash (but I agree to put a stoneforge in there).
Permanents with great tap abilities should make it (grim monolith is the first thing that came to my mind, but in a tri-colour EDH it seems just to me that we got better things to do).
I am thinking bounce lands, Gaea's Cradle, maze but also non land ones, and here I think I need help Knight of the reliquary, Birthing Pod seem perfect but doesn't have flash.
I will try to put a list together but I feel that it will soon be boring and that we need to look into cards with real combo potential with the COTB trigger of our general.
Oct 6, 2013Seingalt posted a message on [[Competitive]] [French] Zur the Enchanter. More advice please!How did the tournament go ? Where was it and what list did you decide to play ?Posted in: 1 vs 1 Traditional Commander
Jul 1, 2013Posted in: The Rumor MillQuote from Wrathberrywhy do people always want cards to be broken and simply overpowered?
I just would have liked to be able to USE this effect on a card.
Here the cost is too steep to use in a come into play deck or in a sideboard against junk tokens for example...
It will be nice as a 1 or 2 of in storm decks to lower the number of necessary spells to kill threshold but other than that, the card has really been narrowed buy the test team.
All the cards like that see NO play simply because they DON'T DO ANYTHING BY THEMSELVES !
Jul 1, 2013The card could have been bordeline broken if it doubled all triggered effects, but you not only have to PAY 2 for the copy but also to tap the thing ? There are to much safety guards on this card (no board position, not free, only once, only you control) for it to be interesting in any way. Loosing a slot in a deck to only sometimes get to copy something you control is lame.Posted in: The Rumor Mill
At least if it could copy the opponent's triggers it could have been a decent SB card against 187 based decks.
THEY WASTED a very powerfull design idea in a damn too conservative and "secure card" !
I would have wanted :
When a triggered ability triggers, you may copy it unless it's source is a strionic chimer. You may choose new targets for the copy.
Here, you have something that asks to be broken into two, but that is highly sensitive to removal and serves board position.
This was the most innovative card in the set so far and they neutered it !!!
Jun 17, 2013Hi all,Posted in: 1 vs 1 Traditional Commander
First time poster in this section and former judge, I found the thread interesting enough to try to contribute.
Yesterday was a nice tournament in Poitiers which featured a grand total of 61 players thanks to the local association of players (www.assodamocles.com) !
the prizes were awesome with duals and wastelands and fetches all over the top 8.
I didn't make top 8 but I clearly lack practice with the deck (something recurring about me... ).
So, you'll first be interested in the general results of the tournament:
Top 8 decks :
Finals (split) :
Lost in 1/2 :
Lost in the 1/4 finals :
We were only 3 people playing Karador (a friend, a guy who borrowed cards from me, and myself). We all ended 4/2 and the player with the most beatdown decklist (less combo) finished in 9th position.
The two GAA4 winners of the tournament tested against me and my friend playing karador before the tournament and were well equipped against us (maindeck rest in peace and bribery for example), but they performed very well nonetheless. It pushed my friend and I to change a few slots as we anticipated a field featuring a lot of UW and of karadors. My friend added a land toolbox including homeward path, cavern, bog, craddle and crop rotation in addition to wayfarer, titan (G), and K. of the Reliquary.
I lost 1/2 on round 1 against animar with a severe mana death on game 2 (0 land hand, I only keep dark confident and sylvan library and still went to 4 cards finding only 1 land amongst the 38 in my deck). I also lost 0/2 round 3 in the mirror to my friend who plays better than me and tested the deck much more (plus I didn't know the exact text of necromancy or I would have won game 2).
Basically, the other decks I faced were no real threat at any moment (and I am still pretty bad at piloting Karador) : varolz poison (R2), Wanderer (R4), Skitirix poison (R5), Kaalia (R6).
About mother of runes, she is there mainly because of swords to plowshares and Path to exile which are the only removal that really hurt us. I think most of the time I will prefer a benevolent bodyguard as it is more synergistic with Karador and provides the same kind of service (protecting the combo) without the summoning sickness. In this slot I also considered ulenvald tracker as a defense against Animar.
Changes I would like to make :
Equipments are great with 40 creatures
Adding a Sword of feast and famine to give more value to all our little creatures (plus discard and mana are good in the deck and it gives a real edge in the mirror).
Adding a steelshaper's gift (skullclamp at is still awesome).
Finding a good creature with an ETB effect to remove a charged Animar. Ideas anyone ? (Masticore is borderline and deals with an uncharged one). Deathtouch green creatures maybe ?Turntimber basilik ? deadly recluse ? Wasteland Viper ? Ambush viper (maybe the best deathtouch option) ? It seems plan awfull solutions, and acidic slime seems so expensive... In that regard, master of the wild hunt and Garruk Relentless both seem too slow
If you have any questions about single cards or choices you want to discuss I will be happy to.
Jun 11, 2013Posted in: SpeculationQuote from MOD
Unconfirmed whether it's in or not, so for now, Speculation!
Dear moderator, look at the original art, and at this art again and tell me how this illustration could fit ANY other card.
Akroma is unmistakable, she's got the sword and gems and even the blue "tail" of fabric. The pose of Akroma herself and surrounding soldiers being wiped out are also a very clear reference to the original art.
The overuse of white in the background and high contrast suggest it will look better in foil, hence perfect for a FTV art.
This is the rumor mill, and this illustration given my the mother ship is considered speculation ?? I humbly beg to differ and let anyone make their own opinion there.
May 25, 2013Posted in: The Rumor Mill
IMHO, the shackled creature is a Minotaur.
To me, he has much more chances to belong to Theros than he has to belong to Ravnica.
With the current trend of wizards to have bloc styles bleed out on other releases, such as core set I expect MM and M14 to have a good few non obvious hints about Theros.
Aug 21, 2012Posted in: SpeculationQuote from AtheistGodWhen someone tells you they are going to Hawaii do you ask them when the last time they went to Hawaii was as evidence?
We have MaRo explicitly telling us so.
Using is not the same as "be put in the boosters".
My question is not a proof of some sort, it is just that there were no basics in Dark Ascension, but I don't remember if they put INN lands in those boosters or if it was all checklists, advertisment and tokens...
If they are not using the basic land slot in Gatecrash for Gatecrash lands, there is good reason to suspect they could use it for something else entirely different.
Aug 21, 2012Posted in: SpeculationQuote from lemonator31umm, in Gatecrash boosters, they'll put a basic land in still. Nothing changes, it's just that these two large sets will share lands, when that's usually not characteristic.
So you think they'll put RTR lands in them ? When was the last time they did such a thing ?
Aug 21, 2012I am all for the theory that there will be 20 "guild related" basic lands and 5 others (may them be full art, panorama, or whatever) but I am then very curious about wich lands will be in Gatecrash ?Posted in: Speculation
I don't believe there will be lands in gatecrash boosters, because it would have been more flavorfull to only have guild related lands corresponding to the guilds that actually are in the set. Therefore, they will use the slot in the boosters for something else. We had night/day cards in Inistrad and checklists to go with them. I feel like it could be the return of that kind of shenanigans.
Checklists are an option, but of course I expect WOTC to have done something "new" (at least in it's form).
So the question that is open to speculation is : "What will wizards do with this booster slot in Gatecrash boosters ?"
Apr 1, 2010Seingalt posted a message on [ROE] Promos - Lord of Shatterskull Pass & Guul Draz Assassin (pics)The lord is great at level 1. Bituminous blast loves him !Posted in: The Rumor Mill
Jan 22, 2010It destroys any permanents, it is optionnal ans you can do it on your lands if you wish.Posted in: Rumor Mill Archive
If anything you can destroy stuff that has cool leave play effects such as trinax...
8 is steep but not unseen in standard.
I like it in hypergenesis : it deals with almost anything your opponent can bring, and who relly cares about 3/3 elephants when progenitus and friends hit the board.
EDIT... damn non-creature clause...
Ay 8 mana I expected green to get around that stupid limitation.
Jan 21, 2010I like it.Posted in: Rumor Mill Archive
I always wanted to play stellshaper's gift, at the time for skullclamp, then for jitte and sometimes now for either cranial plating or sword of the meek.
This girl (niiiice) actually corrects the design problem of an equipment tutor : the fact that is would usually take a creature slot.
I like her being a good tutor + a body to attach the equipment to.
I expect her to see play desipte her low P/T.
Jan 19, 2010It seems to mee that this card is just insane.Posted in: The Rumor Mill
As I took the time to read the entire thread the most important considerations I heard were meta considerations.
This guy and dark ritual are friends, cabal therapy as well... etc... It has been a long time since we have seen a really powerfull demon (kamigawa block actually) and this one will be played in every format but vintage in tier 1 and 2 decks because he is not really midrange.
The drawback is one only when your opponent is at 0 life or less, which makes it a pretty insignificant drawback. It can be cascaded into, and the dominant standard deck has all that is needed to take care of him once the game state is favorable.
The ultimate mindbreaker interaction for me with this guy is worship... but it is not really interesting.
Love that guy, need 4 of him, my 2 current T2 decks have a home ready for him.
Dec 19, 2009Posted in: SpeculationQuote from CaptainBlackYeah, untapped.
I mean, who doesn't like their permanents to come into play untapped?
I'm fairly sure that, if you asked, all colours would prefer that their permanents came into play untapped rather than tapped, don't you think?
It'd be a pretty cheap shot if not everyone was invited!
And we go for 5 shots ?
Is it a cycle then ?
Like common CIPT lands that would say Permanents of my colour come into play untapped.
The thing is that the cards that CIPT are most often lands :/ which have no colour by essence.
So... in that case I see it as an artifact, in order to invite everybody.
Let's make it cost 3 cause it's not a creature, so it is overcosted as WotC wants us to play with little 3/3 critters for 1 mana.
Everyone would like to be invited but you have to have an invite. right ?
So in that case lets make the ability colour inviting : When ~ comes into play chose a colour.
And give it the CIP tapped/untapped ability, to get :
A private party before Xmas
When ~ enters the battlefield choose a colour.
Permanents that are not of the chosen colour enter the battlefield tapped.
Permanents of the chosen colour enter the battlefield untapped.
Wow... it could be a one sided kismet... 3 mana is far too cheap. WotC would probably make it 5,but hey !! It's the holidays... so let's pretend it will be 3
Nov 30, 2009This is a great card... too bad it sees too little play these days.Posted in: The Rumor Mill
The art is great and I can't wait to see alters made with this basis. Lots of elements can overlap the frame for a great effect.
I am getting tired of fake callers for info about promo cards. I am also tired of this kind of info beeing spoiled without pictures.
Thanks anyway ! Cool stuff there.
Sep 25, 2009Posted in: Rumor Mill ArchiveQuote from Lacosa83For any dealer, anyone know rarity percentage (like 1 every 100 boosters or similar)?
I would guess 1/300 boosters or even less. But we will only know better after the prereleases.
As it seems to need to be repeated : NO foils, NO new arts... these are OLD cards repackaged. They will NOT be standard legal either.
Sep 25, 2009Just to take it from what Seds wrote, here is the reserve list :Posted in: Rumor Mill ArchiveBut it seems only "big cards" have made it to Zendikar boosters !!
Card Name Card Set
In bold, the cards we know that have been opened so far...
Ancestral Recall Limited Edition
Badlands Limited Edition
Bayou Limited Edition
Black Lotus Limited Edition
Blaze of Glory Limited Edition
Braingeyser Limited Edition
Chaos Orb Limited Edition
Contract from Below Limited Edition
Copy Artifact Limited Edition
Cyclopean Tomb Limited Edition
Darkpact Limited Edition
Demonic Attorney Limited Edition
Demonic Hordes Limited Edition
Farmstead Limited Edition
Fastbond Limited Edition
Forcefield Limited Edition
Fork Limited Edition
Gauntlet of Might Limited Edition
Granite Gargoyle Limited Edition
Illusionary Mask Limited Edition
Kudzu Limited Edition
Lich Limited Edition
Mox Emerald Limited Edition
Mox Jet Limited Edition
Mox Pearl Limited Edition
Mox Ruby Limited Edition
Mox Sapphire Limited Edition
Natural Selection Limited Edition
Plateau (Brudi) Limited Edition
Plateau (Tucker) Limited Edition
Raging River Limited Edition
Roc of Kher Ridges Limited Edition
Rock Hydra Limited Edition
Savannah Limited Edition
Scrubland Limited Edition
Sedge Troll Limited Edition
Taiga Limited Edition
Time Vault Limited Edition
Time Walk Limited Edition
Timetwister Limited Edition
Tropical Island Limited Edition
Tundra Limited Edition
Two-Headed Giant of Foriys Limited Edition
Underground Sea Limited Edition
Vesuvan Doppelganger Limited Edition
Veteran Bodyguard Limited Edition
Volcanic Island Limited Edition
Wheel of Fortune Limited Edition
Word of Command Limited Edition
Ali from Cairo Arabian Nights
Bazaar of Baghdad Arabian Nights
City in a Bottle Arabian Nights
Diamond Valley Arabian Nights
Drop of Honey Arabian Nights
Elephant Graveyard Arabian Nights
Guardian Beast Arabian Nights
Ifh-Biff Efreet Arabian Nights
Island of Wak-Wak Arabian Nights
Jihad Arabian Nights
Juzam Djinn Arabian Nights
Khabal Ghoul Arabian Nights
King Suleiman Arabian Nights
Library of Alexandria Arabian Nights
Merchant Ship Arabian Nights
Old Man of the Sea Arabian Nights
Pyramids Arabian Nights
Ring of Ma'ruf Arabian Nights
Sandals of Abdallah Arabian Nights
Serendib Djinn Arabian Nights
Shahrazad Arabian Nights
Singing Tree Arabian Nights
Argivian Archaeologist Antiquities
Candelabra of Tawnos Antiquities
Citanul Druid Antiquities
Damping Field Antiquities
Gaea's Avenger Antiquities
Gate to Phyrexia Antiquities
Golgothian Sylex Antiquities
Haunting Wind Antiquities
Martyrs of Korlis Antiquities
Mishra's Workshop Antiquities
Power Artifact Antiquities
Tawnos's Coffin Antiquities
Transmute Artifact Antiquities
Urza's Miter Antiquities
The Abyss Legends
Acid Rain Legends
Adun Oakenshield Legends
Al-abara's Carpet Legends
Alchor's Tomb Legends
All Hallow's Eve Legends
Angus Mackenzie Legends
Bartel Runeaxe Legends
Boris Devilboon Legends
Caverns of Despair Legends
Chains of Mephistopheles Legends
Divine Intervention Legends
Elder Spawn Legends
Falling Star Legends
Field of Dreams Legends
Firestorm Phoenix Legends
Forethought Amulet Legends
Gosta Dirk Legends
Gravity Sphere Legends
Gwendlyn Di Corci Legends
Hazezon Tamar Legends
In the Eye of Chaos Legends
Infinite Authority Legends
Invoke Prejudice Legends
Jacques le Vert Legends
Jovial Evil Legends
Knowledge Vault Legends
Kobold Overlord Legends
Lady Caleria Legends
Lady Evangela Legends
Land Equilibrium Legends
Life Matrix Legends
Living Plane Legends
Livonya Silone Legends
Mana Matrix Legends
Master of the Hunt Legends
Mirror Universe Legends
Mold Demon Legends
Nether Void Legends
North Star Legends
Nova Pentacle Legends
Pixie Queen Legends
Planar Gate Legends
Quarum Trench Gnomes Legends
Ramses Overdark Legends
Rapid Fire Legends
Rasputin Dreamweaver Legends
Ring of Immortals Legends
Rohgahh of Kher Keep Legends
Spinal Villain Legends
Spiritual Sanctuary Legends
Storm World Legends
Sword of the Ages Legends
The Tabernacle at Pendrell Vale Legends
Tetsuo Umezawa Legends
Thunder Spirit Legends
Tuknir Deathlock Legends
Willow Satyr Legends
Wood Elemental Legends
City of Shadows The Dark
Cleansing The Dark
Eternal Flame The Dark
Exorcist The Dark
Frankenstein's Monster The Dark
Goblin Wizard The Dark
Grave Robbers The Dark
Hidden Path The Dark
Knights of Thorn The Dark
Lurker The Dark
Mana Vortex The Dark
Martyr's Cry The Dark
Nameless Race The Dark
Niall Silvain The Dark
Preacher The Dark
Psychic Allergy The Dark
Scarwood Bandits The Dark
Season of the Witch The Dark
Sorrow's Path The Dark
Stone Calendar The Dark
Tracker The Dark
Worms of the Earth The Dark
Wormwood Treefolk The Dark
Aeolipile Fallen Empires
Balm of Restoration Fallen Empires
Conch Horn Fallen Empires
Delif's Cube Fallen Empires
Draconian Cylix Fallen Empires
Dwarven Armorer Fallen Empires
Ebon Praetor Fallen Empires
Elven Lyre Fallen Empires
Elvish Farmer Fallen Empires
Fungal Bloom Fallen Empires
Goblin Flotilla Fallen Empires
Hand of Justice Fallen Empires
Homarid Shaman Fallen Empires
Icatian Lieutenant Fallen Empires
Icatian Skirmishers Fallen Empires
Implements of Sacrifice Fallen Empires
Rainbow Vale Fallen Empires
Ring of Renewal Fallen Empires
River Merfolk Fallen Empires
Spirit Shield Fallen Empires
Thelon's Curse Fallen Empires
Thelonite Monk Fallen Empires
Thrull Champion Fallen Empires
Tourach's Gate Fallen Empires
Vodalian Knights Fallen Empires
Vodalian War Machine Fallen Empires
Zelyon Sword Fallen Empires
Aegis of the Meek Ice Age
Altar of Bone Ice Age
Amulet of Quoz Ice Age
Balduvian Hydra Ice Age
Blizzard Ice Age
Brand of Ill Omen Ice Age
Call to Arms Ice Age
Chromatic Armor Ice Age
Earthlink Ice Age
Energy Storm Ice Age
Flow of Maggots Ice Age
Formation Ice Age
Fyndhorn Pollen Ice Age
General Jarkeld Ice Age
Glacial Crevasse Ice Age
Gravebind Ice Age
Halls of Mist Ice Age
Hot Springs Ice Age
Ice Cauldron Ice Age
Illusionary Presence Ice Age
Illusions of Grandeur Ice Age
Infernal Denizen Ice Age
Jester's Mask Ice Age
Kjeldoran Knight Ice Age
Kjeldoran Phalanx Ice Age
Land Cap Ice Age
Lava Tubes Ice Age
Lightning Blow Ice Age
Marton Stromgald Ice Age
Mercenaries Ice Age
Mesmeric Trance Ice Age
Minion of Tevesh Szat Ice Age
Mountain Titan Ice Age
Mudslide Ice Age
Musician Ice Age
Mystic Might Ice Age
Polar Kraken Ice Age
Reality Twist Ice Age
River Delta Ice Age
Ritual of Subdual Ice Age
Skeleton Ship Ice Age
Snowblind Ice Age
Soldevi Golem Ice Age
Spoils of Evil Ice Age
Spoils of War Ice Age
Storm Spirit Ice Age
Timberline Ridge Ice Age
Trailblazer Ice Age
Veldt Ice Age
Winter's Chill Ice Age
An-Zerrin Ruins Homelands
Anaba Ancestor Homelands
Anaba Spirit Crafter Homelands
Apocalypse Chime Homelands
Autumn Willow Homelands
Aysen Crusader Homelands
Aysen Highway Homelands
Baki's Curse Homelands
Baron Sengir Homelands
Beast Walkers Homelands
Black Carriage Homelands
Chain Stasis Homelands
Daughter of Autumn Homelands
Dwarven Pony Homelands
Dwarven Sea Clan Homelands
Faerie Noble Homelands
Grandmother Sengir Homelands
Hazduhr the Abbot Homelands
Heart Wolf Homelands
Koskun Falls Homelands
Mammoth Harness Homelands
Mystic Decree Homelands
Reveka, Wizard Savant Homelands
Rysorian Badger Homelands
Serra Aviary Homelands
Soraya the Falconer Homelands
Timmerian Fiends Homelands
Veldrane of Sengir Homelands
Wall of Kelp Homelands
Willow Priestess Homelands
Winter Sky Homelands
Ashnod's Cylix Alliances
Balduvian Trading Post Alliances
Chaos Harlequin Alliances
Fatal Lore Alliances
Floodwater Dam Alliances
Gargantuan Gorilla Alliances
Gustha's Scepter Alliances
Heart of Yavimaya Alliances
Helm of Obedience Alliances
Ivory Gargoyle Alliances
Keeper of Tresserhorn Alliances
Kjeldoran Outpost Alliances
Krovikan Horror Alliances
Lake of the Dead Alliances
Lodestone Bauble Alliances
Lord of Tresserhorn Alliances
Nature's Wrath Alliances
Omen of Fire Alliances
Phantasmal Sphere Alliances
Phyrexian Devourer Alliances
Phyrexian Portal Alliances
Ritual of the Machine Alliances
Rogue Skycaptain Alliances
Royal Decree Alliances
Sheltered Valley Alliances
Soldevi Digger Alliances
Soldevi Excavations Alliances
Splintering Wind Alliances
Sustaining Spirit Alliances
Sworn Defender Alliances
Thawing Glaciers Alliances
Thought Lash Alliances
Tidal Control Alliances
Varchild's War-Riders Alliances
Wandering Mage Alliances
Winter's Night Alliances
Acidic Dagger Mirage
Afiya Grove Mirage
Amulet of Unmaking Mirage
Asmira, Holy Avenger Mirage
Auspicious Ancestor Mirage
Barreling Attack Mirage
Bazaar of Wonders Mirage
Benthic Djinn Mirage
Bone Mask Mirage
Cadaverous Bloom Mirage
Canopy Dragon Mirage
Catacomb Dragon Mirage
Circle of Despair Mirage
Cycle of Life Mirage
Discordant Spirit Mirage
Divine Retribution Mirage
Emberwilde Caliph Mirage
Emberwilde Djinn Mirage
Energy Bolt Mirage
Energy Vortex Mirage
Forsaken Wastes Mirage
Frenetic Efreet Mirage
Grim Feast Mirage
Hakim, Loreweaver Mirage
Hall of Gemstone Mirage
Harbinger of Night Mirage
Hivis of the Scale Mirage
Jabari's Influence Mirage
Jungle Patrol Mirage
Kukemssa Pirates Mirage
Leering Gargoyle Mirage
Lion's Eye Diamond Mirage
Lure of Prey Mirage
Malignant Growth Mirage
Mangara's Tome Mirage
Mindbender Spores Mirage
Misers' Cage Mirage
Mist Dragon Mirage
Natural Balance Mirage
Null Chamber Mirage
Paupers' Cage Mirage
Phyrexian Dreadnought Mirage
Phyrexian Purge Mirage
Phyrexian Tribute Mirage
Political Trickery Mirage
Preferred Selection Mirage
Prismatic Lace Mirage
Purraj of Urborg Mirage
Rashida Scalebane Mirage
Razor Pendulum Mirage
Reflect Damage Mirage
Rock Basilisk Mirage
Sawback Manticore Mirage
Seeds of Innocence Mirage
Shallow Grave Mirage
Shauku, Endbringer Mirage
Sidar Jabari Mirage
Soul Echo Mirage
Spectral Guardian Mirage
Spirit of the Night Mirage
Subterranean Spirit Mirage
Tainted Specter Mirage
Teeka's Dragon Mirage
Teferi's Imp Mirage
Teferi's Isle Mirage
Telim'Tor's Edict Mirage
Tombstone Stairwell Mirage
Torrent of Lava Mirage
Unfulfilled Desires Mirage
Ventifact Bottle Mirage
Warping Wurm Mirage
Zirilan of the Claw Mirage
Zuberi, Golden Feather Mirage
Aku Djinn Visions
Anvil of Bogardan Visions
Bogardan Phoenix Visions
Breathstealer's Crypt Visions
City of Solitude Visions
Diamond Kaleidoscope Visions
Elkin Lair Visions
Eye of Singularity Visions
Femeref Enchantress Visions
Firestorm Hellkite Visions
Flooded Shoreline Visions
Forbidden Ritual Visions
Griffin Canyon Visions
Guiding Spirit Visions
Kaervek's Spite Visions
Katabatic Winds Visions
Lightning Cloud Visions
Ogre Enforcer Visions
Phyrexian Marauder Visions
Pillar Tombs of Aku Visions
Pygmy Hippo Visions
Quirion Druid Visions
Rainbow Efreet Visions
Retribution of the Meek Visions
Righteous War Visions
Sands of Time Visions
Squandered Resources Visions
Suleiman's Legacy Visions
Teferi's Realm Visions
Three Wishes Visions
Triangle of War Visions
Undiscovered Paradise Visions
Viashivan Dragon Visions
Zhalfirin Crusader Visions
Ancestral Knowledge Weatherlight
Bone Dancer Weatherlight
Bosium Strip Weatherlight
Bubble Matrix Weatherlight
Debt of Loyalty Weatherlight
Dwarven Thaumaturgist Weatherlight
Ertai's Familiar Weatherlight
Fungus Elemental Weatherlight
Goblin Bomb Weatherlight
Heart of Bogardan Weatherlight
Heat Stroke Weatherlight
Infernal Tribute Weatherlight
Inner Sanctum Weatherlight
Liege of the Hollows Weatherlight
Lotus Vale Weatherlight
Mana Web Weatherlight
Maraxus of Keld Weatherlight
Mwonvuli Ooze Weatherlight
Null Rod Weatherlight
Paradigm Shift Weatherlight
Pendrell Mists Weatherlight
Psychic Vortex Weatherlight
Scorched Ruins Weatherlight
Thran Tome Weatherlight
Tolarian Entrancer Weatherlight
Tolarian Serpent Weatherlight
Urborg Justice Weatherlight
Urborg Stalker Weatherlight
Wave of Terror Weatherlight
Well of Knowledge Weatherlight
Winding Canyons Weatherlight
Xanthic Statue Weatherlight
Avenging Angel Tempest
Commander Greven il-Vec Tempest
Corpse Dance Tempest
Cursed Scroll Tempest
Eladamri, Lord of Leaves Tempest
Escaped Shapeshifter Tempest
Orim, Samite Healer Tempest
Selenia, Dark Angel Tempest
Crovax the Cursed Stronghold
Dream Halls Stronghold
Mox Diamond Stronghold
Silver Wyvern Stronghold
Sliver Queen Stronghold
Volrath's Shapeshifter Stronghold
Volrath's Stronghold Stronghold
City of Traitors Exodus
Dominating Licid Exodus
Ertai, Wizard Adept Exodus
Exalted Dragon Exodus
Mind Over Matter Exodus
Oath of Ghouls Exodus
Recurring Nightmare Exodus
Survival of the Fittest Exodus
Argothian Wurm Urza's Saga
Barrin, Master Wizard Urza's Saga
Citanul Centaurs Urza's Saga
Gaea's Cradle Urza's Saga
Gilded Drake Urza's Saga
Great Whale Urza's Saga
Herald of Serra Urza's Saga
Karn, Silver Golem Urza's Saga
Lifeline Urza's Saga
Lightning Dragon Urza's Saga
Morphling Urza's Saga
Opal Archangel Urza's Saga
Serra's Sanctum Urza's Saga
Tolarian Academy Urza's Saga
Temporal Aperture Urza's Saga
Time Spiral Urza's Saga
Yawgmoth's Will Urza's Saga
Zephid Urza's Saga
Deranged Hermit Urza's Legacy
Grim Monolith Urza's Legacy
Memory Jar Urza's Legacy
Multani, Maro-Sorcerer Urza's Legacy
Palinchron Urza's Legacy
Radiant, Archangel Urza's Legacy
Ring of Gix Urza's Legacy
Second Chance Urza's Legacy
Weatherseed Treefolk Urza's Legacy
Academy Rector Urza's Destiny
Carnival of Souls Urza's Destiny
Covetous Dragon Urza's Destiny
Donate Urza's Destiny
Masticore Urza's Destiny
Metalworker Urza's Destiny
Opalescence Urza's Destiny
Phyrexian Negator Urza's Destiny
Powder Keg Urza's Destiny
Rofellos, Llanowar Emissary Urza's Destiny
Replenish Urza's Destiny
Treachery Urza's Destiny
Yavimaya Hollow Urza's Destiny
Yawgmoth's Bargain Urza's Destiny
Zendikar is going to be more famous thanks to it's treasures than it will be because of enemy fetches.
Sep 24, 2009Posted in: SpeculationQuote from WarhammerIICmmm but i dont think wizards have ever screwed up mispacks with different sets. sure they screw up multi-rares and multi-foils, but they are from the same set. the cards from new sets are packed when they come off the print line or are at least sealed in their own environment to prevent such a contamination, so i dont see where they would have the opportunity to accidentally mingle with old cards.
if it is deliberate, god i hope they dont pack anything from homelands or...prophecy
I actually openned saviors of kamigawa cards, in a scealed booster of Ravnica.
It happened to me once, and the booster seemed to be isolated.
I kept both the cards and the wrap, but I have no clue where I have put them.
The text in the UTR seems to cover very well the presence of random cards from other expansions inserted in boosters. It woud feel ok to have them inserted in the token slot, and the buzz around this would make even new players aware of the nature of these cards.
It seems strange we don't have more indications about this if it is real, as I believe boxes have already been shipped and opened in some places.
I think we will have to wait for the PRs to have enough product opened to
figure out if the secret cards are a reality or not.
Sep 22, 2009Seingalt posted a message on Game Day Promo Pics (Nissa's Chosen and Emeria Angel)It would almost be nice to play that elvish warriorPosted in: The Rumor Mill
Sep 22, 2009Posted in: The Rumor MillQuote from xfollowthereaperxThat card is nasty and will be killing lots and lots of cobras.
Critter Counter 2UU
Counter target creature spell, if it was countered this way, instead put it into the battlefield under your control if its power is three or less.
Too good but would be the sweetest. Gather Specimens.
I heard that this counterspell would put a 2/2 illusion (with flying ?) in play.
Could the captain confirm ?
EDIT : Maybe my source looked at the thread... It seems that I am a bit late.
EDIT 2 : I also heard about a 4/4 black creature with pro white.
I can't find it anywhere, therefore I assume it is still under speculation, right ?
Jun 23, 2009Seingalt posted a message on [Judge] New Judge Foils - Stifle and Windswept HeathSweet cards !Posted in: The Rumor Mill
Sooo bad I am not judging my nationals... Stifle is one of my favorite cards in Magic. Very elegant.
Hot and nice... I just can't wait for the scans !
Jun 19, 2009Posted in: The Rumor MillQuote from MemnarchTwo thoughts:
1) Original art: something we haven't really seen for Core Set basics in a long time. Nice touch for the next big change in MtG.
2) Pre-printed art: we'll see these arts on Zendikar basic lands.
I think original art + iconic land arts would be awesome.
Like : the 2 alpha arts for each and 2 new arts that would fit the general idea of the basics, without the "Bloc" feeling.
Mar 24, 2009That is sooo sweet !Posted in: The Rumor Mill
The original art is one of my favourite ever, and this one does compare with it quite well.
I hope that as a judge I will get one at some point, these little promos always give you a special feel and theyare usually very well aimed at their audience.
I just love it. Thanks for the info and picture ! Is there a collector number ?
Sep 17, 2008Seingalt posted a message on [ALA] More Cards from the Zesty (Ranger of Eos, Sharuum, etc.)I will give it a try that maches the clue and the art : there will be a delay before you get the effect, not a delay to be able to activate itPosted in: The Rumor Mill
Scourglass - :3mana::symw::symw:
:symtap:, sacrifice ~: at the beginning of your next upkeep, destroy all non-land, non-artifact permanents.
Sep 16, 2008Posted in: The Rumor MillQuote from Smokestack^%#@&%$&%$&%$^%!!!!!
No really, it's that good. It may single handedly revive Dryad in Vintage. Playing this with Tower Above, Flame Javelin or evoke creatures in standard is the nuts. Evoke Mulldrifter, opponent takes 5 to the face as a bonus.
I'm in love.
And I don't care it's an Ooze...
You stole my words... I actually lost my quick post.
It is a more effective dryad... it is quite big immediatly, it loves instants... it loves free spells... (FoW, gush anyone ?) it is cheap and splashable...
A very relevant card that will have a chance in every format.
It would even look good in deck where you don't want to play it : storm decks will make it huge, affinity, will make it 5/5 or 8/8 (frogmite and enforcer)..
this really is a great creature.
Sep 16, 2008To me "hit four times" just rang some "double double strike" bell... But as a judge I would be really annoyed with that.Posted in: The Rumor Mill
It could be templated like this :
Double strike, whenever ~ deals combat damage to a player, it deals that much damage to that player.
That would be fierce and flavourfull... but a hell grok without a judge near you.
I actually think this kind of templating would have the upside of educating the players...
I hope to see it on a card one day
Sep 16, 2008Posted in: The Rumor MillQuote from cantrIPRuble costs RUB
That would then be :
Creature - Zombie Dragon
Flying, haste, sacrifice ~ at end of turn.
Sep 16, 2008I imagine it would make more sense to have a smaller toughness...Posted in: The Rumor Mill
But a dragon with less than 4 ttoughness seems a bit weak.
1RR seems an attractive cost for such an efficient beater. I see it as very playable in constructed.
Flashback on creatures that feel more like direct damage spells is not very... inovative, but it is quite flavourfull.
Sep 15, 2008Seingalt posted a message on [ALA] O-Ring, Infest, Cancel, Naturalize, tidbits (confirmed)Ruel's card comes back with reveillark... not that bad...Posted in: The Rumor Mill
Given the number of fogs in the format on day on another someone will have to exploit that.
something like enchamtement B G
You don't draw.
Pay 1 life and 2G to put 1 card from your graveyard into your hand...
Or is it a free creature when you control a forest and a swamp ?
Aug 15, 2008I am very dubtious of this information as it would either imply a very small number of multicolored cards in the set, or a very restricted amount of cards to use in your card pool. This would really be a premiere.Posted in: The Rumor Mill
Can you be more precise about your sources and how you got this info ?
Aug 12, 2008The email I just received about Mfest says it all!Posted in: Rumor Mill Archive
We should have better knowledge of what 15 cards are actually inside the vault, including a shards of alara dragon....
Wanted to share with you all
To celebrate the 15th Anniversary of Magic: The Gathering a participant of Public Events at M-fest '08 (August 14-17) will be entered into two prize draws to win a copy of the “From the Vault: Dragons” limited edition boxed set before its official August 29 release date!
Inside “From the Vault: Dragons”, you’ll encounter 15 dragon cards printed in distinctive foil finish, including a sneak preview dragon from the upcoming Shards of Alara expansion.
Ask at the Public Events stage, The DCI booth or listen for the announcements for further details.
Aug 11, 2008Seingalt posted a message on [ALA] Ranger of Eos (Art of Ruel's Invitational card)Posted in: The Rumor MillQuote from only-3-caloriesBibi
Legendary Creature — Human Baby
Whenever you draw a card, put a year counter on Bibi.
At end of turn, if Bibi has two or more year counters on it, flip it.
Legendary Creature — Human
If an opponent would shuffle his or her library, instead you may search that library for a card, that player shuffles the rest, you put the card on top of that library, then you draw a card.
That was the original submission.
It's definiteley not Ranger of Eos
The fact that it is not a flip card doesn't make the abilities impossible to fit
Mana cost still fits the shard we expect it to be in...
An a-la figure of destiny ability could be instated :
GU : if ~ is a human and you drew at least 2 cards this turn (little functionnal change) ~ becomes a 3/3 human knight and has : "If an opponent would shuffle his or her library, instead you may search that library for a card, that player shuffles the rest, you put the card on top of that library, then you draw a card." if it didn't have this ability.
This is speculation but I expect the card to have kept at least part of it's original functions. Otherwise the whole purpose of invitational cards is lost.
Flip cards were not very elegant for cards that would keep the same type. Here figure of destiny provides a nice answer to what Antoine Ruel was trying to do.
Jul 9, 2008I love them.Posted in: The Rumor Mill
My fav is BW... and that will be fantastic piece to have an artist sketch on it! Th RU would also welcome a Drake or some fantastic dragon gripped to the spikes of the falls.
I really like the idea of a land illustration playmat. That is what suits a playmat best !
Thanks for the images.
Jul 9, 2008Sweet !Posted in: The Rumor Mill
I like the "art nouveau style" of the borders, and the Dragon is really nice. Fierce and impressive, like always when they are cropped, making them look huge
Really stylish !
Is it me or the whole golden art nouveau thing seems to twist behinf the image, a bit like an 8?
Anyway... I love it!
Jul 9, 2008Pinnacle and tower were the only two missing elements.Posted in: Speculation
I hate the "at the beginning of your upkeep" part : it justs makes it so much worse than any other kill into an infinite mana combo.
I like it to be an enchantment and the fact that it doesn't interact badly with serra's sanctuary too bad that it will almost surely stay in the casual room.
Jul 8, 2008Posted in: SpeculationQuote from JaniGreenWell, considering that Helix is still unused and that art is a Helix, we can assume that's in the card name.
And I think it's at the beginning of the upkeep because we have those words left over in the orb hit crunch.
I'm still working on the name of the counters. It's not charge or storage, as we don't get orb hits. Whatever it is, it will hit twice, once for the ability and the second for the check. See my speculated card text above.
By the way, Seingalt, are you certain about shroud? That would be pretty awesome.
Yes I am positive about shroud but not about the upkeep thing.
Jul 8, 2008Posted in: SpeculationQuote from BFiddy
The name I used was just relating to the illustration.
I actually don't have the name of the card at all, or the type of counters, which I suspect only to be charge counters.
Quote from JaniGreenalmost exactly
LOL - really
About "at the beginning of your upkeep" I can't confirm or infirm that.
Jul 7, 2008Posted in: SpeculationQuote from wombatToo complicated...takes too long.
Maybe it's a dark depths thing:
1: Put a counter on ~
When there are 100 counters on ~, you win the game.
Then again, this would be about as realistic....
0: Put a counter on ~
When there are 100 counters on ~, you win the game
Chances are it costs a lot... It's got to be epic. 5 mana or more. What mana costs do we have left that are 5 or more? Maybe we can figure out the color or something from that.
Edit oh and Lol werebear.
Well, We agree on the mechanic, but I can tell you the cost (G) and gave a hint for the illustration (find it in the big batch from artfight)
0: Put a counter on ~ : that would be broken , I guess you meant T: Put a counter....
In fact my little finger told me it is X:Put X counters... Which now that I am thinking about it is not very different from 1: put 1 counter... But hey !
I would love to see a : target player draws 100 cards one day it surely would be too much like a "you win the game". But they might one day decide that : your opponents draw 30 cards, might be interesting.
Jul 3, 2008It doesn't say you have shroud, this is one sided, therefore better. And the 4/5 flyer body is really good by itself, making it less "burnable".Posted in: Rumor Mill Archive
I like the card. The cost makes it hard for it to make it in constructed, as W is never short of these nice fat fliers.
Jul 2, 2008This chap is probably not even worth a comment.Posted in: The Rumor Mill
It doesn't even kill a silkbind fearie by itself.
Limited fodder ? Please WotC, tell me these cards are the reason why you want to publish less cards.
IT could at least be decent with +1/+0 or +2/+0... or even wither.
This guy will please no one in constructed and provide no good answer to flyers in limited.
Jun 30, 2008Posted in: The Rumor MillQuote from NokiouT1 : Bird
T2 : Devoted Druidess
T3 : Plumaespinosa + Rite of consumption. GG.
Love the 4 cards, they all are elegant and well realised.
The 4/4 flyier wil not mak it bacause he is only really powerfull when he goes to the bin. Not tricks with blink and the like..
The BW horror, confirms the fact that we shift from knights to horrors with triggered abilities. Probaly all with a CMC of 5 (2HHH), even if I didn't check the orb.
The 1/1 that removes -1/-1 counters is really convincing! Even for constructed. It is a pure bomb in limited, and will be a splendid combo engine in constructed. Devoted druid surely is not it's only friend, even if it probably will be it's best friend. (Cinderhaze Wretch comes to mind, unstable mutation was one of my old times favorites... on a serendib... now we have fairies...)
This is a really impressive card (and mostly a 4/4 for 3...)
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