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  • posted a message on Witchbane orb and planeswalker abilities
    Bah! That stinks >:(. Thank you very much Nate!
    Posted in: Magic Rulings Archives
  • posted a message on Witchbane orb and planeswalker abilities
    Does a witchbane orb my opponent controls stop me from being able to do Gideon Jura's +2 ability, or say Liliana Of the veil's -2 ability?

    Sorry if this has been asked before, and I appreciate any help given!
    Posted in: Magic Rulings Archives
  • posted a message on Box Mapping -- Innistrad Edition [ISD]
    Quote from K4m1k4z3
    LEFT:

    1. Curse of Death's Hold / Villagers of Estwald
    2. Blasphemous Act / Reckless Waif
    3. Devil's Play / Mayor of Avabruck
    4. Curse of Stalked Prey / Civilized Scholar
    5. Geist-Honored Monk / Grizzled Outcasts
    6. Sulfur Falls / Gatstaf Shepherd
    7. Witchbane Orb / Villagers of Estwald
    8. Skirsdag High Priest / Cloistered Youth
    9. Angel of Flight-Alabaster / Thraben Sentry
    10. Nephalia Drownyard / Grizzled Outcasts
    11. Angelic Overseer / Screeching Bat
    12. Grimrin, Corpse-Born / Civilized Scholar

    MIDDLE:

    1. Charmbreaker Devils / Delver of Secrets
    2. Sever the Bloodline / Hanweir Watchkeep
    3. Moorland Haunt / Grizzled Outcasts
    4. Evil Twin / Gatstaf Shepherd
    5. Heretic's Punishment / Reckless Waif
    6. Creeping Renessance / Villagers of Estwald
    7. Essence of the Wild / Delver of Secrets
    8. Mentor of the Meek / Ludevic's Test Subject
    9. Divine Reckoning / Tormented Pariah
    10. Clifftop Retreat / Village Ironsmith
    11. Rooftop Storm / Cloistered Youth
    12. Champion of Parish / Screeching Bat

    RIGHT:

    1. Creepy Doll / Delver of Secrets
    2. Sulfur Falls / Tormented Pariah
    3. Geist of Saint Traft / Daybreak Ranger
    4. Evil Twin / Grizzled Outcasts
    5. Back from the Brink / Thraben Sentry
    6. Grimoire of the Dead / Gatstaf Shepherd
    7. Curse of Death's Hold / Tormented Pariah
    8. Heretic's Punishment / Village Ironsmith
    9. Nevermore / Civilized Scholar
    10. Nephalia Drownyard / Delver of Secrets
    11. Laboratory Maniac / Ulvenwald Mystics
    12. Snapcaster Mage / Gatstaf Shepherd



    Lines 4-12 of the left column are the exact pulls I got as prize packs from a draft at my lgs.... except they were 1-9 instead. As in the top nine packs of that row. I'm getting two boxes tonight to be able to add more to this than that little tid bit.
    Posted in: New Card Discussion
  • posted a message on what the arf is a mirari?
    Quote from Maybe Eid
    We should make a "Read the Wiki" song.

    O, this is the wiki song!
    You can read it all day long
    And when you get done
    You'll have lots of fun
    O, this is the wiki song!


    Oh, this here is the wiki song!
    You can read it all day long!
    And when you get all done,
    You'll have lots and lots of fun!
    Some people, started reading it
    not knowing what it was, but they
    kept on reading it just because it's
    the cliche wiki song!

    Im sorry, that wasnt too constructive, but you guys got Lambchop stuck in my head.... ugh.

    On a topic related note, didnt Chainer find it in a delapadated house or something on the outskirts of Cabal city? I forgot if they book had any mention whether it called to him or he was just strolling through the slums and found it. I really need to reread the odessey(sp) storyline. Was one of my favorites.
    Posted in: Magic Storyline
  • posted a message on Planeswalker Abilities
    Hah! Thank you, I knew that even if he gave it shroud I still had my dang loyalty counter! Hah!

    Erm... I mean player A and B that is.... Slant <.<

    Thanks guys!
    Posted in: Magic Rulings Archives
  • posted a message on Planeswalker Abilities
    Just a quick question...

    Player A uses a planeswalkers ability aimed at Player B's creature.

    Player B casts a spell to put shroud on said creature.

    Player A in response casts a spell that kills said creature instead.

    If it was a -X ability, does the planeswalkers loyalty go down? Same with +X, does it go up? Or does just fizzle upon resolution because the target is no longer on the field? Meaning no + or - from the loyalty counters.
    Posted in: Magic Rulings Archives
  • posted a message on For 9 Mana...
    Although I do agree with you that the Rite would be a fantastic finisher, Jund is one of the surviving arch-types and seems to be the strongest one as well at this MOMENT in time. And as such, maelstrom pulse is a regular MD/SB spell for the deck.

    Although yes, if you are running blue its as simple as a negate or cancel or what have you away. But if you just spent nine mana on the kicked right, you would need the extra two to three open for the negate/cancel.

    Where is our little feathery friend just blocked off black from being casted, nuetering Jund's removals, except a triple lightning bolt or a kicked burst lightning plus a lightning bolt.

    In which case, if they just spent all that removal on one creature, im sure you would be able to sneak a Baneslayer or other white finisher through pretty safely the next turn.

    Pretty much what im trying to say is... unless its a Hellkite or blood witch with the rite, I want something that costs NINE mana to effect the board pretty darn immediately.
    Posted in: Standard Archives
  • posted a message on Banefire prevention clause
    Awesome! Thank you guys Smile
    Posted in: Magic Rulings Archives
  • posted a message on Banefire prevention clause
    Banefire specifically states that if X is five our greater, its damage cannot be prevented.

    Does that mean that I cannot cast a redirect effect on it like swerve? I wouldnt be preventing any of its damage or countering it in any way shape or form, but I am changing its target from my head to one of my opponents creatures/his head instead.

    Can I get clarification on whether swerve can work on it if X=5 or more?
    Posted in: Magic Rulings Archives
  • posted a message on Baneslayer In Jund
    Its not really about a whole lot of cascading, ball lightning isnt hard to cast at all really. Ive tested this deck minus the white mana sources, baneslayers, and walls as just a straight jund. Placed just fine in a FNM, now Ill give it to you on the walls, they were lulz, but I think I may test this, I just wanted to do jund with a splash of white for the wurms and baneslayers.

    Any more idea's anyone (that doesnt butcher the entire idea of the deck of course.)
    Posted in: Standard Archives
  • posted a message on Baneslayer In Jund


    Now I know I cannot cascade into her, and wall of reverance is a "WTF?" pick, but I LOVED the synergy between the two in my bant deck.

    Anyways, unless you guys feel it wiser to take out the walls and put two Enlisted wurm's in their place. Let me know, so that it would be possible to cascade into her. But I dunno about that. No finks or redcaps because I want as little as possible to die to jund charms and v.fallout because my meta is full of them.

    Just take a look and tell me how you guys think it would do... any comments are appreciated Smile
    Posted in: Standard Archives
  • posted a message on Advice on Ball Lightning in Jund?
    It really depends on the meta Badmoon, in mine, I ran it in my jund deck, and laughed as I attacked with a pumped leech, elf, and ball, to finish them off in games easily.

    Even after SB, I still thought ball lightning was an all star, only thing is, I didnt run a full compliment of them, I just ran two for obvious reasons. I didnt want to put too much weight on its shoulders to muscle me games.

    But other than that, I it helped me a LOT in the mirror when he wasnt running them, and the only deck I lost to was a RDW all night, coming in second.

    I may be biased because it helped me get 2nd at FNM, but I dont think they are TOO weak.
    Posted in: Standard Archives
  • posted a message on Rulings on "mana abilities"
    Faith's Fetters says that activated abilities cannot be played unless they are mana abilities... does this mean creatures that PRODUCE mana or creatures that you pay mana to activate its abilities?

    Thanks in advance guys Smile
    Posted in: Magic Rulings Archives
  • posted a message on A question about limited..
    This would belong in the limited forums.
    Posted in: Magic Rulings Archives
  • posted a message on most embarassing loss
    Last FNM I was playing a jank version of Jund, round 2 was a mirror, but he had the complete netdeck with some mild self touches of Jund aggro from one of the ptq's that just won a few days back, anyways... He had three creatures out, a Sygg, the flash evoke give target creature +3+3 and a boggart ram gang.

    I was at 4 life and he was at 2 life, and had only a persisted finks on the field to block with. He declared his attack phase (I was tapped out on mana and had only lands in hand) and I simply said "Alpha strike...." he went on to totally ignore it and swung with the +3+3 creature and the ram-gang. I looked at him funny, waiting a moment like "wtf" and blocked one of the creatures.

    I decided "ok" and top decked a lightning bolt to his face. Must have been pretty embarassing seeing as how he is generally the better player at all the FNM's and I had even TOLD him to alpha strike since I was tapped out.

    Yea that was game 3 btw
    Posted in: Magic General
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