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  • 1

    posted a message on 5CH Lotus Vale; WhammeWhamme wins! (543 points)
    Well, you DID do better against the field, except the mirror! Angel was definitely on my radar, but I anticipated more removal – there was actually none outside of Superbajt's deck! It's certainly a fine choice.

    It's kind of amazing that three people wanted to run land hate that would've been really good, but then no one did. I thought about it in the abstract too but for some reason didn't get as far as planning out decks – I started out looking at counterspell builds, and then at "can't be countered" builds, and that led me to Summoning, and then I was too excited about Summoning + Voidstone to consider anything else.
    Posted in: Forum Magic
  • 1

    posted a message on 6CH; WhammeWhamme wins! (467 points)
    Quote from Feyd_Ruid »
    On my play, I cast Heap Doll. If you go for shelldock, Heap Doll hits Fatestitcher before he returns from Unearth. This keeps Isle tapped. I untap and Lush Growth it to render it useless.

    If you cast Mox + Judge's Familiar first and go through the above, however, Familiar will be there to counter my Serene Remembrance, which means Heap Doll never comes back and I can't kill you.

    So it's a tie on my play.

    Why can't you just play Nodes, and then play Serene once Familiar is dead?


    Regarding 3v5, Nodes doesn't target, and can hit Titan just fine.

    Another problem with the existing analyses is that Titan's ETB trigger is mandatory, so on the play, it's either hitting itself or Island. Here's how I think it goes, it's pretty surprising:



    1. Island, Titan tapping Island
    1. Nodes, gg
    .. ok so Titan has to hit itself.


    1. Titan tapping itself, Island.
    1. Lush on Island. It must get Swan Song'd, or Mogg immediately loses to Nodes again.
    2. Titan doesn't untap. The 2/2 isn't worth wasting Snare on, though, we need that for Nodes.
    2. Nodes
    3. Swing tapping Swan token, 14. Bounce Nodes.
    3. Nodes
    4. Swing tapping Swan token, 8.
    4. Swan token dies to Nodes.
    5. Swing tapping Paradise, 2.
    5. Titan dies to Nodes, Feyd wins.


    1. Titan tapping itself, Island.
    1. Nodes, Swan Song'd.
    2. Titan doesn't untap. The 2/2 isn't worth wasting Snare on, though.
    2. Remembrance Nodes (and attack for 2 since it'll get tapped anyway, but it doesn't matter)
    3. Swing tapping Swan token, 14.
    3. Draw Remembrance. It's bad to play Doll, because it will never block and gets in the way of Nodes. So does Swan, so let's Snare that.
    4. Swing tapping Paradise, which, tragically, does not bounce itself immediately, forcing Titan to tap Island. Oh well. 8.
    4. Draw and play Nodes.
    5. Snare Nodes, swing tapping Paradise. 2
    5. Play Nodes, but it's too late.


    1. Island
    1. Lush on Island, Swan Song
    2. Titan tapping token.
    2. Nodes
    3. Swing tapping token, 14. Snare Nodes.
    3. Nodes.
    4. Swing tapping token, 8.
    4. Nodes kills token.
    5. Swing tapping whatever, 2.
    5. Nodes kill titan, Feyd eventually wins.


    1. Nothing
    1. Doll (must play it eventually or accept draw)
    2. Titan tapping Doll, must play Island now or lose to nodes - bounce - nodes with no opportunity for Song.
    2. Lush on Island. Song.
    3. Swing tapping token, 14.
    3. Nodes. Heap untaps.
    4. Swing tapping Heap, 8. Bounce Nodes.
    4. Nodes. Token untaps.
    5. Swing tapping token, 2.
    5. Nodes finally triggers. Sac Heap targeting Song to get it out of the way of Nodes. If Feyd had a land in upkeep, e could also Snare the token and make Nodes hit Titan. But e doesn't, and it's too late!

    so that looks like 2-2 to me.
    Posted in: Forum Magic
  • 1

    posted a message on Perfect Hand Magic League 47:01 - 2+1 Infinite Shadows over Innistrad - Hands posted, score your row now
    If the round rules said "The mana costs of all spells are reduced by 1. Therefore, tapping two swamps is sufficient to cast Necropotence", would you also think that was true because the round rules said it? Or would you ask for a clarification about the rule?

    There's no reason we can't have consistent rules. There's also no reason why those cards ought to be able to exile entire infinite libraries, but if we really want them to, making the libraries finite seems like the only reasonable way. I mean I guess we could also just errata the cards to say "any number or all cards with the same name", but if we're going to errata cards to do things they don't do, it seems like we might as well buff all the other cards anyone thinks are cool that aren't otherwise good enough to see play, too.
    Posted in: Forum Magic
  • 1

    posted a message on Perfect Hand Magic League 46:05 - Hold that thought - Hands posted, score your row now
    5 Personman: Peaceful agro
    Mother of Runes / Azorius Guildmage / Windfall

    Windfall looks amazing. Guildmage could probably be any bear.

    I'm extremely offended by this slander against the patron guildmage of 2CB, and I'll be seeing just how wrong it is by scoring my deck with Grizzly Bears alongside my actual deck :D

    Guildmage:
    0 | 6 6 6 3 X 6 6 0 | 32

    Grizzly Bears:
    0 | 6 6 6 3 X 0 0 0 | 20

    12 points! And I think it would have made the difference more often if a few more people didn't just roll over to Windfall.

    My match vs. Reyemile is quite interesting, and more people should read & verify it.


    1. BronYAur: Saint Seiya
    Leyline of the Void / Moat / Pegasus Stampede
    Windfall hits Moat and Stampede and I just win.

    On the play you get two guys though, which is almost enough to draw with Grizzly Bears, but not quite.

    6-0, 6-0.

    2. InfiniteNutshell: Don't do that
    Hesitation / Chancellor of the Tangle / Chancellor of the Forge

    This deck is hilarious. I just walk Mother into Hesitation and Windfall wrecks you, though.

    6-0, 6-0.

    3. mederer: Forest Control
    Seal of Cleansing / Eureka / Ashen Rider

    Windfall just wins.

    6-0, 6-0.

    4. nerdyjoe: Bouncy Swarm
    Capsize / Exploration / Sprout Swarm

    Windfall is good and Swarm is slow even with Exploration. Valakut seems a lot better.

    EDIT: It has been brought to my attention that Exploration Capsize is also good, and you can keep me off Windfall on your play. Then on turn 9 you can bounce Mother AND Guildmage, and I can't pro-blue both, and you just win.

    3-3, 3-3.

    6. Reyemile: Out again, In again
    Coffin Puppets / Compelling Deterrence / Liliana of the Veil

    This one's kinda confusing.

    Your play:

    1
    1 Mother
    2
    2 Guildmage, swing 1 (19)
    3 Liliana, -2, sac Mother
    3 Windfall, kill Lili
    4 Puppets but I tap it forever and win

    another line:

    3 Liliana, +1
    3 Hit Lili to 1
    4 Could puppets, but I counter it. Can activate a second time, but then can't Compel. Resolving Compel without a Zombie is pointless, I kill Lili regardless and then Guildmage beats Puppets. However, you can wait.
    4 Kill lili, hit you to 17.
    5
    5 Hit you to 14
    6
    6 Hit you to 11
    7
    7 Hit you to 8
    8 Puppets, counter, Puppets, counter, Puppets, Compel Guildmage, I lose.

    But, I can just not swing with Mother, and then I think there's nothing else you can do.

    Grizzly Bears is not good enough.

    6-0, 0-6

    7. tomsloger: Joyous return
    llanowar mentor / emrakul, the aeons torn / anvil of bogardan

    Windfall is dead, but I can counter Mentor activations. On your play you get two Elves before I can start countering, which isn't enough. You can't accelerate Emmy because I can tap them on upkeep, and I can start pushing through 2 damage a turn with pro-green on turn 3, which is fast enough.

    Grizzly Bears, at long last, falls short.

    6-0, 0-6.

    8. WhammeWhamme: No frills reanimator
    Iona, Shield of Emeria / Unburial Rites / Lion's Eye Diamond

    Starting to think about my deck an hour after the deadline is my only excuse for failing to apply the "does the format allow t1 Iona?" test. Good job.

    0-6, 0-6
    Posted in: Forum Magic
  • 1

    posted a message on Perfect Hand Magic League 45:03 - Learn to Read - Hands posted. Score your row now.
    Well, I somehow managed to both miss the obvious strong thing AND submit a deck that doesn't work to my own format. I'm cool.

    5 Personman
    Vision Skeins / Mental Misstep // Sneak Attack / Emrakul, the Aeons Torn

    5 | 0 0 0 0 2 X 0 2 2 0 0 | 6

    I did also submit a secondary deck I had been considering, but while my brain was busy holding the simultaneous beliefs that Elixir obviously doesn't work in the format but Emrakul obviously does, I thought it might not be as good. I still missed Shelldock and Spires, so it's still garbage, but it would've been less embarrassing:

    Alt-universe Personman
    Thought Scour / Leyline of the Void // Baleful Strix / Thrun, the Last Troll

    ? | 0 6 3 1 X 0 2 1 0 3 | 15

    yep, ever so slightly better :p
    Posted in: Forum Magic
  • 1

    posted a message on Perfect Hand Magic League 45:03 - Learn to Read - Hands posted. Score your row now.
    psyl4mne has pointed out that a rule clarification is necessary this round: all four cards submitted count as your "hand" for purposes of submission, notably disallowing you from submitting cards on the ban list by a literal reading of 3.3 :)
    Posted in: Forum Magic
  • 1

    posted a message on [Perfect Hand Magic League] ABT - T16W2 - Dial "M" for Mayor
    Well. The new design certainly seems to have happened. And I seem to have some opinions about it.

    I'll keep those to myself, but it looks like the OP format is going to need a pretty significant revamp. Both for comparison purposes and simply to mourn the passing of a well-loved friend, I have archived an image of a completely random thread that just so happened to be the last old-style ABT tab I had open, for no particular reason whatsoever.

    EDIT: I didn't actually keep my opinions to myself. Instead, I made a post in the feedback thread.
    Posted in: Forum Magic
  • 1

    posted a message on ABT Format Design Thread
    Okay, I went through the whole thread and I think I got everything in there.

    Since formats are sorted alphabetically, the File > Revision History feature is a nice way to see what's new.
    Posted in: Forum Magic
  • 1

    posted a message on [Perfect Hand Magic League] ABT - T16W1 - Captivated Crowds
    If players can be reasonable about the difference between a bug in the format and a legitimately clever deck then problems don't arise. When I've been modding before I've had people PM and say "Hey, I think <some card> breaks the format. Ban it?". This seems like the right attitude to me.


    I want to agree with this, but it has the same problem as all honor-code rules - it asks players to voluntarily give up an advantage, and thereby rewards those who choose not to. There is no way to differentiate a player who starts thinking about their deck a few hours before the deadline, sees the "loophole", assumes everyone else saw it too and submits a deck that uses it in an attempt to remain competitive from a player who saw it during format discussion, realized no one else was thinking about it, and sat on it until submitting a few hours before the deadline.

    Of course, in a friendly game where the moderator participates, we have to have an honor code, and we do, and it works great, because we are all good people. But I don't see why we shouldn't minimize it as much as possible. I know from experience as a moderator that it is easiest to do the job fairly when I make a clear distinction for myself between "format construction time" and "deck construction time". During the former, I try my very hardest to make the format truly airtight. During the latter, hopefully at least a few days later and thread discussion later, I try my best to break it.

    I think that dichotomy should apply to everyone, and that no one should be punished for playing the game to the best of their ability. We should all be honorable while we are discussing the format, and I trust everyone here to do that. But once we've settled on a formal definition, all bets should be off - the joy of this game is in the creativity we all manage to display when trying to squeeze every last bit of value out of a format into a tiny little deck.

    I respect the instinct behind asking players to "play fair", but I think it can only have unfortunate results - either the moderator will be put in the position of making an a fairly arbitrary judgment call about what the "spirit" of the rule really was, or players will shy away from submitting exciting, boundary-pushing decks for fear of running up against such a judgment call. As a player, I don't want to worry about making the moderator uncomfortable by submitting a deck - I just want it to be unambiguously legal or illegal.
    Posted in: Forum Magic
  • 2

    posted a message on [Perfect Hand Magic League] ABT - T16W1 - Captivated Crowds
    Wait so some cards have their functionality affected, but others are banned? Who decides exactly *how* the functionality is affected, in those cases? I would really like our rules to be formulated as Magic text and unambiguous ban lists. This kind of vagueness rewards the person who is willing to try to come closest to an invisible line without crossing it, and that sucks.

    In lieu of trying to enumerate all the ways people might try to do things with mana, I would like to propose this alternative expression of the intent:

    2CB Alliterative Mana-On-Rails

    Deck size: 2
    Land rule: none
    Deck construction rule: Alliterative - Both cards' English names must begin with the same letter.
    Additional rule: Mana-On-Rails - Each player has an emblem with "0: Add 1 mana of any color to your mana pool. Activate this ability only up to n times between the end of your untap step and the beginning of your next turn, where n is the number of turns you have begun." and "If an effect with a source other than this emblem would change the amount of mana in your mana pool, instead it doesn't."

    I think this gets at the intent fairly well. One difference is that you can't produce things like Snow mana, but that is probably okay. Another difference is that you get a mana in the upkeep of your first turn. This could be changed easily, but I kinda like it this way.
    Posted in: Forum Magic
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