two from every pack but your deck may not contain two cards from the same pack also seems like a good idea to me.Quote from Personman »I think it would be fine to take Extra Pick even further, and just do Pick Two, from every pack. Being allowed to keep your options open sounds nice.
- Personman
- Registered User
-
Member for 14 years, 10 months, and 14 days
Last active Tue, Aug, 10 2021 15:37:07
- 1 Follower
- 943 Total Posts
- 16 Thanks
-
1
MyNameIsFourteen posted a message on Perfect Hand Draft: Round 3 : 90 Card Sealed : HANDS POSTEDPosted in: Forum Magic -
3
MyNameIsFourteen posted a message on 5CH Lotus Vale; WhammeWhamme wins! (543 points)Since we're having this great discussion can I take this opportunity to say the one thing I don't like about xcb is that I always want to have more discussion of the format as I'm prepping for it, but obviously that doesn't make sense if we're all trying to compete. This discussion after the fact is almost as good and I hope we can have more like it.Posted in: Forum Magic -
1
Feyd_Ruin posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)Posted in: Forum Magic
I don't hit until I have enough life to kill you (which is a long time away since I have to burn some). Saving the life fuel means I can shoot Inkmoth whenever he activates. I then wait until I get back up to 1,301 life to shoot you 26 times for the win. 1251&25 if Ignus can swing enough maybe.Quote from Personman »2) Feyd_Ruin :: Back to unused stuff?
Aetherflux Reservoir / Ancient Tomb / City of Traitors / Grinning Ignus / Pyroblast
On your play, you play Reservoir, I play Inkmoth + City and Recoil it, you discard Pyro and replay it, I play Scavenger. If you pay 50 to kill Scavenger, I can play Dust Bowl and activate in response to the City trigger to kill your City, which causes you to gain only 1 life a turn and hit me for 2. In the 10 turns I need to kill you with Inkmoth you'll have only made up 36 or 39 of the life deficit. If you don't kill it, you instead gain 3 life from Ignus on turn 4, having lost 6 life total so far. Then I get Recoil back and hit Reservoir and win.
-
Will score my full line when I get home this afternoon - To post a comment, please login or register a new account.
1
It's kind of amazing that three people wanted to run land hate that would've been really good, but then no one did. I thought about it in the abstract too but for some reason didn't get as far as planning out decks – I started out looking at counterspell builds, and then at "can't be countered" builds, and that led me to Summoning, and then I was too excited about Summoning + Voidstone to consider anything else.
1
Why can't you just play Nodes, and then play Serene once Familiar is dead?
Regarding 3v5, Nodes doesn't target, and can hit Titan just fine.
Another problem with the existing analyses is that Titan's ETB trigger is mandatory, so on the play, it's either hitting itself or Island. Here's how I think it goes, it's pretty surprising:
1. Island, Titan tapping Island
1. Nodes, gg
.. ok so Titan has to hit itself.
1. Titan tapping itself, Island.
1. Lush on Island. It must get Swan Song'd, or Mogg immediately loses to Nodes again.
2. Titan doesn't untap. The 2/2 isn't worth wasting Snare on, though, we need that for Nodes.
2. Nodes
3. Swing tapping Swan token, 14. Bounce Nodes.
3. Nodes
4. Swing tapping Swan token, 8.
4. Swan token dies to Nodes.
5. Swing tapping Paradise, 2.
5. Titan dies to Nodes, Feyd wins.
1. Titan tapping itself, Island.
1. Nodes, Swan Song'd.
2. Titan doesn't untap. The 2/2 isn't worth wasting Snare on, though.
2. Remembrance Nodes (and attack for 2 since it'll get tapped anyway, but it doesn't matter)
3. Swing tapping Swan token, 14.
3. Draw Remembrance. It's bad to play Doll, because it will never block and gets in the way of Nodes. So does Swan, so let's Snare that.
4. Swing tapping Paradise, which, tragically, does not bounce itself immediately, forcing Titan to tap Island. Oh well. 8.
4. Draw and play Nodes.
5. Snare Nodes, swing tapping Paradise. 2
5. Play Nodes, but it's too late.
1. Island
1. Lush on Island, Swan Song
2. Titan tapping token.
2. Nodes
3. Swing tapping token, 14. Snare Nodes.
3. Nodes.
4. Swing tapping token, 8.
4. Nodes kills token.
5. Swing tapping whatever, 2.
5. Nodes kill titan, Feyd eventually wins.
1. Nothing
1. Doll (must play it eventually or accept draw)
2. Titan tapping Doll, must play Island now or lose to nodes - bounce - nodes with no opportunity for Song.
2. Lush on Island. Song.
3. Swing tapping token, 14.
3. Nodes. Heap untaps.
4. Swing tapping Heap, 8. Bounce Nodes.
4. Nodes. Token untaps.
5. Swing tapping token, 2.
5. Nodes finally triggers. Sac Heap targeting Song to get it out of the way of Nodes. If Feyd had a land in upkeep, e could also Snare the token and make Nodes hit Titan. But e doesn't, and it's too late!
so that looks like 2-2 to me.
1
There's no reason we can't have consistent rules. There's also no reason why those cards ought to be able to exile entire infinite libraries, but if we really want them to, making the libraries finite seems like the only reasonable way. I mean I guess we could also just errata the cards to say "any number or all cards with the same name", but if we're going to errata cards to do things they don't do, it seems like we might as well buff all the other cards anyone thinks are cool that aren't otherwise good enough to see play, too.
1
Mother of Runes / Azorius Guildmage / Windfall
I'm extremely offended by this slander against the patron guildmage of 2CB, and I'll be seeing just how wrong it is by scoring my deck with Grizzly Bears alongside my actual deck :D
Guildmage:
0 | 6 6 6 3 X 6 6 0 | 32
Grizzly Bears:
0 | 6 6 6 3 X 0 0 0 | 20
12 points! And I think it would have made the difference more often if a few more people didn't just roll over to Windfall.
My match vs. Reyemile is quite interesting, and more people should read & verify it.
1. BronYAur: Saint Seiya
Leyline of the Void / Moat / Pegasus Stampede
Windfall hits Moat and Stampede and I just win.
On the play you get two guys though, which is almost enough to draw with Grizzly Bears, but not quite.
6-0, 6-0.
2. InfiniteNutshell: Don't do that
Hesitation / Chancellor of the Tangle / Chancellor of the Forge
This deck is hilarious. I just walk Mother into Hesitation and Windfall wrecks you, though.
6-0, 6-0.
3. mederer: Forest Control
Seal of Cleansing / Eureka / Ashen Rider
Windfall just wins.
6-0, 6-0.
4. nerdyjoe: Bouncy Swarm
Capsize / Exploration / Sprout Swarm
Windfall is good and Swarm is slow even with Exploration. Valakut seems a lot better.
EDIT: It has been brought to my attention that Exploration Capsize is also good, and you can keep me off Windfall on your play. Then on turn 9 you can bounce Mother AND Guildmage, and I can't pro-blue both, and you just win.
3-3, 3-3.
6. Reyemile: Out again, In again
Coffin Puppets / Compelling Deterrence / Liliana of the Veil
This one's kinda confusing.
Your play:
1
1 Mother
2
2 Guildmage, swing 1 (19)
3 Liliana, -2, sac Mother
3 Windfall, kill Lili
4 Puppets but I tap it forever and win
another line:
3 Liliana, +1
3 Hit Lili to 1
4 Could puppets, but I counter it. Can activate a second time, but then can't Compel. Resolving Compel without a Zombie is pointless, I kill Lili regardless and then Guildmage beats Puppets. However, you can wait.
4 Kill lili, hit you to 17.
5
5 Hit you to 14
6
6 Hit you to 11
7
7 Hit you to 8
8 Puppets, counter, Puppets, counter, Puppets, Compel Guildmage, I lose.
But, I can just not swing with Mother, and then I think there's nothing else you can do.
Grizzly Bears is not good enough.
6-0, 0-6
7. tomsloger: Joyous return
llanowar mentor / emrakul, the aeons torn / anvil of bogardan
Windfall is dead, but I can counter Mentor activations. On your play you get two Elves before I can start countering, which isn't enough. You can't accelerate Emmy because I can tap them on upkeep, and I can start pushing through 2 damage a turn with pro-green on turn 3, which is fast enough.
Grizzly Bears, at long last, falls short.
6-0, 0-6.
8. WhammeWhamme: No frills reanimator
Iona, Shield of Emeria / Unburial Rites / Lion's Eye Diamond
Starting to think about my deck an hour after the deadline is my only excuse for failing to apply the "does the format allow t1 Iona?" test. Good job.
0-6, 0-6
1
5 Personman
Vision Skeins / Mental Misstep // Sneak Attack / Emrakul, the Aeons Torn
5 | 0 0 0 0 2 X 0 2 2 0 0 | 6
I did also submit a secondary deck I had been considering, but while my brain was busy holding the simultaneous beliefs that Elixir obviously doesn't work in the format but Emrakul obviously does, I thought it might not be as good. I still missed Shelldock and Spires, so it's still garbage, but it would've been less embarrassing:
Alt-universe Personman
Thought Scour / Leyline of the Void // Baleful Strix / Thrun, the Last Troll
? | 0 6 3 1 X 0 2 1 0 3 | 15
yep, ever so slightly better :p
1
1
I'll keep those to myself, but it looks like the OP format is going to need a pretty significant revamp. Both for comparison purposes and simply to mourn the passing of a well-loved friend, I have archived an image of a completely random thread that just so happened to be the last old-style ABT tab I had open, for no particular reason whatsoever.
EDIT: I didn't actually keep my opinions to myself. Instead, I made a post in the feedback thread.
1
Since formats are sorted alphabetically, the File > Revision History feature is a nice way to see what's new.
1
I want to agree with this, but it has the same problem as all honor-code rules - it asks players to voluntarily give up an advantage, and thereby rewards those who choose not to. There is no way to differentiate a player who starts thinking about their deck a few hours before the deadline, sees the "loophole", assumes everyone else saw it too and submits a deck that uses it in an attempt to remain competitive from a player who saw it during format discussion, realized no one else was thinking about it, and sat on it until submitting a few hours before the deadline.
Of course, in a friendly game where the moderator participates, we have to have an honor code, and we do, and it works great, because we are all good people. But I don't see why we shouldn't minimize it as much as possible. I know from experience as a moderator that it is easiest to do the job fairly when I make a clear distinction for myself between "format construction time" and "deck construction time". During the former, I try my very hardest to make the format truly airtight. During the latter, hopefully at least a few days later and thread discussion later, I try my best to break it.
I think that dichotomy should apply to everyone, and that no one should be punished for playing the game to the best of their ability. We should all be honorable while we are discussing the format, and I trust everyone here to do that. But once we've settled on a formal definition, all bets should be off - the joy of this game is in the creativity we all manage to display when trying to squeeze every last bit of value out of a format into a tiny little deck.
I respect the instinct behind asking players to "play fair", but I think it can only have unfortunate results - either the moderator will be put in the position of making an a fairly arbitrary judgment call about what the "spirit" of the rule really was, or players will shy away from submitting exciting, boundary-pushing decks for fear of running up against such a judgment call. As a player, I don't want to worry about making the moderator uncomfortable by submitting a deck - I just want it to be unambiguously legal or illegal.
2
In lieu of trying to enumerate all the ways people might try to do things with mana, I would like to propose this alternative expression of the intent:
2CB Alliterative Mana-On-Rails
Deck size: 2
Land rule: none
Deck construction rule: Alliterative - Both cards' English names must begin with the same letter.
Additional rule: Mana-On-Rails - Each player has an emblem with "0: Add 1 mana of any color to your mana pool. Activate this ability only up to n times between the end of your untap step and the beginning of your next turn, where n is the number of turns you have begun." and "If an effect with a source other than this emblem would change the amount of mana in your mana pool, instead it doesn't."
I think this gets at the intent fairly well. One difference is that you can't produce things like Snow mana, but that is probably okay. Another difference is that you get a mana in the upkeep of your first turn. This could be changed easily, but I kinda like it this way.