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Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on 5CH Mark of a Traitor - Submit Your Hand by November 21 (11:00 pm GMT)
    Quote from Anachronity »
    What I like about combining creatures is that it's surprisingly intuitive rules-wise.
    I don't think so. Here are a bunch of things I think are not obvious:

    What relationship do their text boxes have to each other? Is one "first"? Does the combined creature have two text boxes?

    What happens if they have conflicting CDAs? What if they have CEs in a dependency loop (and with the same timestamp)?

    What happens if the creature transforms, or flips, or a morph ability of its face-down half is activated?

    If half of a creature is face down, is it a face-down creature?

    Can abilities be linked across text boxes?

    I'm not saying we can't come up with reasonable answers to all of these, I just think you'd need to do a LOT more work than just having the word "combine" in the round rule :)

    EDIT: Oh, I also disagree that Mary's "switch" is unambiguous. Does the new one enter and the old one leave, or is it more like transforming? Does it get a new timestamp like it would when it transforms? Are statuses and other properties not listed in the reminder text also preserved, like face-down, flipped, and phased out? If the thing you're trying to switch is no longer in your hand when the ability resolves, or the thing you're switching with no longer on the battlefield, what happens?
    Posted in: Forum Magic
  • posted a message on 5CH Mark of a Traitor - Submit Your Hand by November 21 (11:00 pm GMT)
    I think formalizing Mashster Plan is probably too hard, and DOOMED! seems.. well, maybe an interesting format, but not very Un.

    I like Bar Exam a lot, and I think it probably works and will lead to a lot of delightful brokenness.
    Posted in: Forum Magic
  • posted a message on 3CH ELR Trees; Mogg wins! (525 points)
    Quote from CalvinSchwa »
    7) Personman 1-4
    Lands don't have haste, meaning we both look like T1 land, T2 land->Exploration->land, T3 Chalice or Pinnacle. Thus, OTP, I lock you out of your main win-con; however, the tokens stare at each other. OTD Humility means you can't tick up Pinnacle since you can't activate abilities, but then you can play Chasm post-Humility (so you don't have to sac lands) and have one more 1/1 than me, which I think allows you to swing in, take trades, and whittle me down 1 damage per turn.
    I think there are several things wrong here, but the outcome is right:

    Since as you say lands don't have haste, on your play you can't play Chalice on 1 on your turn 1, but I can play Pinnacle on my turn 2 instead of Exploration. But I still can't give it any counters once Humility is out (which I had missed), so it's better for me to just play Exploration.

    Lands are indestructible, so there's no "taking trades", there's just getting in with the ones you can't block.

    I'm not sure why I would play Chasm post-Humility – I can never sacrifice any lands due to the round rule (regardless of Humility – it's not an ability).

    Because of ELR, I think I'm ahead of you on creatures even on the draw, but never on un-sick creatures, so I can never get through.

    Quote from Anachronity »
    @Personman: I disagree; Argothian Elder combos since he can untap himself.
    That's smart!
    Posted in: Forum Magic
  • posted a message on 3CH ELR Trees; Mogg wins! (525 points)
    This was a very cool round, lots of neat ideas! I like how there were 4 Paths and only one Chasm :p

    7) Personman
    Exploration / Glacial Chasm / Helix Pinnacle

    vs.
    1) Anachronity
    Argothian Elder / Gaea's Cradle / Helix Pinnacle

    Disregard the below, Elder is a Land. 0-6.

    My pinnacle goldfish is wayyy slower, so I have to try to attack.

    1. Land + Chasm
    1. Land + Cradle
    2. Exploration, Land, no use attacking
    2. Land, Elder
    3. 6 Lands, attack with 4, you can block 1. 14.
    3. Land, Pinnacle.
    4. 8 Lands, attack with 6, you can block 3. 8. End step 13 counters (2 + 1 untapped lands, 2 cradles at 5 each)
    4. Land
    5. 10 Lands, attack with 8. You can block 5. 2. End step 16 more counters = 29 counters, but then I win.

    There are some slightly different lines, but in the end it takes you 5 more turns to win and I'm pretty sure I'm going to outpace you no matter what. 6-0.


    2) CalvinSchwa
    Chalice of the Void / Exploration / Humility

    Chalice isn't fast enough to stop Pinnacle. Humility turns off Chasm, but since we both have Exploration our creatures stare at each other except for when mine are putting counters on Pinnacle in your end step. 6-0.

    I can't Pinnacle, see below. 4-1.

    3) Feyd_Ruin
    Authority of the Consuls / Meekstone / Shared Triumph

    Neither of us can ever damage the other, and I can't play nearly enough untapped lands to win with Pinnacle. 2-2.

    4) knobbodi
    Council's Judgment / Path to Exile / Serene Remembrance

    I like it! But my permanents don't. 0-6.

    5) Magus of the Aesthetic :: Torment of Venom plus two Glacial Chasms
    Elixir of Immortality / Path to Exile / Shared Animosity

    Indestructible is a good ability. I have plenty of blockers and Pinnacle. 6-0.

    6) Mogg
    Chancellor of the Forge / Cursed Totem / Exploration

    agree, 2-2

    8) psly4mne
    City of Shadows / City of Traitors / Emeria Angel

    Your tokens can't hurt me. 6-0.

    9) WhammeWhamme
    Isochron Scepter / Path to Exile / Path to Exile

    Exploration keeps up nicely with one Path a turn, and Pinnacle wins. 6-0.
    7 | 0 4 2 0 6 2 X 6 6 | 26 | 325
    Posted in: Forum Magic
  • posted a message on 3CH ELR Trees; Mogg wins! (525 points)
    I like Anachronity's suggestion, it also removes the weird, very-old-legend-rule-esque fact that if two players happen to play the same card, whoever gets to play theirs first "wins".
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    Oh, gross, Scryfall showed me the Master's Edition Tabernacle first, which is a reprint that says "sacrifice", so I assumed it was right. Anyway, yes, I can't remember what cards do, 2-2 indeed.
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    Quote from Feyd_Ruin »
    If you lead with Tomb, I play field.
    If you field my field, I play tomb.
    You cast Digger.
    I play Stage.
    You dig, draw, play, but can't activate.
    I play depths, make a token.
    You make a token.
    They stare at eachother.
    I don't follow why after I make my token I can't activate Digger over the next two turns and make another one. I have Field back to pay the upkeep for the one I have, so I'm free to use the 2 from Tomb to dig back Depths and Stage.
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    Oh! I thought the deadline was midnight? I just sent in a hand, and I promise I hadn't seen any of these before doing so. If I'm allowed to sneak it through, it was

    Soldevi Digger
    Ancient Tomb
    Field of Ruin
    Thespian's Stage
    Dark Depths

    vs:

    1) Anachronity
    Bitterblossom / Black Lotus / Chancellor of the Forge / Gaea's Cradle / Karn Liberated

    Not sure how to conceptualize this immediately so I'll just start doing it out:

    1. Bitter, 1/1, attack
    1. 19. Thesp
    2. 1 faerie, attack
    2. 18. DD
    3. 2f, attack
    3. 16. Tomb, make Marit. 14.
    4. 3f, attack, block
    4. 12, Digger. 10.
    5. 3f, attack, block
    5. 8. Get Stage back. 6.
    6. 3f, attack, block
    6. 4. Get Depths back, 2, dead. I don't think it goes any better on my play, Bitterblossom is pretty good against Marit.

    0-6

    2) CalvinSchwa
    Cavern of Souls / Patrician's Scorn / Saltcrusted Steppe / Serene Remembrance / Student of Warfare

    This doesn't interact with my much faster goldfish. 6-0.

    3) Feyd_Ruin :: Field of Soon-to-be-Banned
    Ancient Tomb / Dark Depths / Field of Ruin / The Tabernacle at Pendrell Vale / Thespian's Stage

    Hey, nice deck! :) Also, complicated match.

    When I'm on the play, I play Tomb first and kill whichever of Tomb or Field you play first, so you can never kill my Tomb to keep me off Digger, and I make more Marits than you and win (I can pay for 2, anyway).Marit Lage is legendary.

    On your play, you can play Tomb first, but then I can lead with Field. You can't Field my Field, because then I'll be able to Dig and win as above. You can play Field though, and then if I try to Field your Tomb, you get mine too and we draw. If you commit to a combo piece instead I can just kill it and draw, or match it and.. also draw.

    2-2

    4) knobbodi
    City of Traitor / Ensnaring Bridge / Mishra's Workshop / Scalding Tongs / Sphere of Resistance

    On your play you can have one thing before I kill Workshop. Your best bet is Bridge, which gets you a draw. 4-1.

    5) Magus of the Aesthetic :: Spaghetti on the Wall
    Greater Gargadon / Maze of Ith / Rishadan Port / Spell Pierce / Volcanic Island

    I can do everything in my upkeep so Port doesn't matter, and I can Field Maze and make Marit long before Garg comes down. 6-0.

    6) Mogg
    Black Lotus / Black Lotus / City of Traitors / Dramatic Entrance / Progenitus

    Fast and unblockable. 0-6.

    7) psly4mne
    Bazaar of Baghdad / Elvish Spirit Guide / Memnite / Progenitus / Summoning Trap

    I feel like you could've used the card slot you saved over Mogg to play something that does something. Regardless, you are similarly fast and unblockable. 0-6.

    8) WhammeWhamme
    Ferropede / Leyline of Lifeforce / Mishra's Workshop / Phyrexian Metamorph / Phyrexian Revoker

    If you could play Revoker on Digger AND hold Metamorph for Marit, you'd win, but I can just kill Workshop. No one thing you have is enough. 6-0.
    9 | 0 6 2 4 6 0 0 6 X | 24 | 333
    Posted in: Forum Magic
  • posted a message on 5CH Daze for Days; Feyd_Ruin wins! (475 points)
    Format Ideas (other people should post these too!)

    The Pit
    5CH
    Players begin the game with an emblem with "At the beginning of your upkeep, discard a card."

    Double Time
    3CH LR
    Once each turn, players may play an additional land from outside the game.
    Natural Emergence is banned, maybe.

    Ixalan!
    4CH
    Pirates and Dinosaurs have +1/+0.
    Merfolk and Vampires have +0/+1.
    Players begin the game with two colorless Treasure artifact tokens with “{T}, Sacrifice this artifact: Add one mana of any color to your mana pool.” on the battlefield.
    Posted in: Forum Magic
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    It's not actually illegal to submit hands that can't win anymore. Instead, we just have
    Quote from PHM Rules »
    4.2b. The moderator also will try to notify a player if that player's hand doesn't enable that player to win the game against any possible hand.

    So if we're being sticklers, you just get to live with a bunch of draws. It's kinda feel-bad in a situation like this - I wouldn't be opposed to revisiting that rule. I'm honestly fine with it either way, I guess we just need to decide whether we want to be lenient and trusting, or more precise and accept the consequences when we mess up.
    Posted in: Forum Magic
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    After looking at deck #1, I was sure I was going to get totally crushed this round. But it looks like I might've actually found myself in an ok spot: The combo decks got a bit punished, and I did well against the people who punished them.

    5) Personman
    Anurid Scavenger / City of Traitors / Dust Bowl / Inkmoth Nexus / Recoil
    vs
    1) CalvinSchwa :: Snoke and the New Death Star
    Basalt Monolith / Black Lotus / Mindswipe / Nicol Bolas, Planeswalker / Power Artifact

    I can't even manage to find two lands to rub together. 0-6. Bolas can't actually win, as mentioned below. 2-2.

    2) Feyd_Ruin :: Back to unused stuff?
    Aetherflux Reservoir / Ancient Tomb / City of Traitors / Grinning Ignus / Pyroblast

    On your play, you play Reservoir, I play Inkmoth + City and Recoil it, you discard Pyro and replay it, I play Scavenger. If you pay 50 to kill Scavenger, I can play Dust Bowl and activate in response to the City trigger to kill your City, which causes you to gain only 1 life a turn and hit me for 2. In the 10 turns I need to kill you with Inkmoth you'll have only made up 36 or 39 of the life deficit. If you don't kill it, you instead gain 3 life from Ignus on turn 4, having lost 6 life total so far. Then I get Recoil back and hit Reservoir and win. 6-0 Inkmoth is a creature too. 0-6.

    3) knobbodi
    Ancient Tomb / Field of Ruin / Hushwing Gryff / Leonin Relic-Warder / Thalia, Guardian of Thraben

    You can't keep me off Anurid and once I have it you can't really do anything about it at all. I get my land back and Recoil your stuff until it is gone. 6-0.

    4) Magus of the Aesthetic :: I can play infect whenever
    Bottomless Vault / Evil Presence / Magister Sphinx / Simian Spirit Guide / Spell Pierce

    SSG for Pierce is pretty sick. Unfortunately, I don't really need any noncreature spells to resolve. I play City turn 2 and stick Anurid, and you can choose between making City a Swamp, in which case I just play Dust Bowl and start Recoiling, or holding it, in which case you can never play Vault for fear of Dust Bowl. 6-0.

    6) tomsloger
    Black Lotus / Capsize / Karakas / Sorin Markov / Treasonous Ogre

    Making infinite supermana on turn 1 is really a pretty good idea, why didn't I think of that? At least the Lotus decks lose to Spell Pierce. 0-6.

    7) WhammeWhamme
    Blightsteel Colossus / Foil / Island / Sand Silos / Through the Breach

    You really like Through the Breach, huh? Happily, it is expensive enough that I have plenty of time to Dust Bowl Sand Silos, and I don't care at all about Foil. 6-0.

    5 | 2 0 6 6 X 0 6 | 20 | 333
    Posted in: Forum Magic
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    True! And the "some reason":
    The printed text of this old-timey favorite, including an adorable example, referred to "any type of mana." This became "color" over time, which was fine until the advent of colorless mana in costs. It's an edge case, but maybe you have to cast Kozilek, the Great Distortion and all you have are 14 Forests and a North Star. We got your back.

    Old rules text:

    {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)

    New rules text:

    {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
    Posted in: Forum Magic
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    Well, it was Feyd who added the change-to-black clause :) Also, I wasn't suggesting removing it, I like it too – I think the rule should be "Black mana may be spent as though it were mana of any color, or as though it were colorless mana."
    Posted in: Forum Magic
  • posted a message on 5CH Mycosynth Halloween Party; knobbodi wins! (400 points)
    Look, I just used the words on Lattice! There were no Eldrazi on Mirrodin, you can't expect a weird fungus to have that kind of foresight!

    That said, I support the implied proposed modification to the round rule :)
    Posted in: Forum Magic
  • posted a message on 4CH LR Bad Day; WhammeWhamme wins! (600 points)
    Quote from tomsloger »
    otd, i dont play thallid. if you want to sacrifice thrull, i discard everything but rethink and stop your wincon


    Unless I'm seriously missing something, Rethink doesn't stop Wrangler, I just wait til turn 8 so I can pay.
    Posted in: Forum Magic
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