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  • posted a message on Unsubstantiate
    Nice one! I designed this years ago, but costed it higher. This seems pretty powerful and pushed. I like both arts.
    Posted in: The Rumor Mill
  • posted a message on Thalia's Lancers
    I like it! White has been getting decent 4-6cc creatures for a few years now, so that part's nothing new. The other ability really makes it feel worthwhile. I'm sure it will be popular somewhere.
    Posted in: The Rumor Mill
  • posted a message on Fall Set is Kaladesh, Winter Set is Aether Revolt
    Not bad! As good as you can expect anyway Smile
    Posted in: The Rumor Mill
  • posted a message on Asylum Visitor
    New design space..... 3/1s with upsides for 1B!
    Posted in: The Rumor Mill
  • posted a message on power level concerns with this blue cantrip?
    The link below may contain spoiler info. It's not necessary for understanding the thread.

    http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/678986-tumblr-previews-daring-sleuth-jaces-scrutiny?comment=29

    NAME - 1U
    Instant
    Target creature gets -4/-0 until end of turn.
    Draw a card.

    It doesn't look ridiculously overpowered to me. I figured I'd ask here, since you guys are smart at this kinda stuff! Thanks Thumbs Up
    Posted in: Custom Card Creation
  • posted a message on Tumblr Previews: Daring Sleuth, Jace's Scrutiny
    Investigate/Clues is pretty cool. I don't know if any of the cards will be that playable, we'll see. But it has some nice flavour, and I like tokens, artifacts, and drawing extra cards... what isn't to love about it? Smile There are a lot of stinker mechanics, so I gotta mention the good ones!
    Posted in: The Rumor Mill
  • posted a message on 3/22 Mothership spoils: Red mythic angel, Avacyn's Judgment, All tokens, clues & emblems
    Quote from ForPortal »

    And on top of that: Thundermaw Hellkite taps most things that can block it on the turn it enters play, and wipes out any chump blockers among them. Meaning that the dragon is much more likely to actually connect with your opponent's face as well as helping your other creatures hit face. Thundermaw Hellkite might be a bit too good for its price, but there's a much bigger gap between it and the new angel than there should be.

    For sure. It's just too similar to the Dragon (and other rare/mythic red hasty fliers in recent years), and too inferior. If it was at least interesting or unique, it wouldn't feel like such a ripoff. The 9 is cool, you don't see a lot of 9s, but as Shania Twain once said, "That Don't Impress Me Much!" Besides, it comes at the cost of a clunky drawback making it twice as easy to kill, so it's nearly meaningless. The other drawback just adds insult to injury.
    The 9 toughness isn't even useful for blocking, because in that case it's really a 4.5 toughness. Also, how many hasty fliers (that don't have vigilance) block? If you're playing it as a blocker you're already in trouble.
    But it's a red mythic angel with creepy art.... casual demand for it might keep its price off the floor.
    Posted in: The Rumor Mill
  • posted a message on Silverfur Partisan
    Nice to see another Wolfir! And another Wolf for theme decks in casual. My wife likes her Hounds and Wolves deck a lot Smile
    Power level is decent. Won't be terribly valuable though, not in high enough demand (mostly casual).
    Posted in: The Rumor Mill
  • posted a message on Magic EU - Traverse the Ulvenwald
    Lay of the Land in the early game. Sylvan Scrying and Eladamri's Call in the late game. Feels decent.
    Still, the main effect of course is searching for a creature. Will decks play this, for that effect? Maybe, if they're decks that will always satisfy Delirium. A lot won't.
    So it seems pretty good on paper but I'm not sure how much demand there will be for it.
    Posted in: The Rumor Mill
  • posted a message on Engulf the Shore - PUREMTGO Spoiler
    Not very good. Reminds me a little of Whelming Wave.
    Posted in: The Rumor Mill
  • posted a message on [SOI] Angelic Purge
    Almost everything exiles nowadays. Very few things destroy stuff anymore.
    Feels black and red, not white. Killing stuff, and sacrificing your own things to do so, is primarily a black or red thing. I guess put "Angelic" in the title and it's white?
    Posted in: The Rumor Mill
  • posted a message on 3/22 Mothership spoils: Red mythic angel, Avacyn's Judgment, All tokens, clues & emblems
    You could probably work backwards from a similar card to get the red angel.
    Thundermaw Hellkite is a good example because it's the same colour, same rarity, and almost the same cmc.

    5/5 flying haste for 3RR.
    Cost it 1 less and give it -1/-1.
    4/4 flying haste for 2RR.
    But now you're worried about Flatten? Give it +0/+5, but make it take double damage!
    4/9 flying haste and takes double damage for 2RR.

    Done. I don't think there's any reason to add another drawback (such as you take double damage as well).
    A fragile 4 power creature that also makes you lose the game faster isn't undercosted at 4 mana. Nor is it interesting of flavourful.
    Posted in: The Rumor Mill
  • posted a message on 3/22 Mothership spoils: Red mythic angel, Avacyn's Judgment, All tokens, clues & emblems
    Wow, a toughness of 9 on a flying creature? That sounds like a white card. And it's an Angel? Not exactly sure what's red about this. 9 toughness on a red creature is silly. Green rarely even gets creatures that defensively massive. But it doesn't really have 9 toughness, more like 4.5 because of the second drawback. Really silly.
    But on the bright side, it opens up a lot more design space! Like blue Goblins and green Demons Smile
    Posted in: The Rumor Mill
  • posted a message on Triskaidekaphobia (LoadingReadyRun)
    Heaven's Gambit - 3W
    Enchantment (R)
    At the beginning of your upkeep, choose one -
    * Each player with exactly 7 life wins the game, then each player gains 1 life.
    * Each player with exactly 7 life wins the game, then each player loses 1 life.

    You could do a red one (at 10 life) with Hidetsugu's Second Rite flavour, and so on. There's nothing about life loss or life gaining (or winning/losing the game) that is exclusive to black.
    But congrats to Wizards on the flavour, 13 is definitely very black and spooky! Thumbs Up
    Posted in: The Rumor Mill
  • posted a message on Blogatog Preview Card - Howlpack Resurgence
    Quote from Raptorchan »
    To prevent creatures that both Wolves and Werevolves get +2/+2? Smile

    Are there any such creatures?
    Posted in: The Rumor Mill
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