I like it! White has been getting decent 4-6cc creatures for a few years now, so that part's nothing new. The other ability really makes it feel worthwhile. I'm sure it will be popular somewhere.
Investigate/Clues is pretty cool. I don't know if any of the cards will be that playable, we'll see. But it has some nice flavour, and I like tokens, artifacts, and drawing extra cards... what isn't to love about it? There are a lot of stinker mechanics, so I gotta mention the good ones!
And on top of that: Thundermaw Hellkite taps most things that can block it on the turn it enters play, and wipes out any chump blockers among them. Meaning that the dragon is much more likely to actually connect with your opponent's face as well as helping your other creatures hit face. Thundermaw Hellkite might be a bit too good for its price, but there's a much bigger gap between it and the new angel than there should be.
For sure. It's just too similar to the Dragon (and other rare/mythic red hasty fliers in recent years), and too inferior. If it was at least interesting or unique, it wouldn't feel like such a ripoff. The 9 is cool, you don't see a lot of 9s, but as Shania Twain once said, "That Don't Impress Me Much!" Besides, it comes at the cost of a clunky drawback making it twice as easy to kill, so it's nearly meaningless. The other drawback just adds insult to injury.
The 9 toughness isn't even useful for blocking, because in that case it's really a 4.5 toughness. Also, how many hasty fliers (that don't have vigilance) block? If you're playing it as a blocker you're already in trouble.
But it's a red mythic angel with creepy art.... casual demand for it might keep its price off the floor.
Nice to see another Wolfir! And another Wolf for theme decks in casual. My wife likes her Hounds and Wolves deck a lot
Power level is decent. Won't be terribly valuable though, not in high enough demand (mostly casual).
Lay of the Land in the early game. Sylvan Scrying and Eladamri's Call in the late game. Feels decent.
Still, the main effect of course is searching for a creature. Will decks play this, for that effect? Maybe, if they're decks that will always satisfy Delirium. A lot won't.
So it seems pretty good on paper but I'm not sure how much demand there will be for it.
Almost everything exiles nowadays. Very few things destroy stuff anymore.
Feels black and red, not white. Killing stuff, and sacrificing your own things to do so, is primarily a black or red thing. I guess put "Angelic" in the title and it's white?
You could probably work backwards from a similar card to get the red angel. Thundermaw Hellkite is a good example because it's the same colour, same rarity, and almost the same cmc.
5/5 flying haste for 3RR.
Cost it 1 less and give it -1/-1.
4/4 flying haste for 2RR.
But now you're worried about Flatten? Give it +0/+5, but make it take double damage!
4/9 flying haste and takes double damage for 2RR.
Done. I don't think there's any reason to add another drawback (such as you take double damage as well).
A fragile 4 power creature that also makes you lose the game faster isn't undercosted at 4 mana. Nor is it interesting of flavourful.
Wow, a toughness of 9 on a flying creature? That sounds like a white card. And it's an Angel? Not exactly sure what's red about this. 9 toughness on a red creature is silly. Green rarely even gets creatures that defensively massive. But it doesn't really have 9 toughness, more like 4.5 because of the second drawback. Really silly.
But on the bright side, it opens up a lot more design space! Like blue Goblins and green Demons
Heaven's Gambit - 3W
Enchantment (R)
At the beginning of your upkeep, choose one -
* Each player with exactly 7 life wins the game, then each player gains 1 life.
* Each player with exactly 7 life wins the game, then each player loses 1 life.
You could do a red one (at 10 life) with Hidetsugu's Second Rite flavour, and so on. There's nothing about life loss or life gaining (or winning/losing the game) that is exclusive to black.
But congrats to Wizards on the flavour, 13 is definitely very black and spooky!
Really not impressed that this is forced. Look how many people you're losing - again! What a nightmare this website has become. A complete animal farm.
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/678986-tumblr-previews-daring-sleuth-jaces-scrutiny?comment=29
NAME - 1U
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
It doesn't look ridiculously overpowered to me. I figured I'd ask here, since you guys are smart at this kinda stuff! Thanks
For sure. It's just too similar to the Dragon (and other rare/mythic red hasty fliers in recent years), and too inferior. If it was at least interesting or unique, it wouldn't feel like such a ripoff. The 9 is cool, you don't see a lot of 9s, but as Shania Twain once said, "That Don't Impress Me Much!" Besides, it comes at the cost of a clunky drawback making it twice as easy to kill, so it's nearly meaningless. The other drawback just adds insult to injury.
The 9 toughness isn't even useful for blocking, because in that case it's really a 4.5 toughness. Also, how many hasty fliers (that don't have vigilance) block? If you're playing it as a blocker you're already in trouble.
But it's a red mythic angel with creepy art.... casual demand for it might keep its price off the floor.
Power level is decent. Won't be terribly valuable though, not in high enough demand (mostly casual).
Still, the main effect of course is searching for a creature. Will decks play this, for that effect? Maybe, if they're decks that will always satisfy Delirium. A lot won't.
So it seems pretty good on paper but I'm not sure how much demand there will be for it.
Feels black and red, not white. Killing stuff, and sacrificing your own things to do so, is primarily a black or red thing. I guess put "Angelic" in the title and it's white?
Thundermaw Hellkite is a good example because it's the same colour, same rarity, and almost the same cmc.
5/5 flying haste for 3RR.
Cost it 1 less and give it -1/-1.
4/4 flying haste for 2RR.
But now you're worried about Flatten? Give it +0/+5, but make it take double damage!
4/9 flying haste and takes double damage for 2RR.
Done. I don't think there's any reason to add another drawback (such as you take double damage as well).
A fragile 4 power creature that also makes you lose the game faster isn't undercosted at 4 mana. Nor is it interesting of flavourful.
But on the bright side, it opens up a lot more design space! Like blue Goblins and green Demons
Enchantment (R)
At the beginning of your upkeep, choose one -
* Each player with exactly 7 life wins the game, then each player gains 1 life.
* Each player with exactly 7 life wins the game, then each player loses 1 life.
You could do a red one (at 10 life) with Hidetsugu's Second Rite flavour, and so on. There's nothing about life loss or life gaining (or winning/losing the game) that is exclusive to black.
But congrats to Wizards on the flavour, 13 is definitely very black and spooky!
Are there any such creatures?