All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
MTGSalvation's Deckbuilder is Here!
 
Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Random Card of the Day - HIATUS
    Quote from 3drinks »
    Oh geez, this takes me way back. I remember being happy to play this to find my Rakdos the Defiler in the early Kaalia days! MoC didn't exist then, and in general you had fewer cards you'd just shove into a Kaalia deck, so extra tutours like this one were easier justifications.


    Yep, my Kaalia was mostly very controllish back then. There were only a few demons that I'd consider. I didn't use this at the time for that reason.


    I played it literally just to find Rakdos back then. Turns out a one-shot Annihilate X was still good enough to force a concession.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from LouCypher »
    Blood Speaker



    This is the kind of card that makes an otherwise rather bad tribal "Something fun to consider". Demon Tribal will, due to the lack of low-curve options and a near-total absence of tribal synergy, never really be a thing on more competitive tables, but in more laid back settings, it can work.
    Sadly, even then this still costs 4 mana AND has you wait a turn to capitalize AND goes back to your hand and not the battlefield. Oh well.


    Oh geez, this takes me way back. I remember being happy to play this to find my Rakdos the Defiler in the early Kaalia days! MoC didn't exist then, and in general you had fewer cards you'd just shove into a Kaalia deck, so extra tutours like this one were easier justifications.
    Posted in: Commander (EDH)
  • posted a message on Replacing a land
    There's actually that "new Quarry" from iirc Amonkhet block that is the same five cost to activate, but fixes better while retaining the ability to make WUBRG as Quarry does. It's indestructible too, as I recall. I'd call it strictly better...

    edit: Cascading Cataracts. I see no reason to run Quarry over this card.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    This used to be a thing until Carnage Tyrant obsoleted it. Shame. That said, seeing this thing still brings a smile to my face.
    Posted in: Commander (EDH)
  • posted a message on Spike, Tournament Grinder - Going for broke(n)
    I'd just grab Voltaic Key (banned in Urza block constructed) and Time Vault.


    The quickest distance between two points is a straight line, and this is the straightest. It doesn't matter how you're winning. This lets you win because nobody else gets turns. You could go forty turns of Storm Crow beats, Spike commander damage, it doesn't matter because a win is a win.

    tl;dr - key-vault is the only acceptable answer to the question "how should I build Spike, Tournament Grinder?"
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from LouCypher »


    I love the art here, Ihsan's Shade was so baller back then!

    Quote from LouCypher »
    Okiba-Gang Shinobi



    This game needs more Rat Ninjas. This one's not bad, but generally speaking, targeted discard just isn't great in EDH.


    This is funny, I just picked up these ninjas to add to my Cube. I like Skullsnatcher more than this guy, the B cost is great and exiling two cards/turn from a grave is invaluable. But Okiba-Gang is good too. Great in pauper, great in 1v1 that plays creatures.
    Posted in: Commander (EDH)
  • posted a message on Upgrading Vampiric Bloodlust - Help!
    Quote from 3drinks »
    Similarly, should add Dark Tutelage to complement your Phyrexian Arena, and then Dark Confidant. With lots of tokens dying, Dark Prophecy (combos with Tombstone Stairwell!) will net crazy draw although is as risky as Carnival of Souls.


    One of the things my Ghave does to reduce the risk of Dark Prophecy is Blood Artist and Falkenrath Noble. Both are vampires, no?


    That'd work.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from Hawk7915 »
    Quote from 3drinks »
    Quote from Hawk7915 »
    Describing this as a "Gatekeeper" is pretty fair - Rise from the Grave and Fearsome Awakening are bad because they cost more than Zombify. We have enough effectively better effects to keep this out of most normal, sane, non-budget lists though.


    I don't think this is a completely fair argument. At least Rise can hit any 'Yard, not being limited to just your own is worth +1 to the cmc, I think. Although I'd hazard a guess that Rise isn't stronger than Ashen Powder.


    Fair, although as you pointed out Ashen Powder hits opposing yards if that is what you care about. Animate Dead and Necromancy also hit opposing creatures, which is commonly missed. And for my part I'd probably also favor Beacon of Unrest (also hits artifacts and shuffles in) or Grim Return (less flexible, but instant-speed) or Puppeteer Clique (Temporary but reusable and has great typing and a modest body) and Body Double (if I'm in blue)...there's plenty of better ways to hijack stuff from an opponent's graveyard is the point.


    Well right. We're not arguing those three auras are better or not (because very clearly they are, they're far too efficient for the upfront mana cost).

    I wouldn't say Grim Return is better than Zombify though. GR is a combat trick. Zombify gives something to do when you rip it off the top. GR requires conditions to be met and allows you to respond to it, if it was something you wanted back. That makes it pretty narrow all things considered.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day - HIATUS
    Quote from Hawk7915 »
    Describing this as a "Gatekeeper" is pretty fair - Rise from the Grave and Fearsome Awakening are bad because they cost more than Zombify. We have enough effectively better effects to keep this out of most normal, sane, non-budget lists though.


    I don't think this is a completely fair argument. At least Rise can hit any 'Yard, not being limited to just your own is worth +1 to the cmc, I think. Although I'd hazard a guess that Rise isn't stronger than Ashen Powder.

    Quote from illakunsaa »
    Honestly it's pretty unplayable. It's not unplayable because it is a bad card (not a great one either) but because black has so many reanimation effects with random upside depending on the deck. Reanimation cards don't even cost that much $$$ wise so there is no need to run Zombify because of budget reasons. As far as I know only Reanimate has any value. The rest are pretty much dollar rares.


    Necromancy is also in the $4 - $6 USD range. But yes, you're right, most reanimation spells are fairly inexpensive $$ wise.
    Posted in: Commander (EDH)
  • posted a message on Precon commanders deck power comparison
    This is why I keep my commander cube. Everyone has this one giant pool to draft from, and the power level, while high, is level across the board. Yes, it's got every tutour, power, and some very strong cards (workshop and tabernacle level strong), but it's unlikely that one person gets all of that. Unlike if one built a deck with that to curbstomp everyone else.

    And it doesn't have to be powered either. You could decide to build entirely on commons, silverblack (commons & uncommons only) and just add the commanders that you prefer.
    Posted in: Commander (EDH)
  • posted a message on Zurgo Bellstriker AiR
    I miss this deck, and I miss Duel-Commander as a whole around here. :/
    Posted in: 1 vs 1 Duel Commander (French)
  • posted a message on Upgrading Vampiric Bloodlust - Help!
    Quote from Drain Life »
    Cutting garbage like the curse cards and making the deck run smoothly.

    The rest of the deck takes care of itself. Better threats and attack for leathal damage.


    Point-of-contention: Curse of Opulence is actually not bad with that 1cmc. Getting free Lotus Petals as a reward for doing what you want to be doing with this deck (attacking) and incentivizing others attacking someone other than you, is pretty good. I wouldn't play the others though, nor would I play this one if it cost any more than 1R.
    Posted in: Commander (EDH)
  • posted a message on Upgrading Vampiric Bloodlust - Help!
    Quote from Drain Life »
    I play in Lima, Peru and just got my hands on the deck on Friday night (Nov. 10th, 2017). My best friend got Dragons and my wife got Wizards. We were able to play a 3 player game right out of the box.

    As with every commander deck ever printed, these are painfully slow out of the box. I am obsessed with 2cc mana rocks, and am happy to see all three on color signets in the deck finally, but with only 5 mana rock in the entire deck, bumping that up to 11 is a top prority for me. Ramp allows you to bend/break the "one land per turn" limitation on mana production.

    After addressing mana ramp, my next priority is improving card draw. I hate running out of gas as the game goes along. This is where we lean heavily on black to bail us out. Anyone who suggest cutting Ambition's Cost is crazy. Instead, I am going to look to add Ancient Craving, Harrowing Journey, Night's Whisper, Read the Bones, and Painful Truths at the least. Digging deeper into your deck is so underrated and makes a huge difference in games.

    I just wonder how well Obelisk of Urd and other anthem cards are in this deck, and how many we want. For example, Dictate of Heliod doesn't fit the flavor of the deck, but flashing this into play after blockers is almost always a blowout, and unlioe normal combat tricks, it sticks around as an enchantment to help you finsh things off.


    Harrowing Journey is pretty bad, but can I suggest Read the Bones in it's place? I won't say it's strictly better, but it is better in 97% of cases.

    Similarly, should add Dark Tutelage to complement your Phyrexian Arena, and then Dark Confidant. With lots of tokens dying, Dark Prophecy (combos with Tombstone Stairwell!) will net crazy draw although is as risky as Carnival of Souls.
    Posted in: Commander (EDH)
  • posted a message on Just for Fun: What are your "auto-includes?"
    Rakdos Charm is my go to. Shatter, crypt, or randomly hosing any old kiki-mite combos makes this quite the versastile card...

    And right after that, I find it impossible to justify not playing Abrade for similar reasons.

    Orzhov Charm is potent removal and sometimes a combat trick that far too many people sleep on.

    Quote from Anachronity »
    I have an unhealthy affection for Spiritmonger


    Me, but with Wildfire, haha.
    Posted in: Commander (EDH)
  • To post a comment, please or register a new account.