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  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    I just want to say thank you for making this program. I love it. I happened upon it a couple of years ago when trying to put together a project for a Java class I was taking. I used the info to make a Gatherer-esqe program I could use for any offline purposes... and to keep track of decklists/ideas. Is there any way I can buy you a beer?! & I need to knock the dust off that program and make it better.
    Posted in: Third Party Products
  • posted a message on Feedback on Sultai Villanous Ramp Deck
    With the 10 2cc cards you have, I think your chances of having a turn two play are alright... Chances of having a turn two play on the draw, 83%. Chances of having a turn two play when playing first, 79%. If you choose to run 12 2cc cards... Chances of having a 2cc card to play on turn two on the draw, 89%. Chances on the play, 85%. I think the extra 6~7% chance is worth it with 2 more 2cc cards, but only if it is the right cards for the deck. Elvish Mystic may be way to go... you said you wanted full on ramp. If that's the way you wanna go I say play a full set & drop Taigam's Scheming. After that I would just replace the 2 Treasure Cruise with Jace's Ingenuity, doing that leave's Murderous Cut as the only card with delve. I think that would also help you out, because casing one Treasure Cruise would make all your other Treasure Cruises bad versions of Jace's Ingenuity and the Murderous Cuts bad versions of Hero's Downfall.

    Sorry if I got a little too nerdy with the math, but I tried to just keep it to percentages. And sorry for going back one what I said about Elvish Mystic in my earlier post. I think he's got a home in plenty of deck's as a budget alternative to the $7 Sylvan Caryatid.
    Posted in: Standard Archives
  • posted a message on Feedback on Sultai Villanous Ramp Deck
    Gonna have to agree with Nev about the Satyr Wayfinder, removing him and treasure cruise would probably be a good move. The Elvish Mystic in the last list you posted looks like the weakest card now. Why not run a full set of Voyagers and Verdant Haven instead? Should make the deck feel more focused. Will also make it easier to just drop one of your cipt lands turn one. I also think Chord Of Calling deserves a couple of slots.
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    Well I like Valorous Stance because it has more than one mode. Both are useful, it's never a dead draw. There may be a better card to put in its slots, but it's what I had when I started putting it together, and it seems to work pretty well. And Frontier Siege has proved to be way better than the Satyr Wayfinder, so until I find a better replacement I'll just keep running it. Haven't had any problems with the control matchup yet, and to be honest barely anyone I've seen even plays control. The aggro matchup did get a lot better with the recent changes I made as well. I feel like taking Valorous Stance would only take me a step back against the aggro decks, cheap instant removal is good for me, so are little combat tricks like indestructability(if that is even a word). But, I am always open to suggestions for replacements.
    Posted in: Standard Archives
  • posted a message on The Thrift Shop (Khans of Tarkir + Theros Standard)
    Quote from writermonkey »
    Red/White Prowess Aggro


    Background
    I played Azorius Heroic as my deck of choice last season of standard, and I really liked it. It was a solid tier 2 deck and a lot of fun, best of all it was cheap. Well, I think this deck is both better and cheaper. Heroic encouraged you to invest heavily in one creature, and if that one creature got removed, if you ran out of Gods Willing or whatever, then you were often completely screwed as it took you five or six turns to turn that guy into a game winner. Well with Prowess you can fill the board, like any aggro strategy, then cast something like a lightning strike and pump your entire team. Pretty sweet.
    Unlike a lot of aggro decks I think this one will still have a chance mid to late game if we fail to close the match early on. After all, a pro everything double striking 5/5 (Dragon-Style Twins + Spectra Ward) is a pretty short clock.
    The sideboard is pretty self explanatory, except perhaps for Hero of Iroas. He's simply there if we run into a lot of removal or board wipes and find that we need more threats. He has the added benefit of making Spectra Ward cheaper. The Fated Conflagration may as well be called Kill Target Stormbreath Dragon, as that's pretty much all it's here for.
    If you had more of a budget the first place to put it would obviously be the mana base. Temples and pain lands, perhaps even some off-colour temples. They're slower than basics, but if this deck is anything like the old Heroic decks it would be quite susceptible to drawing the wrong cards and just flapping about all game. For example a hand full of protection with nothing to use it on will not get you far.

    Price: $19.12
    Timestamp: October 16th 2014





    I don't know if anybody else has played with this deck, but I have. This deck is amazing. It is just lethal. I have finished most games in 6 turns or less. If anybody needs a good budget deck to start with I can whole-heartedly recommend this one. I just bought all the cards to put this one and the budget Scavenger deck together about a week ago. They cost me right at $25 dollars apiece though, so the prices seem to have went up a bit. I am just getting back into Magic so I have been play testing this with friends on OCTGN. This R/W prowess deck is better than any other budget deck I've played.

    I am so ready to get my cards in the mail and take this thing to a local FNM.
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    I can probably get a playset of Chord of Calling no problem. If I can't find it locally I'll just order some online. I will be faced with another dilemma though... What exactly to take out for it. -1 Valorous Stance & -1 Font of Fortunes sounds like the right move though.

    Also, I did play test the deck some more today with the changes I posted earlier. It is definitely better. Didn't think Frontier Siege would be so powerful, but it really is. I am going to get my hands on a full set and drop all of them in... 3 is good, 4 can only be better. Either mode is really good in the deck. If I happen to draw 2 I just set the second one to dragons and it turns basically all my flyers into 2 for 1's. Hornet Queen is also just amazing in the deck. 6 power with flying & deathtouch across 5 creatures just makes me feel warm and fuzzy inside whenever I draw it.

    && I know Rofellos is banned D: It has been almost 5 years since I have been in Magic though. I don't think he was banned when I played him.

    Thanks again for the help. If anybody else wants to try the deck out please do!! It's tons of fun. I have been on OCTGN almost everyday if anybody here wants to play as well. My username is PirateByNight.
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    I used to have one of them, it was lost when my Rafellos edh deck was stolen Frown I can probably get my hands on some though. How many would you suggest I run?
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    Ok I updated the list to remove him, 3 of the Treasure Cruise and 1 Plains for 3 Jace's ingenuity, 2 Hornet Queens, and 3 Frontier Siege. Will play test some more and come back with thoughts tomorrow. Thanks Nev.
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    Not gonna lie. I would love to fit some Courser of Kruphix in here somewhere. I just dont have any, lol. And about Frontier Siege, sounds pretty good, but is it really that good? I have only been back in standard for about a week, didn't even take it into consideration when building. & I do like the look of AEtherspouts I'll try it out and see how it does. The double blue shouldn't be hard to come by. Thanks.
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    Im not going to argue that his synergy with Treasure cruise is kinda weak... But he does more than that in the deck. He is a target for Dromoka, the Eternal and he can just put a land in my hand if i keep a two land hand and don't draw anymore land.

    Edit: What would you suggest in place of Satyr Wayfinder?
    Posted in: Standard Archives
  • posted a message on Help with removal Options for u/w/g ramp deck please...?
    I've created a deck that I love. Currently playing 4x Banishing Light and 4x Valorous stance. Sometimes I feel like I dont have enough removal. Am I justified with this feeling or do you guys feel like 8 removal spells is a good number? I somewhat feel like I should throw a couple of End Hostilities into the deck, but I'm not sure if that is a good idea. If there are any other removal spells or reccommendations anyone has, please just let me know.

    Here is the deck in it's current form. Please go easy on it. It is only about 2 days old. I have had good results with it so far though. I would love to make it better... & I already have a couple of tweaks in mind.

    Posted in: Standard Archives
  • posted a message on [Official Thread] Blightning Aggro
    Hey Kwebie,is Figure Of Destiny a must have for your deck list or is there a possible alternative. The reason I ask is that i kinda wanna build one of these but dropping 50 or more dollars on a playset of these terds is kind of a draw back. Also, how often in games do you find yourself activating his first, second and third abilities...? If anybody else has any input on the subject it would be appreciated. Thanks in advance for any help.
    Posted in: Standard Archives
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