- Viomonk
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Member for 14 years, 10 months, and 20 days
Last active Thu, Apr, 27 2017 05:46:15
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Feb 4, 2014Viomonk posted a message on Launch Giveaway!My favorite magic card would have to be Goryos Vengeance. Being able to cheat out giant legendary creatures as early as turn 1 in modern just gives me the happiest of feelings. Turn 1 win? Yes please. Turn 1 hitting your opponent in the face with a Nicol Bolas and making them drop their whole hand? Bananas!Posted in: Announcements
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2 Ashen Rider
1 Hornet Queen
3 Necropolis Fiend
4 Satyr Wayfinder
4 Siege Rhino
4 Sylvan Caryatid
3 Nyx Weaver
Spells (14)
1 Empty the Pits
4 Abzan Charm
1 Murderous Cut
2 Whip of Erebos
4 Commune with the Gods
2 Rescue from the Underworld
1 Necromancer's Stockpile
2 Forest
2 Plains
2 Swamp
4 Llanowar Wastes
4 Sandsteppe Citadel
2 Temple of Malady
2 Temple of Plenty
2 Temple of Silence
1 Windswept Heath
1 Urborg, Tomb of Yawgmoth
1 Mana Confluence
1 Blossoming Sands
1 Back to Nature
1 Duneblast
2 Reclamation Sage
1 Fade into Antiquity
1 Sedge Scorpion
2 Bile Blight
2 Hero's Downfall
2 Drown in Sorrow
3 Thoughtseize
The deck performed very well.
Necromancer's stockpile was awful and its being cut asap, either for an endless obedience or another empty the pits. Rescue from the underworld was an all star. Being able to turn 4 Sac a caryatid and get back an ashen rider or a rhino felt really good and the instant speed let me hold up Abzan Charms. Abzan charm felt really good. Rarely did i ever need to kill anything with less than 3 power and being an exile it let me get rid of a pesky Sarkhan as well. I wasn't running Elvish Mystics to fit more spells into the deck. I'm not running a whole lot of 3's I need to have 3 mana on turn 2 for and i much preferred turn 1 to drop a tapped land. Caryatid on 2 let me drop whip or rhino on turn 4 easily or let me use my turn 3 to wayfinder and commune. Empty the pits was AMAZING every time i saw it and i might try and find space for a second one. Nyx weaver was great. Blocked early, got the milling in early and mid-late game he could turn into another card. I had one time where i end of the opponents turn nyx weavered for an empty the pits and then emptied the pits for 13.
As for the sideboard, I never sided in the bile blights, as the drown in sorrows were usually just better. I could see dropping them and upping the drown in sorrow's to 3, but we'll see how the metagame sets up with jeskai tempo doing well this weekend. I may need bile blights for mantis riders. Duneblast was great against the midrange matchup. I got to 8 mana fairly easily and being able to keep a rhino or ashen rider off of the blast was good. I could have used some banishing lights through the night and i could see finding space for them.
My win was against UWR Control, RUG Delver, UWR Twin and BG Rock we hard drew into me on top and him at second (we went to time lol).
I hadn't played the deck is a few weeks because i wanted to mix it up a bit and to let people readjust their sideboard (as my deck was starting to get far too much hate garnered in sideboard) and it appears to have worked. No one expected me to dust off the deck again. I mainly pulled the list out again now because my LGS is hosting a modern PTQ on the 14th of June and ill be participating it with my r/w deck and i wanted some more practice with the deck.
edit: sorry about formatting and grammatical errors, posting from work on cell phone.
Deck was posted on the last page, but ill repost for reference.
4 Wall of Omens
4 Restoration Angel
2 Kiki-Jiki, Mirror Breaker
Enchantments:
4 Ghostly Prison
3 Oblivion Ring
2 Blood Moon
Instants:
4 Lightning Helix
Sorceries:
2 Day of Judgment
1 Wrath of God
2 Anger of the Gods
2 Mind Stone
1 Batterskull
Planeswalkers:
4 Ajani Vengeant
1 Chandra Nalaar
Lands:
4 Arid Mesa
4 Sacred Foundry
4 Clifftop Retreat
1 Kher Keep
2 Ghost Quarter
6 Plains
3 Mountain
2 Rest in Peace
2 Grafdigger's Cage
2 Boom/Bust
1 Boil
1 Chalice of the Void
2 Burning Earth
1 Shattering Spree
1 Shatterstorm
1 Rule of Law
1 Stony Silence
1 Witchbane Orb
I did adjust the sideboard a bit, cutting timely reinforcements and spwing salt for a stony silence and 2 burning earths. Burning earth would have come in against UWR, which is probably my worst matchup (thought not unbeatable).
Matchups were:
Round 1 against another R/W brew running resto kiki but it was a more aggro brew that ran blade splicer and bolts in lieu of the control package and he couldn't get past my ghostly prisons. I won 2-0 (1-0 in matches)
Round 2 was against U/R Storm. He snuck in game 1 on turn 3. Games 2 and 3 i hit a turn 2 rest in peace and he couldn't get going enough to kill me eitehr game before i killed him. Win 2-0 (2-0 in matches)
Round 3 was against Soul Sisters. Again, he couldn't handle ghostly prisons and eventually got swept by a wrath and i killed him over a few turns. Game 2 i mulled to 6 and kept a slow hand and he got a really fast start and killed me on his turn 4. Game 3 I mid stoned on turn 2, resto'd on turn 3 and kiki'd on 4 when he was tapped out and finished him off. 2-1 win (3-0 in matches)
Round 4 we ID'd as we were the only undefeated players and i got first place. We played for fun. He was on robots and i wrecked him. Robots can't handle double ghostly prison into wrath. Game 2 i sided in shatterstorm andshattering spree and turn 4 shatterstormed and he never came back from it before i could kill him.
Overall, I'm thoroughly enjoying the deck.
the chalice and reinforcements are against burn, which there are a few of in my meta. the lack of bolts main is just a space issue. I dont know what i would cut for them. The 3 hard sweepers and 2 angers handle all the creatures that i really need to get rid of. The 4 prisons keep the general chaff back and are insane against twin and kiki pod.
I could probably cut the timely reinforcements for a leyline and a few runed halos without much trouble, i'd just have to pick them up. Most wins are by frustraing my opponents to death.I ajani ulted one guy.That was fun.
Heres my list:
4 Wall of Omens
4 Restoration Angel
2 Kiki-Jiki, Mirror Breaker
Enchantments:
4 Ghostly Prison
3 Oblivion Ring
2 Blood Moon
Instants:
4 Lightning Helix
Sorceries:
2 Day of Judgment
1 Wrath of God
2 Anger of the Gods
2 Mind Stone
1 Batterskull
Planeswalkers:
4 Ajani Vengeant
1 Chandra Nalaar
Lands:
4 Arid Mesa
4 Sacred Foundry
4 Clifftop Retreat
1 Kher Keep
2 Ghost Quarter
6 Plains
3 Mountain
2 Rest in Peace
2 Grafdigger's Cage
2 Boom/Bust
1 Boil
1 Chalice of the Void
2 Timely Reinforcements
1 Shattering Spree
1 Shatterstorm
1 Rule of Law
1 Sowing Salt
1 Witchbane Orb
Any questions or comments on the build/matchups feel free to message me. This is definitely a deck i can see myself playing for a long time.
EDIT: I went 3-1 with my R/W prison deck on Friday. Only loss was to g/b with obliterators because I didn't draw enough ways to kill all the obliterators. Theres 2 g/b decks that have been dominating our meta at my store and they both run 4 obliterators so next week ill be packing Wrack with Madness in the board. Sneaky sneaky 6-for-1s)