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    posted a message on Hypothetical Ideal Core (250/250)v1.1
    HI everyone.
    I'm a friend of gmail. He's been banned because he forgot his old user name so the moderator is accusing him of being a gimmick account.

    If you think this is unfair, please contact a moderator.

    I'll help him set up a blog or something where he can respond to your comments. He's very grateful for all of your feedback, and he's very upset that he hasn't been able to comment in person. He doesn't want to post here until the matter's resolved with the moderators, but they keep telling him that he needs to wait 6 months before appealing the ban.

    The moderators say that if he understands what got him banned and desires to reform, he should be unbanned. I'm sure he'd thank you in person for any help you could give him in resolving the matter.

    twintwist.

    "A friend" huh? Banned. -Galspanic
    Posted in: Custom Set Creation and Discussion
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    A. Yagmoth's Will is a card drawer.
    B. Balance, and cards like WOG, are several-for-ones, which are usually broken.
    C. Rancor is broken, but it does nothing you say it does.

    Spam warning.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    Fine, it's real. However, like ever so much in CHK, I'm disappointed at the lack of flavor, random clutter, and halfass alternate artwork.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    Quote from Xenphire »
    Ink-Eyes, Servant of Oni
    4BB
    Legendary Creature - Rat Ninja
    Ninjutsu 3BB
    Whenever -this creature- deals combat damage to a player, you may put target creature card from that´s player graveyard into play under your control.
    1B: Regenerate
    5/4

    Black 5/4 body? probably worth 5 mana.
    Regenerate ability by itself? worth about 1 since it costs 2 to regenerate
    Reanimation dependant on combat getting through? about worth 2 or 3.

    All together the card is around 8-9 mana. But wait. It's legendary. As Maro has explained, Legendary creatures get to slide by with cool abilities not costing as much as normal creatures beause of the way legends work. Being legendary takes off 2 to 3 mana. It's balanced perfectly for it's abilities. Even with Ninjutsu, that's still an expensive Ninjutsu, and it's still legendary then.


    Considering black gets 2/2 B regenerate for 3B, a 5/4 regenerate for 1B is still going to run 4BB.

    Add NInjistu, add REANIMATION when unblocked, subtract for legendary...

    It's just on the edge of being too good. Which, might make you say "yeah, cool! It's not broken". But...
    1) It's a giant rat... oh, scratch that, giants are 3/3... 4/4... this is 5/4 regenerates. This is no giant, it's bigger.
    2) 1st post, no scan, claims of scan coming unfullfilled.


    You know, if it was
    Inkeyes BB3
    LC-Rat Ninja
    Ninjitsu BB2
    1B: Regenerate
    Whenever combat damage dealt, reanimate.
    3/2

    I *MIGHT* believe it. But it's not, it's got +2,+2 for 1 more on each of it's costs.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    For crying out loud, it's not a ballanced card. 6 mana for a 5/4 regenerator's pretty average or black, add Ninjitsu for 5 and free graveyard recursion and you have a believable, but over-powered fan card.

    "Scans in an hour" means "no scans at all".

    And the name would be shortened, as on MOST high text legends of late, and this means the author inserted "this creature" instead of inkeyes; with the card infront of him. It's FAKE.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    I don't see scans, and I've been up for an hour.

    So, again, I say fake.

    I don't see a scan, but I do see spam (warning). -Xen
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    1. legends WITH A LOT OF TEXT (like this one) do not use their titles (or "may not").
    2. It's fake.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Pre-Release Card: Ink-Eyes (Confirmed)
    Fake.

    It would say "whenever Inkeyes deals combat damage...". So either you were too lazy to type Inkeyes and meant to type -this-... or you were a faker thinking the whole card name of the legends goes into the text box when it does not.

    Either way, fake.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Tallowisp
    What we need is a cycle of rancor-like enchant creatures (commons) to go with this guy.

    +1,+1 + return to hand if creature dies for G sounds solid.

    Firebreathing with returing for R1 is fair.

    Fear w/ returning for B would be mean

    Bushido 1 and Samurai-ness with returning for W would be doable, I reccon.

    And a control magic for BB4 with return would be insane... so probably a flying w/ return for U1...

    It would be nice, so it ain't gonna happen.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Quote from Gogf »
    Wow! Imagine:

    You have a mountain, a swamp and a forbidden orchird in play, and a glacial ray in your graveyard. Play Toshi, giving your oponent a 1/1 spirit.

    Next turn: Play a mountain. Play the glacial ray (making sure to cast it with the forbidden orchird), and kill the 1/1 created last turn. Return the other glacial ray to your hand, and then deal two damage to a creature of player. It's basically an automatic 2 damage per turn starting on turn four.

    WOW!

    Oh, wait, I can Magmajet each turn starting turn 3 (2 with chrome mox) thanks to sceptor. Next?
    Posted in: The Rumor Mill
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    posted a message on [BOK] Empty-Shrine Kannushi, Nezumi Shadow-Watcher
    Quote from rancored_elf »
    Shuko gives +1/+0, not +0/+1! That explains why it didn't seem to be very good. So now it's a mini-bonesplitter.

    Shuko - 1 mana
    Artifact - Equipment (U)
    Equipped creature gets +1/+0.
    Equip 0 mana


    Too bad it doesn't give Web in addition, it seems like the kind of equipment that would give web (but then again, CHK block designers seem a lot less skilled in designing equipment, and creatures for that matter, than Mirrodin block designers are).

    As it stands, I'd draft this relatively low in the third pack, but if I've got enough creatures, or if there's no good on color cards, this is a nice uncommon to find. It almost always makes the cut; as with all equipment, it's solid perminant boost. Better still, it's usually the bottom of my curve, so I can pump up 4/4s to take out 5/5s, and can generally equip to an evasive attacker, then equip to a big butt blocker. A nice bonus to any deck, I think.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Gifts ungiven brokenness depends on black and blue's efficient cheap instants, and seems dirrectly inferior to B/R splicing with glacial ray.

    Step 1: Draw Toshi, play him.
    Step 2: Draw Glacial ray.
    Step 3: Draw a lava spike or something, spike your opponent spliced with the ray; if you have 3 left, do it again.

    Black shoals almost garentee you'll be able to use his ability pretty quickly and effectively, even game-endingly. 5 mana, you have toshi, a shoal, and a glacial ray with a lava spike in the graveyard, that's 7 damage to their head and a fattie killed. Even better if you have 7 mana available, as you can do 5 to the head, and then later cast the shoal again to kill another creature.

    Biggest problem: The deck relies on a legend, who though easy to kill in the mirror, is easily killed in the mirror (glacial rays, you never play a toshi to kill a toshi).
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Quote from Go to Combat Phase »
    come on, stop thinking inside the box everyone. Trying to force this guy into MBC or some such is like trying to force Kiki-Jiki ingto Big Red. This guys deserves his own style deck.

    Or MBC could be edited to work with this guy. In T2, MBC runs lots of removal, and with a few more instants, this guy is an several times eternal witness. And he has three toughness on defense or when blocked. MBC w/Deathcloud may not run him, but MBC will see him...
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Quote from Sniper of Goth »
    So I have a Soul's Betrayal in play. And you're saying they kill me with Disciple.

    JUDGE!

    They've got the new +0,+1 equipment on it punk.:biggrin3:
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Quote from NotALlama »
    I don't know if ravager would be in very good shape if you e-bolt 2 of thier guys with 1 e-bolt, then flash back an echoing decay.

    On turn 4. Even if you've gone first, and moxed it out 2nd turn, it's still third turn. Which, while solid, is pretty crappy against most other decks. Big Red would eat you alive, while Pyrite spellbombs in affinity make you afraid to play Toshi...
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    Quote from vylasaven »
    Post-BOK Block deck

    4x Consuming Vortex
    4x Dampen Thought
    4x Reach Through Mists
    4x Thief of Hope
    4x Nezumi Shortfang
    3x Black Shoal
    2x Blue Genju
    2x Kokusho
    3x Big Black Hand Denial Arcane demon
    4x Toshiro
    2x Eerie Procession

    4x Waterveil Cavern
    2x Shizo, Death's Storehouse
    2x Minamo, School at Water's Edge
    9 Swamp
    7 Island


    Hey, the splice deck may very well be twice as fast as a millstone deck, but when black's got very efficient discard, as well as cranial extraction, you're screwed.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezawa
    B/R block deck (as if anyone's not going to be playing creatures in block!).

    4 X Toshiro
    4X samurai killing rats
    4X soulless revival
    4X glacial Ray
    4X lava spike
    4 X Rend Flesh
    1-2 mountain genju
    1-2 swamp genju
    Posted in: The Rumor Mill
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    posted a message on [BOK] the white Genju
    Quote from Wildfire393 »
    Lets see... worst of the man-lands by far. Black works in MBC, red in sligh, blue in control/landstill/or even blueskies, and the green is a powerful stompy creature for green beats. This however, has no practical applications. Not convinced? Let's try comparing them to the old man-lands:

    Treetop Village (arguably the best) + +1/+1= very good.
    Fairy Conclave (the other really good one) also gets +1/+1= very good
    Spawning Pool (very weak before) -regen + +1/+1 + shade ability = very good
    Ghitu Encampment (decent before) -first strike + +4/+0 = very good (most improved IMO)
    Forbidding Watchtower (Worst before) + +1/+0 + spirit link = still crappy

    The green one MAY NOT have trample. Either way, it's constructed worthy. If it has trample, it's VERY good and offers green a fairly solid way of dealing with W/X control in T2.

    The Blue one... is great, trust me: 3 flying damage a turn is solid. Not for the control decks though... except that it's an additional beater for after the WOG; so maybe in T2 W/U.

    The black one? It just seems sub-par for black control, let alone B/X control. Black has gotten a 4/4 flyer/kill engine for 4, a 5/5 flyer with 5 to the dome for 6, and whatever toshi is, let alone two solid flip rats. This may be a late game beater, and I may throw in 1 to a MBC, but it's very un-splashable.

    Red? 6/1 a turn's good if you're in limited. Vs white or green, it's disenchanted. Vs black... they waste a creature a turn. VS affinity, you're probably dead and they took 6. VS blue; bouncing lands is looking all the more viable. Indeed, I wouldn't doubt a U/R LD deck arising soon just because blue's bouncing a land is doubly good now.

    White one? Well, it stops enforcer for a turn and provides a blocker and an attacker after wrath. It's Monowhite control goodness for T2, and decent in a W/U control deck, as unlike the blue one, it blocks well and plays the part of an exhaulted angel after a wrath. WHere as they 1/5 was a solid blocker; this is ... a solid blocker.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Empty-Shrine Kannushi, Nezumi Shadow-Watcher
    Most generic equipment really should be common. Not that there should be a lot of it, ind you, but one or two per main set, and 1 per expansion's plenty of equipment for the common slot. How many people picked Bonesplitters first pick in Mirrodin block?
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    4 mana and shockable. Is there anything wose? Oh, yeah, you better not draw multiples.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    This will probably see play as a finisher in R/W samurai decks; though with the new WOG (albeit 6 mana), I'm afraid control will come back in a big way; even in block.

    Still, with a curive like this:
    2 Hound
    4 Devoted Retainer
    4 battlemad guy
    1 Goldentail
    2 Mana fixer
    4 Glacial Ray
    2 Samurai tricky thing that untaps them.
    3 Fox Samurai
    2 Hasty Samurai?
    2 Nago, bound by honor
    2 This?

    Then add splice and legends and land to taste. Maybe even run the brothers; if you're into combo; they'll lure the glacial rays away from this, and they work well with legendary lands, which you'll be running 1 of the W and R ones anyways.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    Quote from ChillinTonyD »
    So, twintwist are you saying that you play with all the cards you open in a sealed tournament. I disagree that this is an auto first pick in sealed, however it would be a high possibility for inclusion in a sealed deck. At worst, it makes all your blockers into virtual removal and helps clear the way for a win. The double red reduces its splashability. I would not call it a bomb for limited, but definitely a reasonable choice in a colour that is splashed quite a lot anyway.

    On the draft side of it, I am hoping that where I play we will be drafting 3 betrayers anyway as I have so many CHK cards that I am giving them away to kids because we have drafted 3 CHK for so long.

    1. THERE IS NO SUCH THING AS THE "sealed 1st pick". THERE JUST ISN'T.
    2. I could play Betrayers, Homelands, Yu Gi Oh drafts if I wanted; but it's not worth talking about.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    Quote from silicon »
    That's in a draft, but a draft is not the only type of limited tournament - sealed decks are also limited tournaments and you can open your packs in any order in sealed deck tournaments.

    So... your argument is that the term "first pick" has ANY RELEVANCE in sealed decK? Have you even played magic before? For that matter, is english your first language?

    Never mind, I'll ignore you.

    Flame warning. Please respect other members and speak to them how you'd wish to be spoken to. If you don't like what they're saying, please report their post so a moderator can deal with it. Thanks.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    As Betrayers in your last pack; it's not a "first pick", it's a "oh, boy, I'm glad I'm playing red" pick which you take in the third pack.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Fumiko the Lowblood
    Ultimately this is kind of sad. Samurai legend, fine. flavorful? I guess.

    I'd say her bigges use would be in big red or RDW, forcing blockers and disciples to attack; but red has removal so why's it really need it?
    Posted in: The Rumor Mill
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    posted a message on Gold Card In BoK
    It's clearly an arcane spell cast by "the ultimate spirit"..
    Posted in: Speculation
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    posted a message on Splice in BOK?
    It's a mistake if WOTC haven't made at least a new cycle of splicable cards:

    Rampant Splice G1
    Sorcery - Arcane
    [Rampant Groth]
    Splice onto Arcane G1.

    X to the Head R1X
    Sorcery - Arcane
    Deal X damage to target player
    Splice onto Arcane RXX

    Milling X U1X
    Sorcery- Arcane
    Mill X
    Splice onto Arcane UXX

    Gain X life W1X
    Instant - Arcane
    Gain X life
    Splice onto Arcane WXX

    Pain in the neck B
    Instant - Arcane
    target creature gets -1,-1 until end of turn.
    Splice onto Arcane B1

    tempid Blockerless RR1
    Instant - Arcane
    Target creature cannot block this turn.
    Splice onto Arcane: Discard this card.
    Posted in: Speculation
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    posted a message on White Shoal - Breaking News
    It's clearly "Prevent the next X damage to target creature, then put a +1,+1 counter on that creature for each damage prevented".
    Posted in: Speculation
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    posted a message on [BOK] Toshio Umezawa's ability is Black!
    Quote from rancored_elf »
    A trustworthy source let me in on a little tidbit about this guy.

    "Toshio Umezawa's ability is linked to what most good Type 1 players feel is the most powerful card ever printed in black... perhaps ever."

    Not being "a good Type 1 player" myself, I can only guess Yawgmoth's Will, but that's just my opinion. It's certainly powerful and black, anyway.

    Yep, probably Yawgmoth's Will for arcane cards, or flashback for splice on splice cards... either of which reminds one of Yawgmoth's Will (since YW was essentially just flashback X infinite)
    Posted in: Speculation
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    posted a message on [BOK] Toshio Umezawa's ability is Black!
    Quote from Drakan »
    "no slouch in combat
    right conditions his kanji magic kicks in,
    vaguely mimicking an ability that players knew and loved when it was printed as…"

    Emphasis on vaguely. Since in most likely representing IMO Yawgy’s Will It my go something like this.

    Toshy-?
    Creature-Legend
    Whenever you play an arcane spell you may splice any spliceable card in your graveyard on that card, pay it cost and remove it from the game….
    Or something on that lines

    I think that would be very usefull and possible playable.

    Wording fix?

    Toshy
    Legendary Creature - Human Punk
    Whenever you play an arcane spell, you may splice cards in your graveyard with splice onto arcane as if they were in your hand. If you do, remove cards spliced in this way from the game.
    3/3
    Posted in: Speculation
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    posted a message on [BOK] Toshiro Umezama
    If it is a YW, it'd only be for arcane cards... which would rock the hard one. It might even be relatively cheap, because arcane cards generally suck; and giving them all flashback" wouldn't really help, would it?
    Posted in: Speculation
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    posted a message on Green shoal? - IE, the one that matters.
    Quote from ddooley »
    How about a Regrowth variant? I am thinking along the lines of a card that allows you to return a card with CMC x or maybe x or less. Nostalgic Dreams was part of a cycle, so could this be reasonable?

    Reasonable, and it'd see play; but sadly if it's X, not X or less, then it'd be pretty useless...
    Posted in: Speculation
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    posted a message on Green shoal? - IE, the one that matters.
    Quote from CradleofFish »
    Oh noes I posted speculation in a speculation forum!!!!!!!!

    Seriously why wouldnt they make a Meltdown variant? You say it would be overpowered but isnt the best deck in the format overpowered also?

    Just throwing stuff out there.

    1. It's not speculation if you know it's wrong.
    2. Name 1 card (outside of disiciple, a colored 1 toughness creature from a set BEFORE affinity was broken) in affinity that's "overpowered"? Trading artifacts for +1,+1 counters? I don't see you playing the green thing that gave 1 +1,+1 counter or 1 card, do I?
    3. Meltdown can hit multiple objects, destroy multiple cards. None of the others can do that. ANd you want it to do it for free. Ditch a BOP, destroy all artifact lands, all spellbombs, all welding jars, all chrome moxes, etc? Bull.
    Posted in: Speculation
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    posted a message on [BOK] Toshio Umezawa's ability is Black!
    Quote from PriestsofGix »
    What bothers me is that he isn't the first black protagonist...Chainer was one in torment.

    What about Crovax? Wasn't he "good" for like 5 minutes?
    Posted in: Speculation
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    posted a message on [BOK] Toshio Umezawa's ability is Black!
    He's got "bands with spirits"

    Toshi Umezawa 2BB
    Legendary creature - Human Wizard
    Bands with Spirits
    Jinjitsu (Whenever this creature blocks or is blocked, target opponent loses 1 life)
    Whenever you play a Spirit or Arcane spell, lose 1 life and add 1 B to your mana pool.
    3/3
    Posted in: Speculation
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    posted a message on [BOK] Higure, the Still Wind
    Quote from Hivemaster »
    RRWoods: Indomitable Will isn't the best, because you're going to be wanting to bounce your creatures.

    I'm thinking that if a ninja deck is feasible, it's going to be blue-black. Nezumi Cutthroat and Soratami Cloudskater provide excellent evasion, and the soratami gives card-selection too (until Higure or Deep Hours can take over), and in type 2 (if ninjas are good enough), Aether Vial (if you have Higure) and Ornithopter help get your men through. Higure also makes ninjas like the bounce-ninja much more powerful. Also, Ink-Eyes is a ninja, and is likely to be powerful (story implies a reanimation ability, which would be very good if they manage to kill Higure).

    Yes, but what do you do turn 1?

    WW: Drop 2/2 or samurai or 1/1 flyer.
    R/X: Frostling.
    G/X: Hana Kami, Orochi mana fixer, uh...

    Ninja needs an evasion 1 drop... or needs red to provide the burn so your ninja are unblocked.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Toshiro Umezama
    Maybe it's necro for 1 whenever you play an arcane or spirit spell... bah.
    Posted in: Speculation
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    posted a message on [BOK] Toshio Umezawa's ability is Black!
    It's Fork whenever a player (an opponent?) plays an arcane spell. At a hefty price. Leave it be.
    Posted in: Speculation
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    posted a message on [BOK] Toshiro Umezama
    He's got fork for arcane magic... no idea what the "cost" is though.
    Posted in: Speculation
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    posted a message on [BOK] Higure, the Still Wind
    Ah, so let me get this straight... blue now has rebels and lightning bolts, eh? That's just crap.

    Turn 5 he hits play normal like, because I block all his jerks.
    Turn 6 he makes himself unblockable, attacks for 3, and fetches me a ninja, who I promptly cast because next turn I can make them both unblockable.

    Block will be crawling with ninja, while T2 is crawling with ravager. Oh, the complaints...
    Posted in: The Rumor Mill
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    posted a message on Is TnN Doomed???
    If only tooth and nail could splash blue for counter magic... oh, wait, they can. Welcome to last year.
    Posted in: New Card Discussion
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    posted a message on New Spirits for G/x spirit dot dec?
    Quote from SnoopDoggAtog »
    Yeah, no doubt those are already being used in G/r spirits--I was looking for your opinions on the NEW cards. :p

    @ twintwist: I've had good results with Kami of the Hunt, in the decklist I posted. Granted, it has at best a .500 game against ravager and only slightly better against T/N, I think if BoK brings two things to the Spirit/Arcane table, G/x will be entirely viable:

    1. A bear spirit in green, black, or blue. The 2 drop slot in this deck is choked with bad creatures.
    2. A more reliable way to recur combo pieces, e.g. lost Gohei or Kodama South.

    more efficient artifact removal wouldn't hurt either!

    The deck has GOOD 2 drops:
    Soilshaper
    Hearth Kami (He's good in T2 now, in sideboard maybe in block)

    Add Sakura Tribe Elder to smooth out your mana sources and add a chump blocker (he's the only non-spirit in the block deck, making rend fleshes all the more useless, as you'd sac them if your opponent's stupid enough to splice onto it).

    The deck needs 1 drop creatures BAD. Frostling's that creature. If there was a spirit version of raging goblin, he might be a better choice. If there was a tutor creature, we could do with less copies of South Tree.
    ________________________________________________________________
    Note: Even your G/U monstrocity does NOT have a 50% against either Ravager or T+N. Maybe poorman's Ravager and stupid-kid's T+N; but not against the decks I run. Why? Well, you're too slot. What's you're "big plan"... splice consuming vortex and keep returning the collossus? Damn, those Rude Awakenings you're being fed must suck. And All Tooth really needs is two turns free with a tooth and nail. As you can't get things out to kill them before turns 5-6, they've pretty much got it. All they do is wait for you to tap out playing your kodama or something, then they wreck you. Affinity? Ha! The thought of this against affinity makes me ashamed to play affinity; I'd be charged with war crimes. My tooth would be charged with murder. Heck, my big red would be charged with being a serial killer the way I'd methodically kill every single creature you have for 1/3rd of it's mana cost.

    Note 2: 3/3s for 3 aren't good anymore. If they were, you'd run troll ascetic. Now you're playing with a 2/2 for 3 that gets bonuses only when you play arcane spells? La di da, he's dead that turn as he needs to block ravager for you not to lose. Big red burns him. Tooth laughs at him. A lot.
    Posted in: New Card Discussion
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    posted a message on New Spirits for G/x spirit dot dec?
    Quote from weeeee »
    Your artifact hate comes in the form of wear away. Currently white is really lacking depth in the arcane spell department, so, red or black is the better way to go.
    Dont forget about emberfist zuberas, tend to go at a 2 for 1 trade. Card advantage yummies.

    As much as you'd think, no. Wear Away is sideboard; Viridina Shaman is T2 maindeck. Though I wouldn't suggest running this is T2, it's too fragile and too succeptable to affinity, black, and any control.
    Posted in: New Card Discussion
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    posted a message on New Spirits for G/x spirit dot dec?
    1. None of those are viable block decks, let alone T2 decks. The splice deck goes like this:

    4 Hana Kami
    4 Soilshaper
    [4 Sakura tribe elder]
    [4 hearth Kami]
    2-4 Kodama of the South Tree

    4 Glacial Ray
    4 Kodama's Might
    [4 lava spike]
    [2 Soulless revival - black splash combo deck]

    add Lands, Landsearch, utility, arcane spells to your liking.

    Obviously the Genju's are at the edge; they're inferior to soilshapers unless your opponent has burn. So the green and red one MAY be sideboard material against red.

    Frostling is almost an automatic 4 of for the deck.

    __________________
    PS, Kami of the Hunt and Dripping-Tongue Zubera should NEVER be considered for a deck. Kami's too slow against red, white, and blue. Green's Zubera is boring and sad.

    Note: This is *NOT* the G/BLACK block control deck, or the T2 rock. The T2 version of this adds BOP and artifact hate.
    Posted in: New Card Discussion
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    posted a message on Green shoal? - IE, the one that matters.
    Quote from Sotha_Sil »
    what if is something like
    "put a card with cmc equal or less than X from your hand into play"

    some sort of mixed pipper's ability?

    So... either you want me to be able to pitch a shoal and a green orochi patron to put a 7/7 into play first turn (IE, no), or pay XGG to put something into play at instant speed.

    I'm going to say not likely and broken.
    Posted in: Speculation
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    posted a message on Splice Mechanic in Bok?
    Betrayers NEEDS splice cards. I wouldn't do much in the way of alternate splice cards, but colorless splice costs would be nice.
    Example G
    Instant - Arcane
    Splice onto Arcane 3
    Put a 1/1 colorless spirit token into play.

    Heck, I'd almost call that broken.
    Alternate splice costs might happen as well:
    Example 2 G
    Splice onto Arcane G
    Splice onto Arcane 4
    Put a 1/1 colorless spirit token into play.
    Posted in: Speculation
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    posted a message on Green shoal? - IE, the one that matters.
    Blue's counterspell is bad, but will be played in block, and likely in T2 once the average cmc settles down.

    Reds is the finisher that makes you block. Free Shrapnelblasts aren't fun, and when they come with unblocked creatures, you know you're in trouble. Extended might even like this for RDWs...

    Black's removal is just one way red's won't get overpowered, but is a mighty fine card beyond that and will see play in both block and T2.

    White's is likely life gain or +1,+1 counters to blockers for each damage out o the X is prevents. WHere as the latter is kind of cool; it just makes the black remover all the more needed.

    But green... green houses the best artiact hate in T2, and the best mana creatures and fatties in betrayers. So; the question is; what is green's shoal?

    Not a chance:
    1/1 colorless spirit tokens. 7 1/1s turn 1? No.
    1/1 green snake tokens. No.
    Destroy X artifacts.
    Destroy X lands
    Destroy X enchantments
    Destroy X creatures
    Destroy X of anything.
    target creature gets +X,+X. Inferior to red = no.

    A chance:
    - X lands become 1/1s. Almost useless outside of it's free casting cost, when used late game it's a small rude awakening.
    - Gain X life. Good in standard; it gives tooth and nail a way to gain back the life Red and affinity and WW have taken away. Nobody needs two tooth N nails anways.
    - destroy target artifact/enchantment with CMC = X. This sounds too red and not green. Green just doesn't do this.
    - Tutor creature = X. Very likely, Useful if there are more legends with the same cmc out there, and useful normally.
    Posted in: Speculation
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    posted a message on splinter +landshaper
    Quote from pollolacandon »
    why do you want the eradicate for i thought the combo worked with splinter and myr landshaper or eradicate + land animation, not landshapper plus eradicate.

    BUt if it does works once betrayers become legal it can be pulled as soon as turn 3: t1 forest->bop; t2 forest -> landshaper; t3 forest, tap soilshaper and splinter any land. And since it can be used in mono green i dont think affinity will be such a challenge.:sunny:

    The idea is to have a backup.

    4 Landshaper
    4 SPlinter
    4 Spellbomb
    4 Erradicate

    4 BOP
    4 Kodama's Reach
    4 Sakura Tribe Elder

    Then we have about 12 cards to be artifact/creature/land destruction. I'd suggest 2-4 Creeping Molds, to get rid of those lands still in play, 4 viridian shaman, black removal, and Sensei's divinging top.
    Posted in: New Card Discussion
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    posted a message on [BOK] Lotus Noir previews (Yukora the Prisoner & 2 more)
    Quote from Shinde »
    The shoal ability says "you may remove a (:symw:, :symu:, :symb:, :symr:, :symg:) card in your hand from the game...."

    This really should have been keyworded. It's much more interesting than Offering, and could appear on MANY, MANY more cards. Alternative (instead of paying this's mc, you may remove a card that shares a color with it from the game.) and OPTIONAL reminder text (if you do, X is the converted mana cost of the removed card).
    Posted in: The Rumor Mill
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    posted a message on [BOK] Lotus Noir previews (Yukora the Prisoner & 2 more)
    [QUOTE=quodo]yukora the prisonner 2BB or 3B
    creature - demon spirit or ogre
    when ~~ leaves play, sacrifices all your non-ogre creatures
    5/5

    Body of jukai 7GG
    Creature - spirit
    Soulshift 8
    ?/?

    Sickening shoal XBB
    instant - arcane
    Shoal ability
    Target creature gets -x/-x until end of turn
    QUOTE]
    Yukora sounds legenary, and yes it seems to parallel the green 5/5 for 2GG, meaning it'll probably be 2BB. This is an efficient beater for mono black control.

    Body of Julai... SOUNDS legendary, but if not no loss. I'm hoping for at least a 10/10, though if they want to break barriers, they could make it a 14/14 just for kicks. It's still be useless; except it combos with the green shoal nicely.

    Sickening Shoal is... sick. Seriously, in limited this thing rocks. In constructed, it rocks harder. Black control needs this against ravager; it's another removal spell that's super-cheap. Sure, it's card disadvantage, but there's little to no way your opponent's ravager can survive you ditching a dragon. And just as Chrome Mox lets you pile on the fatties (if you draw one early, imprint it), so does this.

    Splinter... will see play sideboard. Splintering a Ravager third turn is... well, a shatter I suppose, but Splintering away all the seat of synods w/o a ravager in play is deadly.
    Posted in: The Rumor Mill
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from OneUglyHobbit »
    Precedence is a perfectly suitable method of evaluation. If you've posted cards confirmed to be fakes beforehand, then I have the right to believe these are fake, along with the right to inform other people.

    Yes, but you insinuated that I'd waste my time posting cards I thought were fake. For the record, I haven't thought any of these were fakes. I've thought they might not be real, but I say that about everything I haven't seen; from Frostling to the rest of the shoal cycle.

    Saying "boy howdy, that twintwist has posted cards that turn out to be fake in the past, so these are fakes" is a somewhat jaded deduction, but saying "boy howdy, I guess he LIKES doing that" or "that he does it on purpose" are both insults, and I won't stand for them.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from OneUglyHobbit »
    Well, I'm useful after all.
    Yah, I coulda sworn I'd seen the name before.
    Really, what's the point in posting fakes? I just don't get it.

    1. Thanks alot. That really makes me feel good after posting cards that may be real. I thought we weren't supposed to call others name, but apperntly you can claim I post fake cards for fun w/o getting warnings.
    2. If I didn't make them up, I don't know they're fakes, do I? No. So if they are fake, blame the author, not me.
    3. I trust the guy with the artifacts. Not the guy with the wurm. But the wurm guy had "betrayers wording" before we ever saw the red thing posted by R_Elf.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from Kyu the Holy Knight »
    After reading all these posts about Crystal of Forgotten Memory, I have one word.

    Flashback

    HA! On wording 1, flashback is eternal. On wording 2, flashback goes on as normal.

    But really, what's so broken about flashback every turn? I mean if Wonder gives all your creatures flying for free EVERY TURN, I think it's only fair I can sacrifice a mountain to do that EVERY TURN! HA!

    Quote from Ranma »
    I think these cards are fake. This card should remove the card from the game to go along with the Shoals. Pluse its almost as good as chrome mox and mox diamond. NO

    Silly card that I hope will never see the light of day. The abilities don't really make much sense together in the first place.


    Wow another Kodama to go with the other two fake kodomas. Seems to be an easy target. If it is real then the wording seemed a bit dumb with the hole dealing one damage to its controller.

    To be fair, Chrome mox isn't broken. It's just overplayed due to Affinity, which also occasionally runs it. But affinity CANNOT run THIS as effectively. Sure, I can pitch anything to this like I could a chrome mox to get it into play on turn 1, and it'd be slightly more useful than an unimprinted chrome mox, but COME ON! I could see Big Red using this over Chrome Mox, or maybe in addition to it.

    Well, I assume the second clause is to prevent nasty recursion. WAIT! Flashback is playing a spell, so if you use a flashback cost, it returns... and you just can't play other spells. Playing only one flashback card a turn would suck.

    And yes, I hate this so much. I mean, we need a spider, but not this.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from salomar »
    I say these might all be true. The wording might be a bit off with the 2nd artifact, but I see wizards printing this. They have been bending every possible rule since Scourge (with Upwelling) so why not bring cards that were removed from the game back. I thought they mentioned this before.

    EDIT: and since that artifact makes it impossible to play spells that turn, I don't think it's broken actually.
    Looking at the cards again... the artifact has number 164/165. This means we might have only 1 land!

    Depends. On wording 1, it hoses Madness and imprint; which is bad. It makes astral slide a kill condition (hey, you've wanted Astral Slide in Extended, right?), and makes flicker an uber-terror (though otherwise pretty useless). Worse still, it makes a 2 card lock with the graverobber. On wording 2, it doesn't hurt most imprint, but it does still do the astral slide kill.

    Now that I think about it, I really think the artifacts may be fake just because of the 1cc one. I mean, in extended there's paralax wave (I'm sorry, 5 terrors on either reading isn't ballanced), and in block, there's the combo with Hana Kami/6cc spiritcraft demon/arcane raise dead that would make them unable to play spells (of course that combo also makes them have to spells to play, so...). And in block it's useful with removal and the 2/2 planar void bushido guy; glacial ray a bear on their turn, they can't play spells.

    I could see this going into affinity sideboards to work against the white deck, who will oddly side it out in T2; because it's not their lock anymore. It hurts them more than it helps.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from Landstalker »
    I really hope we get a west and an east tree. The north and south were really good both flavorwise and playability wise.

    To be fair, if the west tree's like this, I'd just as soon not get one. I mean, I like craw wurms as much as the next guy; but I expect more for 7 mana... legenary 7 mana. I have better things to Tooth and Nail out, thank you very much.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from noodleman »
    the two artifacts seem broken...in a way.

    soulsphere has combo written all over it...it's like a chrome mox that costs cards

    the crystal completely hoses yawgmoth's will, makes parallax wave 5 targeted removal spells that can't be countered, makes you able to recur cunning wish (and other wishes), hoses madness, etc. Just seems too nutty to only cost 1.

    edit: and it breaks imprint. i say fake.

    Ha! It does, doesn't it! Sweet. Then again, name an imprint card outside of Chrome Mox that gets played. Duplicant? Fine. Name 2.

    How's it hose madness? Maybe I suck on rules, sorry.

    but yeah, it does turn all sorts of astral slide abilities into removal cards, doesn't it. Nasty.
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    Quote from Kyu the Holy Knight »
    Soulsphere is actually kind of interesting, if its real. It actually seems like it could be real with the dependence upon what your library gives you. Crystal of Forgotten Memory just doesn't seem real. Its very powerful when combined with Nezumi Graverobber and I'm not sure what to think of Kodoma of the West Tree. All of these cards could potentially real but I just don't know.

    Come to think of it, I really don't need more Orim's Chant on a stick, let alone from a frickin rat; but the rat's nasty anyways. Makes me wonder if the he gave me was a little off (he seemed stingy about what he'd typed, and his enGRISH is terrible). Maybe it's removed from the game from play...
    Posted in: Rumor Mill Archive
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    posted a message on [Bok] Kodama and artifacts (two different sources).
    The first two are from a guy in hongkong, who works in a "black market" of sorts. He's my contact (formerly of ebay; but his computer scanner was stolen 3 months ago and we conduct business by email nowadays) to get transformer prototypes and test shots early, and generally can get most anything from hasbro. I asked him if he had any magic cards, and he said he had a few left; though at his prices, they really aren't worth it.

    Soulsphere 2
    Artifact (rare?)
    You may discard a card rather than pay Soulsphere's converted mana cost.
    Tap, remove the top card of your library from the game: You may add 1 mana of any of that card's colors to your mana pool.
    Artist: Tim Hiddebrandt
    164/165

    Crystal of Forgotten Memory 1
    Artifact (Rare)
    Whenever a card would be removed from the game, instead put it into it's owner's graveyard. That card's owner cannot play spells for the rest of the turn.
    Artist: Steve Tappin
    161/165

    [Edit: CofM may be "would be removed from the game FROM PLAY"... never liked translating engrish, sorry. Note: If this is the case, then it's a lot less broken then I thought, kind of bland instead.]

    This is from a much less reliable source, I suppose, it's someone who "saw the card" and was taking about it with his friends at FNM. Where as I'd trust him as far as I could throw him, he was arguing about the rules text with his high-ranked friends. At first I thought it was completely fake, but after seeing R_E's Red Aura card (enchantments deal 2 damage + etc), I thought I'd run it by the experts.

    Kodama of the West Tree 5GG
    Legendary Creature - Spirit
    Kodama of the West Tree may block as though it had flying.
    XXG, Tap: Creatureds with Flying deal 1 damage to their controler, then deal X damage to themselves.
    {this is what I recall of it from last friday, sorry)
    7/6

    My thoughts:
    Wow, can we go a block without having a Mox varient? This one seems odd, as it's kind of like a shoal, but not as it makes you discard the card. But I guess that's the idea, right? Pitch a colored cost, then remove it turn 1. the bad news? Well, you remove the TOP card of your library, which means if it's an artifact (like 9/10th of affinity), it's useless. Same with land (how often is that in the graveyard though?). It's got an anti-thesis with Soulshift and other graveyard loving cards.

    As for Crystal of Forgotten Memory, I don't know what to make of this card. On the surface, it's an anti-shoal device, stopping them from playing spells after the alternate cost, and it stops players from removing cards from the game entirely; which is all well and good for 1 mana I suppose; but there HAVE to be BROKEN STUFF you can do with this in T1, right? Also, it has an odd reaction with Soulsphere; returning the removed card to the graveyard. If you have an artifact ontop of your graveyard, you'll never be able to get rid of it. Also, I think this stops Planar Void-tricks against affinity... I think.

    The last one? Well, a Spined Wurm with Web isn't too exciting, and the Huricane on a stick seems weird; but when CHK staff create odd wording, you just know they barrel through with it as far as possible (Myojins for starters).

    I expect I wouldn't be too happy to draft any of these, save maybe the last one; though I'm sure I'll need a playset of the first two for some weird combos or something.
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Hero's Demise & Aura Barbs
    BLACK Legends in T2: Black Dragon, Horobi (sheesh... like anything doesn't kill this guy already), black flip rats (1+2), black Ki flipper (unknown right now, but he MAY be good...).

    Given that the Rats will run rampant in a rat theme deck in T2 and will play a big part in many black/X control or monoblack decks in CHK, they're very hard to kill (Rend Flesh does it, but a turn later).

    This card's good, not overly powerful, and should have 3 in the sideboard and 1 maindeck in any monoblack CHK deck, and probably in most B/X control decks in CHK block.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Green Shoal
    Quote "Blossoming Shoal- XGG
    Instant - Arcane
    You may remove a green card with converted mana cost X in your hand from the game rather than pay Living Shoal's mana cost.
    Search your library for up to X basic lands and put them into your hand. Then shuffle your library.
    Rare"

    Right... like every deck with green wouldn't run 4 X of these.

    Land screwed turn 1? Have this? You won't be land screwed for long!

    Turns 4-X, sick of drawing lands? PLAY THIS.

    Greatest use: On turn 3 after you've dropped a 3 drop, ditch a 6cc legend (or duplicate legend) and get all the lands you want.
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Green Shoal
    Clearly the green shoal will produce 1/1 colorless spirit tokens.

    Oh, wait, having 4-8 1/1s on turn 1 would be overpowered. I guess People would start using Temor though!
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Green Shoal
    This is fake.
    Why? Because it's the best enchantment removal in the game, which is white. It's mass TARGETED removal, which if anything is red. It's not green, and it's broken beyond belief.

    Sure, how many T1 player run green cards with a cmc of ANYTHING... but there's no reason not to with this on the field. No reason at all. EVEN IF IT didn't have the "up to" clause, it would still break T1, Break T2, and break block (yep. Enchant lands and hondens won't see play with this card ever.)

    Green's already shaping up to be the best color in CHK block; and now you hose equipment, hondens, manland enchantments, AND... just because... affinity?

    No.
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Shoal Speculation
    Quote from Ninjahop »
    Black Shoal XBB
    Target creature gets -X/-X
    or
    All creatures get -X/-X

    That would be my guess.

    Let's see... so Wrath of God is 1 card that costs WW2 and is underpowered. So you want to have it cost two cards and be free, huh? And it kills indestructibles. Okay then.

    target creature gets -X,-X would seem plausible, it's removal and good removal at that. It's ballanced, though not overly powered. I mean, using it against a dragon is usually going to suck, but eh...
    Posted in: Speculation
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    posted a message on [BOK] Shoal Speculation
    Quote from Last_Human »
    Well giving that the black and white one as meant to be very powerful I've been thinking about what they can be.
    Black I can really only see being mutilate or skeletal scrying as discard woul;d be WAY too powerful and targeted kill wouldn't. I suppose it could be a consume spirit effect.
    White was trickier but I imagine/hope it will be

    White Shoal - XWW
    Instant - Arcane
    You may remove a white card with converted mana cost X in your hand from the game rather than pay White Shoal's mana cost.
    Target player skips his or her next untap step, tap up to x target permanents that player controls.

    Just my thoughts


    Wow... creatures I control can't be blocked for 2 turns... and it's free?
    and to think the red one just gives +X,+0. And people think THAT's Broken.
    Posted in: Speculation
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    posted a message on [BOK] Shoal Speculation
    Quote from Lord rahl »
    Eh im leaning towards the skeletal scrying and Reanimation ones, if there were a THIRD reanimator... then yes, reanimation would be NICE. With shallow grave variant and that bad reanimator, and this, there would easily be a deck type.

    And white i See this as being the most playable white card really:
    White Shoal - XWW
    Instant - Arcane
    You may remove a white card with converted mana cost X in your hand from the game rather than pay White Shoal's mana cost.
    You may remove X attacking creatures from the game.

    Oh, really, that's the most playable? How about the one that lets you destroy X creatures and return them to play under your control? Gain X x 100 life? Draw X cards?

    Or maybe the one that lets you win X games.

    stop dreaming and be real. It'll prevent X damage and give that many +1,+1 counters. Period.
    Posted in: Speculation
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from mr blonde »
    I think that the card draw would be balanced if the life loss is attached to the card. They gave you Promise of Power and like I said before Skeletal Scying . The card would balance itself out with the life loss and maybe being a sorcery.

    I also like your thought on a Mutilate version. That would be very cool


    @Magicdeckvortex I enjoy your site very much. Especially the art page and the visual spoilers. Thumbs Up Thumbs Up Thumbs Up

    Let's see... Skeletal Scrying is a DRAW ENGINE in type 1. Something tells me it's overpowered.

    A Mutilate version would be too powerful. (uh... turn 2, all creatures get -6, -6? No.)

    A necropetence version... well, let's put it this way... I'd be VERY tempted to start running it and the black Myojin in Affinity. I mulligan into having the combo, (say 3 cards left), then have 1 card left and draw how many cards? Then probably repeat the process? Then sacrifice everything to my ravager with my two disciples in play... yeah. Way to go.
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from magicdeckvortex »
    It doesn't work like that because the splice cost is always paid in addition to the normal cost of the spell.

    Doesn't the SHOAL circumvent THAT? Or am I misreading the shoal?
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from WoGYourTog »
    Assuming Scrye does a bit better job with their predictions this time around, as opposed to times before, both Black and White could be any number of highly powered effects. Black could be Corrupt, Skeletal Scrying, Mutilate, and Mind Sludge. All powerful typical Black effects but all would be extremely overpowered. White has Armageddon, Wrath of God, Decree of Justice (my bet), and probably somethin else Im missing that are all typical White effects. I dont really have any idea of any White or Black style things that wouldnt be broken and a half

    Black possibilities:
    Discard? No. Discard 7 cards for 2 cards 1st turn? Uh... no.
    Drain Life? Yep.
    Exume/Reanimate? As we have two such cards in the set, the common being what this (rare) would be, no. Although it'd be very interesting, though it'd probably have the same blue "exactly X" thing the blue one does.
    Necropotence? Let's see... change 2 cards into 6, repeat? No.

    White:
    Gain life? Underpowered.
    Prevent Damage? See above.
    gain life + prevent damage? Possible...
    +X,+X to blocker? Maybe...
    X +1,+1 counters for damage prevented? possible
    X +1,+1 counters for target blocker? uh, a little too powerful, no? T2, block, have a 6/6 that flips to form the most horrible guy w/ doublestrike!
    Regenerate X creatures? unlikely...
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Jedit »
    To be specific, whenever a number in Magic would be altered in several different ways, the changes are applied in the following order:
    • Additions
    • Subtractions
    • Effects that set the number to a fixed quantity
    1. Thanks.

    2. So, if I have the shoal, announce it, splice a glaical ray on (additions), then remove the card, it costs 0 even after the splice, RIGHT? Thanks; I just need confirmation on this, because it's the ultimate splice enabler; you can splice colored cards you can't otherwise play, splice expensive stuff like Through the breach (6cc; the perfect number to ditch to the X, AND can drop a darksteel collosus into play with haste (after you've given another creature +X,+0).

    3. If this is how it works, Big Red will rule T2, and block?
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Mr. Gnomeitall »
    Hehe, I'd love to see someone pull this off...

    Turn1: Ornithopter
    Turn2: Attack and play 2 Blazing Shoals, removing 2 Myojin of Infinite Rage.

    20 damage, Turn 2, No Lands!

    Oxidize = your dead. :p
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from silvercut »
    I don't think the timing would allow to to remove Glacial Ray to pay for Blazing Shoal and still be able to use the Splice onto Arcane ability, but I am pretty positive that you still have to at least pay the splice cost while splicing onto a shoal.

    First things First, I *KNOW* you can discard spliced cards to pay for card costs (read CHK FAQs)

    Second, according to the Saturday School crap (which yes, the guy gave wrong answers on the "sands" CHK card...) costs that lower the converted mana cost of a card apply AFTER splicing.

    So... Trinisphere + Frogmite + 4 artifacts in play costs 0.
    Glacial Ray spliced onto Wear Away with the green talisment in play costs GGR

    And *IN THOERY* Shoals spliced with things payed for with the alternate casting cost are free. Of course, if this were the case, then it *SEEMS* as if you could also Fist of the Suns any arcane spell with unlimited splicing (x1 per card, mind you). And where as I wouldn't EXPECT it to work this way, I wouldn't expect the frogmite + etc to work that way either. Just like I wouldn't expect a Challice of the Void set at 2 to counter a Fireball for 1, but it does.
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Think of it this way... it's a Shrapnelblast for unblocked creatures.

    Attack with a Battle Mad Ronin in block. They don't block. Play Blazing Shoal then discard a Ryusei, the Falling Star (splice????). 2 cards, 6 damage, 0 mana. That's good tempo.

    I'm pissed it's a rare though; now I actually need to get a set of 4 rares from BOK.
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Simkin »
    Blazing Shoal = sweetness.
    Big Red is already big, I mean how often do you get turn 2-3 Seething Arcslogger?
    Now its like Turn 4 swing (remove another arcslogger) 9+ damage.

    Maybe Im jumping the gun, but still...

    I like BoK.

    Shoals will make people run more legends. WHy not pitch extra legendary creatures to your Shoals?

    T1: Mountain
    T2: Mountain, Slith
    T3: Mountain, song, Kumano.
    T4: Mountain, kumano for 2, attack, pit Kumano to Shoal, splice on a glacial ray for free??? and pitch your extra Kumano to gike your unblocked attacker +5,+0. And silly me with only two Kumano. Guess I have to pick up some more!
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Sengir »
    well the red shoal was already said to have that ability (think it is on the inquest magazine hints) while there was this rumor about an "old school artifact" variant in the set which would be white

    Pyrite Spellbomb may make a comeback in affinity in T2 to deal with the spirit (yeah, right... as if affinity needs lands!)

    G/R tooth may return... with Pyrite Spellbomb doing the majorty of the pinging to deal with the spirit.

    The spirit MAY make WW better; but I plan on doing strange glacial ray tricks with the Shoal that will stop it flat.
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote from Absolutionis »
    Blazing Shoal... Damn that thing is hot... It's an instant too...
    Gah, that card is DEFINITELY tournament-worthy... I expect it to show up in at least ONE deck archetype... It's comparable to Force of Will...

    EDIT - Gah, wow... In my excitement I read it as "Deal Damage"... silly me

    Okay, Question:

    I have a Blazing Shoal in my hand and, say, some dumb 6cc dragon. Can I announce my Blazing Shoal, splice onto it with a glacial ray or two, and then remove the dragon from my hand?

    More importantly:
    I have the shoal and a single glacial ray in my hand. Can I announce my spell, splice glacial ray onto it, then remove the glacial ray (IE shock and +2,+0 until end of turn at instant speed for 2 cards and 0 mana?)
    Posted in: The Rumor Mill
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    posted a message on [BOK] 4 cards from Scrye magazine (with scans)
    Quote:
    Straight from SCRYE. You guys and one other site are the first privy to these...

    Blazing Shoal - XRR
    Instant - Arcane
    You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
    Target creature gets +X/+0 until end of turn.
    Rare
    Neko-Te - 3
    Artifact - Equipment
    Whenever equipped creature deals damage, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during it's controller's untap step.
    Whenever equipped creature deals damage to a player, that player loses 1 life.
    Equip 2
    Rare
    Patron of the Moon - 5UU
    Legendary Creature - Spirit

    Moonfolk offering (You may play this card at any time you count play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
    Flying
    1: Put up to two land cards from your hand into play tapped.
    5/4
    Rare

    Hokori, Dust Drinker - 2WW
    Legendary Creature - Spirit
    Lands don't untap during their controller's untap steps.
    At the beginning of each player's upkeep, that player untaps a land he or she controls.
    2/2
    Rare

    Mistblade Shinobi - 2U
    Creature - Human Ninja
    Ninjitsu U (reminder text...)
    Whenever Mistblade Shinobi deals conbat damage to a player, you may return target creature that player controls to its owner's hand.
    1/1
    Common
    Posted in: The Rumor Mill
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    posted a message on Walls - in or out?
    Quote from KPDaly16 »
    Except Rolling Stones was errata'ed to read: "All creatures lose Defender". So your Rolling Stones deck is still...bad, but no worse.

    And how about a little less pessimism? I HIGHLY doubt that you could come up with this detailed a world and 466 flavorful and balanced cards in anywhere near the time they did it in.

    I thought it read "all walls lose defender"...

    But it's still a poor, poor decision from a flavor standpoint. I mean, I can summon a dragon, and I can summon a fox, but I can also summon a giant wall of stone. Sure, the ability to choose WHO your wall blocked was kind of poorly done... maybe all future walls should have to block all attacking creatures they can.

    Walls were made for blocking, and that's just what they do... someday these walls will block all over you...

    Walls are a fan favorite.
    Posted in: Speculation
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    posted a message on Walls - in or out?
    Quote from Yodafan »
    Actually, the wall discussion is semi-important. And I have proof! From now on, we know that all walls(at least in Betrayers) are fake. One need only look at the latest Inquest, when they discuss Konda's Yojimbo...

    "It's hard to think of mages fighting and saying, 'I summon my wall'"-Henry Stern, Lead Developer of BOK

    "So, not only will you no longer find creatures of the type 'wall'"-Inquest's continuation, but based on what Henry Stern said.

    So, who wants to pop open the champagne and celebrate the end of walls? We still have defender, but hey, what ya' gonna' do? Creatures who won't attack are rarer than walls, metinks.

    So let me get this straight... BOK designers have decided to take a step back design wise and make keywords tied to creature types (bushido is NOT on chub toad), create a half dozen or so odd ball counter types (ki counters, myjoin counters, etc), create flip cards which have two "names", Make legendary creatures KILL CARDS... AND *NOW* they want to ruin my Rolling Stones deck?

    That's crap man, crap. Thus far I could have done better than this in half the time it apparenly took R+D to decide that Boseju's ability, let alone the name, was a good idea.
    Posted in: Speculation
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    posted a message on [BoK] bunch of fake cards on mtgnews
    Quote from serge++ »
    These were posted by Raa on Mtgnews:
    Retribution to the Oni - 2BB
    Legendary Enchantment
    If you don't control a demon, sacrifice Oni Retribution.
    Whenever a creature you control is destroyed, each opponent sacrifices a Non-Demon creature they control.
    "Those who defied the Oni during the Kami war soon paid the price."

    Okoshu, Konda's Champion - WW
    Legendary Creature - Human Samurai
    Bushido - X
    Okoshu, Konda's Champion has a bushido equal to the number of creatures your opponents control.
    1/2

    Korvu, Silk Web Kumo - 3GG
    Legendary Creature - Spirit
    Korvu, Silk Web Kumo, may block as though it had flying
    Creatures your opponents control may not attack you unless you control no creatures.
    2/5

    Forked Tounge, Nezumi Coveter - 1B
    Legendary Creature - Rat Shaman
    At the beginning of your upkeep, sacrifice a creature.
    Whenever a creature you control is removed from play, return target non-creature card from your graveyard to your hand.
    0/2

    To me they don't look very real... especially the Rat Shaman.

    1. Gravepact was better. Cheaper. And more efficient. Fake.
    2. So it's got Bushido: 5 in limited. For 1W. No. Fake.
    3. If you control Korvu, Silk Web Kumo, you control a creature. Thus having web is useless. FAKE.
    4. It's leaves play, and no. Black doesn't get a regrowth a turn. FAKE.

    FAKE FAKE FAKE.
    Posted in: Rumor Mill Archive
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    posted a message on Too many cycles?
    Quote from noodleman »

    Cycle of Genju
    Cycle of Frostling
    Cycle of Patrons
    Cycle of those ki counter flip guys.
    reprint of UD's cycle of Eradicate, Splinter, Quash, etc

    Cycle of Xcc alternate cc.
    Cycle of Glasskite (blue)
    Cycle of reanimator cards (black)(maybe. We have a common and an uncommon...)
    Posted in: New Card Discussion
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    posted a message on [BOK] Stir the Grave
    Quote from silvercut »
    This would be awesome if it were either an instant or an arcane, but as is it is only better than Zombifiy if you plan on reanimating something with cmc 3 or less. this with Hana Kami would have been intersting if it were an arcane.

    1. 9 times out of 10 It's better than Raise Dead if you use it to return a creature that has died in combat.
    2. It's not Zombify; and what I mean is... Zombify is good compared to this.
    3. It'll let you return fatties late game, or zubera when they count.
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from V0id »
    The land will still be basic. Currently, nothing can add or remove supertypes such as "basic" from a permanent, and making the land an artifact in addition to a land won't change the fact that it's still basic.
    - John Carter.

    Landshaper cant turns a basicland into a non-basic land which can be destroy by splinter :p

    Step 1: Misha's Groundbreaker (replace w/ myr landshaper) your opponent's land.
    Step 2: Splinter all lands of that type away.
    Step 3: Eternal Witness, repeat.

    Flame warning. Lay off the personal attacks, please, people.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Stir the Grave
    Quote from rancored_elf »
    Stir the Grave - :xmana::symb:
    Sorcery (C)
    Return target creature card with converted mana cost of X or less from your graveyard to play.
    "And me without my big spoon!"

    Are we sure this isn't part of the XCC cycle with alternate casting costs?
    It'd be pretty nasty if it was.
    Posted in: The Rumor Mill
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    posted a message on [BoK] Some Cards
    Quote from nedflanders »
    Nezumi Seer 1BB
    Creature - Rat Mystic (?)
    B,Tap: Look at the top card of target player's library. You may put that card on the bottom of target player's library. If you do, sacrifice Nezumi Seer.
    1/2

    Torrent of Anger R
    Instant - Arcane (?)
    Deal 3 damage to target creature

    Terashi's Tower
    Legendary Land
    Tap: Add W to target player's mana pool
    2W, Tap: Destroy target artifact or enchantment, if you do, you lose 3 life.


    discuss...

    Rat: Out of flavor. Fake.
    Bolt: too powerful. FAKE.
    Land: Would be "pay 3 life." a la Boseju, and it's too damned powerful. FAKE>
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [BOK] Shimmering Glasskite, Forked-Branch Garami
    Quote from rancored_elf »
    Oh wait, here's another from the same source.... in a different message. People should learn to put everything in ONE message, you know! :p

    Forked-Branch Garami - :3mana::symg::symg:
    Creature - Spirit (U)
    Soulshift 4, Soulshift 4 (Whenever this card is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost of 4 or less from your graveyard to your hand.)
    4/4


    Really should have been "Double Soulshift". Nexthing you know, we'll have Stifle-hosers:

    Stifle THIS! Samurai WWWW
    Bushido 1, Bushido 2, Bushido 3
    Whenever Stifle THIS! Samurai becomes blocked, it gains Bushido 1, Bushido 1, and Bushido 2.
    1/1
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from Destrius »
    Random Thoughts about cards normally deemed crappy:

    Myr Landshaper + Splinter
    We should all already know this one, it's just a warm-up.

    Hikari, Twilight Guardian + Sway of the Stars
    So... I bring my opponent to 7 life and give him no field, then get a beefy flyer to swing next turn?

    Spark Elemental + the Red Shoal
    If you can't figure out what I'm saying here, don't worry. I'm sure it'll come to you one day.

    Anyways, those are just some initial comboes that seem pretty obvious.

    Myr Landshaper + Spinter = T2 Metagame may just have to run nonbasic lands.

    Hikai + Arcane + Sway = you're dead 5 turns ago.

    Spark Elemental + Red Shoal #1 + Red Shoal #2 + Mountain + Obliterate #1 + Obliterate #2 = Kami of the False Hope is going to wipe the floor with you.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from shmutsy »
    I just noticed that. Now i'm sad. I was thinking of how much fun it would be to play
    1st turn prospector
    2nd turn piledriver
    3rd turn Warchief
    4th turn siegegang, sac it and a token for the Patron, attack for 28.

    Patron needs to attack (Whenever Patron of the Akki attacks, creatures you control get +2/0 until end of turn.). And he doesn't have haste, and isn't a goblin.

    Wake up.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from "Absolutionis" »
    [quote=Father_Goblin]
    Rather than stupid names like Bushido and Ninjitsu, Offering is actually decent...

    Bushido fits, and is a solid name. CHub toad should have it though.
    Ninjitsu is stupid.
    Offering *SHOULD* be a black or green ability excusively. As it's not, it's out of flavor.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from Ertai »
    I agree with mage on this one, soulshift could have been a very interesting mechanic later on with a different creature type, and it works just as well flavor wise as spiritshift. R&D needs to make an effort to prevent instances that they can, such as soulshift. Theyve done a good job of doing that with affinity, cycling, this offering and others.


    *Good creature Keywords:
    Provoke
    Flying
    Trample
    Vigilance
    Defender
    X walk.

    *Iffy creature Keywords:
    First Strike
    Double Strike
    Protection from X (maybe X Protection? Actually, it's just too many things for one keyword)
    Regeneration (which isn't so much a keyword as an activated ability that's been keyworded)


    *HORRIBLE creature Keywords:
    Amplify # (WTF? I can't ampliy my spells, but I can amplify my pet dragon? WTF?)
    Ninjitsu (see... you can't counter it... and my guy's attacking! BRILLIANT!)
    Soulshift [bad templating. SHould have been Soulshift - Spirit, Soulshift - Goblin, etc).
    Flanking [Should be Flanking # and not care about opponents' creature having flanking]
    Banding
    Bushido # [1. Should be cumulative, Bushido 1 + Bushido 1 =Bushido 2, not "Bushido 1 + Bushido 1". Stifle effects don't matter as much, but it's annoying. 2. SHould be retroactive. I could give a shit if my samurai knew it or not.]
    Modular # (where as the coming into play ability's cool, the exiting ability is pretty much poorly done. Random and confusing even).


    *Creature keywords NEEDED:
    Vampirism # (Sengir ability keyworded)
    Web (I miss that game)
    Last Strike (after combat deals damage, instead of before)
    Spiritcraft
    Nightmare - X (nightmare ability)

    *Good overall Keywords:
    Cycling (poor name)
    Buyback (poorer name)
    Kicker (my god, what were they smoking when they came up with this name?)[Bad templating. It should have been Kicker - cost - effect, with multiple kickers instead of "and/or" crap]
    Imprint (good name, poorly done)[Bad templating. Should have been: "Imprint - card in your hand", not "Imprint - when this comes into play, remove a card in your hand from the game"
    Echo.
    Threshold (could have been Threshold #, but whatever)

    *Iffy Keywords:
    Morph (I'm sorry... it's a 2/2 for 3? How's that even remotely common sense? I could see a 1/1 for 1. I could even see an "unknown/unknown" for X, but this is just too random)
    Affinity for X [This really should either count all X in play, or all X your opponent controls, not all your X. From a flavor standpoint, isn't your broodstar attracted by your opponent's artifacts? From a design perspective, mirror decks would become super fast matches, while different decks would require more mana to cast things Myr Enforcer would be 8-9, Frogmite maybe 4... or 5, and Thoughtcast could remain the same.]
    X Offering [Ninjitsu, though poorly named, was essentially "replace 1 creature w/ another". Offering is "sac a creature for an uncounterable effect... oh, and have it at instant speed." The idea of having it at instant speed makes it no longer just mana accelerating, but it makes it combat tricks/etc.


    *NEEDED KEYWORDS
    Instance (You may play this at any time you can play an instant. Creatures, artifacts, enchantments. Sometimes on Sorceries; which may read like "Instance (2)" or something)
    Bringer (Well maybe named something else, but this was a cycle that needed a keyword. Actually...
    "Alternate Casting Cost: X" (BWRGU. is the bringer cost, return 2 islands is Gush's cost. This needs a snappy keyword)
    "Additional Casting Cost" - Actually, they just need to put an additional box with an ACC symbol (dollar sign?) and list what needs to be done.
    Untargetable (well, that was simple).
    Untargetable by opponent's effects (well, now we're quibiling, this is just indestructible termonology here...)
    Posted in: The Rumor Mill
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    posted a message on [BOK] 3 of Frostling's cycle-siblings
    Possible blue one effects:

    Sac: Force Spike
    Sac: Twiddle
    Sac: Bounce something unless a player plays 1.
    Sac: Bounce a creature. Sorcery speed only.
    Sac: Draw a card. Sorcery speed only.
    Sac: Draw a card (broken)
    Sac: Draw, then discard.
    Sac: Discard, then draw.
    B, Sac: Draw a card.
    Sac: tap a land.
    Sac: change land type.
    Sac: Put a land from hand into play tapped (see patron series)
    Sac: Force Spike for creatures.
    Sac: Force spike for non-creature spells.
    Sac: Bounce a land. Sorcery speed only.
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from weeeee »
    ~noname~ R
    Enchant Mountain
    2: Enchanted Mountain becomes a 6/1 creature until end of turn. It's still a land.
    Whenever enchanted Mountain is put into a graveyard from play, return ~noname~ to your hand.

    It could be worded "mountain you control" or sorts, otherwise it works as a mountain hoser. Red deck mirrors can feature this card to effectively mana screw the opponent, and it's actually worth playing since it goes right back to your hand comfy.

    If you've got a scepter with a burn imprinted, hurray, you're just got a mountain pinger. :disgust2:

    R2 + Frostweilder? Oh, wait. no/

    R2 + the hasty tim. T2 has yet another LD combo of stupidity!
    Posted in: The Rumor Mill
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    posted a message on [BOK] Kyoki, Sanity's Eclipse
    Quote from Falsehood »
    The Hana kami/soulless revival with this guy sounds pretty nice- Instant discard is fun.

    That it would be. You could even do Splice recursion; but a three card combo is a three card combo.
    Posted in: The Rumor Mill
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    posted a message on List Of Cards Believed To Be Fake (BOK Edition)
    Quote from Yodafan »
    Also, I don't know if I'm overstepping bounds here, but I'm pretty sure any card with a creature type-wall is fake. Didn't they say they were getting rid of walls in magic, due to the fact that they don't make any thematic sense?

    I hope not. They said they took away the "wall" rule... and made all Walls have defender, but that's different.
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Akki Raider & Patron of the Akki
    Quote from Cabal Apprentice »
    Like so many other Kamigawa cards, they're mediocre at best in constructed but playable in limited with the patron being an absolute bomb. This also sheds some light as to what Patron of the Nezumi is going to do.

    Patron of the Nezumi :4mana::symb::symb:
    Legendary Creature - Spirit
    Rat Offering
    [Some kind of black related ability that helps your creatures]
    5/5?

    Since the Patrons appear to be for the iconic races of this block, it would be a reasonable guess that the other three are for the Orochi, Soratami, and Kitsune. Just my $.02.

    Edit: Woops, didn't notice we had two more patrons on the partial spoiler. Not much point speculating about cards we already know.



    From a lavor standpoint, the black one would be best as a Demon Spirit with Ogre Offering.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Arashi, Herald of Dusk (Scan) (Fake)
    If this is real, then the new Shallow Grave has a nice target, swing for 5, kill all X/1s... okay. Zombifying this isn't even a bad deal.

    Now we just need some good discard outlet in block. Prefferably one that won't die to this.
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Akki Raider & Patron of the Akki
    So let me get this straight.... 5 Bringers and fist of the suns aren't keyworded.

    Spiritcraft isn't keyworded.

    Web isn't keyworded

    "Whenever this comes into play, X", "Whenever this goes into the graveyard from play into play, X", "Whenever this comes into play or leaves play, X" AREN'T KEYWORDED!

    "Play this as an instant" isn't keyworded.

    The CHUB TOAD ability, though identical to Bushido: 2, ISN'T KEYWORDED

    But "Goblin Offering"... that appears on ONE CARD, and "offering" which appears on FIVE, IS?!

    WTF?
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from Destrius »
    Why do people keep saying that Offering is a Ninjutsu variant?

    Let's put it this way:

    Ninjitsu lets you keep a creature and pay a definate cost... but the ninja's attacking.

    Offering doesn't let you keep the creature, but the cost is deducted from the mana cost of the spirit... think of it as the echo/morph of "putting creatures from your hand into play at instant speed"...

    Both put creatures from your hand into play at instant speed.

    And bothm quite frankly, suck. I mean, they're boring and flavorless. White's gonna go and sacrifice foxes now? Blue sacrifices Merfolk/Moonfolk? NO! Black and to a much lesser extent Green Sacrifice things to put creatures into play or get extra abilities. Red Sacrifices guys just for kicks. And every color has sacrifice guys for their own abilities. But WTF are these bastards doing? They're sacrificing their own guys to put spirits into play. That's almost as assinine as my Birds of Paradise being a ninja in disguise on turn two... or it would have been if I drew that island, but as I didn't, on turn 1 it wasn't.

    Bullhocky keywords, bullhocky flavor, and bullhocky. I had a better taste in my mouth after the YuGiOh clone that was morph.
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from PsyBomb »
    ~noname~ R
    Enchant Mountain
    2: Enchanted Mountain becomes a 6/1 creature until end of turn. It's still a land.
    Whenever enchanted Mountain is put into a graveyard from play, return ~noname~ to your hand.

    I have three words for you: CRUCIBLE OF WORLDS.

    KODAMA OF THE SOUTH TREE.
    Runs soilshaper. Now put this in instead, and play a spirit spell on turn 5. And turn 6. And turn 7. It's a 7/2 trample each turn.

    I mean, it's not the kind of thing I'd like to see printed, and w/o trample it's terribly underpowered, but in a deck designed to create 4/4 trampling spirits, a 7/2 trample's not bad.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Is white the color of Disenchant? YES! TERASHI'S GRASP
    Quote from Spaz350 »
    This will be big in casual and block, and good to a point in type 2. Sadly, though, it doesn't do all that much against Ravager, which is where it was most needed.

    Why, why, WHY did R&D let Ravager see print!?!

    Unless they have a ravager out on turn 2, or a shrapnelblas in hand, it removes myr enforcers nicely.

    Me? Personally I think it didn't need to be made; thus far how many artifact hate cards have there been in this set? If you said "too many", you're right.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Kentaro, the Smiling Cat
    Quote from rancored_elf »
    From a reliable source, this just in my email inbox!

    Kentaro, the Smiling Cat - :1mana::symw:
    Legendary Creature - Human Samurai (R)
    Bushido 1
    You may pay X mana rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
    2/1

    Okay not bad, a 2/1 for 2 mana is decent, bushido makes it fairly strong, and the ability to pay only colorless for all your Samurai is pretty cool too. Not bad I must say!

    They call him "Cat" but he's no pussy!

    Well, it's definately a legendary ability, and will help smooth out W/R.
    Posted in: The Rumor Mill
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    posted a message on [BOK] InQuest Gamer's preview
    Quote from Ranma »
    Opal-Eye, Konda's Yojimbo 1WW
    Legendary Creature - Fox Samurai
    Bushido 1, Defender
    T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo, instead.
    1W: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo this turn.
    1/4
    Rarity Unknown

    This may be a strange way of saying something, but I think this is card is a little too busy. Throwing all those abilities on him seems like something I would make up. Its a little too cute for my tastes.


    THIS CARD IS FAKE. #1 tell? It's the first card with Defender, yet no Defender reminder text. We have the reminder text for Ninjitsu and "assoffering" which had better also be fake as it's a bad Ninjitsu varient, and this is just plain wrong. Preventing 4 damage w/o a hastle a turn... 5 because you'll always block with him... is terribly overpowered.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Heed the Mists
    Quote from rancored_elf »

    Heed the Mists - :3mana::symu::symu:
    Sorcery - Arcane (U)
    Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
    Grin


    Wow, wrong block. I guess Sensi's diving top is going to be banned, and Tooth and Nail is going to be U/G from now on. (Turn 4 Draw 11 cards, find urzatron, go wild).
    Posted in: The Rumor Mill
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    posted a message on [BOK] Is white the color of Disenchant? YES! TERASHI'S GRASP
    Quote from rancored_elf »
    From the same source as Kentaro, the Smiling Cat. Please don't post it on other forums to get brownie points there. Let them come here and find it. Smile

    Terashi's Grasp - :2mana::symw:
    Sorcery - Arcane (C)
    Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

    So Disenchant is back in white!??!?!? And for only one more mana you get Arcane. W00T!

    Believable. WHite needs a disnechant for less than 4, and this is it. Sorcery speed. Gains you some (7?) life. Bad for Affinity, good for you.
    Posted in: The Rumor Mill
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    posted a message on [BOK] is white still the mass removal spell? FINAL JUDGMENT!
    Quote from Absolutionis »
    This begs the question: If I had a Soulshift 3 creature in play and a 2cc spirit in play, and a Wrath of God is put through, can the Soulshift 3 bring back the 2cc creature?

    Yes. WHere have you been for the past 4 months?
    Posted in: The Rumor Mill
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    posted a message on [BOK] 3 of Frostling's cycle-siblings
    Let's put it this way, if it's a force spike, it may very well be broken. Like the red one is. If it mills for 1, it fits the set but sucks. If it mills for 3-4, it's gold(en). If it counters unless they pay 1 life... it's the black one. If it's hapless researcher, it sucks.

    Green's average for green, and makes limited a lot more challenging, while white is the ultimate chump blocker... who can attack and still chump!

    Black sucks the big ass. Had it been "lose 2 life", it'd be broken (how? Didn't see the black onslaught charm being played), but they could have given us a Soulshift-removal tool. "Sac: Remove target creature in a graveyard from the game". That would have been bad, but at least useful in limited.

    Hopefully there's some good Soulshift 1s out there (Bear Spirit G1 Spirit. Soulshift 1 2/2... would rock!).

    Edit: Oh, crap, we already have the blue one of the set... Wandering Ones.
    Posted in: The Rumor Mill
  • 0

    posted a message on Arashi, Herald of Dusk
    Quote from Pol2 »
    Didn't see this posted anywhere here, found it on the 'News boards...

    Arashi, Herald of Dusk 5BB
    Legendary Creature - Spirit
    Flying, protection from non-Spirit creatures
    Other Spirits get +1/+1.
    Non-Spirit creatures get -1/-1.
    5/4
    Kev Walker
    63/165

    You guys can check it out over there, the guy says he got it from his fried who works for a magazine...I reserve my opinion on it....seems kinda believeable...

    It's clearly fake. Black doesn't get handy dandy creature type pump. Zombies rarely get +1,+1 and they're all black; spirits aren't going to benifit from a black card. The last clause about -1,-1 is the only black part on it. If it was 5BW, I'd say it was well designed, but now? Not it's fake.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [BOK] is white still the mass removal spell? FINAL JUDGMENT!
    I don't know guys; there are two types of Ravager out there; vial and mox. This may very well tackle vial (after an aptly timed turn 3 WOFG, this on T5), but it won't hurt Mox that much. Mox is faster and meaner and more inconsistent, if it's winning, Wrathing will be too late, if it's losing, it's alreayd lost.
    Posted in: The Rumor Mill
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    posted a message on [BOK] is white still the mass removal spell? FINAL JUDGMENT!
    "anti-tooth" this, "anti-tooth" that... bah, humbug. On turn 6 you're probably already dead. If not; I suppose tooth will need to go back to G/U, in which case this thing's just going to be mana leaked; or worse still... condescended for 1.

    White/X control doesn't have it yet.
    Posted in: The Rumor Mill
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    posted a message on [BOK] Jetting Glasskite
    Quote from Seingalt »
    It's clearly much better now that we know it is a 4/4. Smile
    4/4 fliers are nothing to sneeze at especially when they benefit of such a shield.

    It looks clearly cool to me. Some more consistant blue flyers will be really nice in drafts. It's not a terrifici card but it will really help blue players to face creature threats they didn't manage earlier in the game. I won't play blue because of this guy, but If i try the blue option i'll be more confident when oppening the BoK booster.

    Where as it doesn't top the blue dragon, I could see this being used in block... it's non-legendary, which means you can play several, and short of mass removal, they're essentially safe; add counterspell backup and you've got yourself an armada of flyers... maybe.
    Posted in: The Rumor Mill
  • 0

    posted a message on [Bok] Speculate Kodamas
    Kodama of the rediculous fat GG
    Legendary spirit
    When this comes into play, return two forests you control to your hand.
    4/4

    Kodama of the Friendly Gathering GG3
    Legendary Spirit
    G, Discard a green legendary spirit: Search your library for a green legendary spirit and put it into your hand. Shuffle afterwards.
    5/4

    Kodama of the Funky Toe GG3
    Legendary Spirit
    Whenever you play a spirit or arcane spell, you may search your library for a land card, reveal it, and put it into your hand. Shuffle, duh.
    3/3

    Kodama of the Arcane Recycling GG2
    Legendary Spirit
    Trample
    Whenever you play a spirit or arcane spell, put a spirit or arcane spell from your graveyard on the bottom of your library or sacrifice this.
    4/4

    Kodama of the Kodama's Might GG
    Legendary Spirit.
    Whenever you play an arcane spell, you may pay G. If you so, that spell has "Target creature gets +2,+2 UEOT"
    2/2

    Kodama of Land Destruction ho! GG4
    Legendary Dwarf... I mean Spirit.
    Whenever you play a spirit or arcane spell, you may destroy target land.
    4/2

    Kodama of Kodama of Kodama GGG2
    Legendary Spirit
    When this rat bastard comes into play, you may put a 5/5 "Kodama of this" token into play. "Stangg clause"
    5/5

    Kodama of Mana Adding GG1
    Legendary Spirit
    Legendary Spirits you control have "Tap: Add G to your mana pool" because they have nothing better to do.
    3/3

    Kodama of +1,+1 counter giving G4
    Legendary SPirit
    Whenever you play a spirit or arcane spell, guess what I put on a target creature you control! No, guess! You're not guessing!
    4/4
    Posted in: Speculation
  • 0

    posted a message on [BOK] Seshora, Lotus Keeper
    On the bright side... IF it's real, it's an alternate Tooth and Nail engine.

    Think about it; Red will have the 4cc remove all of urza piece/cloudpost card, but this will usually allow you to cast tooth on turn 7ish... T1-3: get up to 4/5 mana. T4L: Cast this. T5: Tap, play land. T6: Tooth entwined.

    Still not sure how good it is though...
    Posted in: Rumor Mill Archive
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    posted a message on [BOK] Seshora, Lotus Keeper
    Nice, clear scan... and almost stricty inferior to guilded Lotus.

    I'm saying it's fake in a big way.
    Posted in: Rumor Mill Archive
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    posted a message on [BoK] Iwamori of the Open Fist
    Quote from rancored_elf »
    Thanks for deleting the topic. If MTGnews has to scour our forum to get info for themselves, that's good enough for me! For us to take it from here and post it there is not cool, though.

    I'd play this guy! 5/5 trample is a force. If you can drop it third turn, that's fairly solid. I don't think it'll be a chase rare, but it's definitely playable.

    This guy may very well be good in block as well... though it lets them get a myojin into play, the myogin doesn't get a couner... and is very destructible.

    More practically, though, in B/G control; distress turn 3, this turn 4 is a pretty solid way of making sure they don't get a heads up on you. Late game his drawback's no drawback at all, and his low cost will let you play still more discard/splice...
    Posted in: The Rumor Mill
  • 0

    posted a message on List Of Cards Believed To Be Fake (BOK Edition)
    Others *thought* to be fake:

    * 1/1 snake for G that taps to add 1 mana of any color to your mana pool that can only be used on spirit or arcane spells.

    * Arcane Mana Leak varient for 1U that counters unless they pay 2. With Splice onto arcane: discard your hand.

    * Arcane Millstone Counterspell for XU that counters a spell unless they put the top X cards of their library into their graveyard. With Splice onto Arcane X (or XX?)

    * Ninja w/o P+T (forget all details)

    * (forgot name) White weenie that was W for a 1/1 samurai with (1) Vigilance UEOT. and (1): Bushido:1 until end of turn. Use once per turn.

    And more I forget...
    Posted in: Rumor Mill Archive
  • 0

    posted a message on List Of Cards Believed To Be Fake (BOK Edition)
    Quote from The Numen, Kuberr »

    SPlinter and the rest of the "Cranial Extraction-like" cards have been conirmed by R_E.
    Posted in: Rumor Mill Archive
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    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from spiritual herder »
    We've had enough of "Howl of the Bush" and "Wall of the Burning Fury".
    The cards are not only fake but also poorly designed/named.

    Tsk, tsk... two threads with fake cards is not a good way to start your forum activity here twintwist.

    Closing time :rocket:

    Wow, attacking my credibility because I post cards I was given by others. And to think, I thought this WASN'T mtgnews.com.

    All I can say is I hope these cards are real; they look like they could be and would mean Kamagawa's not the next Mercadian Masques block. But if the best thing to come out of BOK is frostling, then it is another MM.
    Posted in: Rumor Mill Archive
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    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from fadeblue »
    Just for the record, these cards and the similar cards that appeared on 'News before them were never confirmed to be fake. They were just very highly doubted, and the doubt of the mods (especially r_e) were what made it seem as if they were actually confirmed to be fake.

    Not that this makes these true, as there are still many problems with them, but I seemed to be the only one over at 'News that even believed these cards to possibly be real.


    I think they're viable cards, and far too average and underpowered to be fakes.

    Nice double post. There is an edit button conveniently located at the top right of each of your posts. Consider using it next time you have two seperate thoughts. Spam Warning.

    -CynicalSquirrel
    Posted in: Rumor Mill Archive
  • 0

    posted a message on Two new cards from Betrayers
    Quote from PopokiOfDeath »
    Getting the artists and card numbers would definatly boost your credibility, you must be able to, considering all the other info you can get.

    Like I said, I know a guy who saw the cards. He says he's pretty sure the name of the red one if the "Kami of Searing Grip", but who really knows. I know that, in the past, when I'm looking at new cards, I don't look at the card numbers or the artist first, if at all.
    Posted in: Rumor Mill Archive
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    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from Musteval »
    Quote from twintwist »
    Quote from Musteval »
    Bull. Hana Seed is NOT a spell.

    It's flavorful and useful. I mean, sure, it's no Regrowth, but it's very useful in the Soilshaper deck, as they tend to lose lands and like arcane spells... kind of wish it wasn't a common though. just another way to get back glacial rays...
    I mean, Wizards would not name a spell "Hana Seed."


    In a series with Boseqigu, who shelters all; you seriously doubt anything anymore? I'm halfway expecting "The thing from the briney deep" in the next block...
    Posted in: Rumor Mill Archive
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    posted a message on Two new cards from Betrayers
    Quote from fadeblue »
    Any way you can tell us how you got them?

    EDIT: But yeah, I'm skeptical of these as well.

    I want to say I know people, but I don't. I know people who know people.

    And yes, I emailed my souce about Kami of Searing Grip. He says it's not another Brush-style cycle; he just mistyped it. He says the art on it shows a giant flaming hand-monster with a giant eye in it's palm.

    The art on the other one features 3 red-looking samurai holding swords that are turning to dust in thier hands.
    Posted in: Rumor Mill Archive
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    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from Musteval »
    Bull. Hana Seed is NOT a spell.

    It's flavorful and useful. I mean, sure, it's no Regrowth, but it's very useful in the Soilshaper deck, as they tend to lose lands and like arcane spells... kind of wish it wasn't a common though. just another way to get back glacial rays...
    Posted in: Rumor Mill Archive
  • 0

    posted a message on Two new cards from Betrayers
    Out of the woodwork they seem to come; this is a different source then the last. No cardnumbers or artists though; but they've got flavortext!

    Kami of Searing Grip 1R
    Uncommon
    Creature - Spirit
    R, Kami of Searing Grip:
    Kami of Ancient Curse deals X damage to target player,
    where X equals the number of artifacts that player controls.
    Junko dropped his dagger; he lost three fingers that day.
    He later swore never again to fight for Eiganjo.
    2/1

    Edit: It COULD be this "Kami of Searing Grip 1R
    Uncommon
    Creature - Spirit
    R, Sacrifice Kami of Searing Grip:
    Kami of Searing Grip deals X damage to target player,
    where X equals the number of artifacts that player controls.
    Junko dropped his dagger; he lost three fingers that day.
    He later swore never again to fight for Eiganjo.
    2/1", but there's no way to tell.

    Splinter 2GG
    Uncommon
    Instant
    Remove target artifact from the game.
    Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game.
    That player then shuffles his or her library.
    After the betrayal, Godo commanded each of his followers to become familiar with a different blade.
    Posted in: Rumor Mill Archive
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    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from Cheesepoptart »
    yes these are fake. They were from a poster who had a name similar to another poster who has posted fake-proven cards before. He posted 45 cards saying he opened 3 packs of Bok but there were numerous errors in his posting. For instance, he had two green cards, one starting with a W with card number 135, and one starting with an M with card number 150 (numbers and letters not exact, but it was this sort of situation.) Now, i believe that M does infact come before W in the alphabet. There were also several hundred flavor and templating errors, as well as an abundace of white cards with almost no blue. I can tell you from my experiance on MTG-News that these cards, along with the other 43 are fake.


    Wow, way to lie. My friend just IMed me tap4you2attack's list of cards; he says he opened two boosters and has some kind of an arangement with somebody (as I recall, someone said they'd send someone else $60 buy buy some leaked BOK packs... this may be that person?):


    Pack 1:
    Akki of Ancient Wandering R
    Legendary Creature - Goblin
    Rare
    Whenever a land comes into play,
    Akki of Ancient Wandering deals 2 damage to target creature or player,
    then put Akki of Ancient Wandering ontop of owner's library.
    2/1
    96/165

    Eiganjo Swordsmith W
    Creature - Human Samurai
    Uncommon
    Bushido 1
    Whenever an equipment comes into play under your control,
    you may attach it to a target creature you control.
    1/1
    7/165

    Dreaming Window Kami U2
    Creature - Spirit
    Uncommon
    UU, Sacrifice Dreaming Window Kami: Counter target spell unless it's controller pays X, where X is the converted mana cost of that spell.
    2/2
    39/165

    Brushweaver Kami 1GG
    Creature - Spirit
    Uncommon
    Soulshift 2
    When Brushworn Kami is put into the graveyard from play, you may return a land card from your graveyard to play tapped.
    3/2
    111/165

    Hana Seed 1G
    Sorcery- Arcane
    Common
    Return target land or Arcane spell from your graveyard to your hand.
    120/165

    Aether Newtide Kami UU
    Creature- Spirit
    Common
    2/1
    37/165

    Shallow Understanding U
    Instant - Arcane
    Common
    Counter target non-spirit, non-arcane spell unless it's controller pays 1.
    Splice onto Arcane U
    48/165

    Shadow Cast BB3
    Sorcery - Arcane
    Common
    Target creature gets -X,-X, where X equals it's converted mana cost.
    73/165

    Grip of the Receeding Winds 1G
    Sorcery - Arcane
    Common
    Each player may search their library for up to two basic land cards and put them into play. Then, if they did, they shuffle their libraries.
    118/165

    Mold Kami 3GG
    Creature - Spirit
    Common
    Sacrifice a Forest: Regenerate Mold Kami
    2/5
    116/165

    Enfeeblement BB
    Enchant Creature
    Common
    Enchanted creature gets -2/-2.
    65/165

    Entrance Visiters WW1
    Instant
    Common
    Attacking creatures deal no combat damage this turn.
    10/165

    Endure Hardship W
    Instant
    Common
    Prevent the next two damage to target creature, then put a +1,+1 counter on that creature.
    9/165

    Mole Speaker G
    Creature - Spirit
    Common
    Whenever you play a spirit or arcane spell, each player may untap a land.
    1/2
    117/165

    Honored Wall W1
    Creature - Wall
    Defender
    When Honored Wall comes into play, gain 4 life.
    0/4
    11/165


    pack 2:


    Cleansing Wave WW4
    Sorcery - Arcane
    Rare
    Remove all creatures from the game, then gain 1 life for each creature removed in this way.
    Artist: Kev Walker
    4/165

    Samurai Sentry 1WW
    Creature - Human Samurai
    Uncommon
    Bushido 1, Vigilance
    Tap: Untap target legendary Samurai.
    1/4
    Artist: Mark Zug
    26/165

    Sosuke's Summons 2G
    Sorcery
    Uncommon
    Put two 1/1 green Snake creature tokens into play.
    Whenever a non-token Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.
    Artist: Alex Horley-Orlandelli
    120/165

    Ancient Runes 2R
    Enchantment
    Uncommon
    At the beginning of each player's upkeep, Ancient Runes deals to that player damage equal to the number of artifacts he or she controls.
    Artist: Lars Grant-West
    88/165

    Brushworn Kami G
    Creature - Spirit
    Common
    When Brushworn Kami comes into play from your hand, sacrifice a forest.
    When Brushweaver Kami goes into the graveyard from play, you may return an arcane card from your graveyard to your hand.
    2/2
    Artist: Michael Sutfin
    112/165

    Ancient Ritual R
    Instant - Arcane
    Deal 3 damage to target creature you control, then 3 damage to target creature or player.
    Artist: Ron Spencer
    87/165

    Wall of the Shallow Mind 1U
    Creature - Wall
    Common
    Defender
    Whenever a creature is blocksed by Wall of the Shallow Mind, discard a card, then draw a card.
    0/3
    Artist: Alan Pollack
    50/165

    Waveworn Tower
    Land
    Common
    Tap: Add U to your mana pool. Skip your next draw step.
    As long as Waveworn Tower is tapped, arcane spells are countered unless their controller pays 2.
    Artist: Curtis Willard
    165/165

    Howl of the Brush G2
    Instant- Arcane
    Common
    Search your library for a card named Brushworn Kami or Brushweaver Kami then put it into play. Shuffle your library afterwards.
    Splice onto Arcane - GG1
    Artist: Ben Thompson
    114/165

    Nurishing Kami G4
    Creature - Spirit
    Common
    Soulshift: 4
    Sacrifice Nurishing Kami: Gain 6 life.
    3/3
    Artist: Thomas Pytel
    117/165

    Wall of Burning Fury 1R
    Creature - Wall
    Common
    Trample, Defender (This creature cannot attack)
    R: Wall of Burning Fury loses Defender until end of turn. You lose the game at the end of turn.
    6/1
    107/165
    Artist: John Avon

    Ninja of the Deep Currents 2UU
    Creature - Human Ninja
    Common
    Ninjitsu 1UU (1UU, Return an unblocked attacker you control to hand: Put this
    card into play from your hand tapped and attacking.)
    Whenever Ninja of the Deep Currents deals damage to a player, put target creature ontop of it's owner's library.
    2/2
    Artist: Alan Pollack
    43/165

    Prison of Eiganjo
    Land
    Common
    Tap: Add W to your mana pool. Creatures you control do not untap during your next untap phase.
    As long as Prison of Eiganjo is tapped, spirits can't attack you unless their controller pays 1 for each spirit attacking you.
    Artist: Curtis Willard
    163/165

    Kami of Betrayal 1B
    Creature - Spirit
    Common
    Soulshift: 1
    Whenever Kami of Betrayal goes into the graveyard from play, target creature you control gets -3,-3 until end of turn.
    3/3
    Artist: Grant-West
    67/165

    Kami of Decay BB1
    Creature - Spirit
    Common
    During your upkeep, put the top card of your library into your graveyard. If it was a creature card, each player sacrifices a creature.
    4/4
    Artist: Thomas Pytel
    69/165


    My thoughts: Where as I highly doubt these simply because it's two packs from a small expansion with out duplicates; I'm reminded that Wizards increased the size of the small expansions to avoid just that problem (among other things).

    * Having THREE "brush" kami cards between two packs seem odd, but if the pack orders are any judge, I wouldn't be surprised to see the two commons so close to each other; in draft you draft the 2/2 for 1, then hopefully the searcher will come back to you. Of course you draft the 3/2 for 3 uncommon first.

    * So Kamagawa will have a WOG. Boo.

    * Pain Kami's got his blue counterpart, and I think he's limited gold and constructed crap.

    * Shadow Cast is Pull Under done RIGHT. Finally I don't need to worry about that extra 1 toughness on the white myojin, AND it's a 5cc way of removing Darksteel Collosus. yeah!

    *Shallow Understanding will be a sideboard card perhaps, but it's clear that this guy didn't "short blue" like Cheesepoptart says.

    * Honored Wall will see a lot of limited play, it's idea for Dampenthought.dec, and a solid way of blocking WWs andearly creatures.

    * Ancient Runes is an affinity backlash. It's an Imi Statue that actually DOES something in limited. Albeit's a bad shrine of infintie rage most of the time in limited, it will shake up Standard.

    * Ancient Ritual ROCKS! Oh, wait, it's lightning bolting one of my creatures and one of theirs... maybe not. Though there are plenty of 4 toughness guys I'd run in R/G, so this is just another thing to splice glacial rays off of in Standard. Also, any removal is good removal, and it's instant speed, so you can trade one of your blockers for one of their creatures; yes?

    * Ninja of the Deep Currents is a lock if you make it unblockable. yes...

    * Mole Speaker may very well have a place in the Soilshaper deck!

    * Kami of Betrayal seems like a solid black weenie, while Kami of decay seems like a great creature for black control! third turn: Him... 4th turn: Attack for 4! Rock! What are the chances you'll overturn another one of the four of him? Howabout if you have a Divining top? Oh, yeah, 2 card combo!

    * Nurishing Kami: Look, it's Burr Grafter that sucks worse.

    * Wall of the Shallow Mind- I love this in limited! Have 0 cards in hand, then draw a card whenever it blocks!
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [BOK] Frostling (can only hit creatures)
    Quote from BleuCiel »
    A guy named RossMill posted this over wizard board, saying he got it from R_E, and that R_E didn't want it to be put on News.

    So here it is

    Frostling - R
    Creature - Spirit (C)
    Sac: 1 damage to any target.
    1/1

    Feel free to discuss.

    This is insanely broken! 1 damage for 1 mana! Insane!

    Actually, it's a solid creature, should help RDW come back to standard.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    Quote from silvercut »
    I think these were posted by someone on news that had already been proved to have posted fake cards. His story was that he had somehow opened two BoK boosters.
    Of course, it is a little dificult now to check that now. :evil2:


    I don't think so; there wasn't anybody over there who really had the authority to say "hey, I know this is fake"... R_E was gone and I'm sure it was the blind leading the blind.

    I'm inclided to say that these are well designed fakes if they are fakes; the first guy may very well be a bomb in limited; he's recurrable shocks that can be killed by a Frostling. The second guy seems too good for his weight class, but if you will, he's No Aurok Steelshaper, yet he's incredibly good with the high equip costing equipment we've seen recently. If he was a legend, or this was the equipment block, he's be rare; but it's not, so he's not. Wizards has been trying to "make up" for the speed of Ravager and the splash damage to equipment, and this is one fine way of doing so. I hope it's true.
    - Twintwist
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [ BOK] Akki of Ancient Wandering + Eiganjo Swordsmith [Fake]
    A friend of mine PMed me these cards, apparnetly they were posted on mtgnews.com, and I didn't see them here.

    Akki of Ancient Wandering R Rare
    Legendary Creature - Goblin
    Whenever a land comes into play,
    Akki of Ancient Wandering deals 2 damage to target creature or player,
    then put Akki of Ancient Wandering ontop of owner's library.
    2/1
    96 / 165

    Eiganjo Swordsmith W Uncommon
    Creature - Human Samurai
    Bushido 1
    Whenever an equipment comes into play under your control,
    you may attach it to a target creature you control.
    1/1
    7 / 165

    The first seems like a bad savana lions/shock to me. You play it first turn, and if your opponent lays a land, you've lost a card and they've lost two life. La di da. I coulda shocked them if I wanted to. He seems like a good way to land screw yourself; whenever you drop a land, he goes away, preventing you from drawing another land. Even if you needed a blocker, he's no good because your opponent can just play a land to remove him.

    The second guy seems like he should be rare; but 4 of him goes in my SamuraiEquipment T2 weenie deck. Suddenyl the Kaldra Pieces are a lot more playable, no? T1: Forest, BOP. T2: Plains, him, equipment fetch white card for W. T3: Forest, Shield on him. Turn 4: Another piece on him, Turn 5: final piece of Kaldra on him.


    Please do not post Fake cards here it is considered spam
    Posted in: Rumor Mill Archive
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