HI everyone.
I'm a friend of gmail. He's been banned because he forgot his old user name so the moderator is accusing him of being a gimmick account.
If you think this is unfair, please contact a moderator.
I'll help him set up a blog or something where he can respond to your comments. He's very grateful for all of your feedback, and he's very upset that he hasn't been able to comment in person. He doesn't want to post here until the matter's resolved with the moderators, but they keep telling him that he needs to wait 6 months before appealing the ban.
The moderators say that if he understands what got him banned and desires to reform, he should be unbanned. I'm sure he'd thank you in person for any help you could give him in resolving the matter.
You have a mountain, a swamp and a forbidden orchird in play, and a glacial ray in your graveyard. Play Toshi, giving your oponent a 1/1 spirit.
Next turn: Play a mountain. Play the glacial ray (making sure to cast it with the forbidden orchird), and kill the 1/1 created last turn. Return the other glacial ray to your hand, and then deal two damage to a creature of player. It's basically an automatic 2 damage per turn starting on turn four.
WOW!
Oh, wait, I can Magmajet each turn starting turn 3 (2 with chrome mox) thanks to sceptor. Next?
Too bad it doesn't give Web in addition, it seems like the kind of equipment that would give web (but then again, CHK block designers seem a lot less skilled in designing equipment, and creatures for that matter, than Mirrodin block designers are).
As it stands, I'd draft this relatively low in the third pack, but if I've got enough creatures, or if there's no good on color cards, this is a nice uncommon to find. It almost always makes the cut; as with all equipment, it's solid perminant boost. Better still, it's usually the bottom of my curve, so I can pump up 4/4s to take out 5/5s, and can generally equip to an evasive attacker, then equip to a big butt blocker. A nice bonus to any deck, I think.
Gifts ungiven brokenness depends on black and blue's efficient cheap instants, and seems dirrectly inferior to B/R splicing with glacial ray.
Step 1: Draw Toshi, play him.
Step 2: Draw Glacial ray.
Step 3: Draw a lava spike or something, spike your opponent spliced with the ray; if you have 3 left, do it again.
Black shoals almost garentee you'll be able to use his ability pretty quickly and effectively, even game-endingly. 5 mana, you have toshi, a shoal, and a glacial ray with a lava spike in the graveyard, that's 7 damage to their head and a fattie killed. Even better if you have 7 mana available, as you can do 5 to the head, and then later cast the shoal again to kill another creature.
Biggest problem: The deck relies on a legend, who though easy to kill in the mirror, is easily killed in the mirror (glacial rays, you never play a toshi to kill a toshi).
come on, stop thinking inside the box everyone. Trying to force this guy into MBC or some such is like trying to force Kiki-Jiki ingto Big Red. This guys deserves his own style deck.
Or MBC could be edited to work with this guy. In T2, MBC runs lots of removal, and with a few more instants, this guy is an several times eternal witness. And he has three toughness on defense or when blocked. MBC w/Deathcloud may not run him, but MBC will see him...
I don't know if ravager would be in very good shape if you e-bolt 2 of thier guys with 1 e-bolt, then flash back an echoing decay.
On turn 4. Even if you've gone first, and moxed it out 2nd turn, it's still third turn. Which, while solid, is pretty crappy against most other decks. Big Red would eat you alive, while Pyrite spellbombs in affinity make you afraid to play Toshi...
4x Consuming Vortex
4x Dampen Thought
4x Reach Through Mists
4x Thief of Hope
4x Nezumi Shortfang
3x Black Shoal
2x Blue Genju
2x Kokusho
3x Big Black Hand Denial Arcane demon
4x Toshiro
2x Eerie Procession
4x Waterveil Cavern
2x Shizo, Death's Storehouse
2x Minamo, School at Water's Edge
9 Swamp
7 Island
Hey, the splice deck may very well be twice as fast as a millstone deck, but when black's got very efficient discard, as well as cranial extraction, you're screwed.
Lets see... worst of the man-lands by far. Black works in MBC, red in sligh, blue in control/landstill/or even blueskies, and the green is a powerful stompy creature for green beats. This however, has no practical applications. Not convinced? Let's try comparing them to the old man-lands:
Treetop Village (arguably the best) + +1/+1= very good.
Fairy Conclave (the other really good one) also gets +1/+1= very good
Spawning Pool (very weak before) -regen + +1/+1 + shade ability = very good
Ghitu Encampment (decent before) -first strike + +4/+0 = very good (most improved IMO)
Forbidding Watchtower (Worst before) + +1/+0 + spirit link = still crappy
The green one MAY NOT have trample. Either way, it's constructed worthy. If it has trample, it's VERY good and offers green a fairly solid way of dealing with W/X control in T2.
The Blue one... is great, trust me: 3 flying damage a turn is solid. Not for the control decks though... except that it's an additional beater for after the ***; so maybe in T2 W/U.
The black one? It just seems sub-par for black control, let alone B/X control. Black has gotten a 4/4 flyer/kill engine for 4, a 5/5 flyer with 5 to the dome for 6, and whatever toshi is, let alone two solid flip rats. This may be a late game beater, and I may throw in 1 to a MBC, but it's very un-splashable.
Red? 6/1 a turn's good if you're in limited. Vs white or green, it's disenchanted. Vs black... they waste a creature a turn. VS affinity, you're probably dead and they took 6. VS blue; bouncing lands is looking all the more viable. Indeed, I wouldn't doubt a U/R LD deck arising soon just because blue's bouncing a land is doubly good now.
White one? Well, it stops enforcer for a turn and provides a blocker and an attacker after wrath. It's Monowhite control goodness for T2, and decent in a W/U control deck, as unlike the blue one, it blocks well and plays the part of an exhaulted angel after a wrath. WHere as they 1/5 was a solid blocker; this is ... a solid blocker.
Most generic equipment really should be common. Not that there should be a lot of it, ind you, but one or two per main set, and 1 per expansion's plenty of equipment for the common slot. How many people picked Bonesplitters first pick in Mirrodin block?
This will probably see play as a finisher in R/W samurai decks; though with the new *** (albeit 6 mana), I'm afraid control will come back in a big way; even in block.
Still, with a curive like this:
2 Hound
4 Devoted Retainer
4 battlemad guy
1 Goldentail
2 Mana fixer
4 Glacial Ray
2 Samurai tricky thing that untaps them.
3 Fox Samurai
2 Hasty Samurai?
2 Nago, bound by honor
2 This?
Then add splice and legends and land to taste. Maybe even run the brothers; if you're into combo; they'll lure the glacial rays away from this, and they work well with legendary lands, which you'll be running 1 of the W and R ones anyways.
So, twintwist are you saying that you play with all the cards you open in a sealed tournament. I disagree that this is an auto first pick in sealed, however it would be a high possibility for inclusion in a sealed deck. At worst, it makes all your blockers into virtual removal and helps clear the way for a win. The double red reduces its splashability. I would not call it a bomb for limited, but definitely a reasonable choice in a colour that is splashed quite a lot anyway.
On the draft side of it, I am hoping that where I play we will be drafting 3 betrayers anyway as I have so many CHK cards that I am giving them away to kids because we have drafted 3 CHK for so long.
1. THERE IS NO SUCH THING AS THE "sealed 1st pick". THERE JUST ISN'T.
2. I could play Betrayers, Homelands, Yu Gi Oh drafts if I wanted; but it's not worth talking about.
I'm a friend of gmail. He's been banned because he forgot his old user name so the moderator is accusing him of being a gimmick account.
If you think this is unfair, please contact a moderator.
I'll help him set up a blog or something where he can respond to your comments. He's very grateful for all of your feedback, and he's very upset that he hasn't been able to comment in person. He doesn't want to post here until the matter's resolved with the moderators, but they keep telling him that he needs to wait 6 months before appealing the ban.
The moderators say that if he understands what got him banned and desires to reform, he should be unbanned. I'm sure he'd thank you in person for any help you could give him in resolving the matter.
twintwist.
"A friend" huh? Banned. -Galspanic
+1,+1 + return to hand if creature dies for G sounds solid.
Firebreathing with returing for R1 is fair.
Fear w/ returning for B would be mean
Bushido 1 and Samurai-ness with returning for W would be doable, I reccon.
And a control magic for BB4 with return would be insane... so probably a flying w/ return for U1...
It would be nice, so it ain't gonna happen.
WOW!
Oh, wait, I can Magmajet each turn starting turn 3 (2 with chrome mox) thanks to sceptor. Next?
Too bad it doesn't give Web in addition, it seems like the kind of equipment that would give web (but then again, CHK block designers seem a lot less skilled in designing equipment, and creatures for that matter, than Mirrodin block designers are).
As it stands, I'd draft this relatively low in the third pack, but if I've got enough creatures, or if there's no good on color cards, this is a nice uncommon to find. It almost always makes the cut; as with all equipment, it's solid perminant boost. Better still, it's usually the bottom of my curve, so I can pump up 4/4s to take out 5/5s, and can generally equip to an evasive attacker, then equip to a big butt blocker. A nice bonus to any deck, I think.
Step 1: Draw Toshi, play him.
Step 2: Draw Glacial ray.
Step 3: Draw a lava spike or something, spike your opponent spliced with the ray; if you have 3 left, do it again.
Black shoals almost garentee you'll be able to use his ability pretty quickly and effectively, even game-endingly. 5 mana, you have toshi, a shoal, and a glacial ray with a lava spike in the graveyard, that's 7 damage to their head and a fattie killed. Even better if you have 7 mana available, as you can do 5 to the head, and then later cast the shoal again to kill another creature.
Biggest problem: The deck relies on a legend, who though easy to kill in the mirror, is easily killed in the mirror (glacial rays, you never play a toshi to kill a toshi).
Or MBC could be edited to work with this guy. In T2, MBC runs lots of removal, and with a few more instants, this guy is an several times eternal witness. And he has three toughness on defense or when blocked. MBC w/Deathcloud may not run him, but MBC will see him...
They've got the new +0,+1 equipment on it punk.:biggrin3:
On turn 4. Even if you've gone first, and moxed it out 2nd turn, it's still third turn. Which, while solid, is pretty crappy against most other decks. Big Red would eat you alive, while Pyrite spellbombs in affinity make you afraid to play Toshi...
Hey, the splice deck may very well be twice as fast as a millstone deck, but when black's got very efficient discard, as well as cranial extraction, you're screwed.
4 X Toshiro
4X samurai killing rats
4X soulless revival
4X glacial Ray
4X lava spike
4 X Rend Flesh
1-2 mountain genju
1-2 swamp genju
The green one MAY NOT have trample. Either way, it's constructed worthy. If it has trample, it's VERY good and offers green a fairly solid way of dealing with W/X control in T2.
The Blue one... is great, trust me: 3 flying damage a turn is solid. Not for the control decks though... except that it's an additional beater for after the ***; so maybe in T2 W/U.
The black one? It just seems sub-par for black control, let alone B/X control. Black has gotten a 4/4 flyer/kill engine for 4, a 5/5 flyer with 5 to the dome for 6, and whatever toshi is, let alone two solid flip rats. This may be a late game beater, and I may throw in 1 to a MBC, but it's very un-splashable.
Red? 6/1 a turn's good if you're in limited. Vs white or green, it's disenchanted. Vs black... they waste a creature a turn. VS affinity, you're probably dead and they took 6. VS blue; bouncing lands is looking all the more viable. Indeed, I wouldn't doubt a U/R LD deck arising soon just because blue's bouncing a land is doubly good now.
White one? Well, it stops enforcer for a turn and provides a blocker and an attacker after wrath. It's Monowhite control goodness for T2, and decent in a W/U control deck, as unlike the blue one, it blocks well and plays the part of an exhaulted angel after a wrath. WHere as they 1/5 was a solid blocker; this is ... a solid blocker.
Still, with a curive like this:
2 Hound
4 Devoted Retainer
4 battlemad guy
1 Goldentail
2 Mana fixer
4 Glacial Ray
2 Samurai tricky thing that untaps them.
3 Fox Samurai
2 Hasty Samurai?
2 Nago, bound by honor
2 This?
Then add splice and legends and land to taste. Maybe even run the brothers; if you're into combo; they'll lure the glacial rays away from this, and they work well with legendary lands, which you'll be running 1 of the W and R ones anyways.
1. THERE IS NO SUCH THING AS THE "sealed 1st pick". THERE JUST ISN'T.
2. I could play Betrayers, Homelands, Yu Gi Oh drafts if I wanted; but it's not worth talking about.