Unstable Release Draft:
My RGb Contraptions/Augment vs. UB.
Decider game. He draws almost all his removal, I am losing augmented creatures and I drop into serious card disadvantage.
Opponent has Suspicious Nanny and some fliers, I am dead next turn. But I am at 11 mana, thanks to Serpentine Crocodile who ensures that I dropped a land every turn until now. Big Boa Constrictor in hand. Opponent has 11 life.
I draw Clever Combo. I play Big Boa Constrictor and roll a 6. Then I play the Clever Combo for Multi-Headed and play it on the Constrictor. Since I rolled a die (for the Constrictor ETB) , I roll again EOT. And I roll a 5
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Dec 12, 2017Posted in: Limited (Sealed, Draft)
Well, there was nothing much else there. But people seemed to overlook him, they were going quite late around. I had three and I passed at least three more I also picked at least two First Picks in last three cards.
I was generally surprised how much people ignored certain cards. I mean the fatties. I got Hydradoodle, Infinity Elemental and 3-headed goblin as 4-5th picks. With Top-Secret Tunnel, those were crazy, really.
Dec 10, 20173-0 at my local game shop.Posted in: Limited (Sealed, Draft)
Picked 2 Wild Crocodile in first three picks, just to get the fixation. Old-Fashioned Vampire was my second pick. Gradually, I shifted into red. In the second pack, I firstpicked a foil Swamp Switching to red was good idea, because people in the second pack sent me Three-Headed Goblin and Infinity Elemental. And Hydradoodle. I also managed to pick up THREE Top-Secret Tunnels, Inflation Station, and Quick-Stick Lick Trick.
The whole deck was augment/contraption. I had two Multi-Headed, Monkey, Serpentine, two Crocodiles, Big Boa Constrictor, and two Clever Combos.
If you are in Contraptions, Wrench Rigger is amazing thing. Going Contraptions working on T2 is great. Ground Pounder is also very good.
I won mainly on the back of three Top-Secret Tunnels that were basically giving my biggest critter unblockable every turn, eventually combined with one of the other pump-bonus contraptions. Biggest critter was usually at least 4/4, thanks to Serpentine Crocodile of Multi-Headed Crocodile.
Serpentine Crocodile is great. Thinning the deck and land drop every turn. And the "steal a guy, roll a die, guy gets +X/+0" is SICK.
vs. Blue-Black. Won game I through Top Secret Tunneled Three-Headed Goblin (9 damage!) and Hammer Helper-ed 7/1 Hoisted Hireling. In the decider he wrecked me badly with removal and I was dead next turn. He was at 11. But I had already eleven mana thanks to Serpentine Crocodile. Big Boa Constrictor in hand.
I draw Clever Combo. I play Big Boa Constrictor and roll a 6. Then I play Clever Combo for Multi-Headed and play it on the Constrictor. Since I rolled a die, I roll again EOT. And I roll a 5
Opponent played Numbing Jellyfish, that was really annoying and milled me out the second game.
vs. blue-black. First game he screws on mana, second I am playing with X in my hand since T3, but the guy long remained on 4 mana and was not able to play anything of mine. Again stole a Hoisted Hireling and flew for 8 this time.
A girl with UWb deck. I guessed Hangman's word in three tries. She never really recovered and unblockable lifelinked Three-Headed Goblin did the thing. Last game, she wsa so kind not to concede and allowed me to win with unblockable Infinity Elemental.
MVP: Top-Secret Tunnel (with fatties, of course)
Overall I enjoyed it a lot, though I was ashamed a bit of how my deck was smoothly working in almost a non-Un way. And I got a nice Crossbreed Labs poster
Dec 7, 2017Caranthir posted a message on Very Cryptic Command has Multiple (Randomized?) PrintingsPosted in: The Rumor MillQuote from foam_dome »All right, let's go through the list of Everythingamajig's abilities!
- Giant Fan
- Dragon Blood
- Contagion Clasp
- Fool's Tome
- Tower of Eons
- Spatula of the Ages
- Mana Screw
- Disrupting Scepter
- Chimeric Staff
- Manalith / Darksteel Ingot / a ton of other mana rocks
- My First Tome
- Tower of Calamities
- Zuran Orb
- Ashnod's Altar
- Urza's Hot Tub
- Crystal Ball
- Trading Post
- Mirror Mirror
Looks like each variation has two black-bordered abilities and one silver-bordered ability. Neat!
Awesome! Thanks for listing it!
Dec 7, 2017Caranthir posted a message on Promos Revealed: Captain's Hook, Evolving Wilds & MoreImages from a friend.Posted in: The Rumor Mill
Hook costs 3.
There is a card named Rekindling Phoenix.
Evolving Wilds is League promo.
The first two images are the same cards, just flipped. Therefore, the tokens are:
Dec 5, 2017Caranthir posted a message on Very Cryptic Command has Multiple (Randomized?) PrintingsTHIS. IS. AWESOME.Posted in: The Rumor Mill
Remember the "240-ish" term for "Number of cards"? Makes a heck lot of a sense now, well?
The Secret Base was kind of expected mechanically, the rest are just...amazing.
My inner Vorthos was delighted from the first Amateur Auteur, and having three more musicals in the same vein..well, Wizards, you played it excellently.
Nov 29, 2017Posted in: The Rumor MillQuote from Reesepuff »To be completely fair, it seems as though it's hinted bolas was the winged being who brought the immortal sun there in the first place. It's an object of great power, and somehow it inhibits planeswalker energy so I'm thinking it's some kind of battery that stores planeswalker energy which bolas will absorb. We shall see.
I am not aware of that bolded part.
Nov 29, 2017Posted in: The Rumor MillQuote from Ashiok »And the most legendary character in the old era of magic finally gets his card... and it is just a gag card in a gag set. Good way to piss the vorthos community wizards (or maybe not?)
Nope, not at all.
1) he has the right colors we ever speculated for his card
2) he has a great art, instantly recognizable (Go Terese!)
3) How he works is in line with how his characted was ever approached (as a really REALLY special kind of planeswalker)
I also like the head puns in name and flavor. And because MaRo said that this actually increases his chances to be printed in black border, I am fully OK
Since the art was shown by UltraPro, I expected the head to be a Legendary Artifact that somehow ended up on Unstable-world, powering their crazy devices. Definitely not expecting him to be a walker card. If anything, I expected the Cursed Hipster be the planeswalker of Unstable.
Nov 26, 2017Posted in: The Rumor MillQuote from ThyLordQ »Ah, sorry for not thinking of putting up the rules.
It's standard multiplayer Magic, with some bonus rules, honestly. Everyone starts at 20 life, if you've got more than 2 people, player one gets to draw on the first turn, etc. etc. You can win the game without flipping over a single tile, if you really want. They're a neat twist, but the victory condition is still "Your opponent(s) is(are) at 0 Life."
You build the map with one Orazca, and three other shuffled 6-cost tiles in the center, surrounded by 10 3-cost tiles, and 16 1-cost tiles.
It's basically this picture, but a complete circle.
Once per turn, at sorcery speed, you can pay the cost on a tile to "discover" it, and flip it over to resolve its effects. There's not actually a definitive position on the board for each person. 1-Cost tiles can be discovered by anyone at any time. 3-Cost tiles can only be discovered when no 1-Cost tiles are touching them. 6-Cost tiles can only be discovered when no 3-cost tiles are touching them. But whenever your discovery would make a 3- or 6-Cost tile available, you can put your scout marker on that 3- or 6-cost tile, and claim it for yourself. Until your next turn, no one else can claim that tile. You don't have to take it either, but no one else gets a shot before you do.
Events fire immediately. They cannot be countered, but their effects can be responded to with instants or abilities. Once they are finished, they are removed from play.
Quests remain with the player until the criteria is met, and then the ability resolves, again, only able to be responded to by instants or abilities. Once they are finished, they are also removed from play.
Sites sit in front of the player and resolve whenever the ability says it can. They can also be "Conquered" from other players. If one or more creatures deals direct combat damage to a player with a site, the controller of those creatures can take up to one site from that player. Only one site can be conquered per combat. If a player loses the game outside of combat damage, the sites they control are removed from the game.
Nov 25, 2017Cool, thanks!Posted in: The Rumor Mill
How does the mechanic work? How often you can explore? Once a turn?
I assume that event works only once, when a player reveals it. Revealed event cannot happen again, right?
How is it with quest? Do you have to keep the explorer token there until it is fulfilled? Resp, do you abandon the quest when you leave the tile? Can anyone pick up an abandoned revealed quest? Or do you actually TAKE the tile and leave a hole there?
Sites: Orazca clearly says "when you reveal this tile or take it from another player". So do you take the tiles from the map to you? How can one take a tile from another player?
And the most important question: WHY THE HECK HAVE NOT WIZARDS POSTED THE RULES ONLINE???
Nov 20, 2017Posted in: The Rumor MillQuote from scottjhebert »
Well, give them three years to do all this and I would expect it to be polished.
Yeah, the far longer time they took to prepare this set apparently brought excellent results.
Nov 20, 2017Posted in: The Rumor Mill
And the flavor as well.
Seriously, almost every card seen so far is a flavor/reference/pun gem polished to highest glow here.
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Jan 13, 2008Great pics, James Losing Miles had to hurt, indeed. I like your choice of team....playing with Miles and Phobeya together is one of my preferred combinations. Just add Harass and you got my fav "supervillain" team. But Sil is powerful with any high-damage super character.Posted in: Hydrokinesis's Blog
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