The skultulla spawn reason depends on the map. In the main storyline, it's mostly 1000 enemies killed. But it changes in Adventure Mode and New Game +.
When you successfully complete the spawn trigger (such as 'kill 1000 enemies') the Spiderweb shows up on the map. The skultulla will be somewhere inside of the spiderweb-covered areas. It likes to hide in places that you need tools (such as bombs) to reach. When you get nearby, the music will dim and you'll hear the stereotypical scratching. The skultulla itself is roughly the size of the bomb upgrade pickup.
I've put about 26 hours since the game came out. Beat main game on Hard, working on Adventure mode, and contemplating Hero Mode. Lots of fun, I just wish it had online co-op.
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Mar 15, 2014Hey guys. As part of a school project, I'm going to be writing a paper/letter about games. One of the things I intend to use is a survey about how people feel about gameplay videos, and how that affects their decisions to buy games. So I'd like to hear what you think. Can you answer just a few short questions?Posted in: Video Games
1.) Do you look for gameplay videos when deciding if you should buy a game?
2.) Is the gameplay footage provided by the developer enough to convince you one way or the other?
3.) Do you ever search for videos from independent producers (let's players, reviewers, etc.)?
4.) Has gameplay footage you came across convinced you to buy a game you weren't considering already?
Feel free to answer just yes/no, but any elaboration would be helpful. Thanks in advance! You can find my answers in the spoiler below.
1.) I typically look for gameplay videos when the premise has me interested but the gameplay would be the clincher. This comes up frequently on Steam, especially with early access games. I also frequently look up gameplay on recommended games or RPGs where game length would grow boring with bad gameplay.
2.) I usually don't feel that the gameplay footage from the developer is enough to convince me to buy a game. Typically it's because they aren't showing enough for me to be convinced one way or another, but I also find that developers will only put in good gameplay footage, or footage that doesn't represent typical gameplay.
3.) I'll search for the standard reviewers on YouTube for supplementary footage. Mostly I'm looking for reviews, but seeing how they actually show off the game is also important. Usually they'll show the basics, and I can see how that differs from the 'exciting' footage the Devs put in.
4.) Very frequently I find a game played by a Let's Player that I'm interested in purely from the gameplay they show off. Off my currently installed games list on steam, Banished, Binding of Isaac, Super Meat Boy, Spelunky, Cook Serve Delicious, Crusader Kings II, Europa Universalis IV, Dark Souls, Knytt Underground, La Mulana, Payday 2, Stanley Parable, Thomas Was Alone, Sword of the Star: The Pit, and Unholy Heights were all purchased purely because one or more of the YouTubers I follow showcased gameplay and I was interested.
Mar 13, 2014Nai posted a message on What makes you burn out, fastest? (Playing games).Im more talking about things like pokemon red, where if you run out of money trying to find the gold teeth in the safari zone you can literally get into a position where you have no choice but to restart. Or a fps game where you get to the final boss with no ammo and no way to get any other than restarting the level because you just hit a checkpoint. Hali did tyat a lit, minus the boss bit.Posted in: Video Games
Mar 13, 2014Nai posted a message on What makes you burn out, fastest? (Playing games).My question here is what do you mean by 'burnout'? Do you mean 'what makes you grow tired of a game'? 'What makes you grow sick of it'? 'What makes you switch games'? 'What makes you hate one?'Posted in: Video Games
If it's just grow tired of a game, repetition kills a game for me rather quickly. The same act over and over.
I rarely grow sick of games or hate them, but any game that results in me unable to make progress through no fault of my own due to a puzzle with no reasonable solution or not enough information to process, a boss that's unreasonably strong for where you are in the game at that point, or a save point that makes you do something you're unprepared for that won't you leave will quickly result in me disliking a game simply due to bad game design.
As for switching, I generally switch games when I don't feel I can make any more progress. 'Progress' being a term in my head and a completely subjective one at that. In a game like Call of Duty, it's going to be me thinking I can't play any better or derive any more enjoyment out of playing well. In a game like Fez, lack of progress is an inability to solve a puzzle even with repeated attempts. Things of that nature.
Mar 8, 2014Nai posted a message on Strange symptoms...not sure if I should see a doctorBasically, you should just see a doctor. Anything to do with mental faculty like inability to read should immediately prompt a doctor's visit. If you don't like your PCP, see someone else. Good insurance would allow for that. Don't make excuses, ask for a day off at work, and then go see a doctor.Posted in: Real-Life Advice
Feb 19, 2014Just finished Teslagrad this morning. Gorgeous game, amazing soundtrack. Tons of puzzles, challenging bosses. Fantastic sidescrolling platformer, and the visually conveyed story works amazingly. Definitely recommend it to everyone who's a fan of the puzzle platformer.Posted in: Video Games
Feb 6, 2014I hate to say it, Puddle Jumper, but you've actually established yourself as completely unworthy as respect in the current discussion. You propped forth an unpopular opinion (among this current group) and have given no particular backup or reasoning for this opinion, then asked others to change your mind. The topic in question that you're asking for us to address is far too broad to respond to in any reasonable amount of time, has absolutely no context whatsoever, and has a significant disconnect from what you're asking and what you're saying.Posted in: Video Games
If you are asking what positive effects gaming has on the player, you've been given quite a list to work from.
If you are asking us to convince you that gaming is worth your time and respect, you should probably just bow out of the conversation at this point. That request is simply trapping anyone who responds to you. We can give you our answers until we're blue in the face, but until you actually tell us why you hold your opinion, there's nothing for us to say. You say that you think video game companies are trying to make us spend a lot of time on video games and are making us devalue our time, but you have given us absolutely no reasoning to back that up. You think gaming is considered an illegitimate thing, but you don't really explain why, and you are (given that you apparently play Magic: the Gathering given your presence on this site) a gamer and you're in the company of gamers.
YOU are the one with this paper, not us. If you'd like assistance in writing it and need help supporting your theories, I'm sure a lot of us are definitely willing to help. But I'll speak for myself when I say that I don't want to write the paper for you, and I also don't feel that people who enjoy video games should have to justify that enjoyment. If there's a case to be made, it's on you, the person writing the paper and taking that position, to make your case FIRST. Then your target audience, debate partner, or whoever else can actually address it.
Feb 4, 2014Posted in: Video GamesQuote from Puddle JumperLastly, just to play devil's advocate for a minute here: books and movies and music and art have been considered a poor use of time in the past, sure. But the production of those forms of art has always been about elegantly getting a point or a story across to the viewer. Games, on the other hand, are increasingly just about getting people to spend more time playing them. There's something appealing to us about "RPG elements", but they aren't artistic. They're manipulative. The specific reason they're in games is to get people interested in playing long enough to hit just one more milestone. That's a business model that devalues customers' time, and trains their customers to devalue it to themselves. (Please keep in mind that while I really do think this, I am actively looking to be talked out of the opinion, or at least find a good counterargument for it. I am not trying to piss anyone off here.)
You keep coming back to this 'spend more time playing them' bit, but it's a very, very bad argument to make. Simply enough, you need proof.
The argument you're trying to make here is that video game companies want you to keep playing their games, yes? Not just buy more, but they want you to specifically keep playing a specific game for longer periods of time.
This may be true for the games in the 'time management' genre that specifically do this on purpose. Things like Farmville, for example. But they do it because they can make money out of you by encouraging you to keep playing. The more you play, the more you see that you need the microtransactions that make longer periods of play possible. Those games are legitimately manipulating you into playing longer because they make more money.
The same holds true for MMORPGs like World of Warcraft. They want you to keep playing for long periods of time because you pay them for long periods of time.
But what about a game like Starcraft II? You pay for it once and then you play it for hundreds of hours. Blizzard makes no more money on you for it. They made their money and that's it. What's the motivation for them to encourage you to spend more time playing it? Same with games like the Elder Scrolls series. What's the motivation for them to make you play it longer?
There's actually very little motivation for them to make you play longer other than customer satisfaction. If you're willing to put 300 hours into Elder Scrolls V, why would you buy Elder Scrolls VI when it comes out? If you're not done with V with all the content within, the only reason for you to buy VI is because of the 'ooh shiny' factor.
The 'ooh shiny' factor is, in my opinion, what games like Madden, Call of Duty, Battlefield, and Final Fantasy are focusing on. They want you to forget the old game and get the new one as soon as it comes out. That's what makes them money. The longer you're willing to play the older one, the less money they're making off of you. This is where things like map packs come in. But the more you play in a game you only pay for once, the less they're actually making.
"RPG Elements" aren't meant to be artistic. Frequently they're meant to give a better element of progress to a game, or to give a player a level of control and customization over their character. Something like Borderlands, for example. Yes, you may be inclined to grind up a bit to get yourself maxed out. But the RPG elements aren't for that. You're going to level as long as you play the game. They exist to give you a sort of progress element beyond just 'I made it to the next stage', and they're there to let you customize your gameplay experience for more enjoyment of the game. I'd probably like playing Axton with his turret just fine by itself. But being able to use the turret as a teleporting nuke that softens up enemies so I can run in and mop them up makes him more fun to me. My friend likes playing the Psycho just fine, but he likes him more because of 'you're in my spot' among other things.
Your assertion that they're trying to get us to devalue our time seems to be based on flawed ideas. "One more milestone" means nothing as a business model if the companies in question don't actually make money off of it. Typically, game length helps a customer feel more secure with their purchase, happier that they didn't spend their money on a short experience. I would be unhappy if I spent $60 and only got 6 hours of gameplay out of it. On the other hand, I'm generally ecstatic if I spend $60 and get 80 hours of gameplay out of it.
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