- Feyd_Ruin
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Member for 19 years, 3 months, and 18 days
Last active Sun, Apr, 7 2024 17:59:51 - GoogleFeyd_Ruin on Google+
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Dec 4, 2017Feyd_Ruin posted a message on The Dos and Don'ts of Silver-Border CommanderThere was an issue with how we first added them. Fixed now, but give it a bit to update.Posted in: Articles
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Nov 10, 2017Feyd_Ruin posted a message on MTG Salvation Deck Builder Coming SoonI was bug testing it yesterday actually.Posted in: Articles
We're at the find-the-bugs and make-tweaks stage.
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Nov 4, 2017Feyd_Ruin posted a message on The World of KamigawaKamigawa was considered to be a disappointment and/or failure compared to other sets.Posted in: Articles
I'd consider it to have "Masque Syndrome". The lore and setting was fine, and the block itself wasn't bad, but it had bad timing and needed more tuning on its mechanics.
It was a low power level block, but followed a higher power level block (Mirrodin). This made all of the cards feel weak/subdued/etc. The power pendulum always swings, but when it goes from high to low suddenly, that low level set/block is always very disjointed from standard and hated. Before Affinity started getting the ban axe, Kamigawa was largely ignored in standard.
The cards that broke the power level descent were problematic. Umizawa's Jitte is still one of the best equipments ever printed. Add to it the overall low power level that surrounded it, and it stuck out like a sore thumb that warped the meta to some degree.
Its mechanics were not well received at all. Although Ninjitsu was generally a success, bushido was considered "ok", and Splice into Arcane and Flip cards were both very un-loved. Splice just didn't have the support and power it needed to succeed. Flip cards failed both on the mechanic and visual end. Even wotc says flip cards visuals were a mistake, and recreated the effect with success in Transform. They were also very "meh" even beyond the visuals. Unlike the cool effects that present day transform has given us, most were "never happen", "not worth it", or "that's just win more".
In the end, the cards and sets were a flop.
While this has nothing to do with the story (which was actually refreshing and good) or plane itself, it has one of two reasons a set falls badly on the Rabiah scale. Either the plane itself is off by design or otherwise can't support a set - like Serra's Realm or the infamous Rabiah - or the cards were received so poorly that it taints the plane - like Mercadia, Kamigawa, and Ulgrotha (Homelands plane).
Any of the latter planes could be revisited and "redeemed" with a new set, but they are - at the very least - hesitant to revisit them because of the initial reaction from players: "Oh, that was horrible the last time".
Personally, I'd like to see Mercadia, Kamigawa, and Ulgrotha all revisited just so they can be done "correctly" and redeemed. The planes themselves were good. -
Oct 14, 2017Feyd_Ruin posted a message on The World of KamigawaCould you imagine how different the Kami war would have been if there was something as simple as big spiders in Kamigawa?Posted in: Articles
"Oh dagnabit, O-Kagachi is at it again. Somebody trick him into going in to the Web Forest before he hurts someone this time." -
Sep 28, 2017Feyd_Ruin posted a message on MTG Salvation Deck Builder Coming SoonDevelopment is absolutely in the works.Posted in: Articles
I know this has been a long wait.
There was a period of major development lag due to staffing issues, etc. There's a team back on the project, however, and they are making some really strong headway! -
Sep 27, 2017Feyd_Ruin posted a message on Who is the Raven Man?It's ambiguous at best. Could be a ring.Posted in: Articles
That would be the only instance I can find of her wearing a ring on her left (or any) hand.
Every other time we can see her left hand clearly, it's ringless:
https://imgur.com/a/2qznE -
Sep 25, 2017Feyd_Ruin posted a message on Magic Market Index for Sept 22, 2017I have been reminded that Gideon, Martial Paragon is technically in standard. I apologize for missing this. The general sentiment still stands, though. Martial Paragon is not strong enough to make Gideon of the Trials reliable. It still needs another good, strong Gideon that allows its emblem to be effective.Posted in: Articles
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Sep 24, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsThere seems to be a little confusion as far as Twitch/MTGSalvation.Posted in: Articles
MTGSalvation is owned by Curse/Twitch. You are not providing Twitch with any information it doesn't already have. You're simply going through a process that will consolidate the information into one place, so that there aren't multiple servers housing personal information. -
Sep 24, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsMTGSalvation is owned by Twitch. So it already has all of this data. We're simply consolidating how it's all stored so that there aren't multiple servers with personal information.Posted in: Articles
While the complaint some people have is that it's putting more eggs in one basket, if all of the eggs have the same information and a hacker only needs one of them.. One basket with all that information is better than a dozen baskets with all that information. -
Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsStay.Posted in: Articles
The process takes less than 2 minutes. If you're not into twitch/streaming or any other site, you won't see much benefit, but there'll be no drawback or anything either. Using MTGS will be the same as it always is. -
Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsI can't speak for Equifax/Sony/etc, but I can definitely tell you we care about user security here. We're knowingly asking people to go through a process that many won't particularly want or understand, with one of the main reasons being security. If we didn't care, we wouldn't be doing this. We definitely don't track people for advertisement purposes - google et al do all that. Remember that MTGS/Curse is already part of Twitch, so neither company is getting any more information that it already has. It's simply consolidating that into a single place for security, later potential, ease of access for a lot of people, etc.Posted in: Articles
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Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsI'm sorry you feel insulted.Posted in: Articles
The security I've touched on several times here. The ease of login is definitely better if you use any other Curse/Twitch site. If you don't, I understand that's not a real benefit. The Twitch user support is definitely high caliber.
Moreso, there are things that are being looked into down the road that could give many users benefits they can see more readily. -
Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsYour account is already a curse account, and since Curse and MTGS are part of twitch, you're already trusting them with everything. They're knowingly going through a process that many people will find annoying because you've trusted them with your information, and they want to keep everything as secure as possible.Posted in: Articles
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Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsYou should totally stay.Posted in: Articles
The process takes less than 2 minutes, and you don't have to ever go watch anything on twitch if you don't like that sort of thing.
I merged with twitch when the option first came up.
I see absolutely no difference browsing/using mtgs. -
Sep 13, 2017Feyd_Ruin posted a message on Changes to MTGSalvation User AccountsWe've had it as a voluntary thing for some time. Seeing how well things worked, and the overall benefits and technical details showed us that we should migrate everyone this way.Posted in: Articles
We wouldn't need to go through this anything like this again. - To post a comment, please login or register a new account.
I'll prod the developers to take another look.
(Also, irony: I didn't get a notification for this post. Apologies for the delay in response)
Where were you trying to post?
Existing "vanilla" examples and higher/lower bounds:
We're all over the place here.
I feel like the cost bounds for -3/-3, -4/-4, and -5/-5 are so overlapping, you could justify any non-absurd answer.
So.. if you made a "-4/-4" card in your set.. what would you cost it?
And, expanding a little, how would you cost it for double-black vs single-black costs?
Is instant/sorcery a large change to cost?
I've gone ahead and edited your decktag in your thread so that it appears correctly.
Basically, your two issues were: No [card] tags needed inside of a [deck] tag, and cards should be listed as "1 Cardname" instead of "x1 Cardname"
You'll need to submit a merge ticket, and our Customer Support will verify and handles this.
Note your current account and email, your twitch account and email, and your old account and email.
Then head to: https://curseweb.zendesk.com/hc/en-us/requests/new
Follow this quick how-to:
> Website Assistance
Email
>Your twitch account email
Subject
> Account Merge
Description
> Indicate that you need to merge your twitch account with your MTG Salvation account. List both your Twitch account name and your MTG Salvation account name. If your email is not the same for both, please note this and what each one is.
Which website do you need help with?
> MTG Salvation
What can we help you with?
> Account Assistance
> Curse / Twitch Merge
If you have any trouble, just holler at me here
First, I think we can't do it with any existing walker. They are simply too powerful lorewise to see weakened down to 1cc, and no one really wants to see their epic hero in weak noob form. BUT... perhaps a fledgling walker who just sparked? You don't already have to be a powerful mage for your spark to trigger, so it fits.
Second, I think the most crucial aspect of a 1cc walker is that it can't protect itself, at least not with its main + or - abilities (ie: no tokens, full-round tap, burn, etc). This will keep it from getting out of hand and ruining the early game. Any ability that could protect itself would have to be limited to its third "ultimate" ability, if seen at all. It could also, perhaps, psuedo-protect itself, such as untapping a creature you control. This would allow a little protection, but it doesn't do it by itself.
I would also discourage any card advantage or permanent gains outside of the ultimate. If you drop one first turn on the play you can +it and -it before your opponent generally has a chance to kill it, with only a few exceptions. As such, the Walker's first two abilities combined shouldn't be able to do more than what we'd get from a good 1cc Spell. This would be a good rule of thumb that limits the early game power before the opponent can properly interact with it.
Two examples along these lines:
Svengol, Silhana Champion
Legendary Planeswalker - Svengol
+1: Untap up to one target creature.
-2: Target creature gets +2/+2 until end of turn.
-4: Put a +1/+1 counter on each creature you control.
(2)
Brogsten, Legion Drillmaster
Legendary Planeswalker - Brogsten
+1: Up to one target creature can't block this turn.
-1: Target creature gains haste until end of turn.
-4: Creatures you control get +2/+0 until end of turn.
(2)
(Brogsten would be the final version of the little Legion Goblin that has worked his way up the ranks in Boros. He was first seen as a Recruit, and went on to become a full fledged Loyalist, before his time as a Warboss triggered his spark as shown above).
Of course, making "weak" walkers is the opposite of what Planeswalker cards are suppose to represent.
But, no reason it can't be explored here for fun, right?
This kind of recurrent life gain is always fairly limited on its amount or is at least attached to a much larger mana cost, and is never anywhere this good at common.
Just saying "1 life" is pushed for common, but doable.
Here's some placeholders to work with in the interem.
You missed the first two words of your quote: External effects
This specifically refers to effects such as Fertile Ground and Vernal Bloom, which can cause more mana to be produced beyond Contamination's limiting effect.
Cabal Coffers can produce a maximum of B with Contamination, but Contamination won't stop Fertile Ground from then producing more mana.
Also, this is from 2012, so
I'm a huge fan of the full-art lands for the overall aesthetics, but my favorite Art cycle actually comes from Portal. The art here is kind of unique in that it each piece has a feature beyond the land itself. A farm house, a castle, a ship, an air balloon, ruins, tree houses, etc. I'm a big fan of cycles, and these are all stand-out unique lands that you can use in your deck to match.
The art was (finally) reused in Archenemy, so we can have them new bordered too!
If this is happening with various old threads, it's most likely that they are also deleted.
Due to the GDPR, when we transferred to Fandom we were forced to delete any EU user account whose owner did not explicitly agree to allow their transfer. This, unfortunately, made quite a few threads disappear in the process.
I'll prod the developers about this again.