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  • posted a message on Posts sometimes appear several hours after they are posted
    This would likely be a caching issue on your device.
    Next time this happens, clear the cache on your browser completely and refresh the thread.
    If the new posts show, then there's a problem or configuration error with your browser.

    Aside from this, the only occurrence I could see would be if someone posts and their post is deleted or marked spam, which we could later mark as Not Spam.
    I have definitely never seen (nor heard of) any post just not showing up until later.

    I would definitely need some examples of where this has happened if it continues.
    Posted in: Technical Support
  • posted a message on Trading Post on Android phone
    Try it now.
    Something was throwing errors on the trading post (for multiple people) around the time that you posted.
    It should be unrelated to the device you were using.
    Posted in: Technical Support
  • posted a message on Most Cthulhu-like Card?
    Zendikar's eldrazi were meant to be Lovecraftian, and Wrexial was an homage to Cthulhu himself.

    So yeah, Wrexial would be the most unofficially-official answer.

    Smile
    Posted in: Magic General
  • posted a message on ABT27 Week 4 - Storage Wars
    01. 6-0. Goes through foil.
    02. 0-6. Beast hits Shelldock.
    03. 0-6. Louts->Dustbowl hits shelldock. Slowroll mana.
    04. XXX
    05. 6-0. Emrakul races, even when a turn behind.
    06. 0-6. Voidline
    07. 0-6. Capsize'd
    08. 0-6. Karakas'd
    09. 0-6. Preacher gets me.
    10. 6-0. Emrakul hits. Two LEDs fit through Blast.
    11. 0-6. Bolas hits, kills shelldock.
    12. 0-6. Voidstone hits LED.
    13. 0-6. Karakas'd / Beast
    14. 6-0. Emrakul hits, wipes threats.
    15. 0-6. Bridged
    16. 6-0. Emrakul hits before Beast kills shelldock (mana slowrolls).
    17. 0-6. Frost Titan locks down shelldock.
    18. 3-3. Both cast Em 2nd turn. He who casts first wipes and wins.
    19. 6-0. Too slow.
    20. 0-6. Karakas.

    X | 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
    4 | 6 0 0 X 6 0 0 0 0 6 0 0 0 6 0 6 0 3 6 0
    Posted in: Other Forum Games
  • posted a message on Sun Titan and Archetype of Aggression
    Short answer: Sun Titan would have first strike in time to take effect.

    You would declare Sun Titan as an attacker. This would trigger Sun Titan's ability and return Archetype of Courage. Sun Titan would immediately gain First Strike. Since we haven't moved through combat damage step, you would get the two combat steps - one for first strikers (with Sun Titan dealing its damage) and then the non-first-strikers/double-strikers.


    As long as Archytpe comes in before combat damage is dealt, any of your creatures will have first strike in time to matter.
    Sun Titan's trigger is before the combat damage step, and thus early enough.

    Posted in: Magic Rulings
  • posted a message on Gisa + Thornbite Staff + Phyrexian Altar
    The three cards by themselves don't do much, except make an infinite number of creatures enter the battlefield and die.

    However, combined with one of many different other cards, they create infinite possibilities.

    Infinite Drain
    Falkenrath Noble
    Blood Artist
    Vengeful Dead

    Infinite Damage-Growth
    Blade of the Bloodchief
    Ob Nixilis, Unshackled
    Sadistic Glee
    Scavenger Drake
    Swarm of Bloodflies
    Gristle Grinner
    ..there's more, just examples

    Infinite Tokens
    Illusionist's Bracers
    Adaptive Automaton
    Ascendant Evincar
    Bad Moon
    Caged Sun
    Cemetery Reaper
    Death Baron
    Gauntlet of Power
    ..this list goes on and on

    Single Card Infinites
    Infinite Life: Deathgreeter
    Alternate Win: Bitter Ordeal


    Obviously, not all of these are great, but this list isn't exhaustive at all either.

    The idea is that you'd build a deck based around sacrificing creatures for extra effect. That's what Gisa loves, anyways. You don't go straight for the combo at all. You run recursion, sacrificial creatures, interesting interactions when creatures enter/die, and so on. Possibly a zombie theme if you want. Run some things that'll help you draw, like Skullclamp, tutors that you'd want anyways, etc, and then it's just two card slots that you use (that are useful for the deck anyways) that can make you go infinite.
    Posted in: Commander (EDH)
  • posted a message on Possible minor bug in card database
    Commas are being treated as a delimiter incorrectly there.
    I'll add it to a list of things we need fixed when we do a pass on our card database.

    Thank you for bringing this to our attention, and apologies for the annoyance.
    Smile
    Posted in: MTGS Beta Feedback and Bug Reports
  • posted a message on Discussion of XCB Banned List and Rules
    edit: misread.

    The 2.3b rule is basically exactly what you posted, but I find your wording less clear.

    The deck has to be able to "6-0 at least one deck that exists that satisfies all comprehensive rules and round rules".

    Karn is a perfectly legal deck.
    A deck that can only win on the draw (via Gemstone Caverns) is not legal.
    Posted in: Other Forum Games
  • posted a message on Bad Pricing for Khans
    Pricing has updated, and should continue to update.
    Unfortunately, the past month that is missing may stay lost.
    But we should be good from here on out.
    Smile
    Posted in: MTGS Beta Feedback and Bug Reports
  • posted a message on Bad Pricing for Khans
    Somehow KTK stopped updating.
    I'll hit up our curse db guy.
    Thank you for pointing this out, and sorry for the issue.

    Edit: The prices should hopefully update tonight.
    Posted in: MTGS Beta Feedback and Bug Reports
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