...and I'm an idiot who lost track of the days and forgot to submit for his own special round suggestion.
so much fail.
FWIW, I had every intention of playing Commandeer.dec with Epochrasite.
Sorry guys ¯\_(ツ)_/¯
Member for 12 years, 6 months, and 26 days
Last active Thu, Jul, 27 2017 22:07:14
- 0 Followers
- 8,755 Total Posts
- 505 Thanks
Jul 25, 2017Feyd_Ruin posted a message on "Non Latin Unicode characters are temporarily not allowed."Posted in: Forum Software Feedback and Bug Reports
Added!Quote from Jenna Tolaria »I'd really appreciate being able to add emojis to my posts! May I please be added!
Jul 20, 20173v5Posted in: Forum Magic
--Ratchet bomb blows up sulfuric vortex, and that leaves inkmoth to race chronatog 6-0
Sulfuric + Chronatog race Inkmoth. It's complicated.
But, you have to tap Inkmoth to cast Bomb or else vortex races.
With your poison, I don't care about taking damage, so after you cast Bomb, I start swinging.
I swing every other turn with a 4/5, and you swing every turn with a 1/1 poison.
You can get in only 9 swings before my 5 swings.
Further, you've taken at least 6 from Vortex, which means you die after your 7th swing.
I agree with everything else.
3| 2 6 X 0 6 6 | 20 | 400
Jul 17, 2017Posted in: Forum Magic
I meant it as a reminder only, and you're right. My wording was ambiguous at best. What I tried to express was just that if the permanent leaves the battlefield, you still get a copy next turn.Quote from Anachronity »Is that reminder text or errata? Because if the permanent is still in play when the copy is made, that might not necessarily be true.
It should work exactly as Riku's trigger and all others, as far as copying, just with delayed timing.
If the permanent that caused the ability to trigger has already left the battlefield by the time the ability resolves, you’ll still put a token onto the battlefield. That token has the copiable values of the characteristics of that permanent as it last existed on the battlefield.
Edit: I mod-abused to edit the reminder text in the posts above to avoid confusion.
Jul 16, 2017Slow Roll 2017 (3CH LR)Posted in: Forum Magic
Players begin the game at 100 life.
Players can't lose the game unless they have 0 or less life.
Slow Fork (5CH)
Instants and Sorceries have rebound.
Whenever a nontoken permanent enters the battlefield, that permanent's controller creates a token as a copy of that permanent at the beginning of his or her next upkeep. (You'll get a token even if that permanent leaves the battlefield.)
Retrace (2CH DLR)
Instants and Sorceries have retrace.
Banned: Time Walk
Jul 12, 2017Posted in: Forum Magic
Oh ****anutter.Quote from knobbodi »
The round rules say that each player gets the mana so when you tap 2 for Gambit, Anachronity gets 2 mana of any color added to their mana pool, that they can then use to Cryptic your Gambit on the play.
*I* misread the round rules.
I read them a couple times, and even re-read them when I read anachronity's post, and still completely missed that the mana was added to each player's pool. I read it as that player's pool. (Autofill the card text from reading a million cards in my life maybe? lol)
I'll have to completely redo my results, naturally.
I think for the most part I can only win if Gambit hits.
Jul 9, 2017Ahh, yeah that thread was deleted and merged.Posted in: Forum Software Feedback and Bug Reports
If you click here (once) it should kill the subscription:
Jul 9, 2017It's a known issue that we've put into development to fix.Posted in: Forum Software Feedback and Bug Reports
Currently, the autocard simply pulls the latest printing of the card. 99% of the time that's perfect, since it's much better to see Breath of Life instead of Breath of Life as a reference. Unfortunately, Wizards has been printing more and more unreadable cards, such as the ones you linked to. Thus, we have to rewrite the entire way the autocard works. It's planned, but I don't have an exact ETA or anything.
The best work around for the interim is to specify the set with CardName|Set: [card]Glory|Judgment[/card] = Glory
Jul 5, 2017Feyd_Ruin posted a message on Commander 2017 Leaks: Feline Ferocity Cards (Spoilers Inside)Posted in: Magic General
What? No way.Quote from Tryno »Not to be 'that' guy, but these are fake.
I took these pictures myself!
Here's a few more that prove it has to be real!
Jul 5, 2017Feyd_Ruin posted a message on Commander 2017 Leaks: Feline Ferocity Cards (Spoilers Inside)Hey, a friend of mine got a hold of the "Feline Ferocity" deck from Commander 2017 early.Posted in: Magic General
Pure cat theme through the whole deck. It's beautiful.
There's like a hundred cards in there, of course.
Tons of goodies.
Kind of too much to try and pic and post all at once.
So I thought I'd just show off the really good new cards:
- To post a comment, please login or register a new account.
Jul 26, 2017I agree Spearbreaker is a strong card, and can easily be added to the titan package. I overlooked mentioning him as a go-to card when you extend the budget, though. Should definitely have touched on him. There were a lot of cards I wanted to mention, but didn't want to drag that section out.Posted in: Articles
I wouldn't swap out Shaman of Forgotten Ways though. He's good accel, and can end the game with his second ability. The latter part is what separates him from other mana critters. If you get things into position, you can easily swing at everyone, then use his ability to make each of those swings game enders.
Jul 26, 2017If you want to add more fetching, absolutely! I like Tusker more for the card draw he brings, and Monitor because it puts it in play as actual ramp. Eternal Dragon is a good 3rd, but was bumped out by Monitor. Tastes may vary, of course.Posted in: Articles
Valley Rannet could be a fourth, but he's far less useful than Eternal Dragon when you don't need to cycle, so I would definitely put him as a distant fourth.
Jul 26, 2017I agree, both cards are definitely strong. They're both slightly outside of the budget constraints though. There were quite a few $3-$4 cards I wanted, but I didn't want to break budget anymore than I felt I had to. The four I did go slightly out of budget can easily be purchased for around the $2 mark if you're ok with SP, and I felt they were a necessity.Posted in: Articles
By the end, I felt the article was starting to get a little long, so I didn't want to add much more to the expanded budget section. Believe me, I could write an article on that alone, heh.
Jun 21, 2017Something I learned many years ago: Green Stompy always has a chance. I've seen versions in almost every format, and while it may change shape and form, it always has a chance. Sometimes it's a marquee deck, sometimes it's rogue. But whatever is sitting across the table from it has a short clock and can't handle bad draws.Posted in: Articles
I have a modern super budget version (under $40) that I love.
(I also have legacy and pauper versions to boot >_<)
I love Blossoming Defense and Vines main deck. Everybody packs removal, and saving your creature while increasing damage puts a lot of pressure.
Jun 7, 2017Given all the work that D'Angelo did for magic in the 90's to early 2000's (he was the guy behind Crystal Keep), I know how dedicated to magic he is. Hell, I STILL use some crystal keep documents for reference.Posted in: Articles
It isn't some random mmo gamer.
This is a guy who loves magic.
A guy who spent ungodly hours on a site devoted to it.
A guy who made reference docs and rulings before they were a thing.
A guy who lived and breathed magic.
This gives me a lot of hope.
Not just hope for a good MMO, we know they can do that.
Hope that it stays true to the magic we know and love.
May 27, 2017Our prices are pulled from TCGPlayer.Posted in: Articles
Each price is, specifically, the median listed sell price on TCGPlayer (for NM non-foil). TCGPlayer has hundreds of sellers through there sites, so this is generally a strong indicator of the average price you'll see online through businesses, large sellers, etc. This is the Median price.
Now, the Market Price is "how much has this card actually been selling for recently". Market price is almost always lower than the Median price, since people almost always buy the cheapest listings.
Additionally, ebay is usually cheaper than most online shops and businesses, since you're going person-to-person who's motivated to sell quickly, and without the assurances/etc of an online shop. Even online shops like Troll and Toad will unload extras and slow movers on ebay cheaper than they list on their site (personally bought from them like this). Ebay is on the cheap.
There is give and take between Median and Market. Market is much better at determining what you will actually get from selling now. Median is better at determining the average that you'd pay through a shop, and is much better at predicting changes.
For instance, if there's a sell out on CardX, then the market price will show what that sell out went for. It has no care for current price and availability, only what happened recently. The Median price will show what it's looking like now, and a better idea of what it will be when the items get restocked.
All values here represent the realistic best case scenario, giving no discounts. Set Value is a good example. Set value is the total value of every card in the set, assuming the average price. One would never be able to sell for that full amount, and would hopefully never pay that. BUT, if you were to give the exact average selling price for each and every card in the set, that's what you'd end up with. (Reality is usually half that or less)
Only the Estimated Value gives concessions, by ignoring all card values that aren't worth at least $0.50. This gives a more accurate estimated value, but is still assuming you get full value out of everything over $0.50.
In reality, if you're an individual selling your cards in small doses, you will be taking a 20%+ hit. You have a lot of competition, and if you don't want your card to sit in a listing for months like businesses can, you need to undercut. If you're a shop, your sales are across larger volumes, allowing cards to sit for longer periods at better-for-you prices, and making up ground by actually selling the lower priced cards.
Apr 14, 2017There's a layout bug where Internet Explorer is mangling the top of the page and the article links are floating behind the page. This makes the article links take over parts of the top even though you don't see them. A fix is in the works, apologies for the trouble.Posted in: Articles
Apr 7, 2017Posted in: Articles
Try clearing your cache.Quote from Shale WarBringer »Ok, wrong place but this is the only place I can apparently post this. Whenever I click on "Create Thread", it links me to this article. I can't even send a PM to a mod to report this as when I click on "Send a private message" in a user's profile, guess what? It opens this article.
If you're on a PC, CTRL+F5 to redownload anything.
Iphone: Settings > Safari > Clear History and Website Data
Android: Ξ button in your browser > Settings > Privacy > Clear Browsing Data
This will hopefully fix it.
If not, reply to this post
Apr 3, 2017Perhaps it wasn't the best, but it might have been worth a chuckle with the revealed "Battleshift" mechanic I mentioned. I thought it'd be ok to just do for BFZ since it's the epitome of horribleness price wise. I kept the rest of the article on point, so sorry if that one bothers you.Posted in: Articles
Mar 13, 2017Posted in: Articles
Ahhh!Quote from cml73264 »Anyway to change the text back to something friendly with MTG Dark setting? Cant't read the article. Happened last week too.
Apologies, something was messed up in the styling.
Should be completely readable now.
Always let me know anytime you get something like this!
Jan 7, 2017Saheeli Rai spiked midday yesterday, after AER was fully spoiled and the Felidar Guardian combo was realized. We always use the previous day's pricing (Thursday) to avoid any daily fluctuations, and this massive spike happened after I had written all of the Kaladesh commentary.Posted in: Articles
As such, we'll go into more detail on Saheeli next week.
- To post a comment, please login or register a new account.