You are correct. I for some reason thought it was 1B, instead of B.Quote from ManyCookies »
9 wins against Braids with Lil's defeat.
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Jan 16, 2018Posted in: Forum Magic
Jan 16, 2018Superbajt's line.. because Braids is my favorite magic card ever, I love the deck's simplicity, and it's scary good.Posted in: Forum Magic
8 | 6 6 0 6 6 6 6 X 0 | 36 | 400
WhammeWhamme get's it with Liliana's Defeat. Magus of the Aesthetic is the only other player with a 1 drop that gets under the lock, but Dreadwing can't trade/race Braids, and sac'ing him to get to 2 mana isn't enough either.
Jan 16, 20181. 6-0 : 2nd turn Spirit races.Posted in: Forum Magic
2. 6-0 : 2nd turn Spirit races.
4. 3-3 : Exhume hits or gets Squall'd
5. 3-3 : Spirit's kill races Zenith on play, not on draw.
6. 3-3 : Squall'd, or Spirit races. Imp sac's to edict.
7. 6-0 : 2nd turn Spirit races.
8. 6-0 : Sac Imp to hit 2 swamps. Exhume: Spirit races.
9. 3-3 : Spirit's kill races Zenith on play, not on draw.
3| 6 6 X 3 3 3 6 6 3 | 32 | 356
Jan 16, 2018That's definitely something that could be very interesting. It's kind of the opposite, adding pressure instead of adding a bonus.Posted in: Forum Magic
In Extra Pick, you're explicitly getting an extra pick that can be tossed away. I've noticed people are very hesitant to "Gamble" on cards - that is, to pick a card that might be really good but is highly dependent on later packs. Additionally, it gives you the opportunity to diverge into two paths, and see which one you prefer. On pack 5, you could already have cards A&B and X&Y. This then lets you look back and decide if A&B or X&Y would be better for the round, and let you pick up either card C or Z to fill out your options.
"4 Pack Draft" with Extra Pick adds pressure. The card pool is smaller and tighter, which makes the meta smaller and tighter. This then means you have to be more focused and adapted, since being "great in general" will be far less important than being tuned to handle the repeated cards you're sure to see. The extra pick further adds pressure, because it's not a bonus anymore. It's part of your normal draft, and timing its use is critical. As your deck has to handle a narrower field, drafting the extra pick early is risky because you don't know what's coming, and holding it for a later pack is risky because there might not be a 2nd card you need and it's wasted.
We could definitely try the 4 pack version, but that would take me a bit to adjust what's generated. The more limited we go, the more important it is that I ensure there are multiple "paths" to take, and that it isn't "Choose X, Meta Against X, or Go Home". I'll definitely be thinking on it.
I'd like most of our special rounds to be about the draft, since that's the main difference from normal PHM.
Ideas I've had:
* Extra Pick (as above)
* Early Pick (On any one pack you can double pick. If you do, you lose a future pick)
* Back Pick (Once in the game, you can change a single pick from a previous pack)
* Random Blind (Your pick for pack 1 will be randomly chosen for you. Pack 1 is a godly pack.)
* Legions (Every card in the cardpool is a creature card)
* "Format" (Every card in the cardpool is [Modern, Standard, Frontier]
* Halloween (Every card in the cardpool is black [plus black lands, etc].)
Always open to suggestions
Aside: I'm going to give it one more day before I post the round. Knoboddi is the only drafter who hasn't submitted.
Jan 7, 20189 Players in, 2 Submitted.Posted in: Forum Magic
Round 4 will most likely be a normal draft with a special round rule.
I'm considering "Extra Pick"
Five packs of 15 cards as normal.
On any one pack, a player may choose to draft an additional card.
The player will then have 6 drafted cards, but will still submit a 3 card deck as normal.
Note: The player must use this extra pick as he drafts his normal pick for that pick; he cannot go back to a later pack. If you have not chosen to use your extra draft pick by pack 5, you would then have to use it for pack 5.
Jan 7, 2018XX | 1 2 3 4 5 6 7 8 9 0 | PT : AVG]Posted in: Forum Magic
01 | X 0 0 0 0 0 3 0 4 0 | 06 : 67
02 | 6 X 6 0 3 0 6 0 0 4 | 24 : 267
03 | 6 0 X 3 6 0 2 4 0 0 | 20 : 222
04 | 6 6 3 X 2 0 6 6 3 2 | 32 : 356
05 | 6 3 0 2 X 6 6 6 3 2 | 32 : 356
06 | 6 6 6 6 0 X 6 2 3 6 | 40 : 444
07 | 3 0 2 0 0 0 X 0 2 0 | 06 : 67
08 | 6 6 1 0 0 2 6 X 6 0 | 27 : 300
09 | 1 6 6 3 3 3 2 0 X 3 | 23 : 256
10 | 6 1 6 2 2 0 6 6 3 X | 31 : 344
I think it's safe to call it now.
Jan 5, 2018It's come to my attention that Muzzio's Preparation doesn't quite work the way i want it to with Sealed. At least, not normally. In a normal draft it will work - you can get it in addition to your three cards but you still have to spend a pick on it. With sealed.. it's basically free, which is very much not ideal.Posted in: Forum Magic
This was tweaked, etc, but started off generated from the normal five card pack.
I will stick to the above for this round, and apologize for the confusion.
In the future, I will just have to make sure no conspiracies appear in a Sealed round.
So apologies if it confuses you, and is technically wrong, but for this round you'll only get Muzzio's Preparations if you pick it.
I will adjust things so that it works the way it should in the future: adjust and clarify the rules, keep them from appearing in sealed, etc.
Jan 5, 2018There are a couple of recurring questions, so I'll clarify them here to be unambiguous and clear to all.Posted in: Forum Magic
This round contains Arcane Savant and Muzzio's Preparations.
Each card must be part of your 3-Card Deck Submission in order for that card to be used. Additionally, both require a choice as part of the deck submission (rule 2.5 : You have to make this choice as part of the submission and it can't be changed between rounds). Arcane Savant lets you choose an instant or sorcery from the draft pool which is NOT in your 3 card deck submission. That card would begin the game in exile and be "attached" to your Arcane Savant. Muzzio's Preparations lets you name any creature card and begins the game in the Command Zone.
If you submitted Arcane Savant, you would want to submit:
Card1 / Card2 / Arcane Savant (Name: Instant/Sorcery Card That isn't Card1 or Card2)
Likewise, Muzzio's Preparations would be:
Card1 / Card2 / Muzzio's Preparations (Name: Creature Card that probably is Card1 or Card2)
Jan 1, 2018We're two players away from finishing the draft and posting decks.Posted in: Forum Magic
I gave each of them a friendly prod.
(It's the holidays, so a couple of people busy with friends/family is to be expected )
Side note: the draft pool for Round 3: Sealed is done and ready to go.
Dec 29, 2017Sorry, overlooked this.Posted in: Forum Magic
Hands will be posted as soon as everyone is done.
We have 10 players in, about half are finished.
The draft rounds won't be nearly as quick as the weekly PHM rounds.
I'm hoping to do this monthly.
Dec 29, 2017Feyd_Ruin posted a message on 3CH LR Squirrelscape; Feyd_Ruin wins! (520 points)Wurm+Shoal was my very first thought for the round, actually.Posted in: Forum Magic
Illness in the Ranks was my second thought.
I came very close to submitting Illness / Arcane Denial / noncreature kill
Dec 27, 2017Feyd_Ruin posted a message on 3CH LR Squirrelscape; Feyd_Ruin wins! (520 points)1. xxPosted in: Forum Magic
2. 6-0 : Norn prevents the tokens before they happen
3. 6-0 : Norn is first turn, before Denial. Stops all.
5. 6-0 : Needle doesn't stop LED. Norn clears field.
6. 6-0 : Norn beats stops even 16 2/2 tokens
X| 1 2 3 4 5 6
1| X 6 6 3 6 6 | 24 | 520
I'm going to call 1v4 as 3-3 for now, but I'm going to come back to it and see if there's any way for me to win. I definitely get it on my play (I'm swinging 19 on my turn 2; declaration can't hit norn and tokens). I think he gets it on his play, but I might have some nonstandard play? If I can force declaration to target the tokens I win. Hardcasting Norn might work; need to play out a few ways.
Dec 20, 2017Feyd_Ruin posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)Posted in: Forum Magic
Oh yeah huh. This whole "Once a turn" stuck in my head even though Sphere was hardcast.Quote from Mogg »@ Feyd:
I lead with Sphere and Venser your Unsubstantiate.
If you don't Unsubstatiate, I untap and cast Venser with Sphere down.
Yep, except that after Venser I cast Chancellor of the Forge, and start swinging.Quote from WhammeWhamme »vs. 03 Feyd_Ruin: Marit Lage pops out, gets Unsubstantiated, then Venser pops the token, tie? 2-2
Alternatively, if you lead with Venser before Lage, I unsubstantiate him. You can then make Lage. Next turn I can still bounce him though, since it only takes one bounce spell with venser gone.
Dec 19, 2017Feyd_Ruin posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)3 | 6 6 X 0 6 6 6 0 0 6 6 | 42 | 420Posted in: Forum Magic
1. 6-0 : Nix'd, but Timestop prevents Zodiac's return.
2. 6-0 : Timestop kills Gearhulk, gobo toko gogos.
4. 0-6 : Augustin gets through
5. 6-0 : Enough counters.
6. 6-0 : Timestop prog. Gobo toko gogogos.
7. 6-0 : Can't sphere+counter.
8. 0-6 : Gargoyle gets through, Drain hits Chancellor.
9. 0-6 : Augustin gets through
0. 6-0 :Enough Counters.
1. 6-0 : Bounce Larit Mage
Complicated, so let me break it down a bit more.
Nix lets sneak through. Take 8.If he sneaks Zodiac in again, whether swinging or blocking, I timestop in response to the return trigger, so I stay at 4 or lose the token and Chancellor cast wins.
1v2: Whenever he casts Torrential Gearhulk, whether my turn or his, I timestop. Commander doesn't stop the counter. Gobo toko goes for 20.
Locked from here.
If Dissalow: Cast chancellor on my turn and race. (5/5 vs 5/5. I swing first, and block leaves gobo tokos to finish).
If not, Sphinx instead: Untap, Brutal Expulsion to return. If Disallow, then timestop when he swings, Cast chancellor and race (If he swings, I swing back 8).
If no Judgement, then swing 1 and start this if-then over.
Lead with Sphynx? Counter. Lotus->Judgement to kill token. But then can't Disallow to stop Chancellor.
Gobo Toko gogogos.
If he leads with Venser, I Timestop. Gobo toko ftw.
If he leads with Sphere, I Unsubstantiate. He can't Failure, since he just cast a 2cc. This lets the turn go and I still have timestop for Venser. Gobo toko gogogo.
From here, he names Expulsion.
If I try to cast Chancelor, he drains.
Tithe means Agustin hits, I can't stop from there.
Unsubstantiate Major, Explusion Erayo, Timestop Lotus, etc.
Stop all his main 3 spells, gobo toko goes.
Unsubstantiate token. Venser stops.
Next turn, before he swings, Expulsion token.
Hardcast Chancellor to race Venser.
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Jan 5, 2018End of year update:Posted in: Articles
Etali, Primal Storm is a strong titan on his own. Two things to note here: he lets you play the top card of your own library, which will almost always be a good play, and you don't have to play anything you don't like. Pulling a Wrath of your opponents library is anything but a dud. You might not want to cast it, but you've now prevented your opponent from casting it. He's a very strong advantage engine.
Zacama, Primal Calamity might lose his untap ability if you Mayael him into play, but he's still a very strong control card. A 9/9 body is always nice, but his ability to Naturalize over and over is what makes him a massive boon to our board. The life gain and bolt is just more icing on the cake.
Ghalta, Primal Hunger might just be a beat stick, but he can often be hardcast from the hand for very cheap. Having two titans out ensures that he costs just two green mana. Even if you only have a single titan, he's probably still 4 mana or less.
Crested Sunmare needs support to get going, but he can be a powerhouse when he gets going. Perhaps if you focus on some of the better life gain titans, with a small life gain theme. In example: if you Tooth and Nail a Celestial Force and Crested Sunmare, you'll have a titan armada by the next time you untap.
Nazahn, Revered Bladesmith with her Hammer can be a decent combo to play with, especially if you use more than a couple equipment cards.
The above titans list several Dinosaur creatures. That's because Ixalan has given us another tribe we can play with. Dinosaurs are not nearly as cohesive and strong as the other tribes mentioned, but they have a very strong flavor factor that you might love. If you go this route, I recommend only doing a subtheme of dinosaurs, as they simply don't pack the punch that the other tribes and generic titans do. Carnage Tyrant, Burning Sun's Avatar, Etali, Primal Storm, Gishath, Sun's Avatar, Ghalta, Primal Hunger, Thundering Spineback, and Zacama, Primal Calamity are the marquee Dinosaurs for this tribe. Forerunner of the Empire, Knight of the Stampede, Otepec Huntmaster, and Priest of the Wakening Sun are all good support cards for the tribe.
Curse of Bounty can cause some collateral help to your opponents, but it can basically give all of your creatures vigilance and let you double dip on anything that taps for mana. If you do have a good bit mana, it can also let you use Mayael twice a turn - if not more if your opponents activate it as well. Somewhat situational, but it can make for some strong plays.
Traverse the Outlands might cost 5 mana, but can often fetch 6+ lands. Even if it just fetches 3, it puts you into the Titan hardcast zone.
Huatli, Warrior Poet and Huatli, Radiant Champion are acceptable creature-focused planeswalkers. Warrior Poet can be decent life gain that builds up to a large flame wave that clears the path for your creatures. Radiant Champion is best used if you go with Titans that can pump out tokens. If you can reliably get tokens out, she can ultimate the turn after she hits - which then makes further tokens absurd.
There's definitely a good bit more I could cover, but I just wanted to touch on the big new cards that I would definitely have gone over had I written this today.
Dec 14, 2017Posted in: Articles
It's the Gremlins I tell you! They're ruining all of our charts! Ahhhhh.Quote from TheAnnihilator0798 »Edit: Oh, and apparently my UW control deck has a lot of green in it, according to the color pie? Not sure where that's coming from haha.
Something went awry with the card database update. This will hopefully be fixed soon enough.
And yes, a listing of your own decks is slated to be added
Dec 4, 2017It is infinite turns.Posted in: Articles
Use By Gnome Means to put an Eon counter on Magosi, the Waterveil. Tap, remove the counter, bounce: Get the extra turn. In that same turn, replay magosi, which enters tapped.
Take the extra turn, untapping Magosi.
Just keep the Gnomes well supplied with artifact fodder.
Nov 8, 2017Alien Ugin Guy™ makes this one of the best things I've ever read.Posted in: Articles
Also, Nissa's vision actually being a glimpse into the future is epic story telling. I really wonder what this means for her other visions from the same episode. Will another tie into Ixalan, or are they foretelling of other planes/sets stories to come?
How long ago did Ugin "wake up"? Battle for Zendikar through Eldritch Moon happened right after Ugin was released. Even if all of that battling took a year, that leaves another year for Kaladesh and Amonkhet to take place.I don't know why the Legion of Dusk only finally turns their attention to Ixalan (the continent) two years ago
Without a concrete timeline, it definitely seems to line up. Ugin woke up, causing things to change (insert your artistic license as to how here). The legion could feel this change, and had a new sense that the immortal sun could be found.
Nov 4, 2017Kamigawa was considered to be a disappointment and/or failure compared to other sets.Posted in: Articles
I'd consider it to have "Masque Syndrome". The lore and setting was fine, and the block itself wasn't bad, but it had bad timing and needed more tuning on its mechanics.
It was a low power level block, but followed a higher power level block (Mirrodin). This made all of the cards feel weak/subdued/etc. The power pendulum always swings, but when it goes from high to low suddenly, that low level set/block is always very disjointed from standard and hated. Before Affinity started getting the ban axe, Kamigawa was largely ignored in standard.
The cards that broke the power level descent were problematic. Umizawa's Jitte is still one of the best equipments ever printed. Add to it the overall low power level that surrounded it, and it stuck out like a sore thumb that warped the meta to some degree.
Its mechanics were not well received at all. Although Ninjitsu was generally a success, bushido was considered "ok", and Splice into Arcane and Flip cards were both very un-loved. Splice just didn't have the support and power it needed to succeed. Flip cards failed both on the mechanic and visual end. Even wotc says flip cards visuals were a mistake, and recreated the effect with success in Transform. They were also very "meh" even beyond the visuals. Unlike the cool effects that present day transform has given us, most were "never happen", "not worth it", or "that's just win more".
In the end, the cards and sets were a flop.
While this has nothing to do with the story (which was actually refreshing and good) or plane itself, it has one of two reasons a set falls badly on the Rabiah scale. Either the plane itself is off by design or otherwise can't support a set - like Serra's Realm or the infamous Rabiah - or the cards were received so poorly that it taints the plane - like Mercadia, Kamigawa, and Ulgrotha (Homelands plane).
Any of the latter planes could be revisited and "redeemed" with a new set, but they are - at the very least - hesitant to revisit them because of the initial reaction from players: "Oh, that was horrible the last time".
Personally, I'd like to see Mercadia, Kamigawa, and Ulgrotha all revisited just so they can be done "correctly" and redeemed. The planes themselves were good.
Oct 14, 2017Could you imagine how different the Kami war would have been if there was something as simple as big spiders in Kamigawa?Posted in: Articles
"Oh dagnabit, O-Kagachi is at it again. Somebody trick him into going in to the Web Forest before he hurts someone this time."
Sep 28, 2017Development is absolutely in the works.Posted in: Articles
I know this has been a long wait.
There was a period of major development lag due to staffing issues, etc. There's a team back on the project, however, and they are making some really strong headway!
Sep 27, 2017It's ambiguous at best. Could be a ring.Posted in: Articles
That would be the only instance I can find of her wearing a ring on her left (or any) hand.
Every other time we can see her left hand clearly, it's ringless:
Sep 25, 2017I have been reminded that Gideon, Martial Paragon is technically in standard. I apologize for missing this. The general sentiment still stands, though. Martial Paragon is not strong enough to make Gideon of the Trials reliable. It still needs another good, strong Gideon that allows its emblem to be effective.Posted in: Articles
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