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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on 3CH LR Only Black / Library of Leng - Hands Posted
    Quote from ManyCookies »


    9 wins against Braids with Lil's defeat.
    You are correct. I for some reason thought it was 1B, instead of B. Sneaky
    Posted in: Forum Magic
  • posted a message on 3CH LR Only Black / Library of Leng - Hands Posted
    Superbajt's line.. because Braids is my favorite magic card ever, I love the deck's simplicity, and it's scary good.

    8 | 6 6 0 6 6 6 6 X 0 | 36 | 400

    WhammeWhamme get's it with Liliana's Defeat. Magus of the Aesthetic is the only other player with a 1 drop that gets under the lock, but Dreadwing can't trade/race Braids, and sac'ing him to get to 2 mana isn't enough either.

    Posted in: Forum Magic
  • posted a message on 3CH LR Only Black / Library of Leng - Hands Posted
    1. 6-0 : 2nd turn Spirit races.
    2. 6-0 : 2nd turn Spirit races.
    3. xxx
    4. 3-3 : Exhume hits or gets Squall'd
    5. 3-3 : Spirit's kill races Zenith on play, not on draw.
    6. 3-3 : Squall'd, or Spirit races. Imp sac's to edict.
    7. 6-0 : 2nd turn Spirit races.
    8. 6-0 : Sac Imp to hit 2 swamps. Exhume: Spirit races.
    9. 3-3 : Spirit's kill races Zenith on play, not on draw.

    3| 6 6 X 3 3 3 6 6 3 | 32 | 356
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft: Round 3 : 90 CARD SEALED : Enter Now!
    That's definitely something that could be very interesting. It's kind of the opposite, adding pressure instead of adding a bonus.

    In Extra Pick, you're explicitly getting an extra pick that can be tossed away. I've noticed people are very hesitant to "Gamble" on cards - that is, to pick a card that might be really good but is highly dependent on later packs. Additionally, it gives you the opportunity to diverge into two paths, and see which one you prefer. On pack 5, you could already have cards A&B and X&Y. This then lets you look back and decide if A&B or X&Y would be better for the round, and let you pick up either card C or Z to fill out your options.

    "4 Pack Draft" with Extra Pick adds pressure. The card pool is smaller and tighter, which makes the meta smaller and tighter. This then means you have to be more focused and adapted, since being "great in general" will be far less important than being tuned to handle the repeated cards you're sure to see. The extra pick further adds pressure, because it's not a bonus anymore. It's part of your normal draft, and timing its use is critical. As your deck has to handle a narrower field, drafting the extra pick early is risky because you don't know what's coming, and holding it for a later pack is risky because there might not be a 2nd card you need and it's wasted.

    We could definitely try the 4 pack version, but that would take me a bit to adjust what's generated. The more limited we go, the more important it is that I ensure there are multiple "paths" to take, and that it isn't "Choose X, Meta Against X, or Go Home". I'll definitely be thinking on it.


    I'd like most of our special rounds to be about the draft, since that's the main difference from normal PHM.
    Ideas I've had:
    * Extra Pick (as above)
    * Early Pick (On any one pack you can double pick. If you do, you lose a future pick)
    * Back Pick (Once in the game, you can change a single pick from a previous pack)
    * Random Blind (Your pick for pack 1 will be randomly chosen for you. Pack 1 is a godly pack.)
    * Legions (Every card in the cardpool is a creature card)
    * "Format" (Every card in the cardpool is [Modern, Standard, Frontier]
    * Halloween (Every card in the cardpool is black [plus black lands, etc].)

    Always open to suggestions Smile

    Aside: I'm going to give it one more day before I post the round. Knoboddi is the only drafter who hasn't submitted.
    Posted in: Forum Magic
  • posted a message on "Reputation" tab in my profile is bugged?
    It's throwing an error.
    I'll report it on up to our devs, etc.
    Apologies for the issue.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on Perfect Hand Draft: Round 3 : 90 CARD SEALED : Enter Now!
    9 Players in, 2 Submitted. Smile

    Round 4 will most likely be a normal draft with a special round rule.
    I'm considering "Extra Pick"

    Extra Pick
    Five packs of 15 cards as normal.
    On any one pack, a player may choose to draft an additional card.
    The player will then have 6 drafted cards, but will still submit a 3 card deck as normal.

    Note: The player must use this extra pick as he drafts his normal pick for that pick; he cannot go back to a later pack. If you have not chosen to use your extra draft pick by pack 5, you would then have to use it for pack 5.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft #2 : Personman Wins (444)
    XX | 1 2 3 4 5 6 7 8 9 0 | PT : AVG]
    01 | X 0 0 0 0 0 3 0 4 0 | 06 : 67
    02 | 6 X 6 0 3 0 6 0 0 4 | 24 : 267
    03 | 6 0 X 3 6 0 2 4 0 0 | 20 : 222
    04 | 6 6 3 X 2 0 6 6 3 2 | 32 : 356
    05 | 6 3 0 2 X 6 6 6 3 2 | 32 : 356
    06 | 6 6 6 6 0 X 6 2 3 6 | 40 : 444
    07 | 3 0 2 0 0 0 X 0 2 0 | 06 : 67
    08 | 6 6 1 0 0 2 6 X 6 0 | 27 : 300
    09 | 1 6 6 3 3 3 2 0 X 3 | 23 : 256
    10 | 6 1 6 2 2 0 6 6 3 X | 31 : 344


    I think it's safe to call it now.
    PERSONMAN WINS!
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft: Round 3 : 90 CARD SEALED : Enter Now!
    It's come to my attention that Muzzio's Preparation doesn't quite work the way i want it to with Sealed. At least, not normally. In a normal draft it will work - you can get it in addition to your three cards but you still have to spend a pick on it. With sealed.. it's basically free, which is very much not ideal.

    This was tweaked, etc, but started off generated from the normal five card pack.
    I will stick to the above for this round, and apologize for the confusion.
    In the future, I will just have to make sure no conspiracies appear in a Sealed round.

    So apologies if it confuses you, and is technically wrong, but for this round you'll only get Muzzio's Preparations if you pick it.

    I will adjust things so that it works the way it should in the future: adjust and clarify the rules, keep them from appearing in sealed, etc.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft: Round 3 : 90 CARD SEALED : Enter Now!
    There are a couple of recurring questions, so I'll clarify them here to be unambiguous and clear to all.

    This round contains Arcane Savant and Muzzio's Preparations.

    Each card must be part of your 3-Card Deck Submission in order for that card to be used. Additionally, both require a choice as part of the deck submission (rule 2.5 : You have to make this choice as part of the submission and it can't be changed between rounds). Arcane Savant lets you choose an instant or sorcery from the draft pool which is NOT in your 3 card deck submission. That card would begin the game in exile and be "attached" to your Arcane Savant. Muzzio's Preparations lets you name any creature card and begins the game in the Command Zone.

    If you submitted Arcane Savant, you would want to submit:
    Card1 / Card2 / Arcane Savant (Name: Instant/Sorcery Card That isn't Card1 or Card2)

    Likewise, Muzzio's Preparations would be:
    Card1 / Card2 / Muzzio's Preparations (Name: Creature Card that probably is Card1 or Card2)

    Smile
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft #2 : Personman Wins (444)
    We're two players away from finishing the draft and posting decks.
    I gave each of them a friendly prod.

    (It's the holidays, so a couple of people busy with friends/family is to be expected Smile )


    Side note: the draft pool for Round 3: Sealed is done and ready to go.
    Posted in: Forum Magic
  • posted a message on Perfect Hand Draft #2 : Personman Wins (444)
    Sorry, overlooked this.
    Hands will be posted as soon as everyone is done.
    We have 10 players in, about half are finished.
    The draft rounds won't be nearly as quick as the weekly PHM rounds.
    I'm hoping to do this monthly.
    Smile


    Posted in: Forum Magic
  • posted a message on 3CH LR Squirrelscape; Feyd_Ruin wins! (520 points)
    Wurm+Shoal was my very first thought for the round, actually.

    Illness in the Ranks was my second thought.
    I came very close to submitting Illness / Arcane Denial / noncreature kill
    Posted in: Forum Magic
  • posted a message on 3CH LR Squirrelscape; Feyd_Ruin wins! (520 points)
    1. xx
    2. 6-0 : Norn prevents the tokens before they happen
    3. 6-0 : Norn is first turn, before Denial. Stops all.
    4. 3-3
    5. 6-0 : Needle doesn't stop LED. Norn clears field.
    6. 6-0 : Norn beats stops even 16 2/2 tokens

    X| 1 2 3 4 5 6
    1| X 6 6 3 6 6 | 24 | 520

    I'm going to call 1v4 as 3-3 for now, but I'm going to come back to it and see if there's any way for me to win. I definitely get it on my play (I'm swinging 19 on my turn 2; declaration can't hit norn and tokens). I think he gets it on his play, but I might have some nonstandard play? If I can force declaration to target the tokens I win. Hardcasting Norn might work; need to play out a few ways.
    Posted in: Forum Magic
  • posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)
    Quote from Mogg »
    @ Feyd:
    I lead with Sphere and Venser your Unsubstantiate.
    If you don't Unsubstatiate, I untap and cast Venser with Sphere down.
    Oh yeah huh. This whole "Once a turn" stuck in my head even though Sphere was hardcast.

    Quote from WhammeWhamme »
    vs. 03 Feyd_Ruin: Marit Lage pops out, gets Unsubstantiated, then Venser pops the token, tie? 2-2
    Yep, except that after Venser I cast Chancellor of the Forge, and start swinging.
    Alternatively, if you lead with Venser before Lage, I unsubstantiate him. You can then make Lage. Next turn I can still bounce him though, since it only takes one bounce spell with venser gone.
    Posted in: Forum Magic
  • posted a message on 4CH Incremental Omniscience; knobbodi wins! (420 points)
    3 | 6 6 X 0 6 6 6 0 0 6 6 | 42 | 420

    1. 6-0 : Nix'd, but Timestop prevents Zodiac's return.
    2. 6-0 : Timestop kills Gearhulk, gobo toko gogos.
    3. xxx
    4. 0-6 : Augustin gets through
    5. 6-0 : Enough counters.
    6. 6-0 : Timestop prog. Gobo toko gogogos.
    7. 6-0 : Can't sphere+counter.
    8. 0-6 : Gargoyle gets through, Drain hits Chancellor.
    9. 0-6 : Augustin gets through
    0. 6-0 :Enough Counters.
    1. 6-0 : Bounce Larit Mage

    -
    Complicated, so let me break it down a bit more.


    1v3:
    Nix lets sneak through. Take 8.If he sneaks Zodiac in again, whether swinging or blocking, I timestop in response to the return trigger, so I stay at 4 or lose the token and Chancellor cast wins.

    1v2: Whenever he casts Torrential Gearhulk, whether my turn or his, I timestop. Commander doesn't stop the counter. Gobo toko goes for 20.

    3v4:
    Augustin. Counter->Nix.
    Locked from here.

    3v5:
    Judgement? Unsubstantiate.
    If Dissalow: Cast chancellor on my turn and race. (5/5 vs 5/5. I swing first, and block leaves gobo tokos to finish).
    If not, Sphinx instead: Untap, Brutal Expulsion to return. If Disallow, then timestop when he swings, Cast chancellor and race (If he swings, I swing back 8).
    If no Judgement, then swing 1 and start this if-then over.
    Lead with Sphynx? Counter. Lotus->Judgement to kill token. But then can't Disallow to stop Chancellor.

    3v6:
    SSG? Unsubstantiate.
    Prog? Timestop
    Gobo Toko gogogos.

    3v7:
    If he leads with Venser, I Timestop. Gobo toko ftw.
    If he leads with Sphere, I Unsubstantiate. He can't Failure, since he just cast a 2cc. This lets the turn go and I still have timestop for Venser. Gobo toko gogogo.

    3v8:
    Voidstone? Counter->Daze
    From here, he names Expulsion.
    If I try to cast Chancelor, he drains.

    3v9:
    Tithe means Agustin hits, I can't stop from there.

    3v10
    Unsubstantiate Major, Explusion Erayo, Timestop Lotus, etc.
    Stop all his main 3 spells, gobo toko goes.

    3v11
    Unsubstantiate token. Venser stops.
    Next turn, before he swings, Expulsion token.
    Hardcast Chancellor to race Venser.
    Posted in: Forum Magic
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