- Put this mechanic in blue
- Make this mechanic evergreen
But evergreen defines what is a bleed and what is not a bleed for a color. If you're saying this is both blue and evergreen, then you're saying that blue gets damage / death / growth mechanics like this, whenever it wants them. This mechanic is so far from the traditional conception of blue's pie that even I call foul, and I'm much more loosey-goosey with my color pie standards than some of the other forum-goers here.
Approaching this from a flavor angle, I don't necessarily agree with the "psychic vampirism is blue" thing. I think it's blue/black, specifically, and if you had to put it in a single color I think you'd put it in black. BUT... if your set/block has great flavor, and great need for this mechanic in blue, I do not have a problem with it, and am excited to see your interpretation of it.
But it can't be blue AND evergreen. One or the other.
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{mana}, T, Exile CARDNAME: Exile target nonbasic land.
Avoids Crucible of Worlds on both sides.
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Point at CARDNAME: [effect.]
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There is a lot of complexity in the other abilities, and this is the easiest place where something could be simplified. Outside of use of cards like Prey Upon, the most likely decision for triggering or not triggering is just attacking with it.
- At the beginning of your end step, if ~ didn't attack this turn, return it to its owner's hand.
But maybe you don't need any complicated decisions.
- At the beginning of your end step, you may return ~ to its owner's hand.
- At the beginning of your end step, return ~ to its owner's hand.
... or just remove that self-bounce completely. Flash and the kill trigger is probably an interesting enough design.
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Is that "or" supposed to be "and"?
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