I think werewolves suck. Seriously. Completely dependent on your opponent not playing any spells. If you want your werewolf to transform on turn after you cast, you can't even play any instants on their turn!
They picked these triggers because they worked out well when playing with them, and they kind or make flavor sense. Night falls when everything's quiet, day breaks when things get busy again. They didn't use a more flavorful trigger because the ones they tried didn't have as good of gameplay.
the problem with that though, is that the trigger happens during upkeep, but references the last turns activity. So if my werewolf is in "day" mode, when I don't play any spells, it transforms on your upkeep to "night". But if you play two spells while on your turn, it becomes "day" again on my turn. See what I'm saying? Its just weird.
On the topic of werewolves, can someone explain the rationale for the transformation trigger? What the hell does not playing spells and playing two spell have to do with regards to night and day?
How did I come upon this revelation?
Deduction!
WOTC knows they messed up with JTMS. Creating a 5-ability walker is nuts. So how do you reconcile this with MaRo's hint?
Garruk doesn't have access to all 5 abilities at the same time!
He is going to have two modes, Day/Night modes. Fits perfectly with the new mechanic of Day/Night, and we have two pictures as proof.
First pic he seems to be calm and in control, I would reckon he has 3 abilities like all non-JTMS walkers. Note helmet on head, axe in hand. Man with a purpose!
Now compare and contrast that to second pic. Almost same pose, same angle. But note no helmet and no axe in hand. He is completely out of control. Either enraged or feral. Probably only has 2 abilities because of his impaired state of mind, but they will probably be kick-ass abilities.
Thoughts? Think I nailed it or what?
Oh yeah, and this would negate the text box/font size problem.
If it's viral marketing, it's very possible that the cards were printed with faded text ON PURPOSE.
My thoughts exactly. Dumbest faker ever, to have perfectly legible and completely illegible cards in the same shots. If it is indeed real, the blurriness is on purpose.
like I said previously, maybe there is no day/night cycle being represneted here. Maybe the 2 spells thing just happens to be Mayor of Avabruck's transform trigger. Another creature can have another trigger. Maybe mechanic x is not day/night, but this transform
My guess is day side has two + abilities, night side has two - abilities and both sides have "0: Transition from Day/Night". Very elegant.
EDIT: Also, there is pretty much no Day/Night implementation I can think up that isn't crazy parasitic. This may go down as a great block for block constructed/standard play and terrible for everything else. No other cards in the history of magic have cared about Day/Night, and I highly doubt cards in the future will either (in other words, Day/Night can't possibly become evergreen).
After Infect and now Day/Night, I think I'm going to get tired of the parasitic block mechanics. Hopefully I'm wrong.
Yeah. I agree completely. I'm not even sure where this day/night idea came from. It may be that rather than day/night triggering werewolf transformation, it could be triggered by anything Wizards wishes. And it would be until end of turn, or your next upkeep or something.
Examples
Whenever u cast 2 spells this turn, ~ becomes a 3/3 werewolf creature with some abilities until eot or beginning of your next upkeep or something.
Different creature could have
If another creature came into play this turn, ~ becomes blah, blah, blah.
Flavorwise this would represent werewolves not changing based on time of day, but at will, cause they can control their transformation. Would definitely make them a lot more powerful.
Me:Cast Mayor, counter your removal. Somehow get him to transform. Go.
You: Your Mayor transforms back as you played 2 spells last turn.
Me:This card is stupid.
Keeping track of Storm count can be silly at times, paying attention to how many spells were cast on a previous turns sounds irritating at best.
Even if he can only change back on my upkeep, my opponent will just dump his hand to give me a 1/1 on my turn.
We already HAVE Defender thanks.
So you'd attach it so a spell you may or may not draw and/or play, instead of something that occurs naturally, like playing lands or casting spells?
Or say the passing of time. Novel thought, right? Using the passing of time to actually indicate the passing of time!
If indeed this is way the day/night mechanic works, then it would have to count each round of turns as opposed to just individual turns. Because if I start and its day, then your turn its night... I will always be stuck in day, and you will always be stuck in night. Must exist as a global time-state allowing both players to do things in the current time-state.
the problem with that though, is that the trigger happens during upkeep, but references the last turns activity. So if my werewolf is in "day" mode, when I don't play any spells, it transforms on your upkeep to "night". But if you play two spells while on your turn, it becomes "day" again on my turn. See what I'm saying? Its just weird.
No idea, but I just don't see the flavor behind no spells and two spells.
What did guy who claimed she did, and you all believed, offer as proof?
HAHAHA!
Now can we finally re-open the threads and speculate on what the actual 5 ability walker, Garruk Relentless does?
I totally called it! Garruk's a mutha-flippin' planeswalker!
I demand atonement! Mods here closed peoples threads left and right citing some trustworthy "source" from some new post-er.
HAH!
I'll probably get infracted for this but I just wanted to put it put there. We were right.
I know I wasn't only one who thought it would be Garruk.
Deduction!
WOTC knows they messed up with JTMS. Creating a 5-ability walker is nuts. So how do you reconcile this with MaRo's hint?
Garruk doesn't have access to all 5 abilities at the same time!
He is going to have two modes, Day/Night modes. Fits perfectly with the new mechanic of Day/Night, and we have two pictures as proof.
Day Garruk
http://media-dominaria.cursecdn.com/attachments/90/644/635032495350766928.jpg
Night Garruk
http://i.imgur.com/rU8AG.png
First pic he seems to be calm and in control, I would reckon he has 3 abilities like all non-JTMS walkers. Note helmet on head, axe in hand. Man with a purpose!
Now compare and contrast that to second pic. Almost same pose, same angle. But note no helmet and no axe in hand. He is completely out of control. Either enraged or feral. Probably only has 2 abilities because of his impaired state of mind, but they will probably be kick-ass abilities.
Thoughts? Think I nailed it or what?
Oh yeah, and this would negate the text box/font size problem.
My thoughts exactly. Dumbest faker ever, to have perfectly legible and completely illegible cards in the same shots. If it is indeed real, the blurriness is on purpose.
Yeah. I agree completely. I'm not even sure where this day/night idea came from. It may be that rather than day/night triggering werewolf transformation, it could be triggered by anything Wizards wishes. And it would be until end of turn, or your next upkeep or something.
Examples
Whenever u cast 2 spells this turn, ~ becomes a 3/3 werewolf creature with some abilities until eot or beginning of your next upkeep or something.
Different creature could have
If another creature came into play this turn, ~ becomes blah, blah, blah.
Flavorwise this would represent werewolves not changing based on time of day, but at will, cause they can control their transformation. Would definitely make them a lot more powerful.
Just sayin'.
Not quite following what you mean.
Or say the passing of time. Novel thought, right? Using the passing of time to actually indicate the passing of time!
If indeed this is way the day/night mechanic works, then it would have to count each round of turns as opposed to just individual turns. Because if I start and its day, then your turn its night... I will always be stuck in day, and you will always be stuck in night. Must exist as a global time-state allowing both players to do things in the current time-state.