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    posted a message on Infinite Reflection - Infinitely underrated?
    best misuse I saw at prerelease: guy played it on his own Avacyn with about 4-5 creatures and lethal on the board, effectively plague winding himself. And opponent was going to scoop before we all noticed what went wrong.
    Posted in: New Card Discussion
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    posted a message on [AVR] All foil Intro Deck?
    yeah, back in the good old days of Mercadian Masques I remember packs of all foils, and packs of all rares! sigh... doesn't seem to happen anymore though. Frown
    Posted in: Rumor Mill Archive
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    posted a message on [DKA] January Friday Night Poster
    Quote from bfellow
    Wait... are they reprinting Necropotence again?


    ^I second that! They are either reprinting Necropotence or it is a new Necropotence.
    Posted in: The Rumor Mill
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    posted a message on Planeswalker - Sifa Grent
    not very creative if we get another blue planeswalker dealing with artifacts.
    Posted in: The Rumor Mill
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    posted a message on From the Vault: Locales
    should have more legendary lands. Boseiju, who shelters all! Voltath's dungeon. Yavimaya hollow. Phyrexian tower. So many better lands to choose from. U got 2 man-lands, and 4 any color mana lands. Too much redundancy. Specially glimmervoid and thran quarry. But could definitely see this getting made. Tons of cool lands to showcase, even without the broken ones.
    Posted in: Speculation
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    posted a message on One or Two Mana planes walker...
    Nope. Unless they have completely useless abilities like
    +1: look at the top card of target player's library.

    And reaally expensive ultimates like
    -12: ????

    Or all the abilities affect all players
    +2: each player mills top two cards.
    -1: each player draws a card.
    -10: each player discards hand and draws 7 cards.

    Hmm. So maybe it could happen. But not likely...
    Posted in: Custom Card Creation
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    posted a message on [ISD] Why is Snapcaster Mage believed to be so good?
    he's a mini-yawgmoth's will that's an instant allowing for more chicanery!
    Posted in: New Card Discussion
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    posted a message on [ISD] Why is Snapcaster Mage believed to be so good?
    You aren't paying more, though, because presumably you've already cast the spell once for its printed mana cost, which is why its now in the graveyard. I know this won't always be the case (discard, mill). So when you do play SCM, you are paying 1U for the chance to cast spell again. Seems like good deal to me!

    Quote from Spekter
    I'm just trying to dispel the common opinion that it's a guaranteed 2-for-1.

    Of course you should try to 2-for-1 with it. That's good deck building and good play. The opportunity will sometimes present itself, and sometimes it won't.

    I just argue that SCM doesn't go in a deck because "duh, 241s are good, lol". Paying 1U more is significant, so SCM should only be played when he provides necessary redundancy.
    Posted in: New Card Discussion
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    posted a message on [ISD] Geist-Honored Monk
    Love that art! Maybe best one in set so far!
    Posted in: The Rumor Mill
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    posted a message on [ISD] New Art from Feature Article
    wow! leatherface! wonder what other movie characters will there be?
    Posted in: The Rumor Mill
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    posted a message on [ISD] DailyMTG Previews 9/5: Army of the Damned, Balefire Dragon
    It's Yugioh's Red-Eyes Black Dragon!
    Where's the Blue-Eyes White Dragon?
    Posted in: Rumor Mill Archive
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    posted a message on Innistrad Intro Decks
    Don't forget about event decks. I can totally see WotC making the event decks werewolves vs either humans or vampires.
    Posted in: The Rumor Mill
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    posted a message on [ISD] 4 new cards from pro tour preview
    Quote from The_Muffin_Man
    Snapcaster Mage looks great, but can someone explain how it's so awesome?!

    I like the werewolf myself.


    How it's awesome:

    Versatility. He is only limited in what he can do by the cards you have in your graveyard. He's mini-yawgmoth's will for 1U at instant speed and you get a 2/1 to boot.

    Say you played a ponder earlier. When you flash him into play he is 1UU for 2/1 that says ponder.

    Or he's 2UU for a 2/1 and mana leak.
    Or he's 1UR 2/1 lightning bolt/shock.
    He can even be day of judgements numbers 5,6,7,8 for 4WU.

    Pretty much awesome!
    Posted in: The Rumor Mill
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    posted a message on [ISD] 4 new cards from pro tour preview
    Snapcaster is sick!

    Werewolves are actually pretty awesome. They brutally punish slow decks, and any decks that stall. If your opponent can't play a spell on the turn following you dropping a werewolf, they are pretty much screwed. Smash for 8? Doublestrike werewolf? Create more wolves? And if your opponent couldn't play a spell during the one turn "grace period", what are the chances of them being able to ever cast two spells in one turn before they die? Serious power. Super sick in limited. Gonna be almost impossible to untransform a werewolf.
    Posted in: The Rumor Mill
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    posted a message on New MTG Comic Book Series Containing Promo Cards and New Planeswalker
    Judging by the magic he's wielding it definitely looks like he's red and blue
    Posted in: The Rumor Mill
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    posted a message on [ISD] Innistrad Art Gallery
    it's a shame though, messed up an otherwise beautiful piece of art on a pretty cool card.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Innistrad Art Gallery
    could the male vampire be Dracula? Seems like there would be a Dracula character.
    Posted in: The Rumor Mill
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    posted a message on [ISD] DailyMTG Previews 8/31: Liliana of the Veil, Fiend Hunter, Kruin Outlaw
    I think werewolves suck. Seriously. Completely dependent on your opponent not playing any spells. If you want your werewolf to transform on turn after you cast, you can't even play any instants on their turn!
    Posted in: Rumor Mill Archive
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    posted a message on [ISD] DailyMTG Previews 8/31: Liliana of the Veil, Fiend Hunter, Kruin Outlaw
    Quote from luminum can
    They picked these triggers because they worked out well when playing with them, and they kind or make flavor sense. Night falls when everything's quiet, day breaks when things get busy again. They didn't use a more flavorful trigger because the ones they tried didn't have as good of gameplay.


    the problem with that though, is that the trigger happens during upkeep, but references the last turns activity. So if my werewolf is in "day" mode, when I don't play any spells, it transforms on your upkeep to "night". But if you play two spells while on your turn, it becomes "day" again on my turn. See what I'm saying? Its just weird.
    Posted in: Rumor Mill Archive
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    posted a message on [ISD] DailyMTG Previews 8/31: Liliana of the Veil, Fiend Hunter, Kruin Outlaw
    Quote from Namida
    ...What would you choose as the transformation trigger?



    Sorin's probably in the next set, though he could easily be a BR card.


    No idea, but I just don't see the flavor behind no spells and two spells.
    Posted in: Rumor Mill Archive
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    posted a message on [ISD] DailyMTG Previews 8/31: Liliana of the Veil, Fiend Hunter, Kruin Outlaw
    On the topic of werewolves, can someone explain the rationale for the transformation trigger? What the hell does not playing spells and playing two spell have to do with regards to night and day?
    Posted in: Rumor Mill Archive
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    posted a message on [ISD] DailyMTG Previews 8/31: Liliana of the Veil, Fiend Hunter, Kruin Outlaw
    Love it, finally proof that Lilliana doesn't have 5 abilities! So my question to mods is:

    What did guy who claimed she did, and you all believed, offer as proof?

    HAHAHA!

    Now can we finally re-open the threads and speculate on what the actual 5 ability walker, Garruk Relentless does?
    Posted in: Rumor Mill Archive
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    posted a message on [ISD] Previews from Worldbuilding Panel at PAX
    Chucky! So I expect we'll probably see other movie characters as well. Freddie or Jason maybe?
    Posted in: The Rumor Mill
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    posted a message on [ISD] Innistrad Mechanics article
    HAHAHAHHA

    I totally called it! Garruk's a mutha-flippin' planeswalker!

    I demand atonement! Mods here closed peoples threads left and right citing some trustworthy "source" from some new post-er.

    HAH!

    I'll probably get infracted for this but I just wanted to put it put there. We were right.
    I know I wasn't only one who thought it would be Garruk.
    Posted in: The Rumor Mill
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    posted a message on [ISD] New Art from the Planeswalker's Guide to Innistrad
    Homelands, and the videogame Fable. I dunno, not a big fan myself. We're gonna see puritans, pilgrims and the Salem Witch Trials soon.
    Posted in: The Rumor Mill
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    posted a message on New Garruk has 5 Abilities
    How did I come upon this revelation?
    Deduction!
    WOTC knows they messed up with JTMS. Creating a 5-ability walker is nuts. So how do you reconcile this with MaRo's hint?

    Garruk doesn't have access to all 5 abilities at the same time!


    He is going to have two modes, Day/Night modes. Fits perfectly with the new mechanic of Day/Night, and we have two pictures as proof.

    Day Garruk
    http://media-dominaria.cursecdn.com/attachments/90/644/635032495350766928.jpg


    Night Garruk
    http://i.imgur.com/rU8AG.png


    First pic he seems to be calm and in control, I would reckon he has 3 abilities like all non-JTMS walkers. Note helmet on head, axe in hand. Man with a purpose!

    Now compare and contrast that to second pic. Almost same pose, same angle. But note no helmet and no axe in hand. He is completely out of control. Either enraged or feral. Probably only has 2 abilities because of his impaired state of mind, but they will probably be kick-ass abilities.

    Thoughts? Think I nailed it or what?

    Oh yeah, and this would negate the text box/font size problem.
    Posted in: Speculation
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    posted a message on [ISD] Blurred cards on YouTube
    Quote from SuperSonik
    If it's viral marketing, it's very possible that the cards were printed with faded text ON PURPOSE.


    My thoughts exactly. Dumbest faker ever, to have perfectly legible and completely illegible cards in the same shots. If it is indeed real, the blurriness is on purpose.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    like I said previously, maybe there is no day/night cycle being represneted here. Maybe the 2 spells thing just happens to be Mayor of Avabruck's transform trigger. Another creature can have another trigger. Maybe mechanic x is not day/night, but this transform
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    Quote from FalconGK81
    My guess is day side has two + abilities, night side has two - abilities and both sides have "0: Transition from Day/Night". Very elegant.

    EDIT: Also, there is pretty much no Day/Night implementation I can think up that isn't crazy parasitic. This may go down as a great block for block constructed/standard play and terrible for everything else. No other cards in the history of magic have cared about Day/Night, and I highly doubt cards in the future will either (in other words, Day/Night can't possibly become evergreen).

    After Infect and now Day/Night, I think I'm going to get tired of the parasitic block mechanics. Hopefully I'm wrong.


    Yeah. I agree completely. I'm not even sure where this day/night idea came from. It may be that rather than day/night triggering werewolf transformation, it could be triggered by anything Wizards wishes. And it would be until end of turn, or your next upkeep or something.

    Examples
    Whenever u cast 2 spells this turn, ~ becomes a 3/3 werewolf creature with some abilities until eot or beginning of your next upkeep or something.

    Different creature could have
    If another creature came into play this turn, ~ becomes blah, blah, blah.

    Flavorwise this would represent werewolves not changing based on time of day, but at will, cause they can control their transformation. Would definitely make them a lot more powerful.

    Just sayin'.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    Quote from zeerbe
    Day/Night can't be global, noone would use it.

    Me:Cast Mayor, counter your removal. Somehow get him to transform. Go.
    You: Your Mayor transforms back as you played 2 spells last turn.
    Me:This card is stupid.

    Keeping track of Storm count can be silly at times, paying attention to how many spells were cast on a previous turns sounds irritating at best.

    Even if he can only change back on my upkeep, my opponent will just dump his hand to give me a 1/1 on my turn.
    We already HAVE Defender thanks.


    Not quite following what you mean.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    Quote from Smokestack
    So you'd attach it so a spell you may or may not draw and/or play, instead of something that occurs naturally, like playing lands or casting spells?


    Or say the passing of time. Novel thought, right? Using the passing of time to actually indicate the passing of time!

    If indeed this is way the day/night mechanic works, then it would have to count each round of turns as opposed to just individual turns. Because if I start and its day, then your turn its night... I will always be stuck in day, and you will always be stuck in night. Must exist as a global time-state allowing both players to do things in the current time-state.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    I do not like this idea of casting x spells to trigger transformation, indicating the passing of time. Day/Night is time based. How do we measure time in MTG? Turns. Time Walk, Time Warp, Time Stretch etc. Time=Turns.

    And this Day/Night state has to be global, affecting both players at the same time, otherwise it would make no sense. As someone else has said previously, it makes no damn sense for my creatures to be in Night mode while yours are in Day mode. Unless they are thousands of miles apart, or each creature has their own time bubble. Both sound dumb.
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    Two "time-states": daytime and nighttime.

    Game starts in daytime.
    Each player takes 1st turn.
    Change to nighttime at start of 2nd turn.
    Each player takes 2nd turn.
    Daytime again.
    And so forth.

    You can even account for effects that change the "time" by having each player taking a turn in the current "time-state" to constitute one full daytime or nighttime. And extra turns could be treated as exactly that, an extra turn in the current "time-state".

    For example:

    Daytime.
    My 1st turn. Drop land. Pass turn.
    Your turn. Drop land. Pass.

    Now nighttime.
    My turn. Draw. Drop land. Play Time Walk. End turn.
    My extra turn. Draw. Land. Play hasty 3-drop werewolf. Attack. Pass.
    Your turn (still night). Draw. Land. Pass.

    Changes to daytime.
    Werewolf becomes puny human citizen.
    My turn. Draw. Land. Play spell to change day to night. Puny human becomes awesome werewolf again. Attack. Pass.
    Your turn (still night). Draw. Land. Hasty 3-drop werewolf. Attack. Pass.

    Changes to daytime. Both werewolves become puny humans.
    My turn. Draw. Pass.
    Your turn. Draw. Land. Play spell to change day to night. Both humans turn into werewolves again. Attack. Pass.
    My turn (still night). Draw. Attack back. Pass.
    Changes to daytime. Both werewolves to humans again.Your turn. Draw. Pass.
    My turn. Draw. Pass.

    Changes to night.

    Maybe?
    Posted in: The Rumor Mill
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    posted a message on Sword of Body and Mind In the relics
    i'm thinking tap/untap target permanent for the "Mind" part. fits with the one mana cost spell trend too. the "Body" part could either refer too the equipped creature's body (+1/+1 counter seems likely) or a new body (1/1 token). both are also one mana spells.
    Posted in: Rumor Mill Archive
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    posted a message on [ARC] Archenemy Scheme Cards, Product Image and Format Rules
    Does anyone else see the resemblance to D&D here?
    Posted in: The Rumor Mill
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    posted a message on [ARB] TCGplayer Preview
    I'm thinking that the hint in Tuesday's "hint", besides that it's a Jund card, is that the colored letters represents its mana cost, namely BRG
    Posted in: Speculation
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