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May 5, 2012best misuse I saw at prerelease: guy played it on his own Avacyn with about 4-5 creatures and lethal on the board, effectively plague winding himself. And opponent was going to scoop before we all noticed what went wrong.Posted in: New Card Discussion
Oct 17, 2011should have more legendary lands. Boseiju, who shelters all! Voltath's dungeon. Yavimaya hollow. Phyrexian tower. So many better lands to choose from. U got 2 man-lands, and 4 any color mana lands. Too much redundancy. Specially glimmervoid and thran quarry. But could definitely see this getting made. Tons of cool lands to showcase, even without the broken ones.Posted in: Speculation
Oct 3, 2011Nope. Unless they have completely useless abilities likePosted in: Custom Card Creation
+1: look at the top card of target player's library.
And reaally expensive ultimates like
Or all the abilities affect all players
+2: each player mills top two cards.
-1: each player draws a card.
-10: each player discards hand and draws 7 cards.
Hmm. So maybe it could happen. But not likely...
Sep 17, 2011arseface posted a message on [ISD] Why is Snapcaster Mage believed to be so good?he's a mini-yawgmoth's will that's an instant allowing for more chicanery!Posted in: New Card Discussion
Sep 17, 2011arseface posted a message on [ISD] Why is Snapcaster Mage believed to be so good?You aren't paying more, though, because presumably you've already cast the spell once for its printed mana cost, which is why its now in the graveyard. I know this won't always be the case (discard, mill). So when you do play SCM, you are paying 1U for the chance to cast spell again. Seems like good deal to me!Posted in: New Card Discussion
Quote from SpekterI'm just trying to dispel the common opinion that it's a guaranteed 2-for-1.
Of course you should try to 2-for-1 with it. That's good deck building and good play. The opportunity will sometimes present itself, and sometimes it won't.
I just argue that SCM doesn't go in a deck because "duh, 241s are good, lol". Paying 1U more is significant, so SCM should only be played when he provides necessary redundancy.
Sep 5, 2011arseface posted a message on [ISD] DailyMTG Previews 9/5: Army of the Damned, Balefire DragonIt's Yugioh's Red-Eyes Black Dragon!Posted in: Rumor Mill Archive
Where's the Blue-Eyes White Dragon?
Sep 2, 2011Posted in: The Rumor MillQuote from The_Muffin_ManSnapcaster Mage looks great, but can someone explain how it's so awesome?!
I like the werewolf myself.
How it's awesome:
Versatility. He is only limited in what he can do by the cards you have in your graveyard. He's mini-yawgmoth's will for 1U at instant speed and you get a 2/1 to boot.
Say you played a ponder earlier. When you flash him into play he is 1UU for 2/1 that says ponder.
Or he's 2UU for a 2/1 and mana leak.
Or he's 1UR 2/1 lightning bolt/shock.
He can even be day of judgements numbers 5,6,7,8 for 4WU.
Pretty much awesome!
Sep 2, 2011Snapcaster is sick!Posted in: The Rumor Mill
Werewolves are actually pretty awesome. They brutally punish slow decks, and any decks that stall. If your opponent can't play a spell on the turn following you dropping a werewolf, they are pretty much screwed. Smash for 8? Doublestrike werewolf? Create more wolves? And if your opponent couldn't play a spell during the one turn "grace period", what are the chances of them being able to ever cast two spells in one turn before they die? Serious power. Super sick in limited. Gonna be almost impossible to untransform a werewolf.
Sep 2, 2011arseface posted a message on New MTG Comic Book Series Containing Promo Cards and New PlaneswalkerJudging by the magic he's wielding it definitely looks like he's red and bluePosted in: The Rumor Mill
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