I have a graft deck and I have to say that Plaxcaster Frogling is crazy good to protect Lorescale. Secondly, I use sylvan library and brainstorm, both which I love.
Lastly, I use Mirrorweave (because its a graft deck) to one-side wrath and for a good laugh, I use Time Spiral
I'm sure whichever route you choose, it will be fun. I tried to find the best draw-for-your-mana cards, which is why I went with Brainstorm and Library.
The problem is I keep shifting between a combo/non-combo based deck. I like the curio freeze finisher but I really can't make up my mind whether that's actually what I want in the deck. And I didn't mean for it to sound like that the Sky Swallower wouldn't work as a win condition, it is just that every time I've played him, it was because I had Aluren/Curio going, and basically already won anyway.
Your support spells I think need a bit of work because I don't see any immediate synergy with other cards (except for Oversoul). Granted, they may not have to have synergy because cards like Wrath are just good by themselves.
Only having 12 creatures is pretty risky also because if a few of them get control/removed you are left without much else to win with.
I heart Life from the Loam, and if you want to go that route, please do... I can't say enough good about that card
I don't really have any specific suggestions other than the fact that I think you'll need more creatures.
I ended up taking the deck apart because I could never make it fast enough.
But for you, maybe I can revisit it.
So, the challenge isn't in the late game, because once you have Haze and Sergeant or Followed Footsteps, you are golden.
I also found out that Clone doesn't count as a blue permanent, so I ended up taking it out completely.
I tried running more Suspend creatures, but even they are slow. Then I tried a High Tide version of the deck, and still didn't like it.
So you need some early game control. Swords to Plowshares and Porphyry Nodes are good early game options. Along with Porphyry Nodes, you could run Forbidden Orchard just incase your opponent stops playing creatures... but really, if you have Nodes early, you should wait until they play something first before using it.
Cloud of Faeries works pretty good, its a chump blocker for free and a blue permanent for the Sergeant.
My advice for you (from my play testing with this deck) is that you need 50% utility spells that control your opponent early, even a Memory lapse would work.
Basically, just try your best to find a way to hold out until later in the game when you can play the Sergeant.
I've tried using cards like Show and Tell, and it just ends up being a dead card in your hand if you don't have the Sergeant. I'll try to look for more cards that have fun during the upkeep phase and let me know if I find anything new.
I decided to pick Nantuko Vigilante as my answer to enchantments. because I favor its instant playability, recurability (because its a creature) and because it requires mostly colorless mana to activate it one turn.
I need help with making this deck work better. Basically the problem I have had is the timing of Restore Balance. Though, I haven't played this in a real game yet... not sure how valid this 'issues' are and won't know for sure until I actually play someone.
Basically... it works by casting Restore Balance early... casting a bunch of other suspend cards after that and then adjusting (with timecrafting or fury charm) so that Restore Balance goes off before anything else that is suspended goes off.
Since most of my hand is suspend stuff, I should have a pretty empty hand and nothing on the board... killing most, if not all of their stuff, which my next turn, all my stuff will then suspend in and cause some hurting.
Since most of my spells are only 1 or 2 to suspend, I should be able to empty my hand even before Wheel of Fate activates.
In reality, I am not sure how effective this type of play will be, but, if Balance goes off, and I have nothing in my hand and nothing in play (except lands) I don't see how I won't be able to win, since they will then be handless and creatureless and I'll have a mess of creatures next turn.
I need your help!
EDIT: I just now realized how good Greater Gargadon would be. When Balance goes off sacrifice all my lands? Yeah, thats a pretty good move.
Version 2: -4 Hellspark Elemental +4 Greater Gargadon
What should I take out to put in Arcane Denial? Should I take out the Lotus Petals? I tried the Vedalken Mastermind before but he always seemed to die when I would play him so I wouldn't be able to get his ability off most of the time. Also is there any card that would let me search for Forsaken City, except for Tolaria West cause I find it hard to be able to play it sometimes to ensure the lock.
This is not a reason to NOT play him... if you tried running him and he would die before you got to use him, that means he was the biggest threat in your deck and people knew that.
I'd reconsider and run some disruption (counterspells) to protect the mastermind. There are also plenty of shroud enchant-creature effects you can use.
I just had to comment because your logic for not running Mastermind is actually the reason why you should
Enter Bramblewood Paragon
Lastly, I use Mirrorweave (because its a graft deck) to one-side wrath and for a good laugh, I use Time Spiral
I'm sure whichever route you choose, it will be fun. I tried to find the best draw-for-your-mana cards, which is why I went with Brainstorm and Library.
There are plenty of routes you can go with this deck.
Only having 12 creatures is pretty risky also because if a few of them get control/removed you are left without much else to win with.
I heart Life from the Loam, and if you want to go that route, please do... I can't say enough good about that card
I don't really have any specific suggestions other than the fact that I think you'll need more creatures.
I run Life from the Loam with Fetchlands, Wasteland, Ghost Quarter and KotR (reliquary) to enable LD recursion.
I ended up taking the deck apart because I could never make it fast enough.
But for you, maybe I can revisit it.
So, the challenge isn't in the late game, because once you have Haze and Sergeant or Followed Footsteps, you are golden.
I also found out that Clone doesn't count as a blue permanent, so I ended up taking it out completely.
I tried running more Suspend creatures, but even they are slow. Then I tried a High Tide version of the deck, and still didn't like it.
So you need some early game control. Swords to Plowshares and Porphyry Nodes are good early game options. Along with Porphyry Nodes, you could run Forbidden Orchard just incase your opponent stops playing creatures... but really, if you have Nodes early, you should wait until they play something first before using it.
Cloud of Faeries works pretty good, its a chump blocker for free and a blue permanent for the Sergeant.
My advice for you (from my play testing with this deck) is that you need 50% utility spells that control your opponent early, even a Memory lapse would work.
Basically, just try your best to find a way to hold out until later in the game when you can play the Sergeant.
I've tried using cards like Show and Tell, and it just ends up being a dead card in your hand if you don't have the Sergeant. I'll try to look for more cards that have fun during the upkeep phase and let me know if I find anything new.
Thanks for the homage.
-Eric
I decided to pick Nantuko Vigilante as my answer to enchantments. because I favor its instant playability, recurability (because its a creature) and because it requires mostly colorless mana to activate it one turn.
Basically... it works by casting Restore Balance early... casting a bunch of other suspend cards after that and then adjusting (with timecrafting or fury charm) so that Restore Balance goes off before anything else that is suspended goes off.
Since most of my hand is suspend stuff, I should have a pretty empty hand and nothing on the board... killing most, if not all of their stuff, which my next turn, all my stuff will then suspend in and cause some hurting.
Since most of my spells are only 1 or 2 to suspend, I should be able to empty my hand even before Wheel of Fate activates.
In reality, I am not sure how effective this type of play will be, but, if Balance goes off, and I have nothing in my hand and nothing in play (except lands) I don't see how I won't be able to win, since they will then be handless and creatureless and I'll have a mess of creatures next turn.
I need your help!
EDIT: I just now realized how good Greater Gargadon would be. When Balance goes off sacrifice all my lands? Yeah, thats a pretty good move.
Version 2: -4 Hellspark Elemental +4 Greater Gargadon
4 Wheel of Fate
4 Timecrafting
4 Fury Charm
4 Greater Gargadon
2 Reckless Wurm
4 Ivory Giant
4 Restore Balance
4 Duskrider Peregrine
2 Dust of Moments
9 Plains
This is not a reason to NOT play him... if you tried running him and he would die before you got to use him, that means he was the biggest threat in your deck and people knew that.
I'd reconsider and run some disruption (counterspells) to protect the mastermind. There are also plenty of shroud enchant-creature effects you can use.
I just had to comment because your logic for not running Mastermind is actually the reason why you should
I was thinking either Bone Splinters or Diabolic Edict