• posted a message on MTGS Staff RPG--Ar Ais Spectators and Out-of-Game Commentary
    Well if somebody had performed an actual perception roll to search the bodies you might have found a Belt of Gender Changing...

    What actually happened is that I realized I needed a way to tell them apart so I could keep them straight in my own head, and didn't realized I had already used pronouns for both of them.
    Posted in: The Colosseum
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    That's why there's only a little magic here. It would have been completely dormant otherwise.
    Posted in: The Colosseum
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    @Paravrax
    there used ta be magic here, but it's sleeping now. nobody's prayed here in a long time. der's some magic potions in the offrings.
    @Lucial--You could hit-and-run them, attacking, disengaging, moving back, ad nauseum, but it will take a long time to whittle them down like that. As you move down the corridor away from the opening, you can see them slowly start walking back towards the sarcophagi.
    Posted in: The Colosseum
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    @Strathalmere--You recover two arrows. From among the shattered remains of the female cultist, you find a silver key. There's a paper tag attached that says "Inquisitorium". Between the two of them, you also find 28 silver.
    Posted in: The Colosseum
  • posted a message on The Great Aurora
    The Aurora was the moment of shift--there wasn't an "ending" per se.

    The Aurora shifted Lorwyn from a world of unending daylight to Shadowmoor, a world of unending night. Oona, Queen of the Fey, had manipulated the Aurora for centuries, resulting in the changeover occurring roughly every century. When the Great Aurora occurred between Morningtide and Shadowmoor, everyone forgot the old world except for four people--Brigid, because she had the Crescent of Morningtide in her possession at the time of the change, Maralen (who wasn't really Maralen at all, but a "twin" of Oona created in the image of the real Maralen of Mornsong), Rosheen Meanderer (though she's a little bit crazy), and Oona herself. The rest of the plane had no memory of their lives/forms/history in their Lorwyn state, and only remembered the brutal night-time world of Shadowmoor.

    (The Aurora came earlier than it should this time, as a consequence of the Mending, which is why Oona killed the real Maralen and made the fake one as a backup copy of herself; she was concerned that because she wasn't the one causing this particular Aurora that it would affect her memories as well.)

    When all was said and done, Oona was destroyed, Maralen became the new Queen of the Fey, and she made it so that there was an actual night/day cycle. Everyone was presumably left in their Shadowmoor forms with their Shadowmoor memories, but it wasn't clearly spelled out in the books.
    Posted in: Magic Storyline
  • posted a message on Draw Magic: MS Paint Edition!
    Cythare has it correct--white mana battery!
    Posted in: Other Forum Games
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Apologies for the delay, I didn't forgot to put the XP in my notes so I had to wait until I got home to wrap up combat, then promptly forgot about it until now.
    Round 1b
    Strathalmere fires an arrow, but it misses the mark. Paravrax's ball of thunder, however? Liquifies the cultist's bones, tossing her limp corpse back against the right half of the spectator corpse.

    This ends combat.

    Both cultists are dead, the four of you in the fight each get 225 XP.

    Posted in: The Colosseum
  • posted a message on Draw Magic: MS Paint Edition!
    It is a playable card. It's just really old and fairly obscure, and none of the cards guessed thus far. :p
    Posted in: Other Forum Games
  • posted a message on Turn One Win Deck Building
    Quote from FTW1987 »
    Quote from eonx »
    I would recommend not using 4x all those restricted cards. It's not even legal in vintage, everyone is going to just laugh and not bother playing you because you aren't even remotely following the rules of magic. You might as well make your deck 40 cards and completely throw out the 4-card-max rule too while you're at it, maybe put all four Jacks in there too so you can tinker for the euchre for good measure.



    This comment is rather hostile and unnecessary.

    If you check the sub-forum, you will notice that this is "Casual", not "Vintage" or some other sanctioned format. Many casual formats have rules widely different from sanctioned formats (who is this "Emperor" character anyway? I don't see him mentioned in the Comp Rules). If you had bothered to read the above comments, you would know why we are discussing such decks and are not concerned about people laughing or not bothering playing.

    Actually, section 809 of the comprehensive rules details the Emperor variant. In fact, the word "emperor" appears 48 times in the comprehensive rules. Shrugs

    It's important for *you* to note that most playgroups still adhere to portions of the rules. My friends, for example, even though we play "casual" kitchen table magic, observe the Vintage restrictions. We don't allow proxies or gold-border cards. (Silver boarder is fine in moderation.) We stick to the 4-of rule.

    "Casual Magic" is a nebulous concept at best--look at the constant debates in EDH about the "spirit of the format" and "local playgroup social contracts". One person's definition of casual isn't necessarily the same as another person's.
    Posted in: Casual & Related Formats
  • posted a message on Draw Magic: MS Paint Edition!
    Posted in: Other Forum Games
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