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    posted a message on Do you guys ever think we will see a "Sliver Planeswalker"?
    Per Storyline subforum rules, please don't post in threads that have been without activity for more than three months.

    Lock
    Posted in: Magic Storyline
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    posted a message on Currently Suspended/Banned Users.
    Typho0nn has accumulated three points. As this is their second suspension, they will return in three weeks.
    Posted in: Community Discussion
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    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    With the revelation of storyline spotlight cards 2-5, it's time to start our discussions of Aether Revolt in earnest.

    Aether Revolt




    Other leaked images are attached.
    Posted in: Magic Storyline
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    posted a message on Magic Story: Kaladesh & Aether Revolt (No Spoiler Discussion)
    Let's refocus the discussion back to Kaladesh specifically. We can spin the discussion of Nissa off into a separate thread and continue there.

    Rereading the thread, this discussion isn't actually off topic. It's bringing up some very good points that are relevant to the discussion at hand. Carry on.
    Posted in: Magic Storyline
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    posted a message on Pardon the Mess--Big Changes Afoot!
    The blades are sharpened, the gibbering chants begun, the nanotech programmed, and the mana pool filled...

    Changes are coming to the Colosseum, including the name. The new Roleplaying and Tabletop forum will still be the place to roleplay on the forum, but it will also be the place to discuss tabletop RPGs, gaming ideas, etc. It's going to be messy for the next little while as we clear away the deadwood, move some threads around, offer blood sacrifice to the mad gods beyond the veil.

    --your RPG mods
    Posted in: The Colosseum
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    posted a message on Raven man? Or dot dot dot
    Warning for spam. Thread locked.
    Posted in: Magic Storyline
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    The obelisk is etched with fine runes, but the magic seems to be dormant. On the wall behind be obelisk you notice a large wooden door, held closed by two massive oaken bars. To the south, two tunnels exit the room.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Reed (and presumably everyone else but at this point, who knows) has entered room 21.

    Two once beautiful statues flank the entrance the this room. One appears to represent Meriele, though the arms have long since been broken off, and the other appears to represent Lander. (It's hard to tell since the head is missing.) Unlike the statues in the entry to the temple, these have not been defaced as part of some ritual, but instead appear to have been damaged centuries ago. The marble tile on the walls and floor gives way to bare stone at the rear of the room. The east wall is missing. Though the wall appears to have collapsed centuries ago, piles of rubble have recently been moved to the side, opening a path into the dimly lit cave beyond.

    By the torchlight from the sconces in 21 and the hallway before it, you can see a little of Room 28. It is a vast open cave. In the gloom, you can barely make out a dark stone obelisk.

    Did anyone put on the ring you got from the cult leader's body?

    Posted in: Active Roleplaying Games
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    posted a message on A potentially really awesome plotline brewing?
    We have a thread for discussing this idea here. Please feel free to continue the conversation in that thread.

    Thread locked.
    Posted in: Storyline Speculation
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    At one time, this was an awe-inspiring space. The most sacred part of the very first temple built to the gods of Ar Ais, this was the greatest creation of civilization in the mortal races' earliest days. You see a mixture of stylistic elements that hint at the aesthetics that would come to define the individual races--the sharp angles of the dwarves, the flowing curves of the elves, the gilding and gemwork of the gnomes, the creativity of the humans, and the woodwork of the halflings.

    The years have not been kind. The walls are caked in grime and soot. The fixtures have long since tarnished and rusted way. The pews, once sterling examples of early halfling craft, crumble to splinters at the touch. Large cracks run through the walls, ruining the mosaics and frescoes.

    Oh, and there are dozens of fresh corpses. You've really done a number on the cult who took over this place.

    You find nothing of real interest, though. No secret doors or hidden compartments, no treasures to speak of.

    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Paravrax successfully picks the lock...

    ...only to find that the door, like its counterpart to the north, is another purely decorative item. It opens to a stone wall.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    It looks like an ordinary door. It's still unlocked. You open it, and realize it's fake--there's a solid wall of natural stone behind it. The door to the south of the altar opening looks like it was made to match this door, to provide some balance to the decor, although it does appear newer. That door is locked.
    You've explored the entire temple complex (all of the white-floored areas on the map, plus all of the secret rooms), except for the cave system adjacent to the temple (the gray-floored areas). The caves don't appear on the map you found, but the entrance is marked "Proposed site of new construction" (or something similar) adjacent to room 21 (and that weird closet next to room 20 (room 20 being where you found Dieknuh).
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Roywyn continues to study the portal. From seemingly thin air, she's produced a quill and a large tome and is taking copious notes. An abacus hovers nearby to her left, the beads occasionally moving as the performs a staggering number of calculations. A ceramic teapot and cup and saucer hovers to the right. Occasionally she pauses from her work and sips from the cup. The teapot dutifully refills the cup.

    Finian smiles at Strathalmere, wanly. "Oh, kiddo. I'm sorry for the trouble, really. I get why you're angry, probably better than you'll ever understand. I truly had no idea what I was sending you into. I'm sure you noticed the spell that was blocking us from seeing Silverwatch properly. I knew something was shrouding the province, and we couldn't directly intervene. There are forces at work here you can't begin to comprehend." He then looks at Korvat. "I'm the last god to stand on protocol, buddy, and Roywyn's just as chill as I am. You stand up, you put the bow away." Finian waves a hand, beckoning you all out into the sanctuary. "This could take a while, kids. Why don't we all step out here and chat while Roywyn does her thing." You notice that he's somehow managed, without anyone seeing him do anything but talk, to take Strathalmere's bow and entire quiver. Reed feels a deep sense of pride at this.

    Once out in the sanctuary, Reed explains everything that's happened so far to Finian, with Emeryn correcting some the more egregious exaggerations. At the mention of Vorrix's name, Finian's eyes darken.

    "You done good, kids. All of you have. I knew something hinky was going on down here in Silverwatch, but I had no idea it was that bad. The blinding ritual they were using to keep the gods out is some high level forbidden magic. If He's stirring again, and his followers have access to that kind of information...I have to confer with the other gods. If my suspicions are right, things are just going to get worse from here. Now, I may be God of Trickery, but even I'm bound by certain rules. Back when we made this world, the five of us swore an oath, and I can't break that oath. Like, literally am not capable. It was baked into the foundations of the world that no god can even mention His name to a mortal.

    "Now, hypothetically, if the gods had created an immortal being, this hypothetical being could know everything about Him, and this hypothetical immortal-but-not-god being wouldn't be bound by the oath...

    "But you didn't hear that from me,"
    Finian finishes, winking. For a god of deceit and trickery, Finian's not one for subtlety.

    Just as you begin to ponder his words, there's a delighted shout from the altar area. "That's it! Ha! Finian, sweetie, I need you in here. I know how to seal this portal without obliterating this mountain!"

    Together with the god, you file back into the altar room. "It's simple balance and harmonics, like a trapped chest, except the treasure is a yawning portal to a hellscape and the trap could level half the province. You just need to apply a little force to the five points where the cultists made their sacrifice, inscribing a line from the outer circle to the inner to ground out the magic, then funnel the blood into the portal." You aren't sure exactly where she managed to procure a large slate board and chalk to diagram this process out, but the abacus and tome are gone.

    The teapot is still refilling her cup.

    "So can you do it, dear? You'll need to work with perfect precision from all five points simultaneously."

    Five identical Finians appear at the five designated points around the altar. "I wouldn't be a very good god of rogues if I couldn't disarm a simple trap," the five halfings say, in perfect harmony. There's a white flash, an odd popping sound, and then suddenly the portal is closed. There's only one Finian left when your eyes readjust to the darkness of the temple. "Well, now that that's fixed, we've got business back in the Mabinogion. I'll fill Roywyn and the other gods in on what we talked about. Remember what I told you, kids." As the gods walk towards the door, Roywyn looks confused. "Wait, how long have you dears been here?"

    The door closes, leaving you alone in the darkness of the temple ruins. Without anyone noticing, Finian slipped Strathalmere's bow and quiver back into his pack.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    You notice that your new ax has changed slightly. Some of the leaves look more like feathers, and the thorned vines look more like claws or teeth. Also, the handle seems like a better fit for your hands.
    Arcana Checks:That portal is some serious, high-level magic. None of you have ever seen anything like it, but anyone who got over a 15 on their Arcana check can tell that trying to disrupt the runes or the circle would just make things worse. You probably shouldn't touch it.
    You can't tell much, but it's a fairly new shield, and interestingly it has all the hallmarks a gnomish design: smooth lines, ornamental metal inlays, gem-colored enamelwork.
    Ger'Caith hops down from his perch with a tinkling mew, and proceeds to tackle the prayer beads, roll onto his back, and play with them.
    DEESS ARE BEST BEEDS EVER! They full of magic, but it's the prayin kinda magic. Dat stick is just a stick. Is a pretty stick, tho! He stops playing with the beads for a moment, and cocks his head to the side. Dat ring is weird. Is like is made of noffing. Weird magic, hard ta see.

    OOG: What you have here is a perfectly mundane quarterstaff, a Necklace of Prayer Beads with two beads (can only be attuned by a cleric, paladin, or druid, and attuning will tell you what the two beads do), and a magic ring that's like a Null Rod to Ger'Caith: it does nothing. {ominous}

    Perception:
    Anyone who got over a 15 (so, everyone but Dieknuh) hears a strange sound, like metal on metal, coming from the door just north of the opening between rooms 14 and 15. Reed and Luan immediately recognize this as a set of lockpicks opening a lock.

    Everyone (except Dieknuh) turns and looks at the door, ready for another battle. The door opens, and an unassuming halfling walks through the door. "Eh, it's been a few millenia since I had to actually pick a lock, but I still got it," he says, smiling. "Someone went to a lot of trouble to keep us out of...what in Our Collective Names happened here?" he says, surveying the room full of corpses.

    He turns, and Reed and Emeryn immediately recognize him:

    You stand in the presence of Finian, God of Trickery.

    "Kids, I leave you alone for five minutes, and you wind up knee deep in corpses in a temple we aband...Oh my Me. Is that...?"

    He flickers, seeming to melt into the shadows, only to reappear next to the portal.

    "Oh, **** me. **** all the gods. Which one you idiots did this? Wait, you know what, don't even bother. I'll deal with you all later."

    He vanishes again, and you hear the door in the sanctuary close. You stare at each other awkwardly for a few seconds, wondering whether the last 20 seconds actually just happened or if the cleric cast some sort of collective hallucination spell on you, when the door flies open with a slam. Finian has returned, and this time he's accompanied by an older gnomish woman.

    "Oh for Our sakes, Finian, are you sure you aren't just being dramatic? A stable bidirectional portal into the Infernal Prison is practically impossible. Why, the wards we put in place require an eight-point biometic recognition before they'll allow anything through. Oh sure, any wizard with enough time and a lack of good sense can open a unidirectional portal down there, but getting anything back again is nigh..."

    She stops, staring at the portal.

    "Now who's being dramatic, Roywyn."

    Most people count themselves blessed to meet a single god in their lifetime. You're now standing in a room with two: Finian, and Roywyn, God of Knowledge.

    They both appear next to the portal, Finian in a flicker of shadows, Roywyn in a flash of brillant blue sparks. "Oh, this is remarkable! Look at this, a circle inscribed in a circle, one to contain and focus the energies of the portal and the other as a barrier to keep anything from coming through uninvited! And the runes!"

    "Don't mind her, kids. This is her thing. Now, from the five or six words she's spouted out that I actually understood, I don't think any of you are the ones responsible. Which is good, because I haven't had to smite anyone in a long time and I'd like to keep it that way. That said, would one of you mind explaining exactly what happened here?"

    As Finian talks to you, Roywyn continues to natter excitedly in the background, oblivious to the rest of the room.

    Oh, these are old, old Dwarven runeforms. I haven't seen these since before the War. But this isn't a Dwarvish spell, is Elvish. Oh! They transliterated the Elvish spell to Dwavish, phonetically, so that the Dwarven runeforms would better contain and focus the magic. And, is that angel's blood! Brilliant! The angel blood would cause the wards to recognize the traveler as Celestial and allow passage through in both directions! But how... Ah! A five-point casting rubric with caster sacrifice! Oh, that's spectacular, using the angel's blood and five corrupt souls to fuel the spell! Terribly inefficient, and in stark violation of at least fifteen of Vicben's rules, oh he's not going to be happy when he hears about this. Oh, but the spellcraft!"
    Posted in: Active Roleplaying Games
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    posted a message on Land spells and land per turn
    Thread moved to Rulings.
    Posted in: Magic Rulings
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Combat Round 2

    In the unnatural quiet of the Silence spell, Korvat swings his ax again, slamming the cleric for another 18 damage. Dieknuh recovers from her stumble, and tries to help Luan. Paravrax lets loose a ball of thunder, which is quickly followed by an arrow from Strathalmere. Both strike the cleric, causing him to stagger back just as another spell from Reed whips at him. The spell arcs wide, but Reed manages to utter a word and heal Luan. Before Luan realizes what's happened, Emeryn takes advantage of the chaos to stab the cleric with her sword.

    He looks at the blade in his belly, stunned. He says something, but the words are muted by the magical Silence, then falls to the ground, dead.

    End of Combat

    The cleric's death seems to have no effect on the portal. There is still a gaping rend in the very fabric of the universe.

    You can make arcana or religion checks on the portal to see if you can learn anything about it.

    Also, Korvat needs to make a perception check (DC10). If you succeed, I'll tell you why. Evil Lol

    Finally, everyone needs to make a perception check (easy, DC10) once Reed drops the Silence spell. (This is a separate check from Korvat's check.)

    Since I presume you'll be looting the body...
    His armor is just normal half-plate, and has been badly damaged. A competent blacksmith could possibly reforge it, but it would take a lot of time and a significant monetary investment. The shield is just a mundane shield, although a History check could reveal some more information about it.

    On his left hand is a gold signet ring. Looking closely, the signet appears to be an image of a skull.

    Tied to his belt is a string of prayer beads. There were six beads, but four of them were destroyed in the fighting. Two remain--a white bead and a silver bead.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Emeryn, seeing her friend healed, swings again at the cleric with her magic longsword:
    To Hit: (adv from vow)
    [dice=1]20+7[/dice][dice=1]20+7[/dice]
    Damage:
    [dice=2]6+5[/dice]
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais Spectators and Out-of-Game Commentary
    Here's the problem: Invoke Duplicity requires concentration as though you were casting a spell. I'd rule that if you make a double, Silence falls, a good man goes to war, {other Doctor Who refs here}.

    Now, if someone else had cast Silence and you placed your double in the sphere, it's really not clear. People on Reddit seem to think that since you're casting from the illusion's space, it counts as being in the AoE, but then other sources say you're using your senses, which aren't affected by the Silence since your outside the effect.

    My interpretation is that if you cast from outside the Silence's effect, even casting through your illusion inside the bubble, the spell goes through. It's like making touch spells ranged. It just changes the effect's origin, not the origin of the actual spell.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Combat Round 1

    Korvat swings his ax. The cleric throws his cloak back, revealing some impressive armor and a shield. He raises the shield, deflecting the barbarian's swing with a smirk. Dieknuh also charges the cleric, swinging her hammer. The billowing cloak throws off her aim, and she misses. The hammer clatters to the floor at her feet. As the cleric sidesteps Dieknuh's swing, a blast of acid, launched by Paravrax, rockets past where he was just standing to strike the back wall.

    Strathalmere lets fly a magic arrow. The arrow strikes true, finding a gap in the cleric's armor for 18 damage. Reed shouts, and the cleric begins to make a response, probably a witty quip, only he finds his words cut short. A shimmer of magic fills the room, cloaking it in Silence. Luan, taking advantage of the unnatural quiet, sneaks behind the cleric and jams his knife into the cleric's shin, for 17 damage. Emeryn whispers to herself, then rushes towards the cleric, sword drawn. She strikes him for 13 damage.

    The cleric scowls, glaring down at heroes surrounding him. He touches something on his belt, and his wounds begin to close. In the same swift motion, he slams his staff into Luan. The staff glows with a sickly green light, rot and pain radiating from the point of impact, hitting Luan for 31 damage.

    End of Round 1


    Green circle indicates area of Silence
    Blue circle is the portal and binding circle
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Emeryn speaks her Vow of Enmity (bonus action, grants Adv on attacks), then charges to attack with her magic longsword:
    To Hit:
    [dice=1]20+7[/dice][dice=1]20+7[/dice]
    Damage:
    [dice=2]6+5[/dice]
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    There's not really a door. This is all taking place in rooms 14 and 15 on the map. The red-ish indicator on the map shows where the boss is at the start of the fight.
    You enter the grand sanctuary of the temple. The room is littered with the bodies of dead cultists. Some died fighting you, but most died in agony, victims of the psychic assault you all endured. Despite being located under a mountain, the room is surprisingly warm. The fourteen corpses, combined with the heat in the room, create a terrible miasma of death. Behind the lecturn, in the altar space, you hear continued chanting. As you approach the altar (room 15), the heat grows more intense.

    In the altar, the sacred heart of the temple, you are greeted with a stunning blasphemy. The altar itself has been destroyed. In the stone of the floor, an elaborate series of runes and circles, approximately 10 feet across, have been carved. At equal points around the circle, five cultists stand. As you approach the ceremony, the chanting reaches a crescendo, and each cultist pours a vial of silvery liquid into the runes carved into the floor. Reed and Emeryn recognize this substance--the blood of a celestial being. A corpse lies in the center of the carvings. With alabaster skin, long dark hair, and two feathered wings now broken and bent at unnatural angles, it can only be one of Arawan's angels. The angel is curled protectively around a smaller figure: the corpse a human child, no more than four or five years old.

    As the angel's blood fills the runes, a swirling storm of silver liquid begins to rage within the circle, seemingly contained by whatever binding spell is woven into the ritual. The cultists being to spasm, a white mist being drawn from their eyes and mouths into the storm, then collapse, dead. With an indescribable sound, the very fabric of reality is torn asunder. Heat boils out from the eye of the storm.

    A figure steps out from behind the altar, surveying his work. He is human, though taller than any human you've seen before. His skin is pale, his grey eyes sunken. His long black hair is tied back with a silver chain. He wears a black robe trimmed in silver filigree, and leans on a tall ebony staff. He wears two pendants around his neck--one, the skull and spider of Arawan's death priests; the other, a broken sword wrapped in chains. None of you recognize this symbol.

    "I take it from your presence the gods aren't as blind as I'd hoped," he says. "Ah, well. Life gives you lemons, and all that."

    Toriac, Cult Leader[dice=1]20+1[/dice]

    Lucial[dice=1]20+4[/dice]Reed[dice=1]20+3[/dice]Korvat[dice=1]20+2[/dice]Paravrax[dice=1]20+0[/dice]Strathalmere[dice=1]20+2[/dice]Emeryn[dice=1]20+0[/dice]Dieknuh[dice=1]20-1[/dice]
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    ...and we're back!

    The party, exhausted from the fighting, shocked and awed by the scream, takes some time to regroup before heading into the next room to confront the source of that grave announcement and death scream. Those with a connection to the divine feel a slight chill, the calm before a storm of dangerous magic. Those with a connection to the arcane feel a tingle, the prickling of static as a magical charge begins to build. As best any of you can tell, whatever is happening in the next room is going to require hours to complete, so you have time to recover and formulate a plan.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais Spectators and Out-of-Game Commentary
    @Jay You can't crit a save, just a hit.
    @All Yesterday was busier than expected (also hot) so we're actually getting things rolling today.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais Spectators and Out-of-Game Commentary
    Quote from Kahedron »
    Unknown, whilst we have made the save rolls we are still waiting on the results of that angelic death scream.

    For ease of restarting it would probably be best if we all just started at our maximum hit point totals rather than getting bogged down in working out just how close to death each one of us was before and after the scream and subsquent rest.
    Fails on the death scream take 8 damage, saves take half.
    Posted in: Active Roleplaying Games
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    posted a message on Currently Suspended/Banned Users.
    Ajduk has earned their third infraction and has been suspended for one week.
    Posted in: Community Discussion
  • 0

    posted a message on Currently Suspended/Banned Users.
    Teysa_Karlov has earned their third infraction, and has been supended for one week.
    Posted in: Community Discussion
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    posted a message on Magic Story Articles Discussion--"All That Came Before"
    This week's story, continuing our break from Innistrad to focus on tales from the worlds referenced in Eternal Masters, is "All That Came Before". Like last week's story, this one is tied to a card from EMA: Ancestral Mask.

    It's also a return to a plane I didn't expect us to revisit any time soon: Mercadia.

    I like this piece. It was nice to have references to the Cho-Arrim, the river, Rushwood. Nostalgic, but then again I started playing the game in Masques.
    Posted in: Magic Storyline
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    posted a message on Currently Suspended/Banned Users.
    Archythagoras accumulated three points and has been suspended for one week.

    Hamm81 was suspended for one week for promoting illegal activity, then decided to gimmick as Hamm82. Hamm82 is banned, and Hamm81's suspension was extended to three weeks.

    WarMachinePrime decided to abuse the report system, and has been suspended for one week
    Posted in: Community Discussion
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    posted a message on Void
    Void holds a special place in my heart as one of the first rares I ever pulled from a booster.

    I mean, I'd be kind of mad if I pulled it from an EMA booster, but sixteen years ago? I loved it.
    Posted in: The Rumor Mill
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    posted a message on GatheringMagic - Vindicate
    I really, really wanted the first Judge Foil art, not the Sorin art. Sigh...
    Posted in: The Rumor Mill
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    posted a message on Should "Jacetus League" be banned?
    You (the collective you; this isn't aimed at any particular person) also need to realize that just because *you* hate Jace, that doesn't mean *everyone* hates Jace.

    I love Jace. Shrugs
    Posted in: Magic Storyline
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    posted a message on Kaladesh General Discussion (Spoilers Allowed)
    I'm most excited about Aether Revolt not using the Æ ligature. :p

    In all seriousness, this looks to be a great set for me. Artifacts (as Kaladesh demands), Chandra focused (since it's her homeworld), political intrigue (I mean, the second setting has the word revolt in the name!), a cool new 'walker (here's hoping Saheeli Rai's card is artifact-focused, and given her art shows her manipulating metal that's a safe bet)...if we can get a UR artifact-focused legendary creature for EDH, Kaladesh may dethrone Innistrad as my favorite setting.

    I wonder what other 'walkers will show up here. Chandra's obvious, and Saheeli is our new 'walker. Given their history, I wouldn't be shocked to see Gideon tag along to support Chandra, although I'd prefer to see Nissa in the "other Gatewatch Member" slot (because the contrast of her nature-affinity with Kaladesh's prominent artiface would be a fun juxtaposition, plus I like the Chandra-Nissa dynamic we saw at the end of OGW).
    Posted in: Magic Storyline
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    posted a message on Shadows Over Innistrad General Discussion
    Quote from Broken_Haiku »
    Weren't there devils before Tibalt?
    I have no idea, but I was under the impression that Innistrad devils were a Tibalt thing. Of course, I wasn't around during the first Innistrad go-around, so please forgive my ignorance.
    You're forgiven.

    Devils were a thing before well before Tibalt. Tibalt's origin is that he was a human from Nephalia, who did experiments in inflicting pain on others. (He originally apprenticed under one of the many stitchers, but found he was much more interested in experiments on the living than the dead.) He did all of this under the tutelage of devils. They has seen his work and were impressed, so they offered him their insight into the nature of pain. Eventually word of his experiments got out, and Inquisitors from the church came to put a stop to his experiments. In an last-ditch effort to save himself, he invoked a powerful spell that fused the devils' essences with his own, but caused him to experience in a single moment all the suffering he had ever inflicted on others. That trauma trigger his spark's ignition.
    Posted in: Magic Storyline
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    posted a message on Is MTGSalvation Dying?
    Duplicate threads merged.
    Posted in: Community Discussion
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    posted a message on Shadows Over Innistrad General Discussion
    At least now we know:

    -Nahiri was Sorin's student/protege.
    -She was a kid when Sorin found her. Where we still don't know. May not be Zen.
    -She has no magical influence over Helvault. Possibly made of an otherworldly material.
    -Helvault was towed by Bob the Builder Sorin. Created by Bob the Builder Sorin.

    What I'm interested in was Sorin's reply when she ask how was Avacyn under his control.

    "The other half."

    A cryptic response, and for us to savor.
    There's nothing cryptic about it. The first half was the Helvault (his "rudimentary attempt at shaping stone"), and the second was Avacyn. He created a prison where things that couldn't simply be destroyed could be stored away, and a hunter to collect them for storage.
    Posted in: Magic Storyline
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    posted a message on Prerelease Coverage
    Moved to Magic General
    Posted in: Magic General
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    posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    I didn't like the sudden transition from 3rd person to 2nd person. It was too jarring and could have been handled better.
    It's actually from third ("Jace", "he", "him") to first ("I"). Second person would have been "you". Teach

    I understand *why* the author chose first person. They wanted to make you feel the madness of Markov Manor, let you see how it was affecting Jace. But I agree with you that we didn't *need* the first person viewpoint. Personally I've always found first person to be a crutch less talented writers use to cover their poor narrative structure, and he could have shown just as much madness and confusion remaining in third.
    Posted in: Magic Storyline
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    posted a message on Ashiok is from innistrad or wherever those nightmares and eldritch stuff is coming from.
    This is the textbook definition of Baseless Speculation.
    Posted in: Storyline Speculation
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    posted a message on Shadows Over Innistrad General Discussion
    Something I just noticed (thanks to Angel of Deliverance's shield)--

    As Avacyn's Collar deforms (giving us our set symbol) the two ends of the collar are becoming cryptoliths.
    Posted in: Magic Storyline
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    posted a message on Magic Story Articles Discussion: SOI & EMN [No Spoilers]
    Interesting thought I had earlier:

    "Ormen", as in the first part of the demon Ormendalh, is Swedish for "The Snake". The cryptoliths? Look like snakes, especially in the image from Tamiyo's journal liked above.

    Food for thought.

    (They also echo the heron symbolism throughout Avacyn's church, and particularly they evoke heron on the moon, which I think is what creative's going for, but I thought the snake connection was neat.)
    Posted in: Magic Storyline
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    posted a message on Conspiracy 2: Take the Crown
    I stand by my theory that we're doing to see at least 10 more murders to get the card count down to the 210 of the original Conspiracy.
    Posted in: Magic Storyline
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    posted a message on SOI Villain/Antagonist revealed?
    Moved to Storyline Speculation

    We have not confirmed these leaks are real, so keep that in mind before you get too excited and start spinning theories.
    Posted in: Storyline Speculation
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    posted a message on MTG: Puzzle Quest
    Trust me, Gideon was that good--he's the only walker I run, though I've only got him at level 30 so far. His abilities are bonkers and he has access to one of the best disablers (Suppression Bonds). Being able lock down your opponent while consistently popping Call to arms (his second ability, permanent pump of all your creatures) and Champion (gives a creature a massive permanent pump and Berserk, higher levels add more keyword abilities) was brutal. They increased the cost of all three of his abilities significantly, so I'll have to see whether it's enough to make me switch.
    Posted in: Mobile Apps
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    posted a message on BFZ and Gatewatch redone/changed. How would you do it? (SPOILERS for Oathwatch story)
    This is not the place for fan fiction. Storyline is for discussion of canon Magic lore only. If you wish to write your own version of a Magic story, that's what the Personal Writing subforum is for.

    Thread locked.
    Posted in: Magic Storyline
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    posted a message on The Archive has fallen - where shall we start a new one?
    Yeah, rehosting someone else's content without permission is at best plagarism.

    This is just a temporary outage anyway. You'll notice it's not just old lore content that's 404-ing right now; the Reserve List explanation is missing, event coverage is missing, etc. They're transitioning to a new website format and haven't gotten all the URLs redirected yet. Nothing to freak out over.
    Posted in: Magic Storyline
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    posted a message on Reserved List pulled from Mothership Site?
    Most of their archived content from the old version of the website is offline while they try to get the redirects set up on the new site. You get the same thing trying to go to old Uncharted Realms articles etc.
    Posted in: Rumor Mill Archive
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    posted a message on The Archive has fallen - where shall we start a new one?
    Trick has already stated on his twitter that they're aware of the problem and are fixing the redirects now. In the meantime, we have a wiki that summarizes most of that information. We don't need a place to host all of the files directly from Wizards. That's a copyright violation.
    Posted in: Magic Storyline
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    posted a message on Wiki Helpdesk
    Welcome to the Wiki Helpdesk!

    The purpose of this thread is for you to have a general place to post and discuss this particular subforum and its rules and structure.

    Think of this as somewhere to ask MTG Salvation staff for help on the forum side of the wiki. It's not the place to discuss wiki policies or get help with problems on the wiki itself.

    This thread will not be heavily moderated, but as always, keep your posts civil and on topic.

    Thanks!
    -Your Wiki moderators
    Posted in: Wiki
  • 0

    posted a message on Colosseum Helpdesk Thread
    Welcome to the Colo Helpdesk!

    The purpose of this thread is for you to have a general place to post and discuss this particular subforum and its rules and structure. It's also the perfect place to post feedback or suggestions about anything relating to the Colo community.

    However, this thread is not for complaining about a warning you've received and disagree with - if you want to appeal a warning, please contact the relevant Moderator as outlined in this announcement.

    This thread will not be heavily moderated, but as always, keep your posts civil and on topic.

    Thanks!
    -Your Colo moderators
    Posted in: The Colosseum
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    posted a message on Which major characters don't have cards?
    Focusing on Brothers' War:

    I think Tawnos is pure blue mana .

    I'd love to have seen Kaya with a card, most likely in white mana .

    Tocasia, also, as either straight blue mana or blue mana white mana . Mechanically I think Tocasia would be interesting, but mostly because of how much of Urza's pre-spark character was shaped by her influence and training. I'd argue that Urza's white comes from growing up under her tutelage. Urza was always closer to her, where Mishra was closer to the desert people (and I think that's where a lot of his red comes from).
    Posted in: Storyline Speculation
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    posted a message on The Front Page
    Second what Sene said about those templates; I think we can safely archive them away.

    As to the front page, I think it's a great idea to try and improve it. Seconding Corv's proposals of introducing featured article criteria and setting up links to the portal pages. With the featured article criteria, that will go a long way to giving us rotating content for the front page as we can select new featured articles at set intervals. I think also adding rotating news highlight will help making the front page better as well, because we'll have a constant stream of fresh content.
    Posted in: Wiki
  • 0

    posted a message on Zendikar Art Book Discussion
    Finally got my copy yesterday but I haven't gotten to read it in depth yet. I do want to say that the cover is spectacular.
    Posted in: Magic Storyline
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    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Quote from Gutterstorm »
    I'm not one to think highly of people but the MtG subset tends to be, at least to some reasonable amount, intelligent.
    ...have you read some of the posts in this forum? I long ago gave up thinking Magic was the pastime of best and brightest. Wink

    Personally, I think this change is for the best. Yes, it's a dry and flavorless name, but if you take a player who's never been exposed to the WotC website, handed them a mouse, and said "find the story of Magic" they wouldn't go "oh, Uncharted Realms sounds like where they would keep the fiction." They're going to see a bunch of columns, none of which have the word story in the name, and get confused. There's a fine line between flavorful naming and obfuscation.
    Posted in: Magic Storyline
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    posted a message on What do people WANT from the story?
    Quote from Bhogal83 »
    I don't think calling us "entitled" is helping your argument, kaburi.
    You're absolutely right. That was a poor word choice. I was trying to find a word that was more serious than "enfranchised", and I didn't think about the connotations. I was going for "emotionally invested". Slant
    Posted in: Magic Storyline
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    posted a message on What do people WANT from the story?
    I don't see where the current storyline is any different than the past. The Weatherlight Saga, for example, ends with the defeat of Phyrexia and the saving of Dominaria.

    They didn't blow up the world the last time we had an apocalypse.

    The SET was called Apocalypse and they didn't blow up the world.

    There's a difference between taking narrative risks and being dark for the sake of dark. I get the impression people are upset that Zendikar isn't being destroyed because if Zendikar lives we get a happy ending, and happy endings aren't cool. I want Zendikar to not be destroyed. I like Zendikar. I want our heroes to win.
    Posted in: Magic Storyline
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    posted a message on What do people WANT from the story?
    I think the biggest problem is that people don't give the story the chance it needs. Part of this is because of the current storytelling model being so different than what we've been used to in the past. We're getting snippets of crucial story moments now, during preview weeks, yet we won't know the full story until the last UR goes up a couple of weeks after the set releases. People are judging the plot based on these tiny glimpses and summaries of summaries, and when these plot summaries aren't what they want they get angry.

    It'd be like watching the Star Wars trailer and deciding that because those moments in the trailer weren't exactly the ending you wanted you aren't going to see the movie. The trailer isn't supposed to have the plot of the entire movie, just enough key moments to draw you in. We're seeing key story moments out of order and out of context (the Oaths, Fall of the Titans), which is causing people to come to conclusions about the story without having actually experienced it.

    It's an adjustment in expectations on the part of the audience that hyper-invested enfranchised people on the internet aren't willing to make because of the nature of being an enfranchised entitled internet person. Shrugs

    With Oath of the Gatewatch specifically, Creative is setting up the Gatewatch to be the multiversal Avengers. For this to happen, there has to be a threat exists large enough that these people (who other than Gideon suck in the teamwork department) decide they need to work together. As Creative set up the Eldrazi as that threat, there are only two outcomes that lead to the Avengers Assemble! moment: Zendikar is destroyed and the titans move on (and it's not likely that WotC would destroy one of their most popular worlds) or the 'walkers manage to drive the Eldrazi off (which is a terrible thing because they saved Zendikar at the expense of the multiverse, but makes the most sense for the narrative). I fully expect Ugin to show up, call out the younger 'walkers for being idiots and freeing the Titans back into the Eternities, and tell them they have to clean up this mess (hence they swear their respective oaths)*.

    From a narrative standpoint, the only way to have the Gatewatch formed is for there to still be a looming threat. You can't have the Superfriends if there's not some reason for them to join forces.


    *Or, say they actually do destroy Ulamog and Kozilek, utterly and completely. We still don't know what the actual role(s) of the Eldrazi are in the greater ecosystem of the multiverse, so Ugin still shows up to call out the younger 'walkers because now they've damaged some fundamental function of existence, and he tells them they have to clean up this mess (hence they swear their respective oaths). This is the new looming threat.
    Posted in: Magic Storyline
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    posted a message on Possible (Fanon) Adventures of the Lorwyn Five
    Please do not post fan fiction or fanon in Storyline. This forum is for the discussion of official Magic story information only. If you would like to write your own Magic fan fiction, the Personal Writing subforum is the appropriate venue.
    Posted in: Magic Storyline
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    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Quote from Planescrawler »
    applying any gender to the Eldrazi is a dicey business (they should probably get the Ashiok treatment)
    It's previously seemed like they've been applying the genders of the appropriate Merfolk gods to the titans. Cosi/Kozilek and Ula/Ulamog are generally given male pronouns, Emeria/Emrakul is generally given female pronous.

    Which means calling Ulamog "her" here is still a screw-up, but it at least explains the expected pronoun convention for the Titans.
    Posted in: Magic Storyline
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    posted a message on Eldrazification - How does it work?
    They're hatching from the vampires--see also Corpsehatch for spawn emerging from a corpse, Emrakul's Hatcher for the same glowing abdomen effect as Carrier Thrall.
    Posted in: Magic Storyline
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    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Typically they rerun "best-ofs" for all columns during the two weeks between Christmas and New Years. I'm actually shocked we're getting a new story on December 30.
    Posted in: Magic Storyline
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    posted a message on Best kind of drink glass for tabletop games.
    I have a pair of Contigo travel mugs that I use for both hot and cold drinks when I'm gaming at my friends' house. (I also use them at work at my desk.) You can turn them upside down and nothing comes out, and they also are double-wall so they don't sweat, which is a must when you have cards or character sheets all over your part of the table. (As an added bonus they keep hot things hot for several hours; if I make coffee in one before I leave for work it's still warm at lunch five hours later.)

    When I'm at the game store I typically want a larger glass, so I use a 24 oz Tervis tumbler with a lid and (if I remember to put it on before I leave the house) a handle. I like that the lid has a slide to seal it, so you don't risk serious spill when they fall, but they may be a little too sippy-cup for your aesthetics. (The lids are sold separately and are optional; this is also my main drinking glass around the house, and I don't use the lid when it's just me at home.) The main thing I like is that, like the Contigos, the tumbler is double-walled so there's no issue with sweating.

    I know I linked to the manufacturer's pages, but I got my Contigos at Costco, and just bought my dad one at Target, and I got the Tervis at Bed Bath and Beyond, but I've seen them at Target, WalMart, etc.

    One other option that I have been looking at but haven't actually purchased yet--the Saturn spill-proof wine glass. They've got this neat design where as long as you don't overfill it, they won't fall all the way over. They're ridiculously expensive, which is why I haven't bought a set yet, but I saw them on HuffPo a while back and bookmarked them. (List price is $52 PER GLASS!)
    Posted in: Water Cooler Talk
  • 1

    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    The bismuthed wreckage of Sea Gate at the end, Lorthos getting shredded by Kozilek, Shen getting enthralled by Kozi...holy crap.
    Posted in: Magic Storyline
  • 0

    posted a message on Xenagos is a demon now
    moved to speculation

    I don't think the demon *is* Xenagos, but like others have said I think it's intentionally using the motifs because that would be the most effective way to torment Daxos.
    Posted in: Storyline Speculation
  • 1

    posted a message on Eldrazi Cultists?
    I've pointed this out elsewhere, but I love how the earrings(?) in her art perfectly mimic Ulamog's faceplate.
    Posted in: Magic Storyline
  • 0

    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Oh Chandra. Sweet, fire-throwing Chandra. You're growing up. Crying

    I like this one a lot. It really focused on the positive red emotions--passion, devotion--that we don't get to see enough of. And Chandra being last week's mysterious rustling leaves? Awesome callback.
    Posted in: Magic Storyline
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    posted a message on Innistrad art book with Foreboding hints as to SOI
    Perhaps but then why does it say "terror falls from the skies on blood-spattered wings"? Granted it doesn't necessarily say angels and the semantics could be argued to mean Terrors are falling above onto the winged creatures but usually the phrase is taken to mean that the terrors are falling from the sky through use of blood-splattered wings.
    I expect that the humans have risen up against the angels, or at the very least rejected them, because the humans now realize Avacyn is the false creation of a vampire, and the angels have gone all sci-fi robot and decided the best way to protect humanity (which is the ostensible job of the angels) is to slaughter the heretics.

    It's the AI is a Crapshoot trope, except with angels instead of supercomputers.
    Posted in: Storyline Speculation
  • 5

    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    I've never been happier to see a villain get what he wanted.
    Posted in: Magic Storyline
  • 0

    posted a message on hello
    Hi steamius! You'll probably want to post in the Casual and Related Formats forum first. They'll be the most helpful getting your first deck built.
    Posted in: Introduce Yourself
  • 0

    posted a message on Crucius went to Kaladesh after Esper
    This is baseless speculation.
    Posted in: Storyline Speculation
  • 0

    posted a message on Magic Story Discussion: Magic Origins and Battle for Zendikar Block
    Quote from HattyDrago »
    Is it just me or does the Living Guildpact frequently forget he is a telepath, thus allowing multiple individuals to deceive him with ulterior motives?

    I'm going to let this time of not thinking slide for Jace, because from the description of him packing grappling hooks etc... I feel like this was an area in time when he was more focused on packing for his trip to Zendikar. He did get like a day to prepare since he made Gideon go see a healer.
    ^This. She clearly timed her visit for when he was busy trying to do something else and would be distracted. Jace isn't so good with the multitasking.
    Posted in: Magic Storyline
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Quote from Kahedron »
    Kaburi

    I did have a question earlier that I am still waiting on an answer for.

    Do I just need to roll for myself of for Starfall as well?
    Yes, both of you need to roll.
    Posted in: Active Roleplaying Games
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    posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    (Trying to spoiler on tablet is giving me fits, apologies.)

    @paravrax: Death wail was not a spell, so you're fine.

    @all: From the altar, you hear a low humming, as though someone had struck a tuning fork. "So it begins," the man's voice echoes. "When the world was born, it was as an egg: a thin shell surrounding a nucleus of gold. Today, we pierce that shell."

    Posted in: Active Roleplaying Games
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    posted a message on Storytelling Critique Thread
    Quote from Jay13x »
    The old web comics were quite excellent, and show that Doug and the creative team know how to tell a story.

    I think BFZ, at least so far, is having problems because of the amount of restructuring they've had to do to meet the two blocks a year schedule.
    More than that, Origins/BFZ are the beginning of a new Creative paradigm, and what we're seeing right now are the growing pains of trying to make their vision for the future work with what came before. They're not letting themselves be hamstrung by the past, but they're having to pick and choose what parts of the past they want to keep going forward. I think the goal is noble: going forward, they're telling a more cohesive story. Unfortunately, they're getting too aggressive in the picking and choosing and so the seams are really showing. Starting the new paradigm with a Return To block was not the best decision. I'll be interested to see how they handle creating a new world with the new paradigm.
    Posted in: Magic Storyline
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    posted a message on Storytelling Critique Thread
    Quote from TerrorKingA »
    Quote from kaburi »
    I've for the most part stopped posting in Storyline because of the negativity, and I'm a freaking Mod. That's how bad it is. Every thread that goes up I know is just going to be the same five or six people complaining about how "creative sux" "this was stupid" "I hate creative" "Raaa retcons" etc. They just want to complain.


    I skipped over this post for some reason.

    Well when the story's good, it gets praise or generates discussion. When it isn't, the missteps generate discussion. Don't blame the posters; blame Creative for having more missteps than good stories.
    There are constructive complaints (which is what this thread is for) and there are unconstructive complaints.

    Example: Constructive Complaint:

    "I don't like how they characterized Nissa's 'secret power' she's been 'suppressing'. It's never been mentioned before, and it makes her sound more green/red (primal, uncontrolled energy) than green/black."

    Example: Unconstructive Complaint:

    "I should know better by now, but I'm tired of creative yet again retconning Nissa. Which of their stable of idiots wrote this piece of garbage this week. Nissa's never had some secret well of power to suppress. What the ****? It's like Creative doesn't even know how the color pie works."

    To me at least, it seems like most of what we get is Unconstructive Complaints that derail every thread. Less enfranchised Vorthosi come into the storyline forum, and instead of seeing us talk about Nissa and Ob fighting (which was a great scene), they find a bunch of angry posts about how much the story sucks. It's not welcoming, and it's not how you build up a community. We're supposed to be the place to celebrate the Vorthos aspects of Magic. We shouldn't be driving away the next generation of Vorthosi just because there are things we don't like. I'm not saying our complaints are invalid, but the constant negativity defeats the very purpose of this forum and turns off new people from coming in.

    And this is the last thing I'm going to say about the subject, because now I'm derailing the Complaint Thread with a complaint about complaints. It's getting too Complaint-ception in here. Grin

    EDIT:

    Quote from Jay13x »
    Kaburi put it indelicately
    That's a bit of an understatement. I screwed up and let my frustration show, and I opened my mouth without thinking. I should have phrased my post better, and I apologize if I offended anyone. It wasn't meant as a personal attack against any particular poster(s).

    I leaned too hard on the R side of UR and let my passion run too hot. Redface
    Posted in: Magic Storyline
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