• posted a message on Magic Story: Kaladesh (No Spoiler Discussion)
    Let's refocus the discussion back to Kaladesh specifically. We can spin the discussion of Nissa off into a separate thread and continue there.

    Rereading the thread, this discussion isn't actually off topic. It's bringing up some very good points that are relevant to the discussion at hand. Carry on.
    Posted in: Magic Storyline
  • posted a message on Pardon the Mess--Big Changes Afoot!
    The blades are sharpened, the gibbering chants begun, the nanotech programmed, and the mana pool filled...

    Changes are coming to the Colosseum, including the name. The new Roleplaying and Tabletop forum will still be the place to roleplay on the forum, but it will also be the place to discuss tabletop RPGs, gaming ideas, etc. It's going to be messy for the next little while as we clear away the deadwood, move some threads around, offer blood sacrifice to the mad gods beyond the veil.

    --your RPG mods
    Posted in: The Colosseum
  • posted a message on Raven man? Or dot dot dot
    Warning for spam. Thread locked.
    Posted in: Magic Storyline
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    The obelisk is etched with fine runes, but the magic seems to be dormant. On the wall behind be obelisk you notice a large wooden door, held closed by two massive oaken bars. To the south, two tunnels exit the room.
    Posted in: Active Roleplaying Games
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Reed (and presumably everyone else but at this point, who knows) has entered room 21.

    Two once beautiful statues flank the entrance the this room. One appears to represent Meriele, though the arms have long since been broken off, and the other appears to represent Lander. (It's hard to tell since the head is missing.) Unlike the statues in the entry to the temple, these have not been defaced as part of some ritual, but instead appear to have been damaged centuries ago. The marble tile on the walls and floor gives way to bare stone at the rear of the room. The east wall is missing. Though the wall appears to have collapsed centuries ago, piles of rubble have recently been moved to the side, opening a path into the dimly lit cave beyond.

    By the torchlight from the sconces in 21 and the hallway before it, you can see a little of Room 28. It is a vast open cave. In the gloom, you can barely make out a dark stone obelisk.

    Did anyone put on the ring you got from the cult leader's body?

    Posted in: Active Roleplaying Games
  • posted a message on A potentially really awesome plotline brewing?
    We have a thread for discussing this idea here. Please feel free to continue the conversation in that thread.

    Thread locked.
    Posted in: Storyline Speculation
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    At one time, this was an awe-inspiring space. The most sacred part of the very first temple built to the gods of Ar Ais, this was the greatest creation of civilization in the mortal races' earliest days. You see a mixture of stylistic elements that hint at the aesthetics that would come to define the individual races--the sharp angles of the dwarves, the flowing curves of the elves, the gilding and gemwork of the gnomes, the creativity of the humans, and the woodwork of the halflings.

    The years have not been kind. The walls are caked in grime and soot. The fixtures have long since tarnished and rusted way. The pews, once sterling examples of early halfling craft, crumble to splinters at the touch. Large cracks run through the walls, ruining the mosaics and frescoes.

    Oh, and there are dozens of fresh corpses. You've really done a number on the cult who took over this place.

    You find nothing of real interest, though. No secret doors or hidden compartments, no treasures to speak of.

    Posted in: Active Roleplaying Games
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Paravrax successfully picks the lock...

    ...only to find that the door, like its counterpart to the north, is another purely decorative item. It opens to a stone wall.
    Posted in: Active Roleplaying Games
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    It looks like an ordinary door. It's still unlocked. You open it, and realize it's fake--there's a solid wall of natural stone behind it. The door to the south of the altar opening looks like it was made to match this door, to provide some balance to the decor, although it does appear newer. That door is locked.
    You've explored the entire temple complex (all of the white-floored areas on the map, plus all of the secret rooms), except for the cave system adjacent to the temple (the gray-floored areas). The caves don't appear on the map you found, but the entrance is marked "Proposed site of new construction" (or something similar) adjacent to room 21 (and that weird closet next to room 20 (room 20 being where you found Dieknuh).
    Posted in: Active Roleplaying Games
  • posted a message on MTGS Staff RPG--Ar Ais: Adventure One, "The Silver Road and the Broken Chain"
    Roywyn continues to study the portal. From seemingly thin air, she's produced a quill and a large tome and is taking copious notes. An abacus hovers nearby to her left, the beads occasionally moving as the performs a staggering number of calculations. A ceramic teapot and cup and saucer hovers to the right. Occasionally she pauses from her work and sips from the cup. The teapot dutifully refills the cup.

    Finian smiles at Strathalmere, wanly. "Oh, kiddo. I'm sorry for the trouble, really. I get why you're angry, probably better than you'll ever understand. I truly had no idea what I was sending you into. I'm sure you noticed the spell that was blocking us from seeing Silverwatch properly. I knew something was shrouding the province, and we couldn't directly intervene. There are forces at work here you can't begin to comprehend." He then looks at Korvat. "I'm the last god to stand on protocol, buddy, and Roywyn's just as chill as I am. You stand up, you put the bow away." Finian waves a hand, beckoning you all out into the sanctuary. "This could take a while, kids. Why don't we all step out here and chat while Roywyn does her thing." You notice that he's somehow managed, without anyone seeing him do anything but talk, to take Strathalmere's bow and entire quiver. Reed feels a deep sense of pride at this.

    Once out in the sanctuary, Reed explains everything that's happened so far to Finian, with Emeryn correcting some the more egregious exaggerations. At the mention of Vorrix's name, Finian's eyes darken.

    "You done good, kids. All of you have. I knew something hinky was going on down here in Silverwatch, but I had no idea it was that bad. The blinding ritual they were using to keep the gods out is some high level forbidden magic. If He's stirring again, and his followers have access to that kind of information...I have to confer with the other gods. If my suspicions are right, things are just going to get worse from here. Now, I may be God of Trickery, but even I'm bound by certain rules. Back when we made this world, the five of us swore an oath, and I can't break that oath. Like, literally am not capable. It was baked into the foundations of the world that no god can even mention His name to a mortal.

    "Now, hypothetically, if the gods had created an immortal being, this hypothetical being could know everything about Him, and this hypothetical immortal-but-not-god being wouldn't be bound by the oath...

    "But you didn't hear that from me,"
    Finian finishes, winking. For a god of deceit and trickery, Finian's not one for subtlety.

    Just as you begin to ponder his words, there's a delighted shout from the altar area. "That's it! Ha! Finian, sweetie, I need you in here. I know how to seal this portal without obliterating this mountain!"

    Together with the god, you file back into the altar room. "It's simple balance and harmonics, like a trapped chest, except the treasure is a yawning portal to a hellscape and the trap could level half the province. You just need to apply a little force to the five points where the cultists made their sacrifice, inscribing a line from the outer circle to the inner to ground out the magic, then funnel the blood into the portal." You aren't sure exactly where she managed to procure a large slate board and chalk to diagram this process out, but the abacus and tome are gone.

    The teapot is still refilling her cup.

    "So can you do it, dear? You'll need to work with perfect precision from all five points simultaneously."

    Five identical Finians appear at the five designated points around the altar. "I wouldn't be a very good god of rogues if I couldn't disarm a simple trap," the five halfings say, in perfect harmony. There's a white flash, an odd popping sound, and then suddenly the portal is closed. There's only one Finian left when your eyes readjust to the darkness of the temple. "Well, now that that's fixed, we've got business back in the Mabinogion. I'll fill Roywyn and the other gods in on what we talked about. Remember what I told you, kids." As the gods walk towards the door, Roywyn looks confused. "Wait, how long have you dears been here?"

    The door closes, leaving you alone in the darkness of the temple ruins. Without anyone noticing, Finian slipped Strathalmere's bow and quiver back into his pack.
    Posted in: Active Roleplaying Games
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