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The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
  • posted a message on [KLD][CUBE] Angel of Invention
    How has this angel done for everyone? Does it live up to the hype.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD] Toolcraft Exemplar
    Quote from wtwlf123 »
    My aggressive decks just don't have enough early artifacts to get this card to go live. And the artifact.dec shells are neither white nor in the market for aggro beaters. Unfortunately, I just don't think there's a shell for this in the cube.
    These were my concerns too, and is even worse in unpowered cubes. Do you think you'd test him if he were color shifted?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [KLD] Toolcraft Exemplar
    I'm sure most will pass on this card but it does do a decent Delver impression with an easier to control trigger. For that I think it deserves its own thread.

    Toolcraft Exemplar
    W
    Creature - Dwarf Artificer
    At the begining of your combat step, if you control an artifact "Toolshaper Paradigm" gains +2/+1 until end of turn. If you control at least 3 artifacts, it also gains first strike until end of turn.
    1/1

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    1(R/G)(R/G)
    Creature
    Haste
    Whenever ~ enters the battlefield you may destroy target artifact.
    2/3

    Just looking for anything to fit into the RG guild that isn't a 4 drop.
    Posted in: The Cube Forum
  • posted a message on Random Cube Card of the Day Thread
    Quote from Spike Rogue »
    That's a really interesting metric, and Cube Tutor's list of Top Cards by Cube Count reads like a list of budget cube all stars with cards like Lightning Bolt, Evolving Wilds, Vampire Nighthawk, Swords to Plowshares, and Counterspell all at the top. Then somehow Ow is #4 on the list.

    What the heck is going on there?


    Seems to be an error with the bulk uploader. Here is what the admin said about it:


    "please ignore ‘Ow’ which only features so frequently because it is often picked up from mis-spellings through the Bulk Uploader"
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OGW] Oath of Nissa
    Quote from Altaurus321 »
    I think the most interesting part of this card for me is the potential to encourage a new archetype, and have that archetype be focused around a color with a pretty singular identity.
    Are we talking about the monogreen Nicol Bolas deck?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SOI] Mindbreak Demon
    Reminds me of Grinning Demon. Normally people stay away from these types of punisher cards but sometimes it's quite tempting. He fills your yard and is fairly giant for the cost. I could see him going into some lists.

    Mindbreak Demon 2BB
    Creature - Demon
    Flying, trample
    When Mindbreaker Demon enters the battlefield, put the top 4 cards of your library into your graveyard.
    At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, lose 4 life.
    4/5

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Magus of the Nightmare
    1B
    2B, T, Sacrifice another creature, Return ~ to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
    2/2

    Wishful thinking
    Posted in: The Cube Forum
  • posted a message on [COMM15] Fiery Confluence
    Quote from steve_man »
    Quote from noshadowkick »
    I can't wait to use this to blow up a sword, kill the X/1 that was carrying it, and dome my opponent for 2. This card is going to create some good stories.


    Just don't forget that this doesn't work on swords that give protection from red.
    It would have if damage was dealt after the sword is destroyed, right?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ][CUBE] Drana, Liberator of Malakir
    This card is nuts, quite possibly the most powerful 3 drop in black and right up there with Flesh Carver and Ophiomancer. I'm quite stoked black is getting close to the power level of blue's 3 drops.

    At first I missed the first strike combat damage interaction, then I noticed she pumps herself too.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] Lumbering Falls
    Enemy manlands come early, and now I'm disappointed we won't get all 5 this set. Makes me feel ungrateful... and here I am disappointed we'll probably only get two this set and have to wait for the other three.

    I can see this one being undervalued until you play it, I think this one is really good. Probably near the power level of Ravaging Ravine. Basically impossible to get rid of and being a 3/3 makes it hard kill in combat without double blocking. Great threat of activation just being on the table, plus is really good at blocking due to hexproof.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] Kiora, Master of the Depths
    I like this Kiora better than most of you guys. She seems like she competes for the top Simic spot in unpowered cubes. She works really well with mana dorks, has good card advantage, and her ultimate is very sweet wrath. I see her as +1 Garruk Wildspeaker, -2 sweet card advantage, and her ultimate is basically Plague Wind + three 8/8s.

    She isn't quite Kolaghan's Command or Dack Fayden power level but Simic isn't there yet and doesn't really need those effects since green and blue are already such a powerful color combo even without the gold cards.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] [Cube] BFZ Dual Lands + Full Art BFZ Duals, Shocks, and Fetches
    I like Tango Lands since it takes two to tango.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] [Cube] BFZ Dual Lands + Full Art BFZ Duals, Shocks, and Fetches
    They're real.

    They also come in full art foils. They're a part of "Zendikar Expeditions" which are a set of 25 full art, mythic rare, foil lands which include the 5 BFZ duals, 10 fetches, and 10 shock lands. This set will appear in booster packs in this block. 20 more lands are coming in the next set "Sweat".

    Praire Stream
    Land - Plains Island
    Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

    Sunken Hollow
    Land - Island Swamp
    Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.

    Smoldering Marsh
    Land - Swamp Mountain
    Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.

    Cinder Glade
    Land - Mountain Forest
    Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

    Canopy Vista
    Land - Forest Plains
    Canopy Vista enters the battlefield tapped unless you control two or more basic lands.


    Source: https://twitter.com/wizards_magic/status/637823811556110336


    Source: https://twitter.com/wizards_magic/status/637824062178332672


    Source: https://twitter.com/wizards_magic/status/637825675232157696
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] [Cube] Gideon, Ally of Zendikar
    Gideon, Ally of Zendikar
    2WW
    Planeswalker - Gideon
    +1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
    0: Put a 2/2 white Knight Ally creature token onto the battlefield.
    -4: You get an emblem with "Creatures you control get +1/+1."
    {4}



    2/2? 2/2??!?!?!? WHAT!
    Posted in: Cube Card and Archetype Discussion
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