- NacatlFleetfoot
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Member for 15 years and 22 days
Last active Mon, Jan, 22 2018 18:35:30
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Oct 23, 2011NacatlFleetfoot posted a message on Notes for a Pauper MBC PrimerJust wanted to say you got really ripped off on those Chittering Rats. Online or off, a single one is no more than 7 cents, so you shouldn't have spent more than 30 cents for an playset.Posted in: Zelderex Blog
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Sep 28, 2011NacatlFleetfoot posted a message on Magic as Art.Art comes in many forms and I believe the design of Magic cards qualifies. Not only is there the raw art portion of a card, but there is also a more mechanical design, as well creation of flavor which is a writing aspect - and writing can be considered art. From this, I don't see why it wouldn't be considered art, even if only vaguely.Posted in: Zelderex Blog
Also, on the last part, Draftmagic.com is looking for writers:
http://www.draftmagic.com/2011/09/25/writers-wanted/ -
Sep 28, 2011NacatlFleetfoot posted a message on Why I hate GideonLet's also noy forget the fact that, when Gideon is a creature, it's pretty hopeless to do anything but chump him, since even on power creatures can't trade since he has a prevention shield -_-UPosted in: Zelderex Blog
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Sep 28, 2011NacatlFleetfoot posted a message on Why I hate GideonTo be honest, this is the kind of card I hate so much that even if someone gave me a playset to use for free, I wouldn't use it. I'm not going to contribute to Gideon being played more and would rather contribute to a decline against him.Posted in: Zelderex Blog
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Sep 27, 2011NacatlFleetfoot posted a message on Why I hate GideonAgreed on all counts. Gideon Jura is my nemesis of ALL the planeswalkers. He's just completely unfair and unflavorful. Not to mention he's completely unfun to play against. I'm still hoping he'll eventually get the banhammer or my wet dream would be seeing him replaced in the next coreset with my favorite Planeswaler, Ajani (Though that is indeed only a dream, as most prefer Elspeth even over Ajani).Posted in: Zelderex Blog
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Sep 24, 2011NacatlFleetfoot posted a message on The Vault SkirgeI don't see Skirge reaching near the same potential price as Hawks. Squadron Hawk was so good because one Hawk fetched up three of it's buddies so that, even if one or two hawks bit the dust, there were still more to take up a sword. Skirge's only assets are lifelink and not dying to Doom Blade or Go for the Throat.Posted in: DOLZero Blog
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Sep 20, 2011NacatlFleetfoot posted a message on Mill - Block ConstructedCould probably go down to 22-23 lands. Also, I'd replace Grasp of Phantasm with some number of Jace's Archivist. Also, the bound idea is fine, but I think you're really better of countering stuff instead of bouncing it.Posted in: FuneralofGod Blog
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Not in this case, no. There's 0 chance that they don't print them, further backed up by other posts here that previews of sorts for them have already been shown. M10 lands are, again, a much different story than the Ravnica shocks, which represent the guilds. M10 lands are only there to be duals, Ravnica shocks are there to fix in a widely multicolor environment and embody their guild's colors.
There's a difference between not completing an uncounterable cycle, which likely won't bother people as much, and not reprinting the rest of the shockland cycle, which might prompt people to riot and storm WotC's headquarters in outrage. The rest of the shocklands will definitely be there.
Charmbreaker Devils suffers from costing too much and not immediately impacting the board. You have to hope that it survives a turn for it to get you back that Instant or Sorcery. Even then, that's really all it does beneficial. While it does get bigger when you cast Instants and Sorceries, its lack of evasion means it will rarely get through. You might think this means the Dodges should go back, but build-your-own-creature is not usually a game you want to play. You want cards that are good on their own and immediately impact the board.
Even Talrand suffers a bit from this, but being cheaper, you can usually cast him and have mana up to right away play a spell or defend him. Also, Talrand rewards you with separate creatures that stay around after Talrand is gone. Those Instants and Sorceries won't be coming back anymore after the Devils are gone.
If you insist on Spelltwine, I think it'd be better sideboard, for when you KNOW you opponent will have an awesome spell for you to nick.
As for Dissipate, while it costs one more, I prefer the ability to counter any spell over the more situational counter one or the other kind of thing. Not to say that Negate and Essence Scatter are bad, just that you get caught with your pants around your ankles in certain situations with them (An aggro deck with Negate; a near/creatureless control deck with Essence Scatter). Dissipate counters anything legally counterable AND makes sure it isn't coming back from the yard to bite you in the butt later.
First off, to get down to 60 cards:
-2 Stormtide Leviathan
-1 Spelltwine
Both are just not plausible for constructed standard play. Leviathan costs too much too be easily removed and Spelltwine is too dependent upon IF your opponent has something good or not.
Now, for just adjustments:
-2 Charmbreaker Devils
-2 Mystic Retrieval
-1 Increasing Vengeance
-2 Kraken Hatchling
-2 Artful Dodge
-1 Clone
+2 Delver of Secrets
+2 Think Twice
+2 Talrand's Invocation
+2 Augur of Bolas
+2 Dissipate
Might also consider replacing some of the Essence Scatter and Negate with 2 more Dissipate and relegating the former spells to the sideboard. Again, I haven't played Standard in some time, but this is what seems like it would at least help in my opinion.
There a couple others that are just big tramplers, but those would help up your wurm count if you wanted to try Descendant's Path and are less vanilla than lots of other wurms.
It's a drawback that's more or less easy to take care of. If your opponent wants to swarm with little creatures, hold off a turn playing the demon and wrath so your opponent has no or very few creatures to work with. Even on turn 5 or 6 a 6/6 flier is nothing to sneeze at.
Pretty much this. Probably why I like blink decks so much. Great to blink things like Mulldrifter, Terastodon, or Tyrant of Discord every turn with Deadeye Navigator, Nephalia Smuggler, or Tawnos' Coffin. And if you want to get really mean you combine those latter three with Gulf Squid or Mistbind Clique.
Some forgotten number of turns into a 1v1 game I thought I had my opponent down. Both of us were playing decks with blue in them (can't remember either general exactly), but I looked like I was going to win with about 6 creatures out including a Chancellor of the Spires to my opponent's one creature.
Cue my opponent ripping a clone varient and copying my Chancellor and THEN choosing to cast the Rite of Replication in my yard to make a loop of Chancellors. I promptly conceded after this and laughed my ass off.
Now, some might not consider this deck actually mean, however, those that don't like having their lands blown up or the like might think it IS. As I USUALLY try to avoid land destruction outside of non-basic, I wanted to try a deck that does this actively. With green's ability to often just flat out destroy "noncreature" permanents, it seem like the better option. Below is the list itself, after which will follow a description for the uses of each card in the deck and combos (That I have noted - I may haved missed), as well as cards I am looking to get, but cannot pick up due to one reason or another.
Keep in mind, this deck is on MTGO and is very budget when suggesting changes, topping out under 5.5 tickets (IF you get the promo Rampaging Baloths - Non-promo boosters the cost about 8 tickets).
Decklist
1x Molimo, Maro-Sorcerer
Creature (30)
1x Acidic Slime
1x Brutalizer Exarch
1x Budoka Gardener
1x Citanul Woodreaders
1x Devoted Druid
1x Elvish Visionary
1x Fierce Empath
1x Groundskeeper
1x Gurzigost
1x Harvest Mage
1x Hystrodon
1x Jolrael, Empress of Beasts
1x Krosan Tusker
1x Llanowar Elves
1x Masked Admirers
1x Mold Shambler
1x Molder Slug
1x Obstinate Baloth
1x Pelakka Wurm
1x Rampaging Baloths
1x Roaring Primadox
1x Sakura-Tribe Elder
1x Seedguide Ash
1x Silklash Spider
1x Soul of the Harvest
1x Stingerfling Spider
1x Terastodon
1x Tilling Treefolk
1x Wood Elves
1x Yavimaya Elder
1x Boundless Realms
1x Bramblecrush
1x Chain of Acid
1x Creeping Mold
1x Creeping Renaissance
1x Desert Twister
1x Elven Cache
1x Far Wanderings
1x Harmonize
1x Kodama's Reach
1x Mwonvuli Acid-Moss
1x Overrun
1x Rain of Thorns
1x Ranger's Path
1x Reap and Sow
1x Recollect
1x Revive
1x Skyshroud Claim
1x Stunted Growth
Land (38)
1x Buried Ruin
1x Evolving Wilds
30x Forest
1x Phyrexia's Core
1x Reliquary Tower
1x Slippery Karst
1x Temple of the False God
1x Terramorphic Expanse
1x Tranquil Thicket
1x Everflowing Chalice
1x Liquimetal Coating
1x Loxodon Warhammer
1x Spine of Ish Sah
1x Tormod's Crypt
Enchantment (4)
1x Cyclone
1x Night Soil
1x Tornado
1x Vernal Bloom
Instant (3)
1x Crushing Vines
1x Harrow
1x Rootgrapple
Cards I'd Like To Get
Individual Card Purposes
Sorcery
Land
Artifact
Enchantment
Instant
Combos
Molder Slug/Phyrexia's Core + Spine of Ish Sah + 7 Mana Each Turn: Recursive destroy any permanent each turn and gain life or get an opponent to lose an artifact as well.
Roaring Primadox + ETB Creature: Reuse abuse of triggers from Acidic Slime, Mold Shambler, etc.
2 Bramblecrush
3 Acidic Slime
4 Reap and Sow
5 Mwonvuli Acid Moss
6 Rootgrapple
7 Desert Twister
8 Brutalizer Exarch
9 Rain of Thorns
10 Terastodon
11 Stunted Growth
12 Plow Under
Will also likely make use of the combination of Liquimetal Coating and artifact destruction.