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    posted a message on Sealed League Pool Help
    So I recently decided to try my first sealed league and went for the Friendly Sealed League, as it offers more matches and I think as a mediocre player it offers me more 'prize'wise. I opened my pool to some decent mythics/rares and even a few noteworthy uncommons.


    Now, my first feelings were to try BW delirium, as both Sorin and Mindwrack Demon are of course good cards, plus Kindly Stranger and Tooth Collector are good delirium cards. I get a little bit of removal in Angelic Purge and Puncturing Light, as well as some neat tricks and the ever impressive Always Watching.

    My next brew went to BR madness/delirum with all seven of the vampires of I have - not sure if enough to capitalize on the Stromkirks and Aristocraft - splashing Sorin. This also gets the notable Breakneck Rider, as well as Fiery Temper, Spiteful Motives, and some draw. I suppose Goldnight Castigator is also worth mentioning.

    Still going through options and I think I'll try laying out UW or UB with the Sorin splash next. The green in the pool is not impressive from my glance, which is disappointing given I have two green dual-landed.
    Posted in: Sealed Pool & Draftcap Discussion
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    posted a message on Ignite Your Spark Contest
    Quote from Rodrat
    I think Chandra was burning them on purpose and more of an "Oops" moment so they cant win the contest.


    Well, they're were auditioning to be her assistant, not part of the contest, so I'm pretty sure that's not it.

    The fact that she went through 400 without liking any of them really implies it was an 'oops' that keeps happening. She hasn't liked any of them because she keeps accidentally burning all of them.
    Posted in: Submit News
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    posted a message on Help request
    Instead of posting a thread wanting people to just give you cards, try the few bots with free cards:

    MTGOTradersFreebot
    Freecardbot
    Academy_Quizbot
    Posted in: Magic Online Formats
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    posted a message on Top 8 LOL.dec from MTGO PTQ
    Quote from pierrebai
    Oh wow. Top-8 a PTQ, disconnnect. The guy next to him in the draft must have been so happy getting passed value.


    Forget the guy he was passing cards to. The guy he was supposed to play got a free bump up to top 4.
    Posted in: Limited Archives
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    posted a message on triple DGM worth playing?
    I personally really like triple DGM. Out of maybe 12-15 drafts - the release, not prerelease - I've drafted only one deck. All but one of those featured it as a main color, whereas that other one splashed it. A good amount of those decks were decently aggressive and GU. GU seems to me so far to be the strongest, noteworthy cards being:

    Runner's Bane - Shut's down a surprising amount of creatures - gatekeepers, early drops like Rakdos Drake, Boros Mastiff, Kraul Warriors, etc

    Krasis Incubation - Mid-game gets troublesome blockers/threats out of the way. Late game lets you use up your mana and pump your creatures.

    Beetleform Mage - Half the time just the threat that I might pump it is enough to make people leave it alone. With the pump a 4/4 flier is pretty nice still.

    Thrashing Mossdog - Some people seem to forget it has reach. Have seen/had multiple people run smaller flying dudes like Wind Drake into it because they forget about the reach.


    Adding in white gets you choice stuff like Unflinching Courage and Bronzebeak Moa. Adding in red gets you great spells like Blast of Genius and Punish the Enemy and the fused Armed/Dangerous. Even Naya is pretty nice, too, with access to Viashino Firstblade, Warleader's Helix, Zhur-taa Druid, Moa, War Chant.

    Every time I try long, grindy decks using lots of cluestones I just crash and burn. Generally I don't feel comfortable using more than two cluestones and, if I can prefer no more than one.
    Posted in: Limited Archives
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    posted a message on Low Budget UB Mill
    Alright, attempted to try the 'millgro' root and online it's been testing a lot better than the defensive mill list I was trying out. Only problem is it gets pretty hosed by Rest in Peace. Can still mill my opponent out, but that doesn't seem to happen quick enough. Trying this now and considering putting Cyclonic Rift in the sideboard for bouncing troublesome enchantments and then perhaps countering them with Psychic Strike or Negate from the sideboard.

    Also added in some red guildgates to splash the Entering half of Breaking // Entering



    Still shoddy sideboard decisions, but Aetherize against aggressive decks - probably not necessary at this point - Duress against control and decks that bring in Rest in Piece, etc. Illness in the Ranks against tokens - not nearly as good once Intangible Virtue drops. Death's Approach as removal for when letting them pick with Devour Flesh and Away doesn't work. Ultimate Price for the same reason, but for decks running monocolored creatures and Negate for replacing removal or a Strike to be able to counter irritating non-creatures.

    I'm thinking though that maybe I'll go:

    -3 Aetherize
    +1 Negate
    +2 Cyclonic Rift

    Rift works just as well against aggressive decks and tokens, though does cost more, and can give me borrowed time against troublesome non-creatures.
    Posted in: Standard Archives
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    posted a message on Low Budget UB Mill
    Quote from LazyNinja49
    Jace's Phantasm, is a good card for this deck. Other than that mill is always a tough call to build.


    The only thing with Jace's Phantasm is, while it likes mill, mill doesn't particularly like it. The Phantasm's would be the only things dealing damage. Mill doesn't normally care what life total my opponent is at, while Phantasm does. Plus there's Thragtusks, which make beatdown with just 4 creatures a bit of an issue.
    Posted in: Standard Archives
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    posted a message on Low Budget UB Mill
    Haven't played paper Magic or even Standard online since I sold off my paper collection, but was recently invited by some old friends to come play FNM. The problem here being I have virtually no budget, no paper cards, and realize with the shocks in standard, among other cards, that playing competitively by any stretch is far out of my budget.

    I figured I may as well try and cobble something cheap and fun-ish to play though. More going just to see the friends, but may as well play instead of sitting around. Decided I'd like to try mill. This is the list I'd like to pick up, but from online testing so far, it just seems too slow, not to mention I'm not sure what I'm covering, as I'm unfamiliar with the popular decks in the format currently.

    Biggest problem so far is everything seems to be aggro (at least online). The fog banks are pretty good at keeping back a couple things, but Rancor and tramplers nix that line of defense. Aetherize helps a bit against swarms, but at the same time doesn't help as much against the likes of haste creatures (the ones I'm seeing mainly Strangleroot Geist and Ash Zealot).

    Unsure if the Drownyard, Sands, and Confusions are redundant. Drownyard actually seems to be working out the worst so far, Sands the best, as it lets me still mill a card or two with whatever extra mana I have. Increasing Confusion is nice, but I find that usually it's not worth the mana to cast the first time, as much as it is the second time.

    Been considering Pilfered Plans for a bit of draw outside the scant amount from the singleton Think Twice and the two Thought Scours. Also not sure on the removal. Ultimate Price doesn't hit things like Wurm tokens or Boros Reckoners, but does hit some relevant things. Death's Approach seems like it should work well in combination with the mill, but I haven't tested that too much yet. Was considering Victim of the Night, but I'm not how sure I'd reliably have BB to cast it.


    EDIT: Changed it up a bit after playing against another mill deck online. Not sure how I missed the Breaking half of Breaking // Entering. Mills as much as Mind Sculpt and if I wanted I could throw in some Izzet Guildgates and use the Entering half as a back up plan. That same deck ran no removal to make more room for mill and used Augur and Pilfered Plans, as well as more Thought Scours to keep the mill going. It also used Jace, Architect of Mind, but that's not in my price range.


    As for the sideboard? It's really just a pile of junk I figured might be useful after playing against a good handful of decks in MTGO's tournament practice room, so it could use a lot of work.
    Posted in: Standard Archives
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    posted a message on Preventing Cheating in Limited?
    Quote from Pulse_of_Shift
    It really does give me a headache after too long. Girls are so much better to hang around than Magic nerds.


    What about the girls who are Magic nerds? Also, am I the only one who has a local shop, etc where the players actually have decent hygiene or something?
    Posted in: Limited Archives
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    posted a message on new draft + sealed site - http://draft.wtf
    Really liking the site, especially the ease of moving cards to the 'sideboard' while drafting and exporting as a .dec so I can play with deck options in MTGO. Thanks for this.
    Posted in: Magic Software
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    posted a message on 4-3-2-2 GTC Draft: Simic
    Finally got around to doing my first GTC draft - of course just before Dragon's Maze is here - after only being able to watch draft videos since the set came out. Started out just barely in Orzhov, but ended up Simic at the end.


    Event #: 5328247
    Time: 4/18/2013 12:42:25 PM
    Players:
    veritas1666
    _Claw_
    --> NacatlFleetfoot
    Cathy
    PerringtonOwl
    amjones
    coopa12321
    Kawaiisama

    ------ GTC ------

    Pack 1 pick 1:
    Forest
    Burning-Tree Emissary
    Verdant Haven
    Zhur-Taa Swine
    Scorchwalker
    Madcap Skills
    Nav Squad Commandos
    Ætherize
    Basilica Screecher (FOIL)
    --> Crypt Ghast
    Contaminated Ground
    Mental Vapors
    Predator's Rapport
    Martial Glory
    Balustrade Spy

    Knew I wanted either the Screecher or Ghast here, but wasn't quite sure. Figured I likely wouldn't see another Ghast so I went with it.


    Pack 1 pick 2:
    Plains
    Forest (FOIL)
    Simic Guildgate
    --> One Thousand Lashes
    Zarichi Tiger
    Bomber Corps
    Structural Collapse
    Bioshift
    Court Street Denizen
    Executioner's Swing
    Elusive Krasis
    Mark for Death
    Slaughterhorn
    Wildwood Rebirth

    This seemed like a pretty easy pick, as I like Thousand Lashes over Executioner's Swing. I did pause and think about the Elusive Krasis for a moment though.


    Pack 1 pick 3:
    Swamp
    Way of the Thief
    Deathcult Rogue
    --> Prophetic Prism
    Burst of Strength
    Corpse Blockade
    Orzhov Guildgate
    Spire Tracer
    Smog Elemental
    Hellraiser Goblin
    Totally Lost
    Agoraphobia
    Pit Fight

    Considered the Guildgate here, but I figured the Prism would both fix and would be a good card with extort. Also considered the Rogue.


    Pack 1 pick 4:
    Mountain
    Cloudfin Raptor
    Skinbrand Goblin
    --> Drakewing Krasis
    Assault Griffin
    Orzhov Guildgate
    Totally Lost
    Mental Vapors
    Ripscale Predator
    Martial Glory
    Skyblinder Staff
    Tin Street Market

    About here it started looking to me like Simic was open, what with both the Raptor and Krasis still in the pack. Struggled with the choice and figured the Krasis might send a stronger signal. Looking back I probably should have taken the Raptor.


    Pack 1 pick 5:
    Island
    Dimir Keyrune
    Gutter Skulk
    Scab-Clan Charger
    --> Frilled Oculus
    Millennial Gargoyle
    Verdant Haven
    Sage's Row Denizen
    Act of Treason
    Illusionist's Bracers
    Illness in the Ranks

    Super easy pick here. I like Charger, but Oculus is just so much better (imo).


    Pack 1 pick 6:
    Island
    Boros Guildgate
    Zhur-Taa Swine
    Court Street Denizen
    Basilica Screecher
    --> Elusive Krasis
    Totally Lost
    Enter the Infinite
    Naturalize
    Beckon Apparition

    Another simple pick. Did note the second Screecher I'm passing at this point.


    Pack 1 pick 7:
    Mountain
    Dimir Guildgate
    Way of the Thief
    Dutiful Thrull
    --> Urban Evolution
    Spell Rupture
    Last Thoughts
    Naturalize
    Tin Street Market

    Happy to pick up Urban Evolution, regardless of the fact from what I've watched in the past couple months, it's not as awesome as it looks, since Simic wants mostly creatures.


    Pack 1 pick 8:
    Island
    --> Simic Guildgate
    Way of the Thief
    Zarichi Tiger
    Spell Rupture
    Bane Alley Broker
    Ruination Wurm
    Paranoid Delusions

    Could've gone with Spell Rupture, I suppose, but the Guildgate seemed fine.


    Pack 1 pick 9:
    Forest
    --> Verdant Haven
    Scorchwalker
    Nav Squad Commandos
    Contaminated Ground
    Mental Vapors
    Predator's Rapport

    Probably should've just cut the Scorchwalker, seeing as I wasn't at all planning to actually play Haven.


    Pack 1 pick 10:
    Plains
    Forest (FOIL)
    --> Simic Guildgate
    Zarichi Tiger
    Structural Collapse
    Bioshift

    Just another Guildgate.


    Pack 1 pick 11:
    Swamp
    Way of the Thief
    Burst of Strength
    Totally Lost
    --> Agoraphobia

    Surprised to see Agoraphobia come back. Burst of Strength had me paranoid in 2 out of 3 matches.


    Pack 1 pick 12:
    Mountain
    --> Orzhov Guildgate
    Mental Vapors
    Tin Street Market

    Not interested in Vapors or Market, so may as well take away a gate from someone.


    Pack 1 pick 13:
    Island
    --> Illusionist's Bracers
    Illness in the Ranks

    Just took the rare for kicks.


    Pack 1 pick 14:
    Island
    --> Naturalize

    Nice to get a decent sideboard card second-to-last pick.


    Pack 1 pick 15:
    --> Mountain

    ------ GTC ------

    Pack 2 pick 1:
    Plains
    Vizkopa Guildmage
    Gruul Charm
    Warmind Infantry
    Furious Resistance
    Structural Collapse
    Smite
    Death's Approach
    --> Drakewing Krasis
    Keymaster Rogue
    Mark for Death
    Slaughterhorn
    Metropolis Sprite
    Paranoid Delusions
    Whispering Madness

    Few good things for me here. Liked the Krasis larger flying body over Sprite or ground-bound Slaughterhorn, though if the Krasis hadn't been there I think I would've taken the Slaughterhorn.


    Pack 2 pick 2:
    Plains
    Boros Guildgate
    Syndicate Enforcer
    Mugging
    Smite
    Adaptive Snapjaw
    Skinbrand Goblin
    Assault Griffin
    Mindeye Drake
    Purge the Profane
    Wasteland Viper
    Signal the Clans
    --> Slaughterhorn
    Metropolis Sprite

    And more Slaughterhorn and Metropolis Sprite. Also had the choice of Snapjaw or Drake, but Slaghterhorn seemed like the best pick to me.


    Pack 2 pick 3:
    Plains
    Simic Charm
    Scab-Clan Charger
    Millennial Gargoyle
    --> Experiment One
    Act of Treason
    Nav Squad Commandos
    Shadow Alley Denizen
    Ruination Wurm
    Clinging Anemones
    Rapid Hybridization
    Forced Adaptation
    Beckon Apparition

    Almost missed the Experiment as Simic Charm and Charger caught my eye. Had a bit of a decision between the Experiment and the Charm, but figured I'd just go with the creature to be safe.


    Pack 2 pick 4:
    Swamp
    Mugging
    Bomber Corps
    Adaptive Snapjaw
    Zhur-Taa Swine
    Orzhov Guildgate
    Knight Watch
    --> Sapphire Drake
    Slate Street Ruffian
    Midnight Recovery
    Contaminated Ground
    Greenside Watcher

    Greenside Watcher might have been okay since I already have two gates at this point, but Sapphire Drake is just hands down better here.


    Pack 2 pick 5:
    Forest
    Dimir Guildgate
    Orzhov Keyrune
    Bomber Corps
    --> Adaptive Snapjaw
    Shadow Alley Denizen
    Viashino Shanktail
    Executioner's Swing
    Midnight Recovery
    Last Thoughts
    Syndic of Tithes

    Finally picked up a Snapjaw here. Certainly no shortage of them going around.


    Pack 2 pick 6:
    Forest
    Syndicate Enforcer
    Burst of Strength
    Spell Rupture
    Frenzied Tilling
    Armored Transport
    --> Metropolis Sprite
    Serene Remembrance
    Illness in the Ranks
    Pit Fight

    Maybe should have taken Pit Fight here, but was getting a bit of tunnel vision at this point to keep picking creatures, i think.


    Pack 2 pick 7:
    Swamp
    Dimir Guildgate
    Boros Keyrune
    --> Prophetic Prism
    Knight Watch
    Court Street Denizen
    Hydroform
    Wildwood Rebirth
    Dying Wish

    Not really much for me here - at least that I'd want, Hydroform does not count - so Prism it is.

    Pack 2 pick 8:
    Plains
    Gruul Guildgate
    --> Leyline Phantom
    Coerced Confession
    Skinbrand Goblin
    Last Thoughts
    Mental Vapors
    Skyblinder Staff

    Not much else but the Phantom here.


    Pack 2 pick 9:
    Plains
    Furious Resistance
    Structural Collapse
    Death's Approach
    Keymaster Rogue
    Mark for Death
    --> Metropolis Sprite

    Preferred another Sprite over the Rogue. Didn't really want to be bouncing back evolve creatures.


    Pack 2 pick 10:
    Plains
    Boros Guildgate
    Syndicate Enforcer
    --> Adaptive Snapjaw
    Skinbrand Goblin
    Purge the Profane

    Not surprised the Snapjaw came back.


    Pack 2 pick 11:
    Plains
    --> Millennial Gargoyle
    Nav Squad Commandos
    Ruination Wurm
    Clinging Anemones

    Not real fond of the Anemones, so went with the Gargoyle.


    Pack 2 pick 12:
    Swamp
    --> Zhur-Taa Swine
    Midnight Recovery
    Contaminated Ground

    Wasn't going to give the Gruul player a pretty much free Swine here and it's not like I was missing out on anything by cutting it.


    Pack 2 pick 13:
    Forest
    Midnight Recovery
    --> Last Thoughts

    Figured I'd probably not play it, but nice to have the choice.

    Pack 2 pick 14:
    Forest
    --> Serene Remembrance

    Pack 2 pick 15:
    --> Hydroform

    ------ GTC ------

    Pack 3 pick 1:
    Plains
    Godless Shrine
    Simic Guildgate
    Duskmantle Guildmage
    Zarichi Tiger
    --> Frilled Oculus
    Bomber Corps
    Spell Rupture
    Skyknight Legionnaire
    Ground Assault
    Daring Skyjek
    Court Street Denizen
    Mortus Strider
    Shadow Slice
    Voidwalk

    Argued with myself about whether or not I should just take the Shrine for the few tickets, but decided I'd be good and actually take a card that would help me maybe win 3 or 4 packs instead of one that would just net me a few tix.


    Pack 3 pick 2:
    Forest
    Warmind Infantry
    Millennial Gargoyle
    Ivy Lane Denizen
    Wojek Halberdiers
    Madcap Skills
    --> Crocanura
    Rust Scarab
    Guildscorn Ward
    Shadow Alley Denizen
    Hindervines
    Righteous Charge
    Clinging Anemones
    Primal Visitation

    Easily the Croconura over the Rust Scarab and Denizen. Didn't give it a second thought.


    Pack 3 pick 3:
    Plains
    Debtor's Pulpit
    Warmind Infantry
    Urban Evolution
    Millennial Gargoyle
    Verdant Haven
    --> Sage's Row Denizen
    Wojek Halberdiers
    Act of Treason
    Spire Tracer
    Hydroform
    Shadow Slice
    Skullcrack

    Didn't need a second Evolution or Haven and Spire Tracer seemed underwhelming. Went with the Denizen as it has a decent sized butt for evolving purposes.


    Pack 3 pick 4:
    Swamp
    --> Simic Fluxmage
    Angelic Edict
    Disciple of the Old Ways
    Syndicate Enforcer
    Psychic Strike
    Adaptive Snapjaw
    Coerced Confession
    Skinbrand Goblin
    Massive Raid
    Metropolis Sprite
    Primal Visitation

    Yet more Metropolis Sprite and Adaptive Snapjaw. Went with the Fluxmage as it seemed a good deal better.


    Pack 3 pick 5:
    Forest
    --> Cloudfin Raptor
    Deathcult Rogue
    Adaptive Snapjaw
    Orzhov Guildgate
    Spire Tracer
    Tower Defense
    Shattering Blow
    Midnight Recovery
    Thespian's Stage
    Last Thoughts

    This made me feel a bit better about passing up the Cloudfin Raptor in pack 1.


    Pack 3 pick 6:
    Island
    Dimir Guildgate
    Debtor's Pulpit
    Smite
    Spell Rupture
    Bioshift
    --> Hands of Binding
    Slate Street Ruffian
    Enter the Infinite
    Naturalize

    Not much of a choice here between Spell Rupture and Hands of Binding.


    Pack 3 pick 7:
    Swamp
    Forest (FOIL)
    Angelic Edict
    Shattering Blow
    Last Thoughts
    Ripscale Predator
    --> Metropolis Sprite
    Dying Wish
    Skyblinder Staff

    Just more Metropolis Sprite.


    Pack 3 pick 8:
    Mountain
    Way of the Thief
    Foundry Street Denizen
    Corpse Blockade
    --> Drakewing Krasis
    Wildwood Rebirth
    Beckon Apparition
    Tin Street Market

    Couldn't say I was upset to grab another Drakewing and there wasn't much else.


    Pack 3 pick 9:
    Plains
    --> Simic Guildgate
    Zarichi Tiger
    Court Street Denizen
    Mortus Strider
    Shadow Slice
    Voidwalk

    And a third guildgate.


    Pack 3 pick 10:
    Forest
    --> Ivy Lane Denizen
    Guildscorn Ward
    Hindervines
    Righteous Charge
    Primal Visitation

    Since I figured there was another Simic drafter at the table by now, I was surprised and pleased to see the Denizen come around.


    Pack 3 pick 11:
    Plains
    --> Urban Evolution
    Spire Tracer
    Hydroform
    Shadow Slice

    Still didn't need it, but figured why not.


    Pack 3 pick 12:
    Swamp
    --> Syndicate Enforcer
    Coerced Confession
    Primal Visitation

    Didn't want to give whatever Orzhov player there was the table any extra extort, even if the Enforcer is not the best of the best as far as Extort goes.


    Pack 3 pick 13:
    Forest
    --> Tower Defense
    Midnight Recovery

    Pack 3 pick 14:
    Island
    --> Bioshift

    Pack 3 pick 15:
    --> Swamp


    While I can't remember specific details of the matches themselves, I do remember this:

    1st Round vs Simic with a Dimir splash
    2nd Round vs Boros
    3rd Round vs Gruul

    Won all three matches, but was admittedly 2-1 in all three matches. I do remember that Tower Defense came in out of the sideboard every match after the first game and was actually an MVP. Saved me against at least 3 situations that I can recall, including screwing over an alpha strike from the Boros player and wrecking their whole board.

    I like to think I did alright for my first draft. Based a decent amount of picks of what I've learned from watching draft videos. Pretty pleased that I won the queue, but it could have just been dumb luck. Thoughts of what anyone else would've done differently?
    Posted in: Sealed Pool & Draftcap Discussion
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    posted a message on What program should I get?
    Well, there's both Cockatrice and Magic Workstation. You can build any deck with any cards, but the downside is all that effects and the like aren't automated like MTGO. So, I guess a bit like paper.
    Posted in: Magic Software
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    posted a message on Torchlight II
    Just got this game a few days ago and been playing it solo (I prefer going at my own pace to having to do what others want - besides, my pet is all the support I need) and it has been fantastic so far.
    Posted in: Entertainment Archive
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    posted a message on most hated mechanics
    I really hate Cycling. Everyone says it is awesome, but all it does is discard a card and draw a card. It is not even card advantage and it costs mana! It is also not flavorful at all. I like the mechanics that do cool, flavorful stuff better than that boring ability.


    Someone's missing the utility the cycling adds to cards here. Would you rather topdeck a "Destroy target artifact" card lategame and have it be irrelevant or topdeck that same card, except you can cheaply cycle it and possibly find an out by drawing a card?

    Anyways, as far as mechanics, I'd have to say I have a love-hate relationship with Hexproof. As much as I love not having to worry about spot removal on my own creature, it's also that much a of a pain when the creature is on the other side of the board.
    Posted in: Magic General
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    posted a message on Shocklands in Gatecrash?
    They only printed 5 M10 lands for a while and then printed the last five in a random block, so it could happen.


    Not in this case, no. There's 0 chance that they don't print them, further backed up by other posts here that previews of sorts for them have already been shown. M10 lands are, again, a much different story than the Ravnica shocks, which represent the guilds. M10 lands are only there to be duals, Ravnica shocks are there to fix in a widely multicolor environment and embody their guild's colors.
    Posted in: Speculation
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    posted a message on Shocklands in Gatecrash?
    But the uncounterable cycle was not completed, so I don't know if we can be sure...


    There's a difference between not completing an uncounterable cycle, which likely won't bother people as much, and not reprinting the rest of the shockland cycle, which might prompt people to riot and storm WotC's headquarters in outrage. The rest of the shocklands will definitely be there.
    Posted in: Speculation
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    posted a message on [RRR] What would you first pick? (#5)
    Came down to the last four for me. I like the trample on the giant and the potential to be a 5/4 trampler, as well as the rare's to be similar. The Mangler seems good, too, but lacks trample or flying like the other three. My pick would be the Roc, as a 3/3 for 4 seems solid enough, plus there's the upside of possibly returning a creature to your opponent's hand to clear the way a bit for any other dudes you might have.
    Posted in: New Card Discussion
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    posted a message on U/R Talrand
    Quote from pauvro
    I understand why taking stormtide leviathan out makes sense. The card is very powerful and I have won twice with it, but I understand trimming down the deck to focus more on Talrand's win scenario. Spelltwine I've used a few times with success. Most opponents will utilize an instant that I could also utilize as well, and I'm always doing so with my deck so while I understand the reasoning I could still see usage from it. Still it is situational and I'd rather everything be more finely tuned, so I see where you're coming from

    I see your thought process on removing mystic retrieval, kraken, artful dodge and clone. While I believe clone to be a versatile card, it isn't needed. Nor is the kraken (although it's nice for defense, a fog bank is better) increasing vengeance wouldn't be too useful only for a handful of times. Although you don't think charmbreaker devils is a good idea? I believe they fit perfectly with this deck, always allowing me to bring back instants and sorceries and rewarding me for playing them just like talrand does. Please tell me why you suggested taking charmbreaker out. Other than that some decent suggestions, so I thank you. Why do you prefer dissipate?


    Charmbreaker Devils suffers from costing too much and not immediately impacting the board. You have to hope that it survives a turn for it to get you back that Instant or Sorcery. Even then, that's really all it does beneficial. While it does get bigger when you cast Instants and Sorceries, its lack of evasion means it will rarely get through. You might think this means the Dodges should go back, but build-your-own-creature is not usually a game you want to play. You want cards that are good on their own and immediately impact the board.

    Even Talrand suffers a bit from this, but being cheaper, you can usually cast him and have mana up to right away play a spell or defend him. Also, Talrand rewards you with separate creatures that stay around after Talrand is gone. Those Instants and Sorceries won't be coming back anymore after the Devils are gone.

    If you insist on Spelltwine, I think it'd be better sideboard, for when you KNOW you opponent will have an awesome spell for you to nick.

    As for Dissipate, while it costs one more, I prefer the ability to counter any spell over the more situational counter one or the other kind of thing. Not to say that Negate and Essence Scatter are bad, just that you get caught with your pants around your ankles in certain situations with them (An aggro deck with Negate; a near/creatureless control deck with Essence Scatter). Dissipate counters anything legally counterable AND makes sure it isn't coming back from the yard to bite you in the butt later.
    Posted in: Standard Archives
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    posted a message on U/R Talrand
    Alright, while I'm not really in the standard game as of late, there are definitely some changes that need to be made.

    First off, to get down to 60 cards:

    -2 Stormtide Leviathan
    -1 Spelltwine

    Both are just not plausible for constructed standard play. Leviathan costs too much too be easily removed and Spelltwine is too dependent upon IF your opponent has something good or not.

    Now, for just adjustments:

    -2 Charmbreaker Devils
    -2 Mystic Retrieval
    -1 Increasing Vengeance
    -2 Kraken Hatchling
    -2 Artful Dodge
    -1 Clone

    +2 Delver of Secrets
    +2 Think Twice
    +2 Talrand's Invocation
    +2 Augur of Bolas
    +2 Dissipate

    Might also consider replacing some of the Essence Scatter and Negate with 2 more Dissipate and relegating the former spells to the sideboard. Again, I haven't played Standard in some time, but this is what seems like it would at least help in my opinion.
    Posted in: Standard Archives
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    posted a message on Should there be an mtgo commander section?
    I would love to have a separate section for mtgo commander. There are just some cards online that are ridiculously cheap and yet way expensive in paper just because of the set their from. Everytime I post a decklist I have to be sure to mention that it's online, otherwise they generally do not seem as budget as I intended.
    Posted in: Commander (EDH)
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    posted a message on Karador Wurm Tribal, Gaddock's on the bench.
    No Autochthon Wurm? I know it costs 15 mana, but it does have convoke and is a 9/14 trampler. Seems like a neat wurm to me. Maybe that's just me. Then there's also these that seem like decent wurms:



    There a couple others that are just big tramplers, but those would help up your wurm count if you wanted to try Descendant's Path and are less vanilla than lots of other wurms.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[RTR]] StarCityGames Portland Spoiler - Desecration Demon
    Quote from flynne6
    Those who say there is no drawback need to remember that swarm strategies can keep him tapped down when they attack. If you have a bunch of tokens demon's owner has to tap him down.

    That said, its a very strong finisher for a control strategy which should be keeping the board clear.


    It's a drawback that's more or less easy to take care of. If your opponent wants to swarm with little creatures, hold off a turn playing the demon and wrath so your opponent has no or very few creatures to work with. Even on turn 5 or 6 a 6/6 flier is nothing to sneeze at.
    Posted in: The Rumor Mill
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    posted a message on Signets in RTR and GTC?
    I doubt they'll be back again as they're apparently considered "too powerful" for Magic nowadays, unfortunately. I certainly won't complain if the DO come back though, that's for sure.
    Posted in: Speculation
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    posted a message on Is it really that bad that I have dual lands in my deck?
    I don't really get the point of complaining about someone's land base, whether it's expensive duals or all basics. My solution is just blow up the land or disrupt otherwise and move on, regardless of what is part of the mana base. People need to stop being jealous little whiners, seriously.
    Posted in: Commander (EDH)
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    posted a message on [SCD] Mindclaw Shaman
    I personally love this card and I love to blink him for added value. I like being able to get a free card from my opponent with him, especially considering the amount of powerful spells in the format. Best play to date I've enjoyed with Mindclaw I believe was casting it onto a board with 6-7 creatures in multiplayer and stealing a Decree of Annihilation from one opponent when I was getting low on cards.
    Posted in: Commander (EDH)
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    posted a message on What do you enjoy more in EDH: playing games or building decks?
    As much as I love playing EDH decks, my budget is low, so my decks usually get trashed regardless, so I have MUCH more fun with the building process when the decks still seem amazing and my reality hasn't been crushed. Lol. Even better when a deck actually turns out to be good though.
    Posted in: Commander (EDH)
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    posted a message on Favourite engines.
    Quote from jylichan
    ETB trigger exploits.


    Pretty much this. Probably why I like blink decks so much. Great to blink things like Mulldrifter, Terastodon, or Tyrant of Discord every turn with Deadeye Navigator, Nephalia Smuggler, or Tawnos' Coffin. And if you want to get really mean you combine those latter three with Gulf Squid or Mistbind Clique.
    Posted in: Commander (EDH)
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    posted a message on Crazy Plays in EDH.
    Not CRAZY, but:

    Some forgotten number of turns into a 1v1 game I thought I had my opponent down. Both of us were playing decks with blue in them (can't remember either general exactly), but I looked like I was going to win with about 6 creatures out including a Chancellor of the Spires to my opponent's one creature.

    Cue my opponent ripping a clone varient and copying my Chancellor and THEN choosing to cast the Rite of Replication in my yard to make a loop of Chancellors. I promptly conceded after this and laughed my ass off.
    Posted in: Commander (EDH)
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    posted a message on (MTGO) (Super Budget) "Mean" With Monogreen
    Alright, now I'm using Molimo, Maro-Sorcerer as my general for this deck, just because it CAN get a bunch of land, but it can be a different general if you like.

    Now, some might not consider this deck actually mean, however, those that don't like having their lands blown up or the like might think it IS. As I USUALLY try to avoid land destruction outside of non-basic, I wanted to try a deck that does this actively. With green's ability to often just flat out destroy "noncreature" permanents, it seem like the better option. Below is the list itself, after which will follow a description for the uses of each card in the deck and combos (That I have noted - I may haved missed), as well as cards I am looking to get, but cannot pick up due to one reason or another.

    Keep in mind, this deck is on MTGO and is very budget when suggesting changes, topping out under 5.5 tickets (IF you get the promo Rampaging Baloths - Non-promo boosters the cost about 8 tickets).

    Decklist


    Cards I'd Like To Get


    Individual Card Purposes

    Creatures

    • Acidic Slime - Utility creature that blows up a land or troublesome artifact/enchantment, then hopefully hangs around to trade or keep creatures at bay. Combo with Roaring Primadox.
    • Brutalizer Exarch - More utility. Tucks something troublesome/sets opponent back or finds me a different creature that I need. Combo with Roaring Primadox.
    • Budoka Gardener - Alternate option to the land denial/destruction: LOTS of land. Budoka Gardener thrives with lots of land.
    • Citanul Woodreaders - Card draw. Treated as a 6-drop. Combo with Roaring Primadox.
    • Devoted Druid - Mana accel; Should probably be Fyndhorn Elves or Boreal Elf.
    • Elvish Visionary - Card draw. Combo with Roaring Primadox.
    • Fierce Empath - Finds fat creatures later game. Combo with Roaring Primadox.
    • Groundskeeper - Recurs basic lands discarded with other effects, like Harvest Mage and Jolrael.
    • Gurzigost - Big, cheap beater that can get damage through little guys while shuffling used cards back into the library.
    • Harvest Mage - Mana accel/doubler.
    • Hystrodon - Card draw.
    • Jolrael, Empress of Beasts - Has potential for alpha strike or feeding Gurzigost cards. Combos with Cyclone.
    • Krosan Tusker - Early game, mana accel, late game beater.
    • Llanowar Elves - Mana accel.
    • Masked Admirers - Card draw; Recurrable chump blocker
    • Mold Shambler - More noncreature permanent destruction with a body. Also kills Planeswalkers.
    • Molder Slug - Forces opponent to give up artifacts. Combo with Spine of Ish Sah.
    • Obstinate Baloth - Life gain; Good against discard. Combo with Roaring Primadox.
    • Pelakka Wurm - More life gain; Card draw; Late game beater. Combo with Roaring Primadox.
    • Rampaging Baloths - Token generator and beater
    • Roaring Primadox - Bounce engine for ETB creatures.
    • Sakura-Tribe Elder - Mana accel; Chump blocker.
    • Seedguide Ash - Mana accel; decent-chump blocker.
    • Silklash Spider - Kills of flying creatures that my fat creatures can't keep back.
    • Soul of the Harvest - Draws cards and beats.
    • Stingerfling Spider - More death to flying creatures. Combo with Roaring Primadox.
    • Terastodon - Noncreature permanent destruction tripled. Can be used on excess lands to boost attack potential or makes chumps. Combo with Roaring Primadox.
    • Tilling Treefolk - Gets back cycling or "fetch" lands, as well as Buried Ruin or discarded lands. Combo with Roaring Primadox.
    • Wood Elves - Mana accel. Combo with Roaring Primadox.
    • Yavimaya Elder - Mana accel; Card draw.


    Sorcery

    • Boundless Realms - Mana doubling; Deck thinning.
    • Bramblecrush - More noncreature permanent destruction.
    • Chain of Acid - See Bramblecrush. Has a downside, but shouldn't be an issue with card recursion.
    • Creeping Mold - Less useful Bramblecrush.
    • Creeping Renaissance - Mass recursion.
    • Desert Twister - Anything destruction.
    • Elven Cache - Recursion.
    • Far Wanderings - Mana accel; Better than others late game the ability to pull three land.
    • Harmonize - Card draw.
    • Kodama's Reach - Mana accel.
    • Mwonvuli Acid-Moss - LD+Mana Accel.
    • Overrun - Alpha striking purposes; Good with Terastodon or Rampaging Baloths.
    • Rain of Thorns - Multiple artifact/enchantment/land removal.
    • Ranger's Path - Mre mana accel.
    • Reap and Sow - LD+Mana accel.
    • Recollect - Recursion.
    • Revive - Recursion.
    • Skyshroud Claim - Mana accel.
    • Stunted Growth - Hand "destruction".


    Land

    • Buried Ruin - Gets back artifacts sacrificed to Molder Slug or just destroyed. Can be recurred with Tilling Treefolk.
    • Evolving Wilds - "Fetch" land & thinning.
    • Forest - Mana
    • Phyrexia's Core - Purely for combo with Spine of Ish Sah.
    • Reliquary Tower - JUst in case my hand gets too big.
    • Slippery Karst - Card draw.
    • Temple of the False God - Mana "accel".
    • Terramorphic Expanse - "Fetch" land & thinning.
    • Tranquil Thicket - Card draw.


    Artifact

    • Everflowing Chalice - Mana accel.
    • Liquimetal Coating - COmbo with any artifact destruction.
    • Loxodon Warhammer - Life gain.
    • Spine of Ish Sah - Permanent destruction.
    • Tormod's Crypt - Graveyard hate.


    Enchantment

    • Cyclone - Crowd control.
    • Night Soil - Graveyard hate.
    • Tornado - Permanent destruction.
    • Vernal Bloom - Mana doubler.


    Instant

    • Crushing Vines - Kills fliers/artifacts.
    • Harrow - Mana accel.
    • Rootgrapple - Noncreature permanent destruction at instant speed.

    Combos

    Jolrael, Empress of Beasts + Cyclone: With three or more counters on Cyclone, activate Jolrael turning all an opponent's lands into 3/3 beast and wipe them all out.

    Molder Slug/Phyrexia's Core + Spine of Ish Sah + 7 Mana Each Turn: Recursive destroy any permanent each turn and gain life or get an opponent to lose an artifact as well.

    Roaring Primadox + ETB Creature: Reuse abuse of triggers from Acidic Slime, Mold Shambler, etc.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Certain Types of Cards in Monogreen
    Alright, so I'm looking to get a little mean with monogreen. By that I mean I want to use green's ability to blow up noncreature permanents, as well as cards similar to Plow Under and Stunted Growth. I would like help thinking of more cards like this. Here's the list off the top of my head:



    Will also likely make use of the combination of Liquimetal Coating and artifact destruction.
    Posted in: Commander (EDH)
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    posted a message on Dividing your resources in Commander
    This to me is one the BEST things about playing EDH online. All I need is one of each card and I don't have to worry about what card I used in what and if it's available. On the paper side, when I did play paper, the best cards went to the General/theme I liked most, which back than was mono green and Niv combo.

    I'd say go ahead and make a monoblack deck with the best cards. That way you have three decks at their best.
    Posted in: Commander (EDH)
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    posted a message on (MTGO) Budget UR Theft Deck (Tibor&Lumia)
    Quote from Anilusion
    So I've played with the deck a bit, and one complaint I have is that it feels really slow, probably because it doesn't really have any mana acceleration. If you were to spend some more money on it, what would you change? I've added a few cards, like Mind Control, Sol Ring and Sensei's Divining Top already.


    Well, off the bat, they aren't money cards, but now that I look over the list again, I need to find places for both Trinket Mage and Apprentice Wizard. Both would help a little bit, since Mage fines Furnace and Seat and Apprentice just accelerates.

    Now, if I were to spend more money on it? Well, if I had no budget I'd be wanting cards like Mana Vault, Mana Crypt, City of Traitors, and Ancient Tomb, but all those are rather expensive (The lowest being Tomb at about 6 tix and the highest being City at over 16).

    Now, as far as adding cards that are below 2 or tix each? I'd start off by adding Coalition Relic, maybe Coldsteel Heart. I'm also not sure why I don't have Everflowing Chalice in my list. All of those help to boost your start without costing a fortune.

    Also, can I ask what you replaced with Mind Control? I didn't put it in because I had other options for stealing creatures and Volition Reigns and Confiscate are just much better at one mana more since they can steal any permanent.
    Posted in: Multiplayer Commander Decklists
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    posted a message on (MTGO) Budget UR Theft Deck (Tibor&Lumia)
    Quote from Anilusion
    Nice deck, how many tix would this be to build do you think?


    Not including basic lands and using Cardhoarder's slightly inflated card prices, the deck runs just shy of 7 tickets, but could probably be gotten for around 6 if you got the cheapest prices or promos in place of the regular cards (Like Capsize, Fact of Fiction, etc).
    Posted in: Multiplayer Commander Decklists
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    posted a message on (MTGO) Budget UR Theft Deck (Tibor&Lumia)
    Have had lots of fun with this deck online. It's nice to let my opponent'(s') deck(s) do the heavy lifting, both mana and actually money cost-wise. All I have to do is sit back and wait to steal stuff.

    Feel free to suggest additionas, but remember this is on MTGO. Please try to keep suggestions under $1 and even then I prefer cards below that, though I understand quality cards can cost a good deal.

    So here's the list:

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commander
    1x Tibor & Lumia

    Creature (20)
    1x Anarchist
    1x Archaeomancer
    1x Body Double
    1x Chancellor of the Spires
    1x Clone
    1x Conquering Manticore
    1x Deadeye Navigator
    1x Dwarven Blastminer
    1x Goblin Marshal
    1x Greater Gargadon
    1x Izzet Chronarch
    1x Mindclaw Shaman
    1x Mnemonic Wall
    1x Mulldrifter
    1x Nephalia Smuggler
    1x Siege-Gang Commander
    1x Thada Adel, Acquisitor
    1x Uyo, Silent Prophet
    1x Vedalken Plotter
    1x Viashino Heretic

    Enchantment (7)
    1x Annex
    1x Carry Away
    1x Confiscate
    1x Leyline of Anticipation
    1x Puca's Mischief
    1x Spellweaver Volute
    1x Volition Reins

    Artifact (6)
    1x Conjurer's Closet
    1x Izzet Signet
    1x Mizzium Transreliquat
    1x Phyrexian Vault
    1x Spawning Pit
    1x Synod Sanctum

    Sorcery (15)
    1x Aftershock
    1x Blasphemous Act
    1x Chain Reaction
    1x Heat Shimmer
    1x Knowledge Exploitation
    1x Mark of Mutiny
    1x Mystic Retrieval
    1x Rite of Replication
    1x Rush of Knowledge
    1x Spelltwine
    1x Stolen Goods
    1x Switcheroo
    1x Threaten
    1x Traitorous Instinct
    1x Walk the Aeons

    Instant (13)
    1x Act of Aggression
    1x Blue Sun's Zenith
    1x Capsize
    1x Dominate
    1x Fact or Fiction
    1x Gather Specimens
    1x Ghostly Flicker
    1x Grab the Reins
    1x Hinder
    1x Reiterate
    1x Reverberate
    1x Spin into Myth
    1x Wild Ricochet

    Land (38)
    1x Academy Ruins
    1x Buried Ruin
    1x Caldera Lake
    1x Command Tower
    1x Forgotten Cave
    1x Great Furnace
    1x Halimar Depths
    1x Hall of the Bandit Lord
    12x Island
    1x Izzet Boilerworks
    1x Lonely Sandbar
    1x Madblind Mountain
    8x Mountain
    1x Reliquary Tower
    1x Remote Isle
    1x Seat of the Synod
    1x Smoldering Crater
    1x Temple of the False God
    1x Vivid Crag
    1x Vivid Creek

    Posted in: Multiplayer Commander Decklists
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    posted a message on ITT: We Post our Desktop Backgrounds
    My background as of now (Used to be a neat Binding of Isaac BG, now it just ties into my liking of a class I've never played on Team Fortress 2).
    Posted in: the Speakeasy
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    posted a message on What's the worst food you've ever tasted?
    Liechi berry/nut, whatever they're called. Tasted bland and sour at the same time and the texture was liking trying to eat a testicle. Just disgusting.
    Posted in: Water Cooler Talk
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    posted a message on In your opinion...
    Endrek Sahr, Master Breeder because I like taking advantages of the sacrifice outlets in black and in general and getting free tokens that - as long as you keep them in check - do nothing harmful seems awesome to me.
    Posted in: Commander (EDH)
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    posted a message on Overkill, Sabertooth Dragon, Lazy Giant, Stubborn Ogre
    Just wanted to post here saying this to those who are saying Dragons ALWAYS fly. That's actually untrue, as there are 7 dragons that do not fly or don't have flying to begin with (8 if you count Shichifukujin Dragon, or whatever it's name is).

    Of these 7, I believe 4 have the ability to gain flying via either activated ability or, in Tek's case, staticly.

    Two of these 7 are in red, those being Rakdos Pit Dragon and Zodiac Dragon. Just saying, Dragons don't ALWAYS fly.
    Posted in: Custom Card Creation
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    posted a message on "Theft" Type Cards in UR
    Quote from Solemn Simulator
    Knowledge Exploitation and Thada Adel, Acquisitor are cool ones.
    Spelltwine lets you steal their sorceries and Spellweaver Helix lets you steal their instants. And you can, of course, run them together to machinegun your opponents with spells from their own graveyards.


    I'm not sure I forgot about Thada Adel XD I didn't even know about Knowledge Exploitation, so that one's pretty neat, same for Spellweaver Helix. Spelltwine seems like it could be really good.

    EDIT: Actually, how does Spellweaver Helix work in Commander, considering the Helix says you can cast the copy if a card with the same name as one of the exiled cards is cast? Or did you mean Spellweaver Volute?
    Posted in: Commander (EDH)
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    posted a message on "Theft" Type Cards in UR
    Alright, looking for cards that have theft/stealing effects. However I'm not looking for the standard stuff like Blatant Thievery or Bribery and their ilk, nor Threaten type cards.

    I'm looking for cards that "steal" in a different sense, such as how Chancellor of the Spire, Mindclaw Shaman, and Switcheroo work. I of course want to be able to effect more than just creatures is the idea, especially permanently.

    So far - without looking at a search - these come to mind for this kind of effect:



    What am I missing for along these lines?
    Posted in: Commander (EDH)
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    posted a message on This product is known to the state of California...
    I'm beginning to think at this point that just living in general causes cancer. Really we should just put more time into figuring out a reasonable cure for it instead of figuring out what causes it (Since that's apparently everything).
    Posted in: Water Cooler Talk
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    posted a message on MTGO Public Beta is Now Live
    Been in the closed beta for some time now and as much as I like the layout itself of the new client, the things is SUCH a memory hog, even more so than the current client which I regularly see hitting 400-500K in Task Manager processess. Makes it hard to play without enduring 5 minutes of freezing per game :/
    Posted in: Magic Online Formats
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    posted a message on Help program crashing Windows 7
    Quote from GeoMike
    How do I check the edition of Windows 7?
    Its the version that came on the computer.


    Click on the start button on your taskbar and then right-click on "Computer" from the menu. Then select "Properties". A window will open up named "System". Under "Very Basic Information About Your Computer" you should see an entry listing what edition of Windows you have.
    Posted in: Magic Online Formats
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    posted a message on [M13] Rancor confirmed?
    All I can say is I hope this will mean not having to pay 5 tickets a pop for Rancors on MTGO. Was the only real "spendy" card for monogreen stompy in pauper (Or at least the list I had, anyways).
    Posted in: The Rumor Mill
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    posted a message on Is Peel from Reality the Rarest Common Ever
    I think it's just you, because I've passed three in the last two drafts I've been in.
    Posted in: Limited Archives
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    posted a message on Have you ever cheated in a relationship?
    Nope, never cheated. I get very easily attached to the person I'm in a relationship with and there just isn't any room for anything else aside from eye candy in movies or the like in my head.
    Posted in: Water Cooler Talk
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    posted a message on [[Official]] B/R Blood Artist burn (also known as "Black Deck Wins")
    Someone mentioned Phyrexian Metamorph and that I think could be a pretty good choice, likely better than the Soulcage Fiends, considering it acts as additional Blood Artists, Vexing Devils, Geralf's Messengers, and Gravecrawlers, not it can copy any troublesome opposing creatures, such as titans, as well as do away with otherwise untouchable (save for forced sac) things like Geist of Saint Traft. Sure, running no blue you may be losing a bit of life to cast it, but if all goes well Blood Artist should make that life up quickly.
    Posted in: Standard Archives
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    posted a message on Return to Ravnica is gonna be...not so good, for Mono Deck Players huh....
    Two colored decks really aren't usually that hard to understand. I don't see how there being more than one colors makes it harder for you to focus on your plan. It's like saying that you HAVE to kill your opponent with only one color of card. It doesn't make any sense. Fetch lands, whether bi-color such as Windswept Heath or Verdant Catacombs or any color basic fetchers like Terramorphic Expanse are great assets to multicolored decks and very simple, as are dual lands that produce multiple colors in exchange for coming into play tapped (under conditions) and what not.
    Posted in: Magic General
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    posted a message on Planechase/PC2
    I think I've heard somewhere that the new client is supposed to have planechase, but I haven't heard any word of it for the current client. I could be wrong though.
    Posted in: Magic Online Formats
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    posted a message on Manascrew on MTGO
    There's no real way to avoid random generation and draw. Sometimes you get screwed, sometimes you get flooded, life goes on. There's no sure fire way to ensure that you will draw/not draw land perfectly.
    Posted in: Magic Online Formats
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    posted a message on [SCD] Infinite Reflection
    As much as I love the card, you either just win or are way too far behind that it doesn't matter. I've been able to cast it twice, each time when I had four guys. The first time I was at 2 and copied my opponent's Seraph of Dawn and still managed to get killed. The second time I copied my own Vorstclaw against my opponent's 1-creature board with them at 12 and they just conceded.
    Posted in: Limited Archives
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    posted a message on The Ultimate Doomsday
    Personally, I think the only thing that will destroy the planet will be when our solar system's sun finally dies and implodes and I haven't heard scientists saying that'll happen anytime soon. This thread has reminded me to make bets with people that the world won't end the day before the supposed end times.
    Posted in: Water Cooler Talk
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    posted a message on AVR Salvation Draft #1
    Just one question to begin with. Why would you not splash blue for the Bruna you could have had P3P1? You were already BW and Bruna is pretty powerful even just as a 5/5 vigilant flier. Am I missing something important here or is it simply a matter of preference/needing removal?
    Posted in: Sealed Pool & Draftcap Discussion
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    posted a message on I don't understand what happen on a MTGO game
    Quote from seanmmatthews
    This was MTGO, so if it didn't change, it has to be right.


    First off, please be aware that just because it happened on MTGO, does not make it right, as computer programs are not in any way infallible. Second of all, it's likely this has nothing to do with rules issues and much more likely it's some kind of glitch/bug that needs to be reported to wizards.
    Posted in: Magic Rulings Archives
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    posted a message on Making 4C Infect work


    Only useful against burn decks, isn't it? Tragic Slip (Usually), Vapor Snag, Oblivion Ring, Fiend Hunter, Doom Blade, Go for the Throat, and Beast Within could care less about +3/+3. As far as using it when you pump your own guys, probably too slow.
    Posted in: Standard Archives
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    posted a message on mtgo draft recorder
    This site:

    http://www.zizibaloob.com/

    Lets you convert draft caps into a few different formats, including images.
    Posted in: Magic Online Formats
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    posted a message on Best Bot for Bulk Sales?
    I recently sold off a ton of my unwanted draft commons/uncommons to the Lunarbot chain, but they paid at most 0.01 t for a single card to as low as 0.003. Not amazing, but from about 3K or so in junk C/UC I made about 10-12 tickets.

    Just search "Lunarbot" in classifieds and look for the ones matching the zodiac (Rabbit, Monkey, etc) and see if they can give you a decent sum.
    Posted in: Market Street MTGO Café
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    posted a message on [PC2] Felidar Umbra
    Didn't read the whole thread, but is it just me, or does that creature the umbra is really not look like any kind of cat and more like some kind of boar? (Despite boar umbra already existing)
    Posted in: The Rumor Mill
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    posted a message on most beautiful lands?
    For me it's between the full art Zendikar lands, the Lorwyn lands, and actually the more "bright and cheerful" of the AVR lands. I prefer my lands alive and full of color.
    Posted in: Opinions & Polls
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    posted a message on Mono black in AVR
    I've been trying to avoid mono black as I've been told I should, but at the same time I squirm every time I pass an Evernight Shade, as they inevitably come back to wreck me later in the draft. That, Blood Artist, and Death Wind seem pretty good to me, but I don't know about the rest.

    I can add that UG Soulbond is a total house.
    Posted in: Limited Archives
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    posted a message on How would a BW Planeswalker act?
    Quote from azraelean
    Think lawyer. I win.


    This to me sounds like the perfect IRL comparison for the color combination.
    Posted in: Magic Storyline
  • 0

    posted a message on Niv-Mizzet kill conditions?
    While it might not be a win condition per se, I like combinining Mindmoil and/or Teferi's Puzzle Box and Archmage Ascension. Screw up everyone else's hands and tutoring with Mindmoil and Puzzle Box while simple retutoring your entire hand with an active Ascension, netting lots of damage and not disrupting your plan. Kills quickly with Niv or Psychosis Crawler.
    Posted in: Commander (EDH)
  • 0

    posted a message on Avacyn Card Prices
    Agreed, they should drop once the release events begin this week. Despite coming out after AVR has been on paper for some time and therefore people knowing what is good already, cards around the time of the prerelease events are always high due to those of us paying out the noses for the overpriced events. There are a few cards, however, that have, instead of dropping value since the beginning of the prerelease, GAINED value, so there are some that likely won't drop after they're over.
    Posted in: Market Street MTGO Café
  • 0

    posted a message on BETA, how get in?
    Its not about how much money you spend you know. It whether or not they think you are qualified to test the beta. Try describing more in depth WHY you'd be useful as a beta tester. There's no use stewing over and getting angry about it. If they don't want you for beta, getting pissed isn't going to help. Not to mention its not supposed to be about free packs but testing the client. Keep that in mind.
    Posted in: Magic Online Formats
  • 0

    posted a message on GUR Infected Miracle Stompy
    Since Chancellor doesn't do much but be fat and vigilant (and not infectious) and you're playing red, why not Razor Swine instead? Its first strike and infect make it hard to block unless your opponent has an 3/3 or greater. Not to mention its a team crushing blowout with Revenge of the Hunted. Must block and lose half your team and NOT kill the creature? Sucks to be you. If you're stuck on a fatty though, I'd much rather have Craterhoof Behemoth coming down to make my infect guys amazing and possibly lethal for that turn.

    Also, I don't think this deck REALLY needs birds, since it doesn't want to be hardcasting its miracles and if you take the chancellor out its costs run fairly low. Maybe some Apostle's Blessing or something in their place for saving your infect dudes?

    (If keeping the fatty, birds should stay.)
    Posted in: Standard Archives
  • 0

    posted a message on Transform Lands
    I'm curious, how does the flicker effect work with the first card? When it flickers back, doesn't it become Ancestor's Shrine again? Or is that what you meant it to do?
    Posted in: Custom Card Creation
  • 0

    posted a message on Set Mechanics Help (Avatar Set)
    Maybe have tapping, return, or -power type abilities for waterbenders? Ice and water seem to restrain/exhaust or wash out things, ala frost breath, Wash Out, & Breaking Wave. As for the -power, you see that in blue lately like on Hysterical Blindness and Fleeting Distraction.
    Posted in: Custom Card Creation
  • 0

    posted a message on Amusing New Player Ignorance?
    When I first started playing I started in Ravnica block... where I thought the appropriate use of Shielding Plax was to put it on my opponent's creatures so they couldn't pump them.
    Posted in: Magic General
  • 0

    posted a message on If Yu-Gi-Oh were Magic - Updated with Monarchs
    I think as far as mana costs, it really takes someone who has a good feel of what abilities and effects warrant which costs. Otherwise you end up with things that are overly powerful and/or cost far too little for what they do. For sure any creature that is mentioned in a ritual card should have sacrifices, but, seeing as some are rather plain for all the effort involved ala Hungry Burger (Which if you divide Atk/Def by 500 each makes it only a 4/3) some might require tweaking to how you would normal cast them to make them not underwhelming.

    I'm definitely going to try fiddling with some of these myself. Perhaps a project could be done? Similar to how there are some custom sets based on turning Pokemon into MtG.
    Posted in: Custom Card Creation
  • 0

    posted a message on TPF Swiss Draft
    Quote from magicmerl
    Pack 1 pick 1: Greater Gargadon over Flowstone Channeler
    Pack 1 pick 2: Stonebrow, Krosan Hero over Suq'Ata Lancer
    Pack 1 pick 5: Jolrael, Empress of Beasts over Temporal Eddy
    Pack 1 pick 10: Venser's Sliver over Dreadship Reef

    Pack 2 pick 1: Dreamscape Artist over Body Double
    Pack 2 pick 2: Giant Dustwasp over Stingscourger
    Pack 2 pick 3: Dead/Gone over Keldon Marauders
    Pack 2 pick 6: Citanul Woodreaders over Keldon Marauders
    Pack 2 pick 7: Battering Sliver over Keldon Marauders

    Pack 3 pick 2: Sprout Swarm over Aven Augur

    So yeah, I would have been a little more in green instead of the black that you had. Plus Dreamscape Artist is freaking awesome as a manafixer. I *neraly* woul dhave taken the second one over Jodah's Avenger (but that is nuts since the avenger is a bomb).


    I'm always leery of Gargodon, since it can take so much effort just to be killed or bounced. Am I just underestimating the power of such a big (and usually hasted) creature? I will also admit I totally did not know that Stonebrow was worth it, same for Jolrael.

    I'd always thought that Body Double was pretty good. I will admit that Dreamscape Artist is crazy fixing even for just two colors and am starting to realize how great it is. I can see Dead / Gone and Woodreaders over the Marauders, but is Battering Sliver really better than a Marauder? Am I highly overvaluing the Marauders?
    Posted in: Sealed Pool & Draftcap Discussion
  • 0

    posted a message on TPF Cards Post Nix Tix
    I was wondering, is it a better idea to sell any good TPF rares/cards I pick up now or, with the Nix Tix TPF drafts ending in just a couple days, would it be more profitable to hold onto them? Will their values start to rise after the drafts are gone or will the massive influx from two weeks of TPF drafting keep their value low for a while?
    Posted in: Market Street MTGO Café
  • 0

    posted a message on TPF Swiss Draft
    Quote from bateleur
    If I'm reading correctly you seem to have two Black sources for Death Rattle? I feel like that's not really enough. Also, did you have a sideboard card you could have maindecked in place of Death Rattle? Given how aggressive this deck is it doesn't seem like a good idea to run 3-colour mana.

    Other than that, I like it - this is very much the kind of deck I want to play with. (Although I'm super terrible at TPF, so maybe that isn't a good thing? ;))


    Whoops. Apparently I forgot to put the sideboard. Actually, to me 2 sources for a single card seemed perfectly fine, especially since I wouldn't need to use Death Rattle unless it was something pretty threatening, given that it would take care of anything big and non-green. The round I had land/mana issues, it wasn't because of drawing the Swamp/Dreadship Reef.

    In the sideboard I actually had another Snapback and a third Venser's Diffusion I could have replaced Death Rattle with, but none of those do what the Rattle can.
    Posted in: Sealed Pool & Draftcap Discussion
  • 0

    posted a message on TPF Swiss Draft
    The draft:

    Event #: 3854600
    Time: 5/12/2012 1:01:34 AM
    Players:
    curtis41
    Rafiq
    JoINrbs
    doraemyoujin
    TDSP
    TDOGGY
    YoghurtPot99
    NacatlFleetfoot

    ------ TSP ------

    Pack 1 pick 1:
    Tolarian Sentinel
    --> Flowstone Channeler
    Trespasser il-Vec
    Spinneret Sliver
    Fortify
    Bewilder
    Call to the Netherworld
    Cyclopean Giant
    Brass Gnat
    Savage Thallid
    Fool's Demise
    Basalt Gargoyle
    Celestial Crusader
    Greater Gargadon
    Vhati il-Dal

    Pack 1 pick 2:
    Thallid Germinator
    Terramorphic Expanse
    Snapback
    Pentarch Ward
    Bonesplitter Sliver
    Wormwood Dryad
    Venser's Sliver
    Clockspinning
    Bogardan Rager
    Ignite Memories
    Paradox Haze
    Dreadship Reef
    Stonebrow, Krosan Hero
    --> Suq'Ata Lancer

    Pack 1 pick 3:
    Mana Skimmer
    Fathom Seer
    Chromatic Star
    --> Looter il-Kor
    Gorgon Recluse
    Children of Korlis
    Viscid Lemures
    Haunting Hymn (FOIL)
    Dream Stalker
    Assembly-Worker
    Ghostflame Sliver
    Spike Tiller
    Disenchant

    Pack 1 pick 4:
    --> Temporal Isolation
    Strength in Numbers
    Errant Doomsayers
    Sprout
    Foriysian Interceptor
    Ætherflame Wall
    Detainment Spell
    Tectonic Fiend
    Smallpox
    Nightshade Assassin
    Saffi Eriksdotter
    Squire

    Pack 1 pick 5:
    Cavalry Master (FOIL)
    Ironclaw Buzzardiers
    --> Temporal Eddy
    Tendrils of Corruption
    Mwonvuli Acid-Moss
    Viashino Bladescout
    Ophidian Eye
    Molder
    Children of Korlis
    Primal Forcemage
    Jolrael, Empress of Beasts

    Pack 1 pick 6:
    --> Snapback
    Æther Web
    Cloudchaser Kestrel
    Drudge Reavers
    Shadow Sliver
    Bogardan Rager
    Traitor's Clutch
    Spirit Loop
    Truth or Tale
    Celestial Dawn

    Pack 1 pick 7:
    --> Ironclaw Buzzardiers
    Sidewinder Sliver
    Viashino Bladescout
    Ophidian Eye
    Molder
    Dread Return
    Fool's Demise
    Kher Keep
    Spitting Slug

    Pack 1 pick 8:
    --> Snapback
    Pentarch Ward
    Venser's Sliver
    Clockspinning
    Bogardan Rager
    Sangrophage
    Evil Eye of Urborg
    Sindbad

    Pack 1 pick 9:
    --> Tolarian Sentinel
    Fortify
    Bewilder
    Call to the Netherworld
    Cyclopean Giant
    Brass Gnat
    Fool's Demise

    Pack 1 pick 10:
    Wormwood Dryad
    Venser's Sliver
    Clockspinning
    Ignite Memories
    Paradox Haze
    --> Dreadship Reef

    Pack 1 pick 11:
    Children of Korlis
    Viscid Lemures
    Haunting Hymn (FOIL)
    --> Dream Stalker
    Assembly-Worker

    Pack 1 pick 12:
    Sprout
    --> Foriysian Interceptor
    Detainment Spell
    Squire

    Pack 1 pick 13:
    --> Ironclaw Buzzardiers
    Ophidian Eye
    Children of Korlis

    Pack 1 pick 14:
    Traitor's Clutch
    --> Spirit Loop

    Pack 1 pick 15:
    --> Ophidian Eye

    ------ PLC ------

    Pack 2 pick 1:
    Dreamscape Artist
    Poultice Sliver
    Dead/Gone
    Ridged Kusite
    Erratic Mutation
    Evolution Charm
    Reality Acid
    Deadly Grub
    Prodigal Pyromancer
    Seal of Primordium
    Mana Tithe
    Tidewalker
    Phantasmagorian
    Calciderm
    --> Body Double

    Pack 2 pick 2:
    Cradle to Grave
    Giant Dustwasp
    --> Stingscourger
    Synchronous Sliver
    Blightspeaker
    Evolution Charm
    Shade of Trokair
    Timecrafting (FOIL)
    Primal Plasma
    Seal of Primordium
    Healing Leaves
    Hammerheim Deadeye
    Sophic Centaur
    Dunerider Outlaw

    Pack 2 pick 3:
    Aven Riftwatcher
    Dead/Gone
    Reflex Sliver
    Citanul Woodreaders
    Pallid Mycoderm
    --> Keldon Marauders
    Dust Corona
    Gossamer Phantasm
    Fa'adiyah Seer
    Brute Force
    Waning Wurm
    Timecrafting
    Frozen Æther

    Pack 2 pick 4:
    --> Erratic Mutation
    Cradle to Grave
    Reflex Sliver
    Firefright Mage
    Blightspeaker
    Ghost Tactician
    Fury Charm
    Melancholy
    Merfolk Thaumaturgist
    Auramancer's Guise
    Dunerider Outlaw
    Roiling Horror

    Pack 2 pick 5:
    Veiling Oddity
    Ridged Kusite
    Vitaspore Thallid
    Brain Gorgers
    Fury Charm
    Wistful Thinking
    Mana Tithe
    --> Prodigal Pyromancer
    Simian Spirit Guide
    Hammerheim Deadeye
    Frozen Æther

    Pack 2 pick 6:
    Aven Riftwatcher
    Cradle to Grave
    Reflex Sliver
    Citanul Woodreaders
    Pallid Mycoderm
    --> Keldon Marauders
    Dust Corona
    Simian Spirit Guide
    Fa'adiyah Seer
    Psychotrope Thallid

    Pack 2 pick 7:
    Battering Sliver
    Reflex Sliver
    Whitemane Lion
    Midnight Charm
    --> Keldon Marauders
    Ghost Tactician
    Fa'adiyah Seer
    Bog Serpent
    Merfolk Thaumaturgist

    Pack 2 pick 8:
    Dreamscape Artist
    Ridged Kusite
    Dawn Charm
    Deadly Grub
    Reality Acid
    Simian Spirit Guide
    Fa'adiyah Seer
    --> Jodah's Avenger

    Pack 2 pick 9:
    Ridged Kusite
    --> Erratic Mutation
    Reality Acid
    Seal of Primordium
    Mana Tithe
    Tidewalker
    Phantasmagorian

    Pack 2 pick 10:
    Synchronous Sliver
    Shade of Trokair
    --> Timecrafting (FOIL)
    Seal of Primordium
    Healing Leaves
    Sophic Centaur

    Pack 2 pick 11:
    Dust Corona
    --> Gossamer Phantasm
    Fa'adiyah Seer
    Waning Wurm
    Timecrafting

    Pack 2 pick 12:
    Firefright Mage
    Fury Charm
    Merfolk Thaumaturgist
    --> Auramancer's Guise

    Pack 2 pick 13:
    Ridged Kusite
    --> Fury Charm
    Wistful Thinking

    Pack 2 pick 14:
    Dust Corona
    --> Simian Spirit Guide

    Pack 2 pick 15:
    --> Ghost Tactician

    ------ FUT ------

    Pack 3 pick 1:
    Bogardan Lancer
    Knight of Sursi
    Grave Peril
    Infiltrator il-Kor (FOIL)
    Samite Censer-Bearer
    Infiltrator il-Kor
    Sarcomite Myr
    Henchfiend of Ukor
    Thornweald Archer
    Death Rattle
    Blind Phantasm
    Utopia Mycon
    Skizzik Surger
    Imperiosaur
    --> Tarox Bladewing

    Pack 3 pick 2:
    Llanowar Augur
    Augur of Skulls
    Sprout Swarm
    Samite Censer-Bearer
    --> Aven Augur
    Ichor Slick
    Frenzy Sliver
    Mesmeric Sliver
    Patrician's Scorn
    Sarcomite Myr
    Cloudseeder
    Minions' Murmurs
    Ramosian Revivalist
    Bitter Ordeal

    Pack 3 pick 3:
    Quiet Disrepair
    Saltskitter
    Unblinking Bleb
    Llanowar Augur
    Venser's Diffusion
    Grave Scrabbler
    Henchfiend of Ukor
    Whip-Spine Drake
    Lymph Sliver
    Homing Sliver
    --> Keldon Megaliths
    Ravaging Riftwurm
    Muraganda Petroglyphs

    Pack 3 pick 4:
    Gift of Granite
    Quiet Disrepair
    Rift Elemental
    Augur il-Vec
    Llanowar Empath
    Blade of the Sixth Pride
    Sarcomite Myr
    --> Death Rattle
    Homing Sliver
    Lost Auramancers
    Street Wraith
    Bloodshot Trainee

    Pack 3 pick 5:
    Grave Peril
    Wrap in Vigor
    Samite Censer-Bearer
    --> Infiltrator il-Kor
    Putrid Cyclops
    Henchfiend of Ukor
    Death Rattle
    Blind Phantasm
    Lumithread Field
    Llanowar Reborn
    Second Wind

    Pack 3 pick 6:
    Oblivion Crown
    Saltskitter
    --> Infiltrator il-Kor
    Cutthroat il-Dal
    Llanowar Augur
    Whip-Spine Drake
    Mass of Ghouls
    Spirit en-Dal
    Narcomoeba
    Fleshwrither

    Pack 3 pick 7:
    Putrid Cyclops
    Augur il-Vec
    Petrified Plating
    Bogardan Lancer
    --> Venser's Diffusion
    Mass of Ghouls
    Vedalken Æthermage
    Blade of the Sixth Pride
    Emblem of the Warmind

    Pack 3 pick 8:
    Saltskitter
    Unblinking Bleb
    Llanowar Augur
    --> Venser's Diffusion
    Henchfiend of Ukor
    Homing Sliver
    Spirit en-Dal
    Scout's Warning

    Pack 3 pick 9:
    --> Bogardan Lancer
    Grave Peril
    Samite Censer-Bearer
    Sarcomite Myr
    Henchfiend of Ukor
    Thornweald Archer
    Blind Phantasm

    Pack 3 pick 10:
    Llanowar Augur
    Samite Censer-Bearer
    Frenzy Sliver
    Patrician's Scorn
    Sarcomite Myr
    --> Cloudseeder

    Pack 3 pick 11:
    Saltskitter
    Llanowar Augur
    --> Venser's Diffusion
    Henchfiend of Ukor
    Homing Sliver

    Pack 3 pick 12:
    Rift Elemental
    Augur il-Vec
    --> Sarcomite Myr
    Lost Auramancers

    Pack 3 pick 13:
    --> Grave Peril
    Samite Censer-Bearer
    Putrid Cyclops

    Pack 3 pick 14:
    Oblivion Crown
    --> Saltskitter

    Pack 3 pick 15:
    --> Putrid Cyclops


    The deck



    The rounds


    Round 1

    Played against 5-Color slivers. First play was mine with a Keldon Marauders. Opponent didn't start out doing much aside from dropping a Dreamscape Artist. Attacked with Marauders, opponent passed and eventually used the Artist to achieve full domain before promptly dropping a Sliver Overlord and smashing my face.

    Games 2 and 3 my opponent was easily burned out, attempting to stablize and get all 5 colors again, but I made very sure to target Dreamscape Artist when I drew it and bounced anything that got in the way of my creatures.


    Round 2

    Neither of those games went over very well. Game 1 I got land screwed and my opponent dropped a turn 3 Barbed Shocker, making me ditch a full grip of cards, only to draw a whole 7 more with only ONE land. Tried to stablize for a while, but when it came down to topdeck mode, my opponent's massive amount of removal did me in.

    Game 2 I got land screwed again for a while, then color screwed. This game ended pretty quickly with me holding 3 Keldon Marauders, having never seen a single Mountain.


    Round 3

    Both games this match very little happened. My opponent didn't do anything until turn 4, at which point they dropped Vhati il-Dal. Vhati was no match double Keldon Marauders, Looter, and Infilitrator along with some bounce to slow him down. Pretty much a nut draw for this deck.

    Game 2 started out fast again with my opponent going slow and their first creature being Brain Gorgers to my Looter and Lancer. Bounced it the first time, got in, and they replayed it next turn. Sacrificed my Looter to it as I now had a grip I didn't want to discard from. Continued to lay down threats, including Tarox, while my opponent played another Gorger. Promptly traded my Lancer with it and took my opponent to 6. They then Death Rattled Tarox on their turn, only to die my next turn when I used Body Double copying Tarox and attacked for exact damage.


    Overall, I really liked the deck. I wonder how the second match would've gone if my land had cooperated with me. Used Death Rattle once, but it was worth it to have and I would splash it again. Marauders are certainly great with bounce and the Kor are so great. I'm happy enough with this draft I think.
    Posted in: Sealed Pool & Draftcap Discussion
  • 0

    posted a message on Am I the only one tired of hearing about EDH?
    Quote from MisterMind
    I don't play Commander, I don't like how random the decks are so I don't play.

    Not my cup of tea, plenty of people like it, good for them we'll all have fun with Magic in our own way Smile


    I don't know what decks you've played against, but many decks - aside from goodstuff and a COUPLE random jank decks - are tuned to consistancy or a theme... Not to mention tutors are used quite often to make finding exactly what you want when you want it not too hard.

    Personally, EDH and limited are the only things I play right now. I'm tired of the rat-race of Standard and its ilk and prefer the vast options and fun gameplay that EDH offers.
    Posted in: Opinions & Polls
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