almost every deck lose it to something... Go with the cards you own. there is no special way to win a PTQ. There is no double standard of deck between FNM and PTQ... hum may be a little LOL BUT almost every top8 you see at a FNM is a PTQ deck.
If you go there bring a deck you know how to play (and i mean with ALOT of testing) and KNOW your meta. Its standard : so expect UWCaw-Blade UWcontrol UB(r)Tezz UBcontrol RBvampire MonoGelf KuldothaRed Boros Valakut some RUG/BUG.., and you have to know what to do against each of them! Try to know the soonest possible what deck they are running
A good METAdeck (more about sideboard) is better than any deck. Rogue for the win! but you need to be very good at deck building.
- kakwann
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Member for 15 years and 1 month
Last active Wed, Jan, 26 2022 19:08:29
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Mar 9, 2011kakwann posted a message on The Right Deck to Play in Standard.Posted in: Shadowfox103 Blog
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Jan 24, 2011kakwann posted a message on Lux Cannon Go *BOOM*Arcbound ReclaimerPosted in: Prophet's Decks
Arcbound Worker
Steel Overseer
they semm odd in the deck... slow and not really synergitic... Contagion Clasp seem better most of the time -
Dec 14, 2010as i said on your thread i did the list all by myself than i saw your list... i was like WTFPosted in: kakwann Blog
if i compare to your last list the only differance is -3 cultivate -3 Jace Beleren +4 Preordain +2 Negate
From there i would call that a Mirror Match lol.
Your Sideboard differ a little. Mine right now look like this. i like the deck when i test it with my friend
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Feb 3, 2010kakwann posted a message on Current Budget Decks of InterestLOL its exactly my type of decks... Making a deck around a cheap or wierd rare... they are like : WTF???... and im like : BASIC LAND FTW!!!Posted in: Old Man's Magic
im looking to make a deck around bloodchief ascension me too and im happy for one time there is people making deck around it (im not alone lol)
for your BR Ascension Control deck im just suggesting: doom blade and terminate are kidda cool but they do not activate bloodchief. Im using hideous end and sign in blood i also really like duress which is cheap and can keep us away from bad news lol - To post a comment, please login or register a new account.
No need for more wrath on this deck. the purpuse of going UW is the cheap removal(path), cheap "gain-turn" (silence) and better SB cards(stony silence/leyline/timely reinforcement/ect...)
if i go infinite, i can cast Cryptic Command bounce Worship/whatever you have on the battlefield. the problem of this deck always as been the first fews turns before the combo. not the combo itself.
i didnt want to go eldrazi route. but tought knot seer seem so good atm. and 15-0 is not something to laught at...
Anyone tried Ancestral Vision seriously? I have 4 already cause i play Shardless Bug in Legacy, I still like Serum Vision... I wnat feedback
I did top4 of a 16players modern event last saturday. My 2 lost were against Burn. I got roll over the first time. And the second in the top 4 i killed his Eidolon with a Redirect on Bolt but lost over the next Eidolon! Sideboard was very untuned and old. Last time i played the deck was before eldrazi winter and twin was legal... Ugh! Wipe Away is not very good atm
22 Island
1 Mikokoro, Center of the Sea
1 Ghost Quarter (useless right now)
Spells (36)
4 Dictate of Kruphix
2 Howling Mine
1 Jace Beleren
4 Serum Visions
1 Elixir of Immortality
4 Remand
2 Gigadrowse
2 Spell Snare
2 Boomerang
3 Part the Waterveil
1 Exhaustion
4 Time Warp
4 Walk the Aeons
4 Hurkyls Recall
2 Wipe Away (useless right now)
2 Boomerang
2 Redirect
2 Swan Song
1 Sun Droplet (i want more)
2 Gigadrowse
I want more fast counter in SB => Dispel / Negate... and i want to test the 1-2 Engulf the Shore in SB
4 Monastery Swiftspear
4 Abbot of Keral Keep
4 Stormchaser Mage
3 Seeker of the Way
Spells (23)
3 Defiant Strike
4 Expedite
4 Fiery Impulse
4 Titan's Strength
1 Secure the Wastes
1 Slip Through Space
2 Treasure Cruise
4 Jeskai Ascendancy
3 Battlefield Forge
3 Shivan Reef
2 Mountain
1 Island
1 Plain
1 Sunken Hollow
1 Canopy Vista
2 Flooded Strand
4 Wooded Foothills
4 Bloodstained Mire
2 Disdainful Stroke
1 Negate
1 Dispel
3 Hallowed Moonlight
2 Valorous Stance
2 Kozilek's Return (3?)
1 Secure the Wastes (?)
1 Treasure Cruise (?)
2 Deflecting Palm (1?)
0 Felidar Cub
0 Erase
0 Abzan Advantage
21 Island
1 Oboro, Palace in the Clouds
1 Minamo, School at Water's Edge
1 Mikokoro, Center of the Sea
Control (13)
1 Elixir of Immortality
2 Gigadrowse
2 Spell Snare
2 Boomerang
4 Remand
2 Cryptic Command
4 Serum Visions
2 Howling Mine
4 Dictate of Kruphix
1 Jace Beleren
TURN (12)
1 Exhaustion
4 Time Warp
3 Part the Waterveil
4 Walk the Aeons
4 Hurkyl’s Recall
2 Wipe Away
1 Boomerang
2 Redirect
2 Swan Song
2 Gigadrowse
2 Spell Pierce
My decklist atm. i changed Temporal Mastery for Part the Waterveil. the bad thing about Part is that it exile itself (not worse than Temporal Mastery if you ask me). the bad side is that you use less Walk the Aeons buyback ability because you try to reach 9 lands to start the clock. Removing Temporal made me remove Telling Time. which was less than optimal in all fast match up. Boomerang is quite handy in those match up, to bounce an attacker or a land early game. its a sort-of remand, sometime its even better. because i removed telling time and thassa i added 2 howling mine. (6 effect, 8 if you count jace and mikokoro) you need about 2 of them into play to go infinite and i was felling like i needed more than i had in my deck vs Jund deck in general. i'm not sure of every slot in the SB. Spell Pierce and the 3rd Boomerang might be overkill, i try to improve my early match up vs aggro deck in general. i'm still not sure of those cards. Redirect is nice vs discard, bolt, command, abrupt decay, its also an ok counterspell decks. the deck is amazing, but if you play it in a tournament ask your opponent to concede(when you have 3 mine effect and its you 8th turn in a row.) and play it really fast... its really boring to play against... a bit like playing against High Tide in Legacy
it will be a freezing day in hell when i run Jace, the Living Guildpact in a deck. i will run Jace, Architect of Thought ANYTIME before that.
Kolaghan's Command... if they don't see an artifact game 1, i'm pretty sure they SB it out. it's not really effective vs us. But if you play 4 Mine, i can see it being a problem.
i don't think you can beat Infect. Affinity... there is a reason there is 3 Hurkyl's Recall in the SB. Burn is beatable but Eidolon must never resolve.
IMO, this deck is basicly a mono U splinter twin deck that need a mine-effect in play and at least 5 mana to start combo-off. its just a worse combo deck. but its a tons of fun to play. you dodge a lot of hate. and majority of people don't expect it at all. Being Mono U have its strength and its weakness but i don't think you absolutely need to splash to make the deck playable.
@doc.brown if you splash green you dont want to play Eternal Witness cause au double G.
Exhaustion seem sweet, thought i'm not sure about it yet.
Gigadrowse split seem fine to me atm. the card was ok, but not completely stellar to deserve 4 MD slot.
the deck definitely need more mine effect as i said. but not more than 8 total. Thassa herself is almost an mine effect. Jace Beleren also. so may be 2 extra. I think i will play Howling Mine itself. i don't want a guy that can die.
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Played today at a PPTQ. i watched the video of Frank Lepore with this deck just before the event to understand the lines of play. i did only 3-3, i won against Cruel Control (good matchup) Mono U Tron (good matchup) Jund (not bad)... and lost to AdNauseum(bad match up), Burn(not very good match up) and Splinter Twin(???)
on the Adnauseum deck (with Angel Grace and cie) i didn't know they could win instant speed, so i was kinda surprise. but i don't think its a good matchup to begin with.
Burn is hard, i find Spell Pierce in the SB barely playable for this style of deck. even in that match up. try to counter a bolt on 3 land, its weird. Next time i will play some Dispel. I want more hard counter. It also protect the first Gain turn you play vs Control. I don't understand Spell Pierce in this deck, every time i had it in my hand, i was feeling like dispel or spell snare would have 100% better in this deck. please enlighten me on we spell pierce is good.
splinter twin, i was too greedy (i always forgot the Pestermite tap a land) i need to practice more this match up in general.
Cruel is a piece of cake. they are too slow, have a lot of dead card (kill spells...) and we have more counterspell than them. Oddly enough i was playing Dictate at the end of my turn when he was tapped out for an anticipate. i had no other choice.
Jund is not that hard we have a bunch of tempo play and our hands are pretty resilient to discard spell. Everything Draw Counter or Gain Turn. Watch out for choke. he got me game 2.
Mono U tron is like a bad control deck vs us. they have only a couple of counterspell and their wincon are also slow and need to attack. they dont play Karn and no Big Fancy Eldrazi. Only slow Wurmcoil Engine and Big coulourless creatures that you can Gigadrose or cryptic bounce.
Thassa was awesome all day for me. Its a quick clock. and helps toward the win. My Jund player quickly understood that Dictate was very important to make the deck work and was playing Abrupt Decay on them ASAP. SO i might add some howling mine in MD or SB. May be like 1-2. or may be a second Jace Beleren somewhere. I feel like a 4th Cryptic wouldn't hurt either. I didn't SB in Lab Maniac. Honestly, Thassa is already really hard to deal with in modern and i have Jace Beleren as a back up. (and Elixir.) i can't see a spot where i would wish it in my deck.
Overall i fell like with a bit more preparation (toward my plays vs splinter twin notably.) i can make this deck work. I think i can modify the SB to reflect my style of play. this deck is great. and fun. except for our opponents.
1 Ghost Quarter
22 Island
1 Mikokoro, Center of the Sea
Creatures (1)
1 Thassa, God of the Sea
Enchantement (4)
4 Dictate of Kruphix
Artifact (1)
1 Elixir of Immortality
Planeswalker (1)
1 Jace Beleren
Instant (13)
2 Gigadrowse
3 Telling Time
1 Spell Snare
4 Remand
3 Cryptic Command
4 Temporal Mastery
4 Time Warp
4 Walk the Aeons
4 Serum Visions
1 Aetherize
2 Gigadrowse
3 Hurkyl’s Recall
1 Laboratory Maniac
3 Spell Pierce
1 Spell Snare
2 Swan Song
2 Wipe Away
1. personnaly i dont run SSG. its a personnal choice, i don't think it make a huge difference in the result. i prefer consistency over explosiveness.
2. right now i'm high on Firespout... you just need to play against Merfolk or Elves to see. sometime 2 is not enough
3. i think you need at least 1 of each. you can play the deck without it and win. but those cards really help in the long run.
4. i personnaly play 3 hive mind because we have no way to tutor it. Primeval Titan is my wincon most of the time (because you can tutor it with almost everything... tolaria west, summoner's Pact, Titan itself. its like having 11 copies)