- frasmage
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Member for 15 years, 1 month, and 7 days
Last active Sat, Mar, 21 2020 12:13:49
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Feb 3, 2014frasmage posted a message on Launch Giveaway!My favorite card would have to be Gifts Ungiven. It requires some careful strategy to assemble the right package, but when you do, your opponent is left choosing how they lose. How I wish this card was legal in Commander. Oh well, I'll sit on my artist signed playset.Posted in: Announcements
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- enemy-colored commands
- white-ling and black-ling, to complete the cycle
- shard-colored hybrid cards like the FRF legends and bombs
- more escalate!
Since this deck tends to be creature-light, it isn't great. You are only going to get both cards every so often, and deadeye alone doesn't do enough for you. You are better of comboing the skate with venser, the sojourner.
Frasmage's Decision Cube
After months of tinkering, I am finally ready to share my cube with the world. I am quite proud of it, as it creates some very unique draft and play environments.
This cube is dedicated to cards that require decision making, and inspire complex plays and combat tricks. Almost every card can be utilized in a variety of ways. Every turn offers a world of options to each player, but choosing when to use each resource is always a challenge!
Card themes include:
Standard or Themed Cube: Themed. Modal and dynamic cards.
Cube Size: 360 cards
Color Breakdown:
Powered: No
Portal: No
"Un-" Cards: Yes, Blast From the Past and Who/What/When/Where/Why are both on theme and don't introduce any "meta" mechanics.
Conspiracies: Yes, 9.
Banned Cards: No
Cube Design
1v1 or Multiplayer: intended for 1v1, though multiplayer works very well.
Even Color Balance: Yes
Perfect Creature/Non-Creature Balance: Yes
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes
Ability Costs as Gold: Yes
Perfectly Balanced CMC: No
Average CMC: 2.748 (excluding lands)
All critiques and suggestions welcome!
My thoughts as well.
TC and DTT would be far less oppressive with 33% less time to stabilize. Mystical is definitely a possibility, though the terminus and bonfire of the damned interactions probably had more to do with the ban.
hyperbole aside, this really does completely reshape the format, so fsecco has a point.
Control is going to take a pretty big hit. As a control player, this makes me sad. again.
If you can stick her and then wildfire/burning/jokulhaups/devastation/obliterate, you can slowly close the game on her first +1. I count 16 spells in my list that would not be castable off of this, which granted may not be ideal. Early game this could help dig for a wipe, after that you are more than happy to use the shock mode.
Her second +1 makes it easier to cast the game winning spells, or keep up mana for counters (e.g. T4 chandra, T5 keranos with 2-mana backup). Post-wipe, it can help you get off a spell if short on lands.
-3 is removal, which can help you stabilize.
probably only getting to her ult once you stabilize post-wipe, but this should win the game faster than keranos can. The fact you can hit creatures is relevant if your opponent manages to recover board position.
my 2c.
You don't need to force the targeting thing for it to be valuable. You get the same amount of value from your opponent's lightning bolt regardless of what they target. Playing too many creatures makes you more vulnerable to a board wipe, which already gets around the ability. The only card I can think of to make this ability better is Kira, Great Glass-Spinner, which turns their spot removal into a 4-for-1 in your favor (takes two spells, you draw two cards). Might be overkill though.