I was a loner in high school and preferred such venues rather than "normal" ones. I learned English because of such searches for escapism.
Later on I had doubts about the social part of liking Magic so much, so I quit MTG altogether and charged head-on into the "real world".
I became a bouncer in popular nightclubs and even did a 2 1/2 years stint bouncing in strip clubs. I was "in". I was one of the cool ones (or rather, I was socializing with all the "alpha" males and females that used to look down on people like me), these people were now sucking up to ME.
5-6 years later I got drawn back to the game and I figured that playing Magic with my friends was the time I was the most happy in my life. This "elite" of the young crowd were the ones who were pathetic and socially retarded (I mean, who the hell aspires to become a photoshopped character seen in music videos??? I like the escapism and the dreaming involved in MTG and other Fantasy venues, but I never got out at night dressed as Merlin and trying to score...)
I guess it was low self-esteem/stockholm syndrome on my part for thinking I was missing out on the "real world" and it took me years to figure out that I never missed a thing, that what I liked doing in life was all that mattered, regardless of the opinions of others.
I go to the gym to train my body. I take out my MTG cards after I put my kids to sleep to train my BRAIN. It relaxes me. I enjoy drinking beers with childhood friends over a multiplayer game while we talk about everything.
Magic for me is the best way of gathering (pun intended) the people I care most for other than family.
Magic for me is where I encounter people with the same types of personnality as me. Oh, there are people who play the game that are walking stereotypes of what I was afraid others would think of me... that I'd smell like a he-hymen, but these are by far a small minority. No, people I encounter in these shops are mostly great persons, unpretentious to boot. Unlike the "cool" ones, they don't seize you up when they look at you because of a pathetic lack of self-esteem and hence a primitive notion of social hirearchy...
Sorry for the rant...
In conclusion, from someone who tried everything, Magic for me will always have a special place in my heart.
Ooops seems like I didn't get the original idea, sorry!
Here's a few ideas
1) A turn where all your sorceries are instant
2) A turn where you can cast creatures that are in your graveyards
3) A turn where you are unaffected by global spells
4) A turn where your permanents are indestructible
5) A turn where there's a "Mana Flare" going on
6) A turn where all the spells have "suspend 1" and resolves in the next upkeep
7) A turn where anything that goes into the graveyard is removed from game
8) A turn where everytime a creature is targeted or dealt damage, there's a +1/+1 counter added to them
9) A turn where every spell played will give you their converted mana cost in 0/1 token creatures
10) A turn where every player names a card. That card can't be played this turn
11) A turn where every player names a type of card. Cards of the chosen type can't be played this turn
12) A turn where you have to flip a coin for every spell. If lost, the spell is countered. If won, it works (and some added benefit to it? like is replicated?)
I played this in a game of 7 people. We gave up after 2 hours ;oP
In fact, I love the chaos so much I did a dexk with this enchantment and Norin the Wary !!!
I was thinling of using Simic guildmage to abuse the doubling season part. If I switch 1 +1/+1 counter from a creature, wouldn't it put 2 +1/+1 counters on the Razerunner...?
Add to that Heartbeat of Spring just because it's getting complicated mana wise...?
So many ideas and not even in the "would it be efficient enough?" part... ;oP
Been playing casual magic since The Dark, with a break from Mirrage to Mirrodin in-between.
In my 30s.
I play about once a month with childhood friends over lots of beer and we usually finish late in the night when a ruling/stacking problem is too complicated to our drunken minds.
We LOVE multiplayer chaos, with all the politics involved and it usually balances our group since we have really strong players and at the other end of the spectrum, there's me ;oP
I'm the legend in the group with the stupid moves. I usually pull a "Danno" (how my last name sounds) once or twice a night, like cloning my own legends and stuff like that. I like to think it's the booze though!
I love that game and hope they keep bringing new sets when me and my friends will be popping blue pills for da ladiezzz!
My friends usually are too busy trying to kill each other's strong decks to pay attention to me so I wouln'd expect to win them all, but have enough time to have a little fun with an idea like that ;o)
We want to try that new format... Respawn Multiplayer or something like that and I was looking to have a deck that once established would be good enough to survive a while
Red and Blue have TONS of walls.
Add some of these beauties to have fun:
Glyph of Destruction
Surestrike Trident (and for the final insult, Fling it!)
To make them attack, I use the crappy Bullwhip.
(I once killed my 2 opponents in the same turn)
A fun combo I used to have was Cultural Exchange (or was it another card...?) and Dracoplasm
**********
I also played it (edit:) BLACK, White and Red:
Add Souls of the faultless and Valor made Real...
Walls rock!!! ;o)
If someone could answer me this question.
I went online to buy 4 Mark of Asylum + 4 Pariah, thinking I had a nice idea for a deck.
Then it hit me.
Is redirected combat damage still... combat damage?
I think I bought these cards for nothing, but hey, you never know...
Prodigal Sorcerer
Neko-Te or Sword of Kaldra
Grimoire Thief (okay, he's not a wizard, but the flavor's still there
I was a loner in high school and preferred such venues rather than "normal" ones. I learned English because of such searches for escapism.
Later on I had doubts about the social part of liking Magic so much, so I quit MTG altogether and charged head-on into the "real world".
I became a bouncer in popular nightclubs and even did a 2 1/2 years stint bouncing in strip clubs. I was "in". I was one of the cool ones (or rather, I was socializing with all the "alpha" males and females that used to look down on people like me), these people were now sucking up to ME.
5-6 years later I got drawn back to the game and I figured that playing Magic with my friends was the time I was the most happy in my life. This "elite" of the young crowd were the ones who were pathetic and socially retarded (I mean, who the hell aspires to become a photoshopped character seen in music videos??? I like the escapism and the dreaming involved in MTG and other Fantasy venues, but I never got out at night dressed as Merlin and trying to score...)
I guess it was low self-esteem/stockholm syndrome on my part for thinking I was missing out on the "real world" and it took me years to figure out that I never missed a thing, that what I liked doing in life was all that mattered, regardless of the opinions of others.
I go to the gym to train my body. I take out my MTG cards after I put my kids to sleep to train my BRAIN. It relaxes me. I enjoy drinking beers with childhood friends over a multiplayer game while we talk about everything.
Magic for me is the best way of gathering (pun intended) the people I care most for other than family.
Magic for me is where I encounter people with the same types of personnality as me. Oh, there are people who play the game that are walking stereotypes of what I was afraid others would think of me... that I'd smell like a he-hymen, but these are by far a small minority. No, people I encounter in these shops are mostly great persons, unpretentious to boot. Unlike the "cool" ones, they don't seize you up when they look at you because of a pathetic lack of self-esteem and hence a primitive notion of social hirearchy...
Sorry for the rant...
In conclusion, from someone who tried everything, Magic for me will always have a special place in my heart.
I would add something like Altar of Dementia to answer creature removal spells
And why not have as much fun as your opponents and add some Wall of Reverence ?
I mean, to get pissed at your own god and go pwn him himself... What more do you want???
Here's a few ideas
1) A turn where all your sorceries are instant
2) A turn where you can cast creatures that are in your graveyards
3) A turn where you are unaffected by global spells
4) A turn where your permanents are indestructible
5) A turn where there's a "Mana Flare" going on
6) A turn where all the spells have "suspend 1" and resolves in the next upkeep
7) A turn where anything that goes into the graveyard is removed from game
8) A turn where everytime a creature is targeted or dealt damage, there's a +1/+1 counter added to them
9) A turn where every spell played will give you their converted mana cost in 0/1 token creatures
10) A turn where every player names a card. That card can't be played this turn
11) A turn where every player names a type of card. Cards of the chosen type can't be played this turn
12) A turn where you have to flip a coin for every spell. If lost, the spell is countered. If won, it works (and some added benefit to it? like is replicated?)
that's it from the top of my head ;o)
I played this in a game of 7 people. We gave up after 2 hours ;oP
In fact, I love the chaos so much I did a dexk with this enchantment and Norin the Wary !!!
Gate to the Aether would also make things interresting
Main cards to keep the competition going long enough to play the combo
4 X Doran, the siege tower
4 X Indomitable Ancients
4 X Dancing Scimitar
4 X Slagwurm Armor
4 X Watchwolf
Mana
4 X Kodama's Reach
2 X Sakura-Tribe Elder
Combo part
2 X Animate dead
3 X Zuran Orb / Overgrown Estate
3 X Herald Of Leshrac
2 X Vulturous Zombie
2 X Mortify
2 X Putrefy
Since I had a similar idea with doubling season and Goblin Razerunners
I was thinling of using Simic guildmage to abuse the doubling season part. If I switch 1 +1/+1 counter from a creature, wouldn't it put 2 +1/+1 counters on the Razerunner...?
Add to that Heartbeat of Spring just because it's getting complicated mana wise...?
So many ideas and not even in the "would it be efficient enough?" part... ;oP
Been playing casual magic since The Dark, with a break from Mirrage to Mirrodin in-between.
In my 30s.
I play about once a month with childhood friends over lots of beer and we usually finish late in the night when a ruling/stacking problem is too complicated to our drunken minds.
We LOVE multiplayer chaos, with all the politics involved and it usually balances our group since we have really strong players and at the other end of the spectrum, there's me ;oP
I'm the legend in the group with the stupid moves. I usually pull a "Danno" (how my last name sounds) once or twice a night, like cloning my own legends and stuff like that. I like to think it's the booze though!
I love that game and hope they keep bringing new sets when me and my friends will be popping blue pills for da ladiezzz!
MTGeek and proud of it!
Herald of Leshrac
Zuran Orb
Otherworldly Journey (or something similar like Animate Dead to get the Leshrac back after he gets too greeedy
Add in a Vulturous Zombie for the added fun of feeding off your opponents' lands and it makes for a fun game if you ever get your thing going ;o)
I wanted to include "protection" enchantments like Ghostly Prison, Faith's Fetters (4 life each turn later in the game?), Oblivion Ring, etc.
My friends usually are too busy trying to kill each other's strong decks to pay attention to me so I wouln'd expect to win them all, but have enough time to have a little fun with an idea like that ;o)
We want to try that new format... Respawn Multiplayer or something like that and I was looking to have a deck that once established would be good enough to survive a while
Maybe even some Wall of Souls Souls of the Faultless and Valor Made Real just for the heck of it...?
Thanx for the help bts