2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [MH3][CUBE] Tamiyo, Inquisitive Student (unconfirmed leak)
    Card is crazy good. Lots of synergy with artifacts matter, and cheap legend for support in that eventual archetype. Great defensive body and easy value generator. PW side could tick up really fast...
    Posted in: Cube New Card Discussion
  • posted a message on [MH3][CUBE] Sorin of House Markov (unconfirmed leak)
    I agree also that it's potentially interesting - very good if you can flip him. Worth noting that most equipment makes him capable of flipping quite easily...

    A 1/4 lifelink extort is likely a payable baseline and better than it looks.
    Posted in: Cube New Card Discussion
  • posted a message on [LTR][CUBE] Palantir of Orthanc
    Card has been great since release here too. You can run it in more-or-less any archetype and it does work to grease the wheels. Scry paired with draw, and getting it all on the same turn, is the key. It's probably best in aggro where your opponent can't often afford to take the damage even on the first trigger, but it's good everywhere.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Outlaws of Thunder Junction (OTJ) cards for the cube!
    Great write-up - 50 (!) instalments already... I don't always comment but I do typically read and enjoy these.

    Set is fantastic after a quieter one with MKM, though I've yet to determine cuts for a couple of the cards we want to test.

    Incidental token support has had a nice boost lately with Securitron Squadron and now Sandstorm Salvager.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [[MCD]] Stax Effects (Smokestack and Braids)
    I did also cut Braids a few years ago (about when I readded fast mana). The game moves on a bit quicker with fewer of those grindy games, and there are a multitude of cards that generate a bunch superfluous extra permanents that are just demoralising to see hit the other side of the board after investing 4 mana in Braids. If Braids was any sort of threat in herself things would be a different matter but she's practically a dead card on-board as a vanilla 2/2, and to be honest she'd be printable with better stats these days, so I hold out some hope there.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MKM][CUBE] Surveil Dual Lands
    Man, I like most of even the mid-tier manlands better than the Surveil lands. I have enough searchable lands and I think activating creatures from amidst my lands will win me more games than a one-off Surveil. And they are just more interesting gameplay wise, subjectively. If I were to go to another land 'cycle' I'd be focusing on a mix of these and Canopylands I think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTC][CUBE] Smirking Spelljacker
    A Desertion that hits any card type and comes with a 3/3 fitting flash attached... seems just a bit good to me. Definitely giving this one a slot.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CLU][CUBE] Carnage Interpreter
    Quote from LucidVision »
    Been cubing this a fair amount in the MTGO vintage cube.
    ~ Top 100 cube card imo.

    See above posts for reasoning, nothing really particularly surprising.
    It's a ultra high variance card so opinions will vary.

    It's good in basically any deck that is proactive and can cast it.


    Ditto - card is good, fun, and on-theme for Rakdos. Being hybrid has meant that he also got picked up by Orzhov aggro as a curve topper and Gruul midrange to provide some draw. Also, card is hilarious with that new Legion Extruder as a synergy piece.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WOE] Charming Scoundrel
    It's been just OK here. I'll nearly always maindeck it and it will nearly always be fine but I'm never ecstatic to have it. To be fair, the treasure mode has been more relevant than anticipated to smooth openings in a pinch. Can't say for sure it'll be around in a year.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Phantom Interference
    I also like this card, it's a rare example of this effect that isn't dead in the very late game (Lose Focus being another). I don't think I have room but I'm a fan.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Slickshot Show-Off
    The Prowess and other spells-matter cards are never ending up in mono-red here. It's virtually always some combination of Jeskai stuff with the occasional black splash for broken goodstuff spells.

    Young Peezy is still good but doesn't feel crucial. Not triggering off artifacts and enchantments like many of his peers feels a bit bad and reduces the cross-play with the artifacts deck, but I don't think he's our cut. Still breaks even in cost after just one token.

    This card is stellar though, can't wait to include it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Dust Animus
    Really nice control card in particular, with guarantee of counterspell mana up when you drop it, and a 4/5 lifelinker is a very relevant body. Coming down earlier to contest monarch or whatever is great and I'd say that a 2/3 flier is above the curve really for 1W. Can see this making its way into most decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][OTJ] Bristly Bill, Spine Sower
    I like it a lot. Simple design at a decent rate with a useful late game ability. Will be finding space to test!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][OTJ] Railway Brawler
    This is underwhelming on its own and requires you casting additional creatures to get something on top of its vanilla stats, which makes this not ideal as a curve topper. A Baneslayer (a card archetype which I am a huge fan of providing players) should be generating a decent board presence or other impact, for no additional cost, after one turn cycle as the pay-off for the risk of playing something without immediate board impact. Bonehoard Dracosaur or Elder Gargaroth being good examples, both of which also have better core stats to boot, dump a bunch of power onto the board or cards into hand after 1 turn regardless of playing another creature, *and* can play defense against aggro.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [OTJ][CUBE] Goldvein Hydra
    I like the card but I'm not interested in cubing it. It's behind the curve at any point and a lot of decks won't particularly benefit from the treasures left behind if it dies. It will likely be great as a threat in decks planning to ramp into silly expensive 9+ mana high end threats.
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.