Thanks for the reply, and the kind words! Sorry about the long delay, I just saw the comment now.
As far as artifacts and lands to avoid, there's not much. I mean, as long as you guys have fun with the cards and the cube is an enjoyable experience, you're doing it right. I would caution against overdoing lands that enter the battlefield tapped though, if you want aggressive decks to be playable in more than one color.
Cheers, and happy cubing!
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Jan 25, 2019wtwlf123 posted a message on Cube Design PhilosophyIt's always good to get comments on 9-year-old articles! Glad you enjoyed it.Posted in: Articles
Land is not included when determining your ACMC. But other cards, like Force of Will, might beb considered a 5 if you use their printed costs, but are actually a 0 in practice. Make sure you adjust your CMCs to what their expected costs are when calculating things. And all cards that are truly variable can get factored in as true X's, which neither help nor hurt your curve.
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I like this card a lot more than Virtue of Loyalty, FWIW. Virtue can't ever pump other tokens as a 2-drop, or provide 6 power for 5 mana on its own, or drop multiple artifacts to the table ...which are the things that make Squadron appealing.
Is this right? I read it as 5 power for 5 mana, the 2/2 body that makes one 3/3 token, ya?
Free discard outlet, permanent +1/+1 counters, obnoxious to block or attack into in combat, hard to block and then draws cards when it connects... gross synergy with draw-7 effects. I'm 100% in for this card, and can't wait to cube it. Good in reanimator, tempo, and draw-7 shells.
But ya, this card looks nuts, and I'm definitely going to cube with it.
Almost Gut's big brother?
Not bad, but I think you needed to be able to choose the same mode twice for this to go the distance.
2 attacking bodies + card draw, or a shock+ to the face, or any combination of those seems like it can be impactful on the right boards. Good if you have attacking tokens and recursive threats on the board, in the kinds of shells where Gut and Bombadiers can shine.
Alpha Deathhclaw & Mosswood Dreadknight
It doesn't work to make +2 mana with Signets however, because it can't reduce the activation cost below the base 1 .
Ya ...but you can't. Signets still cost the same ( 1 ) to activate even with this in play. Signets, Stars, Keys ...everything that already has an activation cost of just 1 mana doesn't benefit at all from this card (or Zirda).