Got my foil extended Leovold alter back today! Commissioned to Shivan Alter, I asked her a redo of a classical painting of Napoleon. As a frenchie it will probably be the signature card of my Vintage powered cube!
- wtwlf123
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Member for 15 years, 1 month, and 16 days
Last active Thu, Mar, 28 2024 18:50:59
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BM_design posted a message on Card Æsthetics Evaluation ThreadPosted in: The Cube Forum -
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Razomka posted a message on [540][Powered] wtwlf123's CubeInteresting! I like the idea and the concept.Posted in: Cube Lists
Thank you for taking the time to write it up.
Now I think to consider if I want to increase my cube size, however, it currently has an "expansion" cube to allow it to increase to 720 if plenty of people want to play it.
Thank you for the food for thought. -
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Alan Yuan posted a message on [540][Powered] wtwlf123's CubeThanks for sharing your thoughts!Posted in: Cube Lists
I'm actually on a bit of a different path is that I actively would like to see more 3c-4c decks because I just really like seeing interactions like end of turn, Collected Company into Uro/ Grist/ Broadside etc. I found archetypes, especially Flicker, Artifacts.dec, Persist, Storm etc. receive a significant boast as a 3c/ 4c archetype without devoting enormous amounts of real estate supporting it.
I have a similar dilemma which is that I really like the Surveil lands, but I'm unwilling to part with my Manlands. I'm considering cutting 2 mono color cards and adding the Surveil Lands or just adding the Surveil lands and going to 730. -
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Lord_Tiram posted a message on [540][Powered] wtwlf123's CubeThank you for your insight!Posted in: Cube Lists
I will stay at 420, since this is ideal for Burn-2 drafts for 4 players that run relatively infrequently, and I am not interested in Storm, but all your changes still heavily influence my updates as well. -
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Fredo posted a message on [PIP][CUBE] Caesar, Legion's EmperorDefinitely a cube-worthy card, I wouldn't fault anyone for running it. This card will be great in token builds, and all mardu colors have lots of token generators.Posted in: Cube Card and Archetype Discussion
What's noteworthy is that you don't need to attack with Caesar to get the trigger, so it has an impact from turn 1. The third ability can become game-ending pretty quickly, and the first adds 2 tokens to the board; black has plenty of self-recurring creatures to sacrifice and if you run aristocrats, a sacrifice outlet is nice to have. If the third ability isn't worth taking yet, you can draw a card.
The only real disadvantage this card has is it being tricolor IMO, it's the only factor preventing me from just slamming it in. -
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steve_man posted a message on Murders at Karlov Manor HOT TAKES!My Murders at Karlov Manor HOT TAKES article is now up on CubeCobra!Posted in: Articles, Podcasts, and Guides
https://cubecobra.com/content/article/dfa9da1b-fd81-4969-8579-05d30baf34b8
My 20th HOT TAKES article on CubeCobra! Let me know if there’s a card that I missed and I’ll respond back with the hottest of takes. Also, feel free to join the Online Cube Drafts Discord Group to discuss all things Cube plus use Xmage to host tournaments to draft / play with our own cubes!
https://discord.gg/wRVzHQR
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steve_man posted a message on [MKM][MKC][CUBE] Murders at Karlov Manor Includes & Testing ResultsMy Murders at Karlov Manor HOT TAKES article is now up on CubeCobra!Posted in: Cube Card and Archetype Discussion
https://cubecobra.com/content/article/dfa9da1b-fd81-4969-8579-05d30baf34b8
Sorry for the delay on this, it was sitting in their article queue for over a week. -
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19_f_cali posted a message on [540][Powered] wtwlf123's CubeExcited to read it!Posted in: Cube Lists -
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user-100014156 posted a message on Set (P)review - My top 20 Lost Murders at Karlov Manor (MKM) cards for the cube!Thanks a lot as usual for the article. As you know it is very well appreciated by the communityPosted in: Articles, Podcasts, and Guides
I do agree to most things and specially about the hard to fit mechanics like morph v3 and collect.
I think the only one card/s I differ more with you are the surveil lands. In the past I had temples in my cube and loved how they worked. They had to go precisely because lacking of basic land types. Now that they're back and tweaked perfectly to me I'm planning to remove fetchable tri-lands cycle in favor of them. Reason is I felt kind of boring the ultra-fixing they were and the cycling cost is too much to be used often. I like much more the decission and play style scry/surveil puts in play rather than paying mana to get a card for 3 mana (triomes) or 2 mana (amonkhet dual ones).
Loved to see the blue equipment. I would have totally missed it without you.
Thanks again!! -
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Alan Yuan posted a message on Set (P)review - My top 20 Lost Murders at Karlov Manor (MKM) cards for the cube!Posted in: Articles, Podcasts, and GuidesQuote from wtwlf123 »
Quote from Alan Yuan »This was just a terrible set. Escape Tunnel is likely the only card I’ll be adding - I’m an advocate for evolving wilds variants
Who doesn't like a good Evolving Wilds variant?
I've find people have been cutting them.
Quote from PrimeNumber »Thank you as always for the content! Like most people, this set is on the weaker side.
I do think the Surveil lands are better than people are giving them credit for, especially in cubes that care about the graveyard. They're still safely below Triomes to me, but being fetchable is huge.
One card I'm into that you didn't mention is Aftermath Analyst. Besides thinking it's not a top 20 card in the set, what's your opinion of it?
I think they're great lands, but space is limited. - To post a comment, please login or register a new account.
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I agree with all of this. Horizon lands > Triomes, and Anchorage > Colonnade.
Yuuuuuuup.
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You're getting very different results because the cards function very differently from one another. It depends entirely on what kinds of decks you're trying to support.
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For those that have been following my content for years, you know that big shakeups in my cube are not something I’m afraid to do. I’ve run every size from 360 to 720, and have experimented with a lot of different archetypes and structural arrangements. I aim to find the best environment I can cultivate for my playgroup, regardless of what that takes to achieve.
In recent months, I had been observing a few things while drafting my cube that I wasn’t 100% happy with, but was unsure of how to go about solving the issues. Overall, the list still played great, and didn’t require any major changes to run smoothly, but I wanted to run some thought exercises to see if I could make some adjustments and see if it would improve gameplay overall.
The issues:
1. I wanted to reduce the density of 3+ color cards and 3+ color mana fixing. Decks were often deep into 3 or more colors, and it didn’t take much discipline to draft functional manabases to make them work. I want those decks to be draftable and competitive, but I want it to require effort to assemble them. But I really like the tri-lands and the 3+ color cards in the cube, and didn’t want to remove them.
2. I wanted to increase the concentration of mono-colored and colorless cards by percentage without sacrificing the suite of guild cards I had in the cube.
3. I wanted to reduce the density of mana rocks without sacrificing the infrastructure I had built around them. Basically, playing with both Signets and Talisman felt like too much at 540, but only running one of the two cycles didn’t feel like enough. The big rocks used for super-ramp, upheaval and wildfire shells are great in those decks, but were representing too much of the pool.
The solution that jumped out was an increase in size. By moving the cube to 630, I could keep my guild and multicolor infrastructure together, but by adding in mostly monocolored and colorless cards, and no additional 3+ color identity cards, I could keep the multicolored cards I wanted to play and decrease their density at the same time. By adding in only one more cycle of fixing lands, I could bolster the support for 2-color decks without adding to the fixing density for 4+ color control. Additionally, the includes could be free of additional mana rocks, allowing me to keep in the suite of cards I wanted to run but reduce the frequency in which they take up real estate in my packs.
Additional benefits showed up when I explored the size increase as well. I was gifted the real estate to re-include archetypes like lands and storm, which I couldn’t find room for before. It gave me the flexibility to include a few more powerful guild cards and another suite of guild fixing without tinkering with the suite of 3+ color cards. It provided me the room to smooth out the curve in various places that had become compressed due to the powerlevels of cards in given spots.
Overall, it’s been playing well at 630 and I’m enjoying the feel of the cube. Mana rocks are available, but not in a dominating density. Mana fixing is better for 2-color decks and decks that are splashing, and building 4+ color goodstuff/control is still viable (but now takes appropriate effort). I hope it has been playing well for those folks that closely follow my list too, and I’m always taking feedback.
As always, cheers, and happy cubing!
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I like this card a lot more than Virtue of Loyalty, FWIW. Virtue can't ever pump other tokens as a 2-drop, or provide 6 power for 5 mana on its own, or drop multiple artifacts to the table ...which are the things that make Squadron appealing.
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Free discard outlet, permanent +1/+1 counters, obnoxious to block or attack into in combat, hard to block and then draws cards when it connects... gross synergy with draw-7 effects. I'm 100% in for this card, and can't wait to cube it. Good in reanimator, tempo, and draw-7 shells.
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