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Jul 23, 2017Posted in: The Rumor MillQuote from Shukakuun »I get that it's an Un-set and that, from what I can see at least, they're only doing allied color pairs. But the flipping Crossbreed Labs are Selesnya? Seems very Simic to me.
You make the mistake of using Ravnicas Guild System to other worlds.
This is not Ravnica.
Spread the love.
Jul 23, 2017Posted in: The Rumor MillQuote from Etherium Sage »
If they do decide to use this kind of style in normal sets again, I would hope they don't overuse it.
The "realism" they use in normal sets, to me, have their place in setting the tone of what's going on.
For a "funny" set this art style is totally fine, the entire set is more cartoony as it is.
In other sets this art style would be highly disruptive for any form of immersion.
I really really hope we get our SQUIRREL planeswalker in this set.
Would be marvelous.
Jul 21, 2017UR without mass removal is bad against zombies.Posted in: Magic General
Matchups changes drasticly if you pack a bunch of removal, you can even go all out and play Hour of Devastation + Chandra, Flamecaller, with Abrade and less counterspells, more actual removal against them, Magma Spray , etc.
Decks dont win by themselves, and especially decks that depend on a specific metagame to shine. If you pack the wrong cards against the metagame that is presented to you, you might fight an uphill battle.
And every single mistakes in your play will cost you games.
Especially in the beginning its not important to win, its important to find out WHY you lose and prevent doing these mistakes.
Plenty to learn and by playing A LOT to get an idea how a deck ticks and what cards actual matter against opponents (while some are clearly obvisious, some interactions arent that intuitive, and its important to playtest for these subtle things, like ask why someone does a move during playtesting, ask them against what they played with the move they made, and even calculate a little if that even makes sense to do, or its just a feeling that might be horrible wrong).
Jul 20, 2017TheOnlyOne652089 posted a message on Is booster mapping still possible (or sth similar)?Big stores make a living from selling a lot, for them reputation damage is way too costly.Posted in: Magic General
However, no matter what, you can never 100% control your employees and what they are doing (or you could, but nobody wants to live in such a world).
Boosters outside of a sealed box are always unsafe , and its always possible someone sorted them out.
You either trust a particular seller or you do not (and a LGS you play each week in, you might trust, but unknown online seller? Not really).
Jul 19, 2017I have seen a player tick it up to 10 !!! yes 10 (with the help of Heaven // EarthPosted in: Limited (Sealed, Draft)
That much said about magical Christmas land magic.
Should be a lifetime achievement awarded for that.
Yes the deck was terrible, but thats not the point ;P
Jul 19, 2017Posted in: The Rumor MillQuote from drmarkb »Actually there are other aspects beyond "this works/fails" for me". Wizards' policy is based on "this works for America", and always has been.
Here in Europe we have a totally different culture.
Friday evenings are drinking days. From 18 upwards, of course. Saturdays too. FNM does not do very well in the UK compared to the USA, and never has because those are key "going out" days. The whole idea of LGS centerd play is a very American one too. 70% of my twenty year Mtg-ing has been played in sanctioned events in pubs- drinking establishments. Nowadays WOTC have done their best to try and drown out independent TOs, but you can still find some LGS that allow events such as these to continue in pubs under their auspices. There is no "Fridays is FNM" culture here. Yes, FNM happens, but the numbers are small.[/qiuote]
Thats specific for your location.
Others will attend a FNM and it ends at almost midnight, after that plenty of time to go out and do whatever else with your friends.
This works perfectly fine for the last 20 years in areas i experienced, especially if you are in a city anyway.
Some stores might even do multiple FNM , one earlier for the kids and one after closing time of the shop for adults that get right there from working late. If you have enough people, all of that works.
[quote]As you get older there is less of a Friday night drinking culture, but older Mtg players sure as hell don't give a toss about Standard and will never play it for as long as it is about creatures and planeswalkers and two and three cc lightning bolts- unless they are aiming at specific events and playing seriously week-in-week out travelling to big events- in which case Mtg is very time consuming and incompatible with family life. The last FNM I went to had 26 Legacy players, 7 (?) standard. My local LGS has some new players and hits about 8-10 Standard, with other formats pulling in similar numbers every now and then.
In my area we practically only Draft for FNM, rarely in addition modern is played (and entirely different people play that, draft is still running), even more rare standard (only if theres a GP or a PTQ for it in the near future).
Draft is much more appealing as people can just come by and play, they dont need a deck at all. That way newbies can jump in and learn a lot very easily and people do not have to carry stuff around, they play a Draft FNM and can wander off at any moment to party in the city and get drunk or whatever (thats more annoying if you carry a lot of constructed decks with you).
So yes, culture is a big deal.
FNM for me works at its best as a Draft event.
Jul 18, 2017The normal planeswalking takes a fairly long time to be done, lots of concentration and focus. You cannot do that in a fight, or otherwise planeswalkers would be constantly teleporting around and not walk at all and be literally impossible to catch.Posted in: Magic Storyline
However, some circumstances make it possible for a walker to "spark-off" , but thats not controlled at all, and happens pretty much randomly in extreme situations. But this is very rare.
Jul 18, 2017The biggest deal with the card is that it costs you 3 and you absolutely need a 1 drop to get it started and follow it up with a 2 drop etc.Posted in: Limited (Sealed, Draft)
Most decks will just barely have a 1-drop if at all, lots of limited decks do not even have 1 drops.
Lots of them are also cards you really want to play early and not wait for your 3-drop enchantment to hit first, in which case the first 1 damage trigger will probably do almost nothing of value for you to begin with.
The card would work splendid if the set had a lot more playable Aftermath cards that either had a 1 mana back or front side, but thats sadly not the case, which would make triggering it much easier and keep you flexible.
The card only delivers if you draw multiple cards at exactly the moment you need them in that order.
This is a recipe for disaster and the card just turns out to be unplayable.
Jul 17, 2017Posted in: New Card DiscussionQuote from Honor Basquiat »It would be neat to see a booster product that wasn't aimed towards drafting.
Thats pretty much just CUBE, which gets boring fairly fast as its just the same cards you already know from constructed all over again.
Jul 17, 2017Posted in: The Rumor MillQuote from prismatic elf »Double-sided cards are more expensive to print maybe this is a way for wizards to justify investing in double-sided printers.
They printed plenty of flip cards, so thats totally not the issue.
Jul 17, 2017Theres almost no realistic scenario in which you cycle your game-winner away , unless you are super struggling and then its better than nothing.Posted in: New Card Discussion
Adding cycling to almost any card is totally viable.
The set would even work well if ALL the cards would simply have cycling (would obviously make the cycling matters cards "better" but even then not entirely broken ; but it would certainly make constructed cycling decks much more viable as it could use all cards in the set, instead its reduced to mostly bad cards).
A ton of cards in this set are powered down versions of other existing cards.
Not even comparing rare to common, just downright worse versions of existing same rarity cards.
This bothers a lot of people , for a good reason, as it means the set is just weaker overall, while it still is consistent at least within itself (to some degree at least).
Producing a new card with a twist works much better than producing is almost strictly worse version of an already underwhelming card to begin with.
Jul 17, 2017Posted in: The Rumor MillQuote from WizardMN »I did get a reply to my email to Wizards and I wanted to share it. It doesn't mean a lot as it is a pretty standard form letter
This email response is as "default" as it gets.
And missing the phone number its even poorly done ...
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