For various builds regarding Mono-green, I recommend taking a look at the Mono Green Aggro thread under the Standard Deck Creation subforum in Standard (Type 2) forums.
Other Spells (8)
4 Beastmaster Ascension
4 Overrun
Lands (24)
20 Forest
4 Khalni Garden
Super, super budget version.
It's capable of kills on turn 4 via lots of manadorks and Beastmaster Ascension, though less-budget builds would generally involve adding an Eldrazi Monument or three. Ascension is about $2 each, same with Wolfbriar, so that's $16 for your rares and...about $8-10 for the rest. Probably costs less than $30 overall. This is just a rough decklist mind you, again I would encourage taking a look at the MGA thread for other ideas.
i was thinking this kind of deck too. but if you wanna abuse sun titan more, i think sea gate oracle should be included in your list too. it is a good cantrip card too
Equipped creature gets +2/+2 and has protection from green and blue.
Whenever equipped creature deals combat damage to aplayer , you put a 2/2 green wolf creature onto the battlefield and that player puts the top ten cards of his or her library onto his or her graveyard.
Emrakul can be o-ringed, Emrakul has protection from colored spells but upon resolution o-ring is already not a spell it is a enchantment. i hope i am right.
After a lot of tinkering Ive updated my list to this, my prime deck to be is American Gladiators so Im not buying any new cards and plan on testing in this weeks FNM to see if it can be a good rogue deck.
List updated. Playing full American Gladiators + WW kind of beautiful really, you basically keep the pressure on them giving your walkers the clear to come down and take the game away. Axed Ranger of Eos because the 4 drop slot is crowded as is. Adding Blue and Red isnt that bad because the lone tarn makes the lynxes more of a powerhouse.
Against U/W/x control your walkers either nullify theres or they have a hard time dealing with them. Also you can fly over their walls so they have to risk ramping into a walker with Path to Exile and spreading seas can help you fix for jace so they have to rely off their mass removal. Basically you want to force a turn 4 *** or a pte turn 3/2 and get the jump on walker count.
Against Jund you can punish their ramp with KotwO/tectonic Edge and plenty of threats that can draw pulses/bolts buying you the time to step up your walkers.
Baneslayer in SB because Gideon isnt as useful against RDW. Firewalker subing for skyfishers and an aeronaut against RDW and Jund though I might switch it to something else. PtE for Elspeth and a KotWO against Mythic. Luminarch for White Knights against UW control.
i would call this deck WW meta killer deck, WW aggro / UWR planeswalker killer.
nice idea on paper but how does it do on playtesting/s or any tourney results yet?
i was planning to make a deck like this r/g devastating deck, but i think a want to go the ramp plans so that it would not hurt much if we cast devastating summons.
i think spread-em is a good deck to play with but running it with cascade spells...(makes me think), cascade gives you CA, esper spread em would be a good choice, 12 mana disruption, i think 7-8 cascade spells(ardent plea, deny reality) will do
This is where I am finished for now, and probably until the next set is released. From my last list, I cut the weakest cards (hexmage and bloodghast) in favor for the fleshbag and another pilgrim's eye, and put the list back to 60 cards. The land base is adjusted accordingly. Initially I added a single Emeria for humor but, almost sadly, it has actually worked a small percentage of games so I've left it in.
As for results, my biggest challenge right now is hand discard and swarm based decks. Unfortunately, Jund is heavy on both. I feel fairly confident against other standard archetypical decks.
i certainly agree with the post above, better not include the emeria land, i think that it is a strong card if you are playing mono white deck, or a white deck with a minimal splash on it
Here is my decklist that i am currently playing, i did not go with the mystic package. if i have time to play around with it ill try to play with that next FNM
i have a playset of Cryptic Commands, the reason i put unmake in the deck is because our meta is heavy vengeant-lark decks. i have 7 cards that rfg creatures, and also to take out possible Nyx blockers.
my list is almost identical except for -2 Wolfbriar Elemental , -1 overrun and -1 Kozilek's Predator
+ 4 Joraga Treespeaker
Equipped creature gets +2/+2 and has protection from green and blue.
Whenever equipped creature deals combat damage to aplayer , you put a 2/2 green wolf creature onto the battlefield and that player puts the top ten cards of his or her library onto his or her graveyard.
Equip 2
as seen on http://www.examiner.com/x-21272-Boston-Magic-the-Gathering-Examiner~y2010m7d23-Scars-of-Mirrodins-Sword-of-Body-and-Mind-revealed
even now that things are alot slower, i still love it.
im gonna make a deck like this
Emrakul can be o-ringed, Emrakul has protection from colored spells but upon resolution o-ring is already not a spell it is a enchantment. i hope i am right.
i would call this deck WW meta killer deck, WW aggro / UWR planeswalker killer.
nice idea on paper but how does it do on playtesting/s or any tourney results yet?
i certainly agree with the post above, better not include the emeria land, i think that it is a strong card if you are playing mono white deck, or a white deck with a minimal splash on it
4 Baneslayer Angel
4 Vampire Nighthawk
3 Abyssal Persecutor
3 Kor Skyfisher
3 Fleshbag Marauder
2 Elspeth, Knight Errant
Spells
3 Sign In Blood
2 Days of Judgement
4 Path to Exile
3 Oblivion Ring
2 Duress
2 Grim Discovery
4 Marsh Flats
4 Arcane Sanctum
2 Tectonic Edge
7 Swamp
6 Plains
Here is my decklist that i am currently playing, i did not go with the mystic package. if i have time to play around with it ill try to play with that next FNM
I suggest increasing your swamp count to 2, just in case it gets spreading seas, or your faced with a LD deck, that it your only B source.
4 Birds of Paradise
4 LLanowar Elf
4 Acidic Slime
4 Mold Shambler
3 Wolfbriar Elemental
3 Terastodon
2 Avenger of Zendikar
4 Khalni Heart Expedition
3 Explore
3 Rampant Growth
3 Harrow
18 Forest
3 Dread Sanctuary
2 Tectonic Edge
SB Ideas:
TIA
http://forums.gleemax.com/showthread.php?t=1156730
ill try every build and see what works for me best
thanks for the suggestion.
i have a playset of Cryptic Commands, the reason i put unmake in the deck is because our meta is heavy vengeant-lark decks. i have 7 cards that rfg creatures, and also to take out possible Nyx blockers.
i will try to test it first and see how it goes.