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  • posted a message on impact of rules changes on standard
    The more I have thought about it, the more I see a minor change in how standard will be played. I looked over the most used creatures. Blood Braid Elf, Kitchen Finks, Wilt-Leaf Liege, Spectral tokens, a lot of these creatures just care about nom noming our opponents faces off. They attack, they are blocked, or go for the throat. They trample over blockers or trade.

    Out of the couple hundred cards in Standard, and the small pool of played cards, very few have been repeatedly brought up in the forums (just Mr. Fantastic and Husk). I see us having to re learn how combat works, but its just a new adoption of strategy. I'm not crazy about it, but of course, any sudden change I'm not too pleased with. But really, I don't see this making too much of a difference. Who waits for damage on stack before they Overrun anyway?
    Posted in: Standard Archives
  • posted a message on impact of rules changes on standard
    Lesse how many more creatures have been hurt:

    -Dauntless Escort can't take out someone before saving the team
    -Siege gang and friends are a lot less deadly (can't take out 3/3's, 1/1's then ping, ect)
    uum..
    wow...allready I'm grasping at straws...
    Like everyone else has said, it just feels like there are less options during combat, and less guesswork. If my opponent has a relevant play, he will make it by declare blockers. Might this in a way speed up the game? Less priority to pass around.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Mana Ramp
    Strategy question:

    It's turn two, and I have two lands in play, one that can produce G. In hand I have fertile ground and rampant growth. Which one do I play? I can never decide. I know the decision changes based on who's on the draw, whether you have garruk in hand, ect, but is there a normal play one should choose when faced with this situation?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Vengeant Lark
    I've been playing Brew for a little over a month now at my FNM, and it's been working wonders. Meta was a lot of RDW, some fae, jank decks, and one 5cc. I have tight games with fae, only once losing 2-0 due to my stupidity of repeatedly taking land light hands. But now the metas changed, and I need help...

    How does this deck beat Dark Bant?!?!?!
    I had never played it before (don't do any testing online), and it destroyed me. Turn 2 Doran backed by Lieges on turn 3 and 4. I sided in plenty of wrath spells for game 2, and again, got stomped. How do we beat them when they're repeatedly pumping out threats?
    Posted in: Standard Archives
  • posted a message on At the moment, I'm quite proud of this cycle... justified?
    Yes there is, from morningtide. But that still doesn't let you choose the cards. You discard your hand and hope to get something better. Steal Option gives you the choice of keeping the new stuff or ditching it if it's all lands. That's a lot better then tolarian winds, wheel of fortune, etc.
    Posted in: Custom Card Creation
  • posted a message on Work that Name
    Skinshed 3BG
    Sorcery
    Sacrifice a creature. Return target creature with converted mana cost lower than the sacrificed creature's from your graveyard to play.

    next: Gaia's Blade
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Soul Tyrant, Caller of the Souls :3mana::symb::symw::symw:
    Legendary
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Body of Sand 1WW
    Instant
    Target creature gets -3/-0 and is unblockable this turn.

    next: Pillar Tumbler
    Posted in: Custom Card Contests and Games
  • posted a message on At the moment, I'm quite proud of this cycle... justified?
    Quote from blue
    It looks like it's supposed to mirror Wheel of Fortune like effects which started in blue and red. Discard your hand and draw X cards is very red. Wheel of Fortune Wheel of Fate. There've been some in recent years IIRC but I don't know names of newer cards. It's a very blue red overlapping effect.


    Point taken. However, most of the card mentioned have you discard your hand before drawing the new cards. Giving a selective choice is quite the advantage isn't it? Of course, that can be balanced with the cost of the card, so I'm just being nitpicky here Grin
    Posted in: Custom Card Creation
  • posted a message on The Alphabetical Card Game
    Turncoat Wastes
    Land
    Turncoat Wastes comes into play tapped
    t: Add R to your mana pool
    3R t: Gain control of target creature until end of turn. Untap it. It gains haste and +1/+0 until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Soul Tyrant, Caller of the Souls :3mana::symb:W
    Posted in: Custom Card Contests and Games
  • posted a message on At the moment, I'm quite proud of this cycle... justified?
    Just goes to show I don't play Legacy or Vintage Shocked The UR one just didn't feel really red to me. It's like tolarian winds eh? So where's the red?
    Posted in: Custom Card Creation
  • posted a message on The (Silly) One Word Card Game
    Omnipotence of Pigs :xmana::symr::symw:
    Instant

    Target chauvinistic
    Posted in: Custom Card Contests and Games
  • posted a message on The One Word Card Game
    Soul Tyrant, Caller of the Souls 3
    Posted in: Custom Card Contests and Games
  • posted a message on At the moment, I'm quite proud of this cycle... justified?
    My problem with the UR and GU was that, in comparison to the rest of the cycle, they seem underpowered. And that's a shame because you're right, they are very well balanced. My beed with doublestrike is that, in a fast aggro deck, it can lead to easy wins, and I would hate envisioning an environment where its a race between aggro players to see who pulls Steal Motivation first while having a bunch of critters in play. But that probably exagerating...or I'm paranoid :p
    Posted in: Custom Card Creation
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