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  • posted a message on B/W Life gain/loss w sanguine bond... AKA 007
    Quote from starb37
    As for Consume Spirit, I thought that would be better over Tendrils of Corruption because I'm only using B/W mana sources, and I would have the mana to use it later in the game.

    How late in the game?

    You only run 10 Swamps and 4 Arcane Sanctums (BTW I think 22 lands for this deck is way too few, I would run at least 25). You have no land searching and very limited card drawing (only Ad Nauseam). In a 23-turn game, which I consider very very long, if you don't cast Ad Nauseam you are going to draw half your deck. On average, you draw 5 Swamps and 2 Arcane Sanctums.

    In such case, Consume Spirit gains 6 life for you, and Tendrils of Corruption gains 5 life and cost only half the mana. And remember, this is assuming you draw half your deck. A game usually doesn't last that long.
    Posted in: Standard Archives
  • posted a message on Intact power-level errata
    Quote from Slio9
    Those cards also have the Exact same wording (When X comes into play, sac Y or bury x)

    Yes the current errata on Mox Diamond et al. changes the functionality, because it forbids the Stifle interaction and misses those enter-the-battlefield and leave-the-battlefield triggers. I remember reading an article from R&D saying that they realize this functional change errata, and would like to restore the original function, but just don't have a good contemporary template to do that.

    But tapping for mana before resolving the enters-the-battlefield trigger was never possible before, and I believe never will be.
    Posted in: Magic General
  • posted a message on [PC] Metallic Dreams
    Quote from Zinger314
    I'm not sure what the point of the Chaos Effects are. Some of them are weaker than the plane effect (Goldmeadow), and some are much, much stronger.

    I have no idea what power level the chaos effects are supposed to be either. But from a flavor point of view, I understand the Goldmeadow plane - it's just a very peaceful and nice place, no bloody fights involved, just little goats wandering around. There are not much chaos on this plane, so the chaos effect is very minor. Also, I guess the small chaos effect discourage people from rolling the die (unless they really want to leave this plane), therefore people stay on this peaceful plane longer.
    Posted in: Rumor Mill Archive
  • posted a message on Another pack "problem"
    Quote from jeffbcrandall
    Im not going to suggest that the people posting these seemingly crazy stories of what they have gotten that is abnormal from boxes are lying, but I would certainly have a hard time believing it unless I was actually witness to the pulls in question.

    Agreed. I would also think that, if you found a box in which every pack (or every except 4) has 16 cards and 2 rares/mythics, wouldn't it be a golden opportunity to record a video of opening such a pack?
    Posted in: New Card Discussion
  • posted a message on What cards do you expect to drop/rise after Lorwyn leaves Standard?
    Quote from Magikero01
    I expect to see good creatures like sedraxis spectre, battlegrace angel, thornling, madrush cylops (just to name a few) to "slightly" rise because the token infested environment is gone.

    Battlegrace Angel? While I agree she is a good creature, with Baneslayer Angel in the same standard card pool, I don't think she has any chance of getting played.
    Posted in: New Card Discussion
  • posted a message on New Evergreen Keyword
    Quote from LSK
    Wait... a WUBRG creature with Intimidate is worthless, while a WUBRG creature with Fear is good. What.

    Strictly speaking, intimidate on a WUBRG creature is not completely worthless, since it still stops colorless non-artifact creatures (e.g., Forbidden Orchard tokens) from blocking.

    Just saying. Smile
    Posted in: Rumor Mill Archive
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