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  • posted a message on [Primer] Infect
    So far my deck.

    Lands 19

    Dismember x2
    Distortion Strike x2
    Vines of Vastwood x3
    Blossoming Defense x4
    Might of old krosa x4
    Become Immense x4
    Mutagenic Growth x4
    Gitaxian probe x4

    Noble Hierarch x4
    Glistener Elf x4
    Blighted Agent x4
    Spellskite x2

    SB:
    Kitchen Finks x3
    pulse of Murasa
    Twisted Image x2
    Dryad Arbor
    Viridian Corrupter
    Naturalize x2 (chalice of the void)
    spell pierce x3
    Grafdigger's Cage x2

    I would like to fit 1 or 2 Take down or 1 more dismember for spirit bant, or should I not worry about it? Also which decks is wild defience good against? only burn and zoo? Is naturalize worth it to go against chalice of the void?


    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    OK, so if your opponent controls a spellskite you CANNOT use vines of vastwood on their spellskite to resolve your groundswells. I asked 3 different judges and this is the ruling.

    I ask about Mana leak because I seem to get blown out by spell queller, I'm getting crushed by spirit bant like it's not even fair...All the flash and CoCo and spell Queller omgf. I feel like I need 4x dismember but would probabyl just die to my own pain lands, I also want to try out take down, what ya'll think? and At least with Mana leak it would punish them for playing "land go" and just waiting to counter anything I play.

    Anybody attend a recent modern Gp event before and can let me know what the meta looks like at these bigger events? I'm trying to stack my SB towards the bad matchups but dunno which cards to cut or run. So far

    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Thank you for the insight guys.

    Can somebody explain to me what's going on in this @ 12:45? He seems to use vines of vastwood on the opponent's spellskite to resolve 2 groundswells for lethal. Does this actually work, the spellskite cannot redirect those groundswells? I thought you people used vines of vastwood on opponent's creatures to fizzle pump spells, so I'm kind of confused. https://www.youtube.com/watch?v=-CTd_gvcW9Y

    Also what do people think about essence scatter, mana leak or corrupted resolve against spirit bant or Jeskai? I'm trying to find ways to improve the bad matchups.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    Quote from Lord_Velysarn »
    Quote from Bug_Stomper »
    I'm going to try with the mutagenic growth, but with the IoK if you encounter with as a UW you can discard its Mana Leak.

    Shouldn't the GB Infect comments be on another thread?
    Not hating on anybody in particular, but it isn't quite the same deck and doesn't have the numbers to justify being discussed here in the Tier 1 forum. It also just kind-of detracts from meaningful conversation about UG builds. It feels very wrong to see the latest discussion of arguably the best thread for the arguably the best deck in Modern is about builds that don't run Blighted Agent and Mutagenic Growth..


    I agree.

    That being said, I am new to piloting the deck and will be at Gp Dallas this weekend. Can anybody please shed some light on game play and sideboard choices (good vs bad matchups?). So far I've been stone dead to sun and moon if they can turn 2 chalice of the void and turn 3 blood moon. For this reason I've thought of adding an island and playing 4x misty rainforest. As well as going up to 4x spell pierce in SB. What do you veterans think? Also Kitchen finks or pulse of murasa. And is dredge a bad matchup for us? Is grafdigger's cage a 3 of or 2 of in the sideboard? What do we do about blessed alliance? spellskite main deck? Rancor or distortion strike? 1 or 2 pendel haven? Dryad arbor SB or MD? 2 or 3 dismembers? cut apostle's blessing entirely? 3 or 4 blossoming defense?Any discussion would be helpful thank you.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] ABZAN: WBG Abzanimals (Or: Ways To Kill People With Siege Rhino)
    Hey guys, I've been playing the control/midrange version of the deck for a while with success. But now that fate reforged is in, I'm struggling with some of the new cards and was hoping to get some input to get a better sideboard. Decks I seem to be struggling with are the new sultai control and U/B control now that they have access to crux of fate and ugin, the spirit dragon. frontier siege is also really hard to play against especially when they slam back to back huge "must answer threats" on turns 4-8.

    Does anybody have a specific strategy when playing against these decks and are there any sideboard cards that help? I'm contemplating with back to nature, fleecemane lion, rakshasa's secret, Thanks in advance!

    Posted in: Standard Archives
  • posted a message on Courser of Kruphix (not revealing top card)
    Thank you for the response DragonFox1001. Could I please get a second opinion on this matter, I just want to make certain that this is the correct way to play since I plan on playing with courser of kruphix in all of my decks now.
    Posted in: Magic Rulings Archives
  • posted a message on Courser of Kruphix (not revealing top card)
    Thank you for the responses and I'm referring to comp/pro REL.

    So both players would get a warning? Is it both player's responsibility to maintain the courser of kruphix effect? Meaning if I forget to reveal my top card and this was my 3rd warning. My opponent notices it but does not mention it hoping to get a game loss. What would happen then?

    Quote from DragonFox1001 »
    It depends on the REL. At Regular REL (FNM, prerelease, Game Day, etc), the card would be revealed and you would both be told to play more carefully. There's no such thing as a Warning at Regular REL.

    At Comp/Pro REL, you would receive a Warning for Game Player Error - Game Rule Violation and your opponent would receive a Warning for Game Play Error - Failure To Maintain Game State. The card would be revealed and you would continue playing.
    Posted in: Magic Rulings Archives
  • posted a message on Courser of Kruphix (not revealing top card)
    I have Courser of Kruphix on the battlefield. I flip the top card, it's a land, play the land, change my life total, then forget to flip over the top card again. I pass the turn, my opponent passes back. I proceed to draw a card but before I draw my opponent points out that my top card is not flipped over. I understand this is a violation but can someone explain to me exactly how it works and if I can somehow undo this careless mistake. Thanks in advance!
    Posted in: Magic Rulings Archives
  • posted a message on Elspeth or planeswalker activations question
    I play an Elspeth, Sun's Champion, +1, adding a loyalty counter but not putting in my tokens into play. Pass the turn, then remember during my opponent's turn that I forgot to put the tokens into play. Do I get my tokens or not? Thanks in advance!
    Posted in: Magic Rulings Archives
  • posted a message on [[M15]] Jace, the Living Guildpact
    +1 look at the top 2 cards of your library, put one of them in your graveyard and the other into your hand.
    -2 return another target nonland permanent to its owner's hand.
    -7 exile target player's hand, draw 10 cards. You have an emblem with "you have no maximum hand size"

    3 loyalty

    Please wizard, look at this post.
    Posted in: Rumor Mill Archive
  • posted a message on Announcing: Modern Event Deck
    Mark up for sure with anything not available at target/walmart, but even those are marked up at LGSs since demand is what increases the price. Would it be possible for them to have a modern even deck GP?
    Posted in: The Rumor Mill
  • posted a message on Announcing: Modern Event Deck
    I wonder if they'll add in random foils to the mix. It also mentions "drawing on rares" meaning there won't be mythics? Also looks like there will be some current standard cards printed and is intended for modern, but it doesn't mention if the cards are all modern legal. Could there be banned modern cards in there to support legacy? Just me thinking outloud...
    Posted in: The Rumor Mill
  • posted a message on [[BNG]] A Little Tidbit
    Quote from Little Birdie
    The seer looked confidaent with his dark inspiration. After all, no pain no gain.


    Jesus this sounds exactly like Dark Confidant.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Jund
    Quote from Lectrys
    • Ajani Vengeant: Good against aggro/midrange because of Helix for -2, good against control/Tron because of mana-disrupting +1 and one-sided Armageddon ult, meh against combo (he needs other disruption to get that far, but his ult is GG)
    • Chandra, Pyromaster: Good against formats full of X/1's because she machine guns them, good against midrange/control because of her virtual card draw, very meh against combo/Tron because she can't draw cards fast enough
    • Huntmaster of the Fells: Good against aggro/midrange because of the bodies, life, and dude-killing (don't expect him to flip back), bad against red board wipes because of his double X/2 bodies
    • Olivia Voldaren: Good against creature decks that have trouble killing her (Affinity/Pod/GW Hatebears), decent against midrange because of her big, evasive body and dude-killing/-stealing, meh against combo because she can't kill or grow fast enough (well, unless they're on Twin)
    • Kitchen Finks: Good against aggro/midrange/control because it comes back from the dead and gains life, bad against graveyard hate because it can't come back from the dead anymore (reconsider playing it after smacking into too much Jund/Melira Pod/GW Hatebears)
    • Fulminator Mage: Good against control/combo/Tron because LD is fun, bad against aggro because they can play more stuff on 2 lands than you can


    Thank you for the breakdown!

    I guess I'll stick with Ajani since my meta is half affinity/gruul aggro and half twin/scapeshift/tron. Please let me know if I'm making the wrong choice.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Jund
    Hey guys, I just started playing this modern jund deck and haven't decided on white splash or not. I do love lingering souls but I'm not sure what to do with Ajani most of the time. I'm currently running him as a two of but which decks is he optimal against?

    I've noticed the Jund shells are pretty much the same +/- man lands and 3/4 drops. Can anybody help me out and tell me which of these 3/4 drops is used in which meta?

    Ajani Vengeant
    Chandra, Pyromaster
    Huntmaster of the Fells
    Olivia Voldaren
    Kitchen Finks
    Maindeck Fulminator Mage?

    Also would vengevine hurt us too much with bob? just a thought.

    Thanks in advance for the help!
    Posted in: Modern Archives - Proven
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