I noticed that once you have toggled the skin, when you enter the panorama part, the hotspots are phyrexian symbols. Anyways, they contain the same information. But that probably seams that there will be a major change in the website at some moment.
I remember someone started a speculation thread about a possible return to Mirrodin when Alara was still brand new. Someone else said that it was impossible because there were no living beings left in mirrodin at the end of the story. I argued that it was no problem at all since Wizards can pull anything they want out of their hats. If they want guilds in Ravnica, trust me, there will be guilds in Ravnica.
I feel a return to Ravnica isn't as likely as a return to Mirrodin, but still very plausible. But I don't expect to see Ravnica back before Scars rotates out of standard. Too much revisiting may hurt the business.
I don't think that art is suposed to be in cards. I expect a more epic and descriptive pose. Probably you would see more of the planeswalker's body in the art for a card, and also muc more lights and special effects.
Interesting interactions with the format: Good to kill a leveler before it grow, bad to kill a huge eldrazi. It also have some interaction with wall matters mechanic.
My guess is that if Mirrodin 2 will have any colored artifacts, it will be in a very low number. That is because I hope Mirrodin will focus in some of Mirrodin design space. A big part of Mirrodin is about cards being colorless, to fit in any deck. It also fits a possible colorless mechanic in ROE.
I would have used caller of gales instead of either Khalni Gem or Mark of Mutiny. The reason I wouldn't use Khalni Gem is that the deck hasn't that much cards with landfall or a mana base wide to optimize it's effect. Mark of Mutiny is closer, probably I would rather maindecking it anyways but I think Caller of Gales is better in this deck to punch the last points of damage against midrange, very good in a match up with flyers, and can help you to win a race against aggro in a mid-game by chumpblocking and bashing with your minotaurs.
I also would have used Chandra, it's very good in a deck with a manabase that red, and it's ultimate isn't irrelevant at all with the spells you have. It's not that rare to get engaged in a mid/late-game in sealed.
For every other consideration, I would have built the same deck.
Also, the colorless spells may work with new mechanics that are not aligned to colored mana, for example, level up.
Level up - 3
Add a level counter to target creature.
Level down - 3
Remove all level counters from target creature.
In the other hand, a colorless spell could have any effect that can be in an artifact, that means, almost anything.
A colorless spell could easily grant flying for example (there is flying in creatures from all colors). +1/+1 counters, vigilance, untap, tokens. Not to mention every mechanic with a keyword used in the past, such as provoke, affinity or madness, in particular provoke could be easily used without the keyword. I'm not suggesting that colorless spells will have any of those effects, but explaining how vast is the design space outside the color pie.
The moment we figured out we were getting New Phyrexia/Mirrodin, on how we would be revisiting an artifact theme, I winced.
Is it just me, or does it seem like I'm the only one that's worried about New Phyrexia being another disaster like Mirrodin all over again? The last time we had an artifact theme for a block, it resulted in nine total cards being banned due to Affinity causing one of the worst T2 formats of all time ever since the dreaded Combo Winter.
Artifacts, unlike most other overpowered cards, can obviously be used in any deck. Unlike cards that go into "specific" decks (such as Reflecting Pool/Vivids combo or Bloodbraid Elf), if you have a sickly powerful artifact, then almost every single deck will gravitate towards it. This was easily seen with Skullclamp, and to a lesser extent, cards like Jitte and Top.
Maybe it's just my previous experiences from Mirrodin causing me to become a little too apprehensive about returning to an artifact-themed set. Colored artifacts in the Esper shard were a good solution to keeping artifacts during Alara block from getting too out of control compared to when it was never previously done, but it looks as if we might not be getting that same amount of colored artifacts in New Phyrexia (there probably will still be *some* though). Additionally, the whole block will be centered around artifacts, instead of just in one shard of a block where the de facto theme was multicolor.
So while I'm hoping that New Phyrexia will be an awesome block like usual, just the theme itself from past experiences makes me more worried than usual about what it could be.
We should just accept that there are cards that are more powerfull than others. In limited you will probably find some better 5 drops than a battle hurda, but if you don't, be happy with your urda, and let your deck rely in other more powerfull cards to win the game.
Stone Rain with kicker. The only trouble with land destruction in limited, is that it's not very usefull when you topdeck it late. That's great news (or very bad news, it depends on wich side of the table you are).
204.3f Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Contraption, Equipment (see rule 301.7), and Fortification (see rule 301.8).
I think you are underestimating some cards that are very good roleplayers in certain decks. Most cards have ways to use them correctly. Angel's Mercy, for example, can win you a game if you are slow control and your opp is too aggro.
I feel a return to Ravnica isn't as likely as a return to Mirrodin, but still very plausible. But I don't expect to see Ravnica back before Scars rotates out of standard. Too much revisiting may hurt the business.
Sounds interesting to me.
I would have used caller of gales instead of either Khalni Gem or Mark of Mutiny. The reason I wouldn't use Khalni Gem is that the deck hasn't that much cards with landfall or a mana base wide to optimize it's effect. Mark of Mutiny is closer, probably I would rather maindecking it anyways but I think Caller of Gales is better in this deck to punch the last points of damage against midrange, very good in a match up with flyers, and can help you to win a race against aggro in a mid-game by chumpblocking and bashing with your minotaurs.
I also would have used Chandra, it's very good in a deck with a manabase that red, and it's ultimate isn't irrelevant at all with the spells you have. It's not that rare to get engaged in a mid/late-game in sealed.
For every other consideration, I would have built the same deck.
Level up - 3
Add a level counter to target creature.
Level down - 3
Remove all level counters from target creature.
In the other hand, a colorless spell could have any effect that can be in an artifact, that means, almost anything.
A colorless spell could easily grant flying for example (there is flying in creatures from all colors). +1/+1 counters, vigilance, untap, tokens. Not to mention every mechanic with a keyword used in the past, such as provoke, affinity or madness, in particular provoke could be easily used without the keyword. I'm not suggesting that colorless spells will have any of those effects, but explaining how vast is the design space outside the color pie.
Holy crap. There are no jokes for this. A 5 year necro. Uh... Necro infraction issued. - Nai
Looking that way, Mindless Null have no place to be. But I've heard LSV saying it's his favorite three drop. lol