2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Skred Red
    I played Jasper's list in a 4 round event today, with some minor adjustments to the sideboard (mainly swapping some cards for a Dragon's Claw and 2 Spellskites), and with 2 Tezzeret's Gambits in the main. I can't tell you how good they are, because I never drew them in any of the 4 rounds. Oh well.

    Round 1: G/b Elves
    First game he has a very slow start, but I don't draw a third land ever, so I die a slow death. In the second game I think I am in control. He has no creatures bar a Spellskite, and I have a Koth in play. He untaps and then blows me out with Nissa, Vital Force aka Green Koth, killing real Koth. I put him down to 3 with a Bolt, hoping to draw a Stormbreath, another Bolt, or Dark Dwellers, but Kitchen Finks puts him out of range of all my outs. (0-1)

    Round 2: Burn
    After losing the die roll, I am quickly overrun, which is to be expected in game 1. I do have the sideboard plan for Burn though, bringing in 3 Claws, 2 Spellskites, and the Trinisphere, as well as the Dark Dwellers to help close out the game. Games 2 and 3 play out very similarly. Dragon's Claw followed up by Blood Moon puts me way out of reach, buying me plenty of time to find a win condition. I even had a second Dragon's Claw in game 3 after he blew up the first one. (1-1)

    Round 3: UWr Geist
    I win the die roll and play Blood Moon on turn 3. He doesn't cast a spell for the entirety of game 1. I took out my Angers for game 2 because I didn't know it was Geist at the time. This time, Eternal Scourge was the MVP, it kept coming back after eating removal spells. It was successful in stopping the second Geist of Saint Traft; the first was blown up by a Ratchet Bomb. Lightning Bolt put me to 3 and I managed to dodge a burn spell while Koth went ultimate for the win. (2-1)

    Round 4: Abzan
    A sketchy keep in game 1, Inquisition of Kozilek takes Skred out of my hand, leaving me with 5 mountains and Koth. Obviously it's better to be lucky than good, as I proceeded to rip an answer for every threat he played, including an on-time Anger of the Gods for Lingering Souls. Koth gets him down to 2. He uses removal spells to clear Pia and Kiran, their tokens, and Gideon clears out Koth, but I have the second copy in hand and kill him next turn. In game 2 he has a slow start, his first play being a Lingering Souls on turn 3, following by Liliana on turn 4. I played a Mind Stone on turn 2, so Stormbreath comes down on turn 4, killing Liliana. He doesn't have an answer for Stormbreath and it carries me to victory. (3-1)

    I've played a lot of Skred, and I like this configuration quite a lot. I wish I was able to cast the Tezzeret's Gambits, but there's always next week for that.

    Modified list just for reference:


    Posted in: Control
  • posted a message on [Primer] Skred Red
    Wild Ricochet is huge value, but leaving 4 mana up is sometimes impractical. This is where Ricochet Trap comes in handy. Not only can it redirect an Ancestrial Vision, it also has the option of protecting your Planeswalkers from counter magic.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Skred Red
    Quote from Tuchpi »
    Does anyone here run a Demigod list? I've been wanting to play skred and turns out Demigod is an optional build path, which is a card I've been wanting to play aswell.

    You are in luck my friend.

    I took the following list to a GPT today, finishing in 7th, boasting a notable 3-0 (6-0) against Grixis control. Take that Ancestral Vision!


    No Mind Stone or Scrying Sheets? Well, they are not very fun to have when you are trying to cast Demigod of Revenge. Tormenting Voice takes the spot of card draw, having some nice synergy with Demigod, and Coldsteel Heart is the mana rock of choice instead. It's snow! Valakut is also not too bad against the slower decks like Grixis and Jund where you don't draw Blood Moon.

    My memory is awful, so I won't be able to give a detailed play by play of each round.
    Round 1: Grixis (2-0). Blood Moon is definitely a Magic card, and Demigod is incredibly hard for Grixis to answer. My opponent resolved three copies of Visions (once from Goblin Dark Dwellers) but it didn't matter. Not that many cards are dead in this matchup, since most of your removal is good against Tasigur, Olivia, Jace etc.
    Round 2: Grixis (2-0). In game 2, my opponent tapped out for Tasigur on turn 4. Tasigur promptly died, I untapped and Boiled away 3 lands. The subsequent Blood Moon locked him out of the game, despite a freshly cast Ancestral Vision
    Round 3: Affinity (0-2). Ravager made all my removal look very stupid in game 1, and two Cranial Platings made short work of me. Game 2 I got beaten down by Etched Champion with Plating (only one this time!). Affinity is probably the roughest of all the creature matchups without adequate sideboard as their threats just match up well against Skred's answers.
    Round 4: Grixis (2-0). Standard Grixis affair, resolve a couple of Planeswalkers and ride them to victory. I lived the dream in game 2, Ricocheting an Ancestral Vision... while the opponent had no cards in hand (thanks to Liliana of the Veil). Koth went ultimate in this game.
    Round 5: Burn (2-1). Losing the die roll hurts so much here. I thought I was in good shape in game 1 when my opponent wasn't really doing a whole lot. I found out why quickly after I cast Batterskull; two Searing Blazes came down and, along with Monastery Swiftspear, finished me off. In game 2 I'm pretty sure Dragon Claw gained me at least 10 life before my opponent killed it with a Smash to Smithereens. Needless to say he ran out of gas very quickly. Game 3 was the only way I can win on the draw: Spellskite on turn 2 and opponent misses a land drop for 2 turns, letting me set up for Demigod.
    Round 6: Merfolk (ID) (For all I say about always playing it out, my opponent needed to get lunch. Fair enough.)
    Top 8: Naya Zoo (1-2). I got slaughtered in game 1 (he was on the play). Double Nacatl, double Knight of the Reliquary. I conceeded on turn 4. Unfortunately I don't remember too much of game 2. Game 3 I had somewhat stabilised, ready to play a Wurmcoil Engine next turn. On turn 6, my opponent's only nonland permanents are Arlinn Kord and Oath of Nissa, and I was at 13. I died that turn. Arlinn Kord is one hell of a card. My kingdom for a Relic in this match, but it was not to be.

    I never got to cast Chandra Flamecaller, so I can't say how good she is. Valakut's ETB tapped only screwed me once, but if it were Scrying Sheets there were multiple instances where I would not have been able to cast Demigod of Revenge. Never played against Tron so Crumble to Dust rotted in my sideboard. I wish they were additional answers to Affinity, in hindsight. It's a small sample size, but I think this version of the deck is probably pretty good if you expect a lot of people to be trying out their freshly unbanned Ancestral Visions.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Event Discussion -] PT Dublin Discussion
    Sam was playing some number of Dissolve too, although I'm not sure whether it was maindeck or sideboard. I think Jaces were only in the sideboard too.
    Posted in: Standard Archives
  • posted a message on New Legend Rule
    Under the new legend rule, if multiple legendary permanents with the same name exist on a player's side of the battlefield, that player chooses one of them and puts the rest in their graveyard. Can a player still choose to put ALL of those permanents into the graveyard instead? Want to figure out if Flagstones of Trokair is still insane with landfall.
    Posted in: Magic Rulings Archives
  • posted a message on Ninjutsu
    Let's say I have an Ornithopter attacking my opponent. I have a Ninja of the Deep Hours and Mistblade Shinobi in hand. My Ornithopter goes unblocked and I chose to use the Ninjutsu ability of the Ninja. Can I then use the Ninjutsu ability of the Shinobi, returning the Ninja to my hand? Can I do this for as long as I have mana to keep activating the abilities for the purpose of triggering something like Soul Warden? Or is the Ninja of the Deep Hours not considered "unblocked"?
    Posted in: Magic Rulings Archives
  • posted a message on subtype errata, stack resolution, double strike
    1: What ever creature types are listed in the Oracle are what types that creature has. In the case of the 3 cards you linked, they are Elf and only Elf.

    2: The Stack doesn't resolve; it is a game zone, just like the hand and graveyard are game zones, and there is only one of them. Spells and abilities go on the stack and resolve in a last in first out order. For an object on the stack to resolve, all players must pass priority without adding anything to the stack. You certainly do have a chance to respond to each object on the stack.

    3: You are correct that the defending player would lose the game before regular damage will be dealt. The attacker will only gain 10.
    Posted in: Magic Rulings Archives
  • posted a message on How common are Block Constructed events for Kamigawa or Ravnica:City of Guilds?
    How common? Probably somewhere in the realm of flying pigs. Your best bet is to ask your local store if there's any interest in running one. As far as MTGO goes, they don't exist.
    Posted in: Block Constructed
  • posted a message on Cavern of Souls Naming Question
    I knew of the rule for naming specific cards, but wasn't sure if there was a similar one for types. Guess not. Thanks!
    Posted in: Magic Rulings Archives
  • posted a message on Cavern of Souls Naming Question
    Say I'm playing a Standard match and I play a Cavern of Souls. Do I have to name a creature type that exists in Standard?
    Posted in: Magic Rulings Archives
  • posted a message on Announcing Affinity
    Axelle is wrong. Lotus Petal has a mana ability, which means you can activate it in the process of casting a spell.
    601.2f If the total cost includes a mana payment, the player then has a chance to activate mana abilities


    Also, the total cost for a spell is determined and locked in before you start making payments:
    "The cost reduction is set before you have to pay any costs for the spell. If you sacrifice an artifact while paying the spell's costs, that artifact still counts toward the cost reduction."


    OP, it is completely possible to do what you describe.
    Posted in: Magic Rulings Archives
  • posted a message on Can you Respond to Land Drops and Untapping?
    Playing a land does not use the stack, and thus it cannot be responded to. You are correct in that the untapping ability from Deserted Temple can be responded to though.
    Posted in: Magic Rulings Archives
  • posted a message on Blue/Black Aggro
    You might want to try Standard or Casual. This forum is for Block constructed, meaning only cards in the Return to Ravnica are legal.
    Posted in: [DGR] Return to Ravnica, Gatecrash, Dragon's Maze
  • posted a message on Box Mapping Thread - RTR Return to Ravnica edition
    USA Box:

    Left
    -----
    Palisade Giant / Island
    Deadbridge Goliath
    Chromatic Lantern
    Cryptborn Horror
    Hallowed Fountain
    Corpsejack Menace
    Loxodon Smiter
    Abrupt Decay
    Counterflux
    Mercurial Chemister / Concordia Pegasus
    Archon of the Triumvirate / Azorious Charm
    Grove of the Guardian

    Middle
    -----
    Grave Betrayal
    Search the City
    Firemind's Foresight
    Martial Law
    Volatile Rig / Mizzium Skin
    Rakdos, Lord of Riots
    Mizzium Mortars
    Desecration Demon / Counterflux
    Dreadbore
    Mana Bloom
    Jarad's Orders
    Utvara Hellkite

    Right
    -----
    Pack Rat / Rest in Peace
    Nivmagus Elemental
    Lotleth Troll
    Armada Wurm
    Temple Garden / Forest
    Azor's Elecutors
    Precinct Captain / Chorus of Might
    Havoc Festival
    Conjured Currency
    Death's Presence
    Chaos Imps
    Overgrown Tomb
    Posted in: New Card Discussion
  • posted a message on Melira, Livewire lash, Inkmoth Nexus
    Quote from FaheyUSMC
    Sounds like MTGO is bugged. Inkmoth should have lost the Infect when animated due to state-based effects. Submit a ticket on the issue...?

    No, it is NOT a bug.

    Quote from CR 613.8 »
    One continuous effect can override another. Sometimes the results of one effect determine whether another effect applies or what another effect does.
    Example: Two effects are affecting the same creature: one from an Aura that says “Enchanted creature gains flying” and one from an Aura that says “Enchanted creature loses flying.” Neither of these depends on the other, since nothing changes what they affect or what they’re doing to it. Applying them in timestamp order means the one that was generated last “wins.” The same process would be followed, and the same result reached, if either of the effects had a duration (such as “Target creature loses flying until end of turn” ) or came from a non-Aura source (such as “All creatures lose flying” ).
    Posted in: Magic Rulings Archives
  • To post a comment, please or register a new account.