I played Jasper's list in a 4 round event today, with some minor adjustments to the sideboard (mainly swapping some cards for a Dragon's Claw and 2 Spellskites), and with 2 Tezzeret's Gambits in the main. I can't tell you how good they are, because I never drew them in any of the 4 rounds. Oh well.
Round 1: G/b Elves
First game he has a very slow start, but I don't draw a third land ever, so I die a slow death. In the second game I think I am in control. He has no creatures bar a Spellskite, and I have a Koth in play. He untaps and then blows me out with Nissa, Vital Force aka Green Koth, killing real Koth. I put him down to 3 with a Bolt, hoping to draw a Stormbreath, another Bolt, or Dark Dwellers, but Kitchen Finks puts him out of range of all my outs. (0-1)
Round 2: Burn
After losing the die roll, I am quickly overrun, which is to be expected in game 1. I do have the sideboard plan for Burn though, bringing in 3 Claws, 2 Spellskites, and the Trinisphere, as well as the Dark Dwellers to help close out the game. Games 2 and 3 play out very similarly. Dragon's Claw followed up by Blood Moon puts me way out of reach, buying me plenty of time to find a win condition. I even had a second Dragon's Claw in game 3 after he blew up the first one. (1-1)
Round 3: UWr Geist
I win the die roll and play Blood Moon on turn 3. He doesn't cast a spell for the entirety of game 1. I took out my Angers for game 2 because I didn't know it was Geist at the time. This time, Eternal Scourge was the MVP, it kept coming back after eating removal spells. It was successful in stopping the second Geist of Saint Traft; the first was blown up by a Ratchet Bomb. Lightning Bolt put me to 3 and I managed to dodge a burn spell while Koth went ultimate for the win. (2-1)
Round 4: Abzan
A sketchy keep in game 1, Inquisition of Kozilek takes Skred out of my hand, leaving me with 5 mountains and Koth. Obviously it's better to be lucky than good, as I proceeded to rip an answer for every threat he played, including an on-time Anger of the Gods for Lingering Souls. Koth gets him down to 2. He uses removal spells to clear Pia and Kiran, their tokens, and Gideon clears out Koth, but I have the second copy in hand and kill him next turn. In game 2 he has a slow start, his first play being a Lingering Souls on turn 3, following by Liliana on turn 4. I played a Mind Stone on turn 2, so Stormbreath comes down on turn 4, killing Liliana. He doesn't have an answer for Stormbreath and it carries me to victory. (3-1)
I've played a lot of Skred, and I like this configuration quite a lot. I wish I was able to cast the Tezzeret's Gambits, but there's always next week for that.
Wild Ricochet is huge value, but leaving 4 mana up is sometimes impractical. This is where Ricochet Trap comes in handy. Not only can it redirect an Ancestrial Vision, it also has the option of protecting your Planeswalkers from counter magic.
Does anyone here run a Demigod list? I've been wanting to play skred and turns out Demigod is an optional build path, which is a card I've been wanting to play aswell.
You are in luck my friend.
I took the following list to a GPT today, finishing in 7th, boasting a notable 3-0 (6-0) against Grixis control. Take that Ancestral Vision!
No Mind Stone or Scrying Sheets? Well, they are not very fun to have when you are trying to cast Demigod of Revenge. Tormenting Voice takes the spot of card draw, having some nice synergy with Demigod, and Coldsteel Heart is the mana rock of choice instead. It's snow! Valakut is also not too bad against the slower decks like Grixis and Jund where you don't draw Blood Moon.
My memory is awful, so I won't be able to give a detailed play by play of each round. Round 1: Grixis (2-0). Blood Moon is definitely a Magic card, and Demigod is incredibly hard for Grixis to answer. My opponent resolved three copies of Visions (once from Goblin Dark Dwellers) but it didn't matter. Not that many cards are dead in this matchup, since most of your removal is good against Tasigur, Olivia, Jace etc. Round 2: Grixis (2-0). In game 2, my opponent tapped out for Tasigur on turn 4. Tasigur promptly died, I untapped and Boiled away 3 lands. The subsequent Blood Moon locked him out of the game, despite a freshly cast Ancestral Vision Round 3: Affinity (0-2). Ravager made all my removal look very stupid in game 1, and two Cranial Platings made short work of me. Game 2 I got beaten down by Etched Champion with Plating (only one this time!). Affinity is probably the roughest of all the creature matchups without adequate sideboard as their threats just match up well against Skred's answers. Round 4: Grixis (2-0). Standard Grixis affair, resolve a couple of Planeswalkers and ride them to victory. I lived the dream in game 2, Ricocheting an Ancestral Vision... while the opponent had no cards in hand (thanks to Liliana of the Veil). Koth went ultimate in this game. Round 5: Burn (2-1). Losing the die roll hurts so much here. I thought I was in good shape in game 1 when my opponent wasn't really doing a whole lot. I found out why quickly after I cast Batterskull; two Searing Blazes came down and, along with Monastery Swiftspear, finished me off. In game 2 I'm pretty sure Dragon Claw gained me at least 10 life before my opponent killed it with a Smash to Smithereens. Needless to say he ran out of gas very quickly. Game 3 was the only way I can win on the draw: Spellskite on turn 2 and opponent misses a land drop for 2 turns, letting me set up for Demigod. Round 6: Merfolk (ID) (For all I say about always playing it out, my opponent needed to get lunch. Fair enough.) Top 8: Naya Zoo (1-2). I got slaughtered in game 1 (he was on the play). Double Nacatl, double Knight of the Reliquary. I conceeded on turn 4. Unfortunately I don't remember too much of game 2. Game 3 I had somewhat stabilised, ready to play a Wurmcoil Engine next turn. On turn 6, my opponent's only nonland permanents are Arlinn Kord and Oath of Nissa, and I was at 13. I died that turn. Arlinn Kord is one hell of a card. My kingdom for a Relic in this match, but it was not to be.
I never got to cast Chandra Flamecaller, so I can't say how good she is. Valakut's ETB tapped only screwed me once, but if it were Scrying Sheets there were multiple instances where I would not have been able to cast Demigod of Revenge. Never played against Tron so Crumble to Dust rotted in my sideboard. I wish they were additional answers to Affinity, in hindsight. It's a small sample size, but I think this version of the deck is probably pretty good if you expect a lot of people to be trying out their freshly unbanned Ancestral Visions.
Under the new legend rule, if multiple legendary permanents with the same name exist on a player's side of the battlefield, that player chooses one of them and puts the rest in their graveyard. Can a player still choose to put ALL of those permanents into the graveyard instead? Want to figure out if Flagstones of Trokair is still insane with landfall.
Let's say I have an Ornithopter attacking my opponent. I have a Ninja of the Deep Hours and Mistblade Shinobi in hand. My Ornithopter goes unblocked and I chose to use the Ninjutsu ability of the Ninja. Can I then use the Ninjutsu ability of the Shinobi, returning the Ninja to my hand? Can I do this for as long as I have mana to keep activating the abilities for the purpose of triggering something like Soul Warden? Or is the Ninja of the Deep Hours not considered "unblocked"?
1: What ever creature types are listed in the Oracle are what types that creature has. In the case of the 3 cards you linked, they are Elf and only Elf.
2: The Stack doesn't resolve; it is a game zone, just like the hand and graveyard are game zones, and there is only one of them. Spells and abilities go on the stack and resolve in a last in first out order. For an object on the stack to resolve, all players must pass priority without adding anything to the stack. You certainly do have a chance to respond to each object on the stack.
3: You are correct that the defending player would lose the game before regular damage will be dealt. The attacker will only gain 10.
How common? Probably somewhere in the realm of flying pigs. Your best bet is to ask your local store if there's any interest in running one. As far as MTGO goes, they don't exist.
Axelle is wrong. Lotus Petal has a mana ability, which means you can activate it in the process of casting a spell.
601.2f If the total cost includes a mana payment, the player then has a chance to activate mana abilities
Also, the total cost for a spell is determined and locked in before you start making payments:
"The cost reduction is set before you have to pay any costs for the spell. If you sacrifice an artifact while paying the spell's costs, that artifact still counts toward the cost reduction."
OP, it is completely possible to do what you describe.
Playing a land does not use the stack, and thus it cannot be responded to. You are correct in that the untapping ability from Deserted Temple can be responded to though.
Sounds like MTGO is bugged. Inkmoth should have lost the Infect when animated due to state-based effects. Submit a ticket on the issue...?
No, it is NOT a bug.
Quote from CR 613.8 »
One continuous effect can override another. Sometimes the results of one effect determine whether another effect applies or what another effect does.
Example: Two effects are affecting the same creature: one from an Aura that says “Enchanted creature gains flying” and one from an Aura that says “Enchanted creature loses flying.” Neither of these depends on the other, since nothing changes what they affect or what they’re doing to it. Applying them in timestamp order means the one that was generated last “wins.” The same process would be followed, and the same result reached, if either of the effects had a duration (such as “Target creature loses flying until end of turn” ) or came from a non-Aura source (such as “All creatures lose flying” ).
Round 1: G/b Elves
First game he has a very slow start, but I don't draw a third land ever, so I die a slow death. In the second game I think I am in control. He has no creatures bar a Spellskite, and I have a Koth in play. He untaps and then blows me out with Nissa, Vital Force aka Green Koth, killing real Koth. I put him down to 3 with a Bolt, hoping to draw a Stormbreath, another Bolt, or Dark Dwellers, but Kitchen Finks puts him out of range of all my outs. (0-1)
Round 2: Burn
After losing the die roll, I am quickly overrun, which is to be expected in game 1. I do have the sideboard plan for Burn though, bringing in 3 Claws, 2 Spellskites, and the Trinisphere, as well as the Dark Dwellers to help close out the game. Games 2 and 3 play out very similarly. Dragon's Claw followed up by Blood Moon puts me way out of reach, buying me plenty of time to find a win condition. I even had a second Dragon's Claw in game 3 after he blew up the first one. (1-1)
Round 3: UWr Geist
I win the die roll and play Blood Moon on turn 3. He doesn't cast a spell for the entirety of game 1. I took out my Angers for game 2 because I didn't know it was Geist at the time. This time, Eternal Scourge was the MVP, it kept coming back after eating removal spells. It was successful in stopping the second Geist of Saint Traft; the first was blown up by a Ratchet Bomb. Lightning Bolt put me to 3 and I managed to dodge a burn spell while Koth went ultimate for the win. (2-1)
Round 4: Abzan
A sketchy keep in game 1, Inquisition of Kozilek takes Skred out of my hand, leaving me with 5 mountains and Koth. Obviously it's better to be lucky than good, as I proceeded to rip an answer for every threat he played, including an on-time Anger of the Gods for Lingering Souls. Koth gets him down to 2. He uses removal spells to clear Pia and Kiran, their tokens, and Gideon clears out Koth, but I have the second copy in hand and kill him next turn. In game 2 he has a slow start, his first play being a Lingering Souls on turn 3, following by Liliana on turn 4. I played a Mind Stone on turn 2, so Stormbreath comes down on turn 4, killing Liliana. He doesn't have an answer for Stormbreath and it carries me to victory. (3-1)
I've played a lot of Skred, and I like this configuration quite a lot. I wish I was able to cast the Tezzeret's Gambits, but there's always next week for that.
Modified list just for reference:
1 Stormbreath Dragon
2 Pia and Kiran Nalaar
2 Chandra, Torch of Defiance
4 Koth of the Hammer
21 Snow-Covered Mountain
2 Scrying Sheets
1 Ratchet Bomb
4 Relic of Progenitus
4 Blood Moon
4 Lightning Bolt
4 Skred
3 Anger of the Gods
2 Tezzeret's Gambit
3 Dragon's Claw
1 Pyrite Spellbomb
1 Ratchet Bomb
1 Trinisphere
2 Spellskite
3 Molten Rain
1 Vandalblast
1 Shattering Spree
2 Goblin Dark-Dwellers
You are in luck my friend.
I took the following list to a GPT today, finishing in 7th, boasting a notable 3-0 (6-0) against Grixis control. Take that Ancestral Vision!
21 Snow-Covered Mountain
2 Valakut, the Molten Pinnacle
Threats
1 Batterskull
4 Demigod of Revenge
1 Chandra, Flamecaller
2 Chandra, Pyromaster
4 Koth of the Hammer
3 Anger of the Gods
3 Blood Moon
3 Coldsteel Heart
4 Lightning Bolt
3 Relic of Progenitus
4 Skred
2 Tormenting Voice
3 Volcanic Fallout
2 Boil
2 Crumble to Dust
3 Dragon Claw
2 Ricochet Trap
3 Spellskite
2 Vandalblast
1 Wurmcoil Engine
No Mind Stone or Scrying Sheets? Well, they are not very fun to have when you are trying to cast Demigod of Revenge. Tormenting Voice takes the spot of card draw, having some nice synergy with Demigod, and Coldsteel Heart is the mana rock of choice instead. It's snow! Valakut is also not too bad against the slower decks like Grixis and Jund where you don't draw Blood Moon.
My memory is awful, so I won't be able to give a detailed play by play of each round.
Round 1: Grixis (2-0). Blood Moon is definitely a Magic card, and Demigod is incredibly hard for Grixis to answer. My opponent resolved three copies of Visions (once from Goblin Dark Dwellers) but it didn't matter. Not that many cards are dead in this matchup, since most of your removal is good against Tasigur, Olivia, Jace etc.
Round 2: Grixis (2-0). In game 2, my opponent tapped out for Tasigur on turn 4. Tasigur promptly died, I untapped and Boiled away 3 lands. The subsequent Blood Moon locked him out of the game, despite a freshly cast Ancestral Vision
Round 3: Affinity (0-2). Ravager made all my removal look very stupid in game 1, and two Cranial Platings made short work of me. Game 2 I got beaten down by Etched Champion with Plating (only one this time!). Affinity is probably the roughest of all the creature matchups without adequate sideboard as their threats just match up well against Skred's answers.
Round 4: Grixis (2-0). Standard Grixis affair, resolve a couple of Planeswalkers and ride them to victory. I lived the dream in game 2, Ricocheting an Ancestral Vision... while the opponent had no cards in hand (thanks to Liliana of the Veil). Koth went ultimate in this game.
Round 5: Burn (2-1). Losing the die roll hurts so much here. I thought I was in good shape in game 1 when my opponent wasn't really doing a whole lot. I found out why quickly after I cast Batterskull; two Searing Blazes came down and, along with Monastery Swiftspear, finished me off. In game 2 I'm pretty sure Dragon Claw gained me at least 10 life before my opponent killed it with a Smash to Smithereens. Needless to say he ran out of gas very quickly. Game 3 was the only way I can win on the draw: Spellskite on turn 2 and opponent misses a land drop for 2 turns, letting me set up for Demigod.
Round 6: Merfolk (ID) (For all I say about always playing it out, my opponent needed to get lunch. Fair enough.)
Top 8: Naya Zoo (1-2). I got slaughtered in game 1 (he was on the play). Double Nacatl, double Knight of the Reliquary. I conceeded on turn 4. Unfortunately I don't remember too much of game 2. Game 3 I had somewhat stabilised, ready to play a Wurmcoil Engine next turn. On turn 6, my opponent's only nonland permanents are Arlinn Kord and Oath of Nissa, and I was at 13. I died that turn. Arlinn Kord is one hell of a card. My kingdom for a Relic in this match, but it was not to be.
I never got to cast Chandra Flamecaller, so I can't say how good she is. Valakut's ETB tapped only screwed me once, but if it were Scrying Sheets there were multiple instances where I would not have been able to cast Demigod of Revenge. Never played against Tron so Crumble to Dust rotted in my sideboard. I wish they were additional answers to Affinity, in hindsight. It's a small sample size, but I think this version of the deck is probably pretty good if you expect a lot of people to be trying out their freshly unbanned Ancestral Visions.
2: The Stack doesn't resolve; it is a game zone, just like the hand and graveyard are game zones, and there is only one of them. Spells and abilities go on the stack and resolve in a last in first out order. For an object on the stack to resolve, all players must pass priority without adding anything to the stack. You certainly do have a chance to respond to each object on the stack.
3: You are correct that the defending player would lose the game before regular damage will be dealt. The attacker will only gain 10.
Also, the total cost for a spell is determined and locked in before you start making payments:
OP, it is completely possible to do what you describe.
Left
-----
Palisade Giant / Island
Deadbridge Goliath
Chromatic Lantern
Cryptborn Horror
Hallowed Fountain
Corpsejack Menace
Loxodon Smiter
Abrupt Decay
Counterflux
Mercurial Chemister / Concordia Pegasus
Archon of the Triumvirate / Azorious Charm
Grove of the Guardian
Middle
-----
Grave Betrayal
Search the City
Firemind's Foresight
Martial Law
Volatile Rig / Mizzium Skin
Rakdos, Lord of Riots
Mizzium Mortars
Desecration Demon / Counterflux
Dreadbore
Mana Bloom
Jarad's Orders
Utvara Hellkite
Right
-----
Pack Rat / Rest in Peace
Nivmagus Elemental
Lotleth Troll
Armada Wurm
Temple Garden / Forest
Azor's Elecutors
Precinct Captain / Chorus of Might
Havoc Festival
Conjured Currency
Death's Presence
Chaos Imps
Overgrown Tomb
No, it is NOT a bug.