Cleansed Demon 3WWB
Creature - Angel Demon
Flying
When Cleansed Demon comes into play, destroy target creature with power less than Cleansed Demon.
When Cleansed Demon leaves play, gain 4 life
4/4
Bloodhungry Goblin: An interesting Crossover, a solid card that represents the colors perfectly. 3/2 is red and black, haste is goblin, lifelink is vampire. A little unercosted though. 9/10
Retainer of souls BW
creature - Elemental Spirit
Shroud, Lifelink
Whenever a creature is put into a graveyard from play, you may gain 1 life and put a +1/+1 counter on Retainer of Souls
0/1
Next: A Blue card that can take control of creatures
Because she's the hero standard deserves, but not the one it needs right now... and so we'll chase her... because she can take it... because she's not a hero... she's a silent guardian
<3 Gonna sig this now
Also, Good to see white weenie will ALWAYS be around, improvising etc etc
Death's Renewance BG
Sorcery
As an additional cost to Death's Renewance, sacrifice a creature.
Exile target creature card from your graveyard. Then add G to your mana pool equal to that creatures power and toughness combined.
next: A small frenzied soldier who's on fire, being quickly ran away from by other small soldiers as he runs around
Infant of the Multiverse 0
Creature - Shapeshifter
When Infant of the Multiverse comes into play, choose a creature type and a color
Infant of the Multiverse is that creature type and color
0/1
Psychic Burst - Seems a little bit weirdly costed, would rather see it at XUUR. Other than that a solid card that encompasses red and blue color
8.5/10
Psychic Powerhouse 3UU
Creature - Wall
Flash
Defender
When ~ comes into play, draw a card
When ~ comes into play, tap or untap target permanent
0/3
Next: A red goblin with non-discard hand interaction
Red Wall 2R
Creature
Defender
First Strike R: Target a creature attacks this turn if able
Whenever a creature is blocked by ~, switch its power and toughness until end of turn
5/3
Perimeter captain actually destroys decks. No joke, I have seen that one drop pulsed. Idk why i need creature removal when i have great walls. The reason i run path is so i can get rid of their bombs but everything else is covered, from bloodbraid to bushwacker. Also Halamir Depths are my ponder.
Wall theme is pushed a little more to make it a hell for aggro added garruk to ramp more and make beasties. This deck likes summoning trap, but it doesn't mind hardcasting (as such ulamog)
Hateful flames, cool idea. I could see it getting a teensy bit broken in boros but im glad you made it sorcery. Execute is a nice red mechanic that i find flavorful. 9/10
Mindpurge XU
Enchantment
Mindpurge comes into play with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from Mindpurge
and Censor 1 (target player reveals 1 card from his hand, until end of turn that player may not play that card)
At The beginning of the end step if Mindpurge has no more charge counters on it, sacrifice it.
Next: A good guy eldrazi. That means a new keyword instead of annihilate and colorless fat.
At least if they keep it up then I wont have to think much when choosing a block deck for San Juan
I don't see how this card is bad but okay, please make statements without explaining. In a green deck, you are either gonna have a land to pump out your 4/5 or 5/5 or you are gonna have a creature to make this guy a 5/5 either way win win
I wouldn't run Kozilek, drawing four isn't really needed when you can swing for lethal (or destroy their board) the following turn. Ulamog comes online easily on turn 4, his vindicate ability takes care of Jace/other PWs/a land/whatever answer they may have on the board, and its immune to burn, terminates and pulses.
Emrakul has "I win" written on it, but 15 mana is kinda hard to achieve in a few turns without overcommitting. Maybe a 3/1 split, but I like Ulamog the most.
As for the build, Elf ramp seems good. Archdruid-powered beats is a viable alternate win-con, and you can play monoG with a full 4 temples and maybe a couple eyes.
Maybe with an Eldrazi Monument trasformational SB. Garruk untapping Eldrazi Temple is serious ramping though, and makes turn 4 ulamog really viable. Leatherback Baloth is just too big and cheap to be left out imo, Wolfbriar Elemental or Master of the Wild Hunt are viable options though.
That is a completely different deck. I would call that more like elves with a back up plan.
On kozilek vs ulamog it may be true that ulamog is better against jund. For all other decks which run white removal, which would you rather: 4 cards or 1 permanent? I would much much rather draw 4 and have him removed
If Cobra sticks then you can eaisily get an eldrazi turn 4-5, and if he doesn't... oh well! Thats one less removal that will kill Krozi. Honestly I believe you should try to find room for cobra in your deck, esp. with those Harrows in there.
There is no room. I like having the consistent non removable ramp and the fact is if i play cobra it makes my deck one that gets a godhand, instead of one that can consistently work. I posted a manadork version, so take a look at that. There are already ways to get eldrazi out turn 5 (no im not talking about getting all 4 temples and eye of ugin)
Creature - Angel Demon
Flying
When Cleansed Demon comes into play, destroy target creature with power less than Cleansed Demon.
When Cleansed Demon leaves play, gain 4 life
4/4
Next: A beast soldier
Retainer of souls BW
creature - Elemental Spirit
Shroud, Lifelink
Whenever a creature is put into a graveyard from play, you may gain 1 life and put a +1/+1 counter on Retainer of Souls
0/1
Next: A Blue card that can take control of creatures
Agreed with above poster about ranger and mob, silence is probably worth a test. Try and rework the manabase for KotR
2 Raging Ravine
1 Sunpetal Grove
1 Rootbound Crag
2 Misty Rainforest
4 Arid Mesa
4 Mountain
4 Forest
3 Plains
1 Sejiri Steppe
Also Plated Geopede is a good two drop, ever consider him?
<3 Gonna sig this now
Also, Good to see white weenie will ALWAYS be around, improvising etc etc
Sorcery
As an additional cost to Death's Renewance, sacrifice a creature.
Exile target creature card from your graveyard. Then add G to your mana pool equal to that creatures power and toughness combined.
next: A small frenzied soldier who's on fire, being quickly ran away from by other small soldiers as he runs around
Creature - Shapeshifter
When Infant of the Multiverse comes into play, choose a creature type and a color
Infant of the Multiverse is that creature type and color
0/1
8.5/10
Psychic Powerhouse 3UU
Creature - Wall
Flash
Defender
When ~ comes into play, draw a card
When ~ comes into play, tap or untap target permanent
0/3
Next: A red goblin with non-discard hand interaction
Creature
Defender
First Strike
R: Target a creature attacks this turn if able
Whenever a creature is blocked by ~, switch its power and toughness until end of turn
5/3
Probably not, but i hope this sparked a few ideas
Also, nice to see you back CaptainBlack
4 Overgrown Battlement
4 Perimeter Captain
4 Wall of Denial
Summoning Trap and Friends
4 Summoning Trap
2 Iona, Shield of Emeria
2 Emrakul
1 Ulamog
3 Jace, Mindsculptor
3 Garruk Wildspeaker
2 Path to exile
3 Oblivion Ring
4 Everflowing Chalice
Lands
4 Sunpetal Grove
4 Glacial Fortress
3 Misty Rainforest
3 Island
4 Forest
3 Plains
2 Halamir Depths
Wall theme is pushed a little more to make it a hell for aggro added garruk to ramp more and make beasties. This deck likes summoning trap, but it doesn't mind hardcasting (as such ulamog)
Mindpurge XU
Enchantment
Mindpurge comes into play with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from Mindpurge
and Censor 1 (target player reveals 1 card from his hand, until end of turn that player may not play that card)
At The beginning of the end step if Mindpurge has no more charge counters on it, sacrifice it.
Next: A good guy eldrazi. That means a new keyword instead of annihilate and colorless fat.
I don't see how this card is bad but okay, please make statements without explaining. In a green deck, you are either gonna have a land to pump out your 4/5 or 5/5 or you are gonna have a creature to make this guy a 5/5 either way win win
That is a completely different deck. I would call that more like elves with a back up plan.
On kozilek vs ulamog it may be true that ulamog is better against jund. For all other decks which run white removal, which would you rather: 4 cards or 1 permanent? I would much much rather draw 4 and have him removed
There is no room. I like having the consistent non removable ramp and the fact is if i play cobra it makes my deck one that gets a godhand, instead of one that can consistently work. I posted a manadork version, so take a look at that. There are already ways to get eldrazi out turn 5 (no im not talking about getting all 4 temples and eye of ugin)