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  • posted a message on Board wipe question
    Quote from Vulticulus »
    If I have Rageblood Shaman and Ragemonger both in play and I play Anger of the Gods, are Rageblood's +1's removed before the damage is applied or does Ragemonger survive with 1 toughness?

    Rageblood Shaman gives your other Minotaurs a boost as long as it is on the battlefield. When the Shaman dies, the bonus is lost. So when Anger of the Gods resolves, it will deal 3 damage to both of your creatures. The game will see that the Shaman has lethal damage on it, and the Shaman is destroyed. As soon as the Shaman leaves the battlefield, Ragemonger's toughness drops by 1, leaving it lethally damaged as well. Also, damage doesn't lower toughness. The Ragemonger still has toughness 3 after the Shaman leaves, but it also has 3 damage marked on it, as damage sticks around until the end of the turn. So the Ragemonger is destroyed as well.
    Posted in: Magic Rulings
  • posted a message on Prevent Sacrifing
    Moved to Magic General.
    Posted in: Magic General
  • posted a message on Enchant lands
    Quote from Fizzangel »
    Do enchant lands count as enchantments or lands for the purpose of detention sphere? A friend told me they count as lands and can therefore not be targeted so I just wanted to check this.

    Almost nothing "counts as" anything in magic; either something is, or it isn't. A permanent is a land if it has "Land" in its type line. With an "enchant land" you probably mean a card that has "Enchantment -- Aura" on its type line which also has the text "Enchant land" in its text box. Such a card is not a land, so it can be targeted with Detention Sphere just fine.

    For more detailed information it would be better if you provide specific examples. And if you use specific card names, please provide card tags for them: [c]Abundant Growth[/c] -> Abundant Growth.
    Posted in: Magic Rulings
  • posted a message on Exchange Control with removal spell on the stack.
    Yes, the Thief will still be destroyed. The Thief is still the same game object, just under another player's control, but Abrupt Decay doesn't care about who controls the target.
    Posted in: Magic Rulings
  • posted a message on Dealing Damage to the Planeswalker with Instant Spells like Shock.
    The Shock will resolve and deal 2 damage to the Planeswalker. While it is not technically correct to cast Shock targeting a Planeswalker, this is an acceptable shortcut of the technical "Shock targeting you, redirect to PW on resolution."

    By the way: Rules questions usually aren't a matter of opinion, so just ask your questions, but please don't stick a Poll to the thread.
    Posted in: Magic Rulings
  • posted a message on Caged Sun - Infinite loop, or not
    The only reason why Caged Sun's ability is to be treated as a mana ability is because Matt Tabak said so. This ruling has not been overturned, so it still stands.
    This whole scenario is a corner case to begin with, and it isn't productive to discuss it to death.

    Closed for now. If the latest request for an o answer yields more information, PM me and I'll edit it in.
    Posted in: Magic Rulings
  • posted a message on Can I put Brago into the command zone from his own ability?
    Quote from Narvuntien »
    Brago, King Eternal can exile himself whenever he deals damage. Can i put him into the command zone instead and have him stay there?

    Brago can (try to) exile himself with his ability, as he is a nonland permanent. You can also put him into the command zone, instead of having him go to exile, but, as you suspected, Brago will still return right away, so you can't keep him in the command zone that way.

    My friend thinks I can put him into the commander zone but I am pretty sure his ability pulls him back to the battlefield.

    You are correct. Brago's ability doesn't specify that the creatures are returned from exile, so the ability looks in the first zone the creature went to, and if it is a public zone, the creature will be returned from there just fine.
    Posted in: Magic Rulings
  • posted a message on Death's Shadow, life and priority
    Quote from Onime »

    I'd like to understand what happens when:
    0) my life is at least 13,
    1) I cast Death's Shadow,
    2) it resolves,
    3) I cast phyrexian mana spell(s) and reduce my life to below 13,
    4) end this phase.

    My question is whether Death's Shadow survives or does it die after step 2? I am asking this since I do want to target him with phyrexian mana spells and not cast them in response.

    As soon as Death's Shadow resolves, and before you get priority to go to step 3, the game checks State-Based Actions, and sees Death's Shadow at a negative toughness. So Death's Shadow is immediately placed into your graveyard before you can do anything else. If you want to keep it, you need to lower your life total below 13 in response to the creature spell on the stack.
    Posted in: Magic Rulings
  • posted a message on dungeon geist hands of binding
    Duplicate threads merged into one.
    Posted in: Magic Rulings
  • posted a message on Hello from Ireland
    Céad míle fáilte, and hopefully you'll enjoy your stay here at MTG Salvation!
    Posted in: Introduce Yourself
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