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The Limited Archetypes of Ixalan
 
Treasure Cruisin' with Monored Burn
 
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  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from rogerandover »
    Wow, a bunch of new cool items for Squee in this set, at least for me. All DFC's Smile

    Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing Smile
    Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent.
    Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.

    I will definitely be trying out Primal Amulet. Pyromancer's Goggles and Ruby Medallion are both great here, so I could see this coming in replacing (or in addition to?) Helm of Awakening.

    I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.

    Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.

    No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck. Frown

    Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from Leo81202 »
    Quote from Carthage »


    For winning the game, I typed out an example chainer/kokusho loop, but what if that stops working for whatever reason? What other strong lines are there that work at an edh scale without being infinite?


    You could do a Tree of Perdition + Hateflayer, you can addon to with Glided Lotus and Torchling.

    you would just need a way to reset Mairsil's toughness.

    Tree of Perdition, Hateflayer, and Aquamoeba? XD
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    No, I haven't actually settled on a final build yet. Part of me is toying with the idea of making a Grixis Lands deck, centered around using Patron of the Moon to rebuy Temple of Deceit/Bojuka Bog/Skyline Cascade/etc. Maybe build energy with Aether Hub. You could eventually go for the kill with Teetering Peaks and Looming Spires.

    What do you think?
    Posted in: Commander (EDH)
  • posted a message on Maximum non infinite mama challenge
    Oh... oh goodness...

    Constructing the combo will be the easy part. Writing an expression to model your mana pool will be a larger task. Actually computing the winning answer is probably outside the hardware capabilities of our PCs, and I am not sure how you plan to do that.

    For instance, it would be easy to take the Followed Footsteps + Opalescence + Doubling Season combo, and add Cryptolith Rite. You can do much better than that obviously, but you already have to learn up-arrow notation just to get past the first few turns.
    Posted in: Commander (EDH)
  • posted a message on mistakes that made you learn
    Don't hold the win over someone's head but refuse to pull the trigger. If you have the combo on board, just do it -- opting out cheapens the experience for everyone else. I did this once and got a swift rebuke.
    Posted in: Commander (EDH)
  • posted a message on Poll on what MTGS feels is the most disliked Archetypes
    Group Hug, for reasons already mentioned.

    I work hard for my extra cards and I actually play enough lands -- then Group Hug triples everyone's mana and casts Prosperity for 10. When you can't actually make a plan or generate an advantage, it is more like a movie than a game at that point.
    Posted in: Commander (EDH)
  • posted a message on Paradox Engine
    Quote from Lithl »
    Quote from Muspellsheimr »
    Because of the high CMC, you will often have a full turn cycle to disrupt it before it really becomes a problem.
    Lol, what? Every time I've seen PE win the game, save maybe one or two exceptions, the game was over on the same turn PE landed.
    It has been about 50/50 for me.

    I wonder if there are parallels to be drawn to Panoptic Mirror. As in, even doing something benign too many times gets old real quick, plus the random combo win sprinkled on top.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Selvala, Explorer Returned - For when elves just aren't resilient enough.
    Quote from LouCypher »
    I do have two of the three of Petal/Guide/Caverns but I usually find myself strapped for spots for those. I'm really not sure what to remove and I feel like my land count is already on the bare minimum.
    Crop Rotation is a consideration but oddly enough, getting Cradle/Nykthos online generally isn't as vital as one'd think. Sure, they help, but I tend to get my wins without them anyway.
    The untap rituals I should look at. The question again becomes what to remove though, that's always a big issue.
    I've found Orrery to already be on the very slow side. Canyons and Yeva might very well have that issue as well. It's hard to gauge their effectiveness without Seedborn and I'm not a fan of including cards just cause they work well with one card in the deck.
    Funny thing about Mirror Entity; that was literally the last card I cut. I had it in for much the same reasons.
    Greaves probably should go in. I do have 2 copies laying about so...at least thats no issue.

    Harrow and Farseek...well Harrow's a no as that one sits in the 3 mana slot and if it gets countered...eesh. Farseek/Nature's Lore have both been in the deck and got cut for 'too slow', funny enough...
    Sure, you don't need Cradle to win, but it certainly helps. Wish I had one Smile

    I do not play the mana doublers or Harvest Season, so these are the slots that I use for the untap effects. It is really a tradeoff for speed at the cost of resiliency -- Wraths are a bit more effective against a Mobilize build, but you get some disgustingly explosive plays (occasional turn-2 and turn-3 kills if you draw into Paradox Engine). Your OP makes it sound like you want the deck to be faster, but still maintain the various angles of attack, so that is how I am gearing my feedback.

    If you are looking for things to cut, these are my suggestions:

    Oracle of Mul Daya -- Solid card, and I note the subtle synergy with your commander, but there is also some tension here because your commander prefers a low land count. To me, this is an easy cut for Crop Rotation, which gains more value based on my next suggestion:

    Blighted Woodland -- A five-mana Explosive Vegetation is a slow value play, not really what this deck wants. The appeal of this card is the low opportunity cost since it only takes a land slot, but then you could say the same of Winding Canyons, which has a much higher ceiling. It doesn't look like you have many ways to spend your Seedborn Muse mana, so a second Orrery effect could effectively mean double-digits of mana every round. Canyons also gives you another worthwhile Crop Rotation target, and is fine on its own as for your dudes if you need to play around removal.

    Gavony Township -- really only a backup plan, and pretty slow one at that. Where is your Wirewood Lodge?

    Thalia's Lancers -- is pretty demanding for a narrow tutor effect. The major upside over something like Survival of the Fittest or Fauna Shaman is that it can grab Cradle... but then, you're also adding Crop Rotation, right? Wink

    Elvish Harbinger -- I recently cut this from my list. The card is fine, but never really superb. In the majority of cases, I was better served by Summoner's Pact, Congregation at Dawn, or one of the aforementioned tutors.

    Planar Bridge -- This finds Paradox Engine, but man, that's a huge investment. I'd rather one of the aforementioned tutor effects, or if you need Paradox Engine #2, Enlightened Tutor (which I probably need to add to my deck...)

    Hope you find this useful!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mairsil + Quicksilver Elemental
    Thank you all for your input. It seems to be a point of contention as to why Mairsil should be interpreted as Eli indicates.

    Hopefully WotC will provide some clarification soon.
    Posted in: Magic Rulings
  • posted a message on Selvala, Explorer Returned - For when elves just aren't resilient enough.
    Elvish Spirit Guide, Lotus Petal, and Gemstone Caverns are easy includes that improve your chances of turn-1 or turn-2 Selvala. When piloting Selvala, I find that my hand tends to fill up with land after repeated Parley activations, so Spirit Guide and Lotus Petal maintain their value even in the late game.

    Since you have a Gaea's Cradle, Crop Rotation is an easy add that fuels further degeneracy, and otherwise will help shore up hands that are lacking white mana.

    In the same vein as Benefactor's Draught, Mobilize, Vitalize, and To Arms! are typically green Dark Rituals that cantrip. Pretty nuts, and help you power out Seedborn Muse or activate Quest for Renewal a lot earlier.

    Speaking of which, Winding Canyons and/or Yeva, Nature's Herald let you make the most of your active Seedborn Muse effects. Your board state can go from zero to lethal in one trip around the table.

    I would strongly consider Mirror Entity: It let's you go beatdown a la Craterhoof Behemoth, counts as an elf, and also provides another means of going infinite with Wirewood Symbiote + Selvala/Archdruid/Priest/Acolyte.

    Finally, Lightning Greaves gives you another haste enabler. It usually pays for itself when you cast Selvala.

    I like the idea of Karametra's Acolyte; I may have to steal that for my Selvala deck!
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from Jusstice »
    I am actually more pleased by this ruling than disappointed. I would have played this general even if it had been just a Morphling in Grixis, and didn’t need all the extra hate from being labeled a “combo” general. Besides, doing the combo enough times gets tired, and then dialing back from there never seems like something I want to do.

    Heck, it might get boring just tutoring for Aetherling every game, but at least there is more to it after that.
    I also agree. As a deck builder, I prefer to start with something that is clearly less than optimal, but then try to push it as hard as it will go. It would be a shame if Mairsil ended up with the "top tier" stigma. XD

    All that said, the ruling as it stands is still anything but clear to me.

    I would also love to do something energy-themed, but as is the case with most block-specific mechanics, there just aren't enough options that synergies with Mairsil over Marchesa.
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Can you provide a source for the Kraj+Elemental ruling, please? I didn't know this counted as a copy effect.

    This interaction is very weird so I am trying to learn something from it.
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from .H. »
    Quote from atomskprime »
    Apparently, according to the rules manager of MTG, Quicksilver doesn't work the way we want it to.

    It provides a new set of abilities, but those abilities still have the once per turn clause.

    In order to get multiple activations, we'd need to blue Mana to refresh each ability


    Yeah, this sucks, card would have been great without that.

    The claim is that "The restrictions are part of the abilities that are gained. The static ability makes that so." Which doesn't actually make sense in the rules as written (or the card's wording), but I guess that is what was "intended."
    So it pretty much is a subtle case of Marath, Will of the Wild. That's fine, I'm still building the deck, but here's a piece of apparent cognitive dissonance that is going to bother me, lol.

    For what it is worth, this interaction is generating some interesting discussion in the rules forum, and it seems the M:tG rules manager is getting just a little pushback on Twitter.
    Posted in: Commander (EDH)
  • posted a message on Mairsil + Quicksilver Elemental
    Mairsil, the Pretender
    Quicksilver Elemental

    Can someone please explain this ruling to me please, in terms of the Comp Rules?

    Thanks in advance!
    Posted in: Magic Rulings
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from Weebo »
    According to Eli Shiffrin (rules manager), the Quicksilver Elemental trick doesn't work. I'd like to know the reasoning behind the ruling because it doesn't seem like the way that interaction should work, but he's the final word on the matter.

    You can still go infinite because activating the Elemental's ability gives you another use of the ability, but you need a way to produce an additional U with each loop. It cuts down on the possible mana abilities drastically.
    Can someone point to the part of the Comp Rules that makes this clear? Or is this another case of "Oh wait, Marath's X can't be zero!" syndrome?
    Posted in: Commander (EDH)
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