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Treasure Cruisin' with Mayael the Anima
 
The Magic Market Index for July 21st, 2017
 
Theros: Elspeth's Tragedy
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    posted a message on Double This, Double That (Squee, Goblin Nabob)
    Mixed feelings about Hour of Devastation.

    The namesake card, Hour of Devastation, is exactly what we want to be doing, but it does not answer either of the biggest indestructible threats in the format: Avacyn, Angel of Hope and Ulamog the Infinite Gyre.

    Mirage Mirror is kind of tech I suppose. It could serve as a mana doubler if you can copy someone else's (there is really no need to have multiples in play on our side).

    Scavenger Grounds is fantastic, but I will not include it here for the same reason I cut Relic of Progenitus a long time ago -- I probably value my graveyard more than anyone else at the table.

    All in all, no changes for this set.
    Posted in: Multiplayer Commander Decklists
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    posted a message on How long have your decks existed?
    Squee has been around since early 2010. It is my fourth and most beloved EDH deck, and the oldest one I still have together.

    Child of Alara Dreamcrusher is from later in 2010. Ironically, even though it is all commons, it is my most expensive deck since it is all foiled out. I honestly don't play it much anymore, but it still crushes dreams on occasion!

    Selvala 1.0 was built in 2014 as soon as it was released. The deck is dumb, and I only bring it out for competitive or show-off games.

    Sasaya (flippy green Kamigawa snake) was just built a few months ago. I like it enough that it will probably be together for a long time.
    Posted in: Commander (EDH)
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    posted a message on What are the best cards for Commander from Hour of Devastation?
    Lots of goodies in this set, but Scavenger Grounds is the overall biggest EDH hit.

    I think Sunset Pyramid is being undervalued. The card is solid.
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] [PAUPER/BUDGET] Crushing Dreams on a Budget - Child of Alara
    Strategic Planning is borderline for me. It is obviously worse than Impulse or the staple 1-mana cantrips. Forbidden Alchemy is similar and got cut a while back. The fact that Strategic Planning is a sorcery probably means it is a pass.

    I think I would play Sleight of Hand and Serum Visions before Strategic Planning.
    Posted in: Variant Commander
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    posted a message on Random Card of the Day - Flash Foliage
    Quote from rogerandover »
    I run it and Control of the Court in my Squee deck, and I'm (almost) never sad to draw it. It's digs deep and is pretty insane with Alhammarret's Archive.
    Also, ask @d0su. I think he has a crush on the lore Love is in the air

    You're not wrong. XD

    I've written a few in-depth posts about Goblin Lore. Strangely, as variable as the card is, it is actually a decent (playable) way to reduce variance. If you happen to discard Squee, that's just gravy.

    I do think it's days are numbered, sadly. Eventually there will be enough versions of Tormented Voice that the Lore won't cut it anymore.
    Posted in: Commander (EDH)
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    posted a message on Decks that disappoint
    Adamaro, First to Desire is the poster child.

    I always find it difficult to build Voltron decks that I like, but Adamaro was the pinnacle. He did one thing, and even though he did it moderately well, it was not as fun in practice as it was on paper. Playing all the Chrome Moxes and Simian Spirit Guides and Dwarven Ruins just to slam him turn 1, then give him a Rush of Blood or Winter Orb or whatever to end the game before it starts.

    Either the opponent does nothing, or they have an answer and I do nothing. Bleh.
    Posted in: Commander (EDH)
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    posted a message on Paradox Engine
    Related story about Paradox Engine in a four-player game today.

    On turn 4, the elf player drops a Paradox Engine with an active Priest of Titania and some other mana dorks, then vomits his hand onto the field. I take 20 damage, but spend my turn fetching Reclamation Sage to blow up the Engine.

    The next turn, the Mishra player plays a Paradox Engine, with an active Grim Monolith and Mox Diamond. Vomits his hand onto the table and plays Wheel of Fortune, and vomits all that onto the table as well. My turn, I jump through a bunch of hoops to recur Reclamation Sage and blow up his Kuldotha Forgemaster; I have to leave the Paradox Engine alive.

    The next turn, the Breya player drops a Paradox Engine with a bunch of Signets etc., then vomits his hand onto the table and does some Breya shenanigans. My turn rolls around again, and I force the Mishra player to pop Nev-Disk and take care of all this nonsense.

    Keep fighting the good fight.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Oracle Text vs. Card Text
    One thing that has really bothered me when cubing is that most players are not necessarily familiar with the latest oracle text on a card. How is the average Magic player supposed to know that Waterfront Bouncer is a merfolk, or that Walking Atlas is actually an artifact creature, or whether or not Winter Orb works as printed, or that you can't activate Marath, Will of the Wild for zero?

    How do you clearly indicate which cards have functional errata, without giving away information during the draft?

    I always try to get the latest copy of a card if possible, as long as it's not horribly ugly, but sometimes that is not good enough. I have considered maybe putting a small dot inside the sleeve for cards with functional oracle text changes, or physically writing on the card/sleeve, or even printing off proxied cards or text boxes.

    How do you handle it?
    Posted in: The Cube Forum
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    posted a message on Fast quitters
    Quote from d0su »
    I was playing in a tournament against an older gentleman rated 500 points higher than me. He had the white pieces, and after opening with 1. e4, we went into a sharp Scandinavian defense position. He dropped his d-pawn to a tactic on about move 10, and he immediately resigned, saying, "I don't want to play this game."

    They come in all shapes and sizes, folks, and they play every game you can imagine.
    To be fair, I think the implications of acting selfishly are different in a one-v-one game than they are in multiplayer.
    Well sure, but as long as it's a question of sportsmanship, I think the comparison holds up.
    Posted in: Commander (EDH)
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    posted a message on Fast quitters
    I was playing in a tournament against an older gentleman rated 500 points higher than me. He had the white pieces, and after opening with 1. e4, we went into a sharp Scandinavian defense position. He dropped his d-pawn to a tactic on about move 10, and he immediately resigned, saying, "I don't want to play this game."

    They come in all shapes and sizes, folks, and they play every game you can imagine.
    Posted in: Commander (EDH)
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    posted a message on Sasaya's Satisfying Somersault
    Quote from weltkrieg »
    I also run a sasaya deck, though mine is more big mana control into an obnoxious 18 card infinite turn combo. Of course, when I'm tapping a land for 20 mana, doesn't really matter how much the combo costs to get off.

    I see you already run abundance, same as I do. It is arguably the strongest card in the deck. Once I start doing things, it is almost guaranteed that I am going to do something obnoxious very quickly. Recycle is an option, though a dangerous one. I don't drop it until I am ready to go off. Two colorless options that make the deck absolutely absurd and do beautiful things with sylvan library (you'll get all 3 cards every turn since abundance is a draw replacement), but memory jar and teferi's puzzle box are absurdly good in this deck. Much of the time, you don't mind putting your hand on the bottom and drawing a fresh handful. With an abundance active, you'll basically be tutoring the next few cards. Memory jar+abundance is instant general backflip.

    The single most broken card in my deck is the great aurora, however. I tend to draw 20 to 40 cards with it with a few hundred mana floating. Since it allows you to put a bunch of lands back into play and mostly shuts off your opponents lock pieces, it's pretty good.
    I agree, Memory Jar needs to be in here. Scroll Rack probably deserves a try, too.

    I am not sure I agree on Teferi's Puzzle Box, though -- this deck has so much hand sculpting, it feels like Puzzle box might be backwards progress. I also hate that I need to pass the turn in order for it to do anything, since I typically aim to flip Sasaya and do stuff all in one big turn.

    Funny story with Abundance: Playing a game a few weeks ago, I had nearly cut Abundance from the deck, but decided to give it a few more chances to prove its worth. I was at ~80 life with Aetherflux Reservoir, and domed one of my opponents for 50 before passing the turn. The turn cycle had gone halfway around the table when someone mentioned something about Mindcrank, and to my horror I was like, "Holy crap, was I supposed to mill 50 cards for activating Reservoir?!" So with no deck and no reshuffle effects available, I was ready to concede... until I noticed Abundance was in play, and I could replace all of my draws. YES! XD

    I would love for The Great Aurora to be in here, but I cannot seem to make it worthwhile. Can you post your decklist so I can get some ideas?
    Posted in: Multiplayer Commander Decklists
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    posted a message on The impossible choice: Oona vs Circu vs Phenax for lantern control
    I have tried this idea with Phenax, God of Deception, with Lazav, Dimir Mastermind, and again with Silas Renn, Seeker Adept. Some important things I gleaned:

    You can't count on the Lantern combo being a lock like it is in 60-card Magic. You have multiple opponents instead of just one, and even if you manage to make it so that players draw nothing relevant, they can still usually cast and recast their commanders, and at least one of them will be a problem more often than not. If you go for this, you can guarantee that all of the hate they DO draw will be pointed your way.

    Ensnaring Bridge is still fine, but it is not the universal lock piece that it is in Modern. The card pool is just too large. Plus, having no cards in hand really limits your options here.

    IMO, Phenax is 100% the way to go. You can build a more typical Phenax deck, but adding some Lantern of Insight effects give you an another powerful, disruptive angle of attack. In other words, don't try to build a full-on Lantern Control deck, but make a proactive deck with prevalent Lantern Control elements. You can do what you want, this is just my 2 cents.

    I still have an Italian BB Field of Dreams if you need one. Also, Zur's Weirding may be a useful tool, depending on the direction you choose to go.
    Posted in: Commander (EDH)
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    posted a message on Clues to identify Magic artist without looking at the bottom of the card
    Art by Nils Hamm usually has complex textures and smatterings of all kinds of colors you wouldn't expect to be there. Baleful Strix, Briarhorn, Coursers' Accord, etc.

    Definitely my favorite Magic artist.
    Posted in: Magic General
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    posted a message on Paradox Engine
    Four of my five decks do not want Paradox Engine at all. The fifth, however...

    Last week, two of my friends borrowed my Selvala, Explorer Returned deck for one game each. The deck has no way to tutor for Paradox Engine, but they drew into it both games, and both games ended on turn 3 as a result.

    Now admittedly, the deck is pretty much tailor-made for Paradox Engine, and is a far cry from the casual battlecruiser idea anyway, usually trying to end games on turn 4 or 5. But wow, what a power bump Paradox Engine turned out to be! It is definitely a kill-on-sight kind of card, sort of like like Mind Over Matter.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Double This, Double That (Squee, Goblin Nabob)
    Yup, Insult // Injury is just as good as expected. It is a much needed out to Deflecting Palm, which some folks have started saving just for me. You just have to remember it turns off your Glacial Chasm. I cut Mana Flare for it, which was easily the most situational card in the deck.

    Other than that, Squee is still chugging along. It nicely straddles the line between casual jank and competitive threat. If I could only have one M:tG deck, it would be this one.
    Posted in: Multiplayer Commander Decklists
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