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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on [[Primer]] [PAUPER/BUDGET] Crushing Dreams on a Budget - Child of Alara
    Yes, my list is out of date. I run both Angelic Purge and Ash Barrens, plus some other odds and ends changes. I have not had much time for M:tG recently (chess has been my game of late). You can see from my signature that I have downsized the number of EDH decks I am keeping on hand! However, I will see if I can get a current list together.

    As far as legality, I gear my deck assuming it will be multiplayer using the mtgcommander.net ban list. I keep it "commons-only", but I have no qualms bending this rule ever so slightly because no one else at the table is ever enforcing such a restriction on their own decks. I don't apologize for Strip Mine if one version was printed C1 in Antiquities!

    As a matter of fact, I will probably be trying to shoehorn in Maze of Ith for the same reason! And if I am going down this path, I probably need to comb through the old collector's checklists to see if I am missing out on any other goodies.

    I am toying with the idea of the Cloud of Faeries combo, mainly because I just want to play Ghostly Flicker again. It would take a total rework of the mana base, though. Krosan Restorer is really good, too -- maybe good enough to play even without the combo.
    Posted in: Variant Commander
  • posted a message on Underrated and Underplayed Non White Creature Board Wipes
    Arcbond can be pretty versatile. It is cheap to cast and is "instant" speed. It also gets around lots of pro-red problems, and generally scales with the largest creature on the field.

    Praetor's Grasp can always be a Wrath. ^^
    Posted in: Commander (EDH)
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from rogerandover »
    Quote from d0su »
    ]What a battle of attrition! It sounds like the entire world was against you, lol. Congratulations!

    I'll have to keep an eye on Vance's Blasting Cannons, the flip side is just so strong. But what do you think about Angrath's Marauders? Could it maybe stand in for one of the other creatures, like Coalhauler Swine?


    Thanks! It sure felt good to win the voltron way Smile

    I'll let you know about the blasting cannons as I test it. Angrath's Marauders sure has a good effect, but I don't think it's worth playing. 7cmc is really steep, especially tacked on a fragile body. Well, I guess you have to pay big dough to get such a good effect. If it had flash, I definitely play it Smile
    You're probably right. Marauders stays on the bench i guess.

    I got to cast my first Ixilan cards yeterday, and it was a good opportunity for this deck's strengths to really shine.

    It was a 3-player game against Mishra stax and Nekusar wheels. Mishra locked up the game with an early Nether Void, enforcing Nekusar's mana screw and grinding everything to a snail's pace. Luckily, Shattering Spree works pretty well through a Nether Void, so I was able to keep the Mishra player in check, and I was able to out-grind everyone with Squee and Thawing Glaciers. A big Commune with Lava let me break out with O-Stone, and go for the combo kill with Star of Extinction!

    Once upon a time, this deck was originally built to survive a playgroup full of MLD and hate. It was cool to see that side of the deck show itself again.

    EDIT: Got in another game. Someone was forced to Pithing Needle my Hammer of Bogardan because it was keeping two players on lockdown XD
    Posted in: Multiplayer Commander Decklists
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from rogerandover »
    Recently, I've been playtesting on cockatrice with the changes, and boy do this deck still surprise me. And others too I guess Smile I can't help myself to mention the most memorable game: a 3-player pod with Ruric Thar, the Unbowed and Obzedat, Ghost Coucil. The latter gets out Tree of Perdition on turn 2 after a turn 1 Sol Ring. And ofc I get targeted before his turn 4. I'm like, okay I'm losing, but that is actually a pretty funny card. Ozbedat then puts down The Tabernacle at Pendrell Vale and commander comes out by turn 5. I'm not doing much, but I do have Terrain Generator and Armillary Sphere so I'm ramping a bit. Turn 6, put out Akroma, Angel of Fury morphed. Obzedats turn, he attacks me so I'm down to 8. Ruric hasn't been doing much, played his commader, which got removed by Obzedat, but then plays Scavening Ooze and removes Squee from my from my graveyard. My cheap chumpblocker now costs 5. Then he's plays Stranglehold and passes. I'm at 7 mana, need one to pay for Akroma, and wanted to cast Godo, Bandit Warlord to fetch Batterskull. Now I only have Stuffy Doll, which do give some kind of protection. I play it and pass. Obzedat comes into play, target Ruric, then plays Return to Dust, which removes my doll and Stranglehold, and the removes the Ooze with Vindicate. Ruric plays his commander, which doesn't worry me, because now I can play Godo, which I do. Next turn I move Batterskull onto Godo, attacks Obzedat gaining me 14 life, while he goes down to 15. Obzedat then plays All is Dust, leaving me Batterskull and Akroma which is still morphed. At my turn, I play Gaunlet of Might and attach Batterskull to Akroma, attacks Obzedat again, brinning him down to 5 and pass. Obzedat most be very salty at me, because he targets me with Identity Crisis and then scoops. Next turn I morph Akroma and Ruric also scoops.

    I know this doesn't show any of the new cards, but in other games Primal Amulet have been great. A bit costly, but worth it. I've gotten Spitfire Bastion a couple of times, and that land is phenomable! It's other side is a bit bad, admittingly, but as of now, getting that land is worth it imo.
    What a battle of attrition! It sounds like the entire world was against you, lol. Congratulations!

    I'll have to keep an eye on Vance's Blasting Cannons, the flip side is just so strong. But what do you think about Angrath's Marauders? Could it maybe stand in for one of the other creatures, like Coalhauler Swine?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Just For Fun: If you could have any noncreature legendary permanent as a commander?
    Wow, all of this sounds like fun! I can't decide! I guess I had better make Mindslaver my commander and try them all.
    Posted in: Commander (EDH)
  • posted a message on things you say to downplay a threat
    I don't downplay my own threats, and I'll call you out on it if you downplay yours. Honesty is the best policy!

    If your stuff is the best target for their removal, just own it and move forward with the game. Games will get more enjoyable, and actually easier to steer in the direction you want, if everyone is competent at threat assessment.
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from dachivale »
    Oh Winds of Rebuke... interesting card, seems quite good for Mairsil indeed...
    Lawl, it's from Amonketh and I never ever thought about that card... guess I should read my cards better... should have quite a few of that card.
    Mostly I don't read commons all that much... goes to show that I should read them better... ^^
    What's the big deal with Winds of Rebuke? Is it really better than Into the Roil or something? What am I missing?
    Posted in: Commander (EDH)
  • posted a message on Double This, Double That (Squee, Goblin Nabob)
    Quote from rogerandover »
    Wow, a bunch of new cool items for Squee in this set, at least for me. All DFC's Smile

    Primal Amulet/Primal Wellspring - I'm actually not sure if this will pull it's weight, but it looks cool. Copying some burn spells is never a bad thing Smile
    Thaumatic Compass/Spires of Orazca - A Journey's Kite (which i don't run in the first place), but the Maze of Ith that also taps for mana seems like a welcomed land for my deck. I tend to get a lot of focus, since I don't run that many creatures. And searching for lands, which can either be played or sac'ed to Seismic Assault seems decent.
    Vance's Blasting Cannons/Spitfire Bastion - An Outpost Siege (since I would only use only use the khans), but with added benefit to maybe get a Lightning Bolt on a land. Getting there might take some effort, but I think it will be worth it.

    I will definitely be trying out Primal Amulet. Pyromancer's Goggles and Ruby Medallion are both great here, so I could see this coming in replacing (or in addition to?) Helm of Awakening.

    I am not certain on Vance's Blasting Cannons. The land side is phenomenal, basically Valakut #2, but I do not play Outpost Siege since it is just a bit slow and messes with my sequencing. The fact that you cannot play lands off of VBC probably means it is a pass for me, but I can definitely understand why it could be included.

    Thaumatic Compass is an easy pass for my build, I think. Squee and Wheel effects generate the raw card advantage, and this deck already does a great job of hitting all its land drops. Don't really want a Maze of Ith; I'd rather just burn the creatures or hide behind Glacial Chasm.

    No, the biggest card I am excited for is Star of Extinction. I can't wait to smash someone with Repercussion or Stuffy Doll or whatever. It probably replaces Inferno, I guess, but that makes me sad because Inferno was the card that really inspired the deck. Frown

    Also worth noting is Repeating Barrage, the new Hammer of Bogardan variant. I am actually looking at this really closely, since looping Hammer usually happens in the very late game, and if you have at least 13 mana, this new card outperforms Hammer, since you can recur and/or cast it multiple times in the same turn. I will have to pay attention to whether or not Squee is available to attack in those scenarios.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    Quote from Leo81202 »
    Quote from Carthage »


    For winning the game, I typed out an example chainer/kokusho loop, but what if that stops working for whatever reason? What other strong lines are there that work at an edh scale without being infinite?


    You could do a Tree of Perdition + Hateflayer, you can addon to with Glided Lotus and Torchling.

    you would just need a way to reset Mairsil's toughness.

    Tree of Perdition, Hateflayer, and Aquamoeba? XD
    Posted in: Commander (EDH)
  • posted a message on Mairsil, the Pretender (Let's Brew!)
    No, I haven't actually settled on a final build yet. Part of me is toying with the idea of making a Grixis Lands deck, centered around using Patron of the Moon to rebuy Temple of Deceit/Bojuka Bog/Skyline Cascade/etc. Maybe build energy with Aether Hub. You could eventually go for the kill with Teetering Peaks and Looming Spires.

    What do you think?
    Posted in: Commander (EDH)
  • posted a message on Maximum non infinite mama challenge
    Oh... oh goodness...

    Constructing the combo will be the easy part. Writing an expression to model your mana pool will be a larger task. Actually computing the winning answer is probably outside the hardware capabilities of our PCs, and I am not sure how you plan to do that.

    For instance, it would be easy to take the Followed Footsteps + Opalescence + Doubling Season combo, and add Cryptolith Rite. You can do much better than that obviously, but you already have to learn up-arrow notation just to get past the first few turns.
    Posted in: Commander (EDH)
  • posted a message on mistakes that made you learn
    Don't hold the win over someone's head but refuse to pull the trigger. If you have the combo on board, just do it -- opting out cheapens the experience for everyone else. I did this once and got a swift rebuke.
    Posted in: Commander (EDH)
  • posted a message on Poll on what MTGS feels is the most disliked Archetypes
    Group Hug, for reasons already mentioned.

    I work hard for my extra cards and I actually play enough lands -- then Group Hug triples everyone's mana and casts Prosperity for 10. When you can't actually make a plan or generate an advantage, it is more like a movie than a game at that point.
    Posted in: Commander (EDH)
  • posted a message on Paradox Engine
    Quote from Lithl »
    Quote from Muspellsheimr »
    Because of the high CMC, you will often have a full turn cycle to disrupt it before it really becomes a problem.
    Lol, what? Every time I've seen PE win the game, save maybe one or two exceptions, the game was over on the same turn PE landed.
    It has been about 50/50 for me.

    I wonder if there are parallels to be drawn to Panoptic Mirror. As in, even doing something benign too many times gets old real quick, plus the random combo win sprinkled on top.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Selvala, Explorer Returned - For when elves just aren't resilient enough.
    Quote from LouCypher »
    I do have two of the three of Petal/Guide/Caverns but I usually find myself strapped for spots for those. I'm really not sure what to remove and I feel like my land count is already on the bare minimum.
    Crop Rotation is a consideration but oddly enough, getting Cradle/Nykthos online generally isn't as vital as one'd think. Sure, they help, but I tend to get my wins without them anyway.
    The untap rituals I should look at. The question again becomes what to remove though, that's always a big issue.
    I've found Orrery to already be on the very slow side. Canyons and Yeva might very well have that issue as well. It's hard to gauge their effectiveness without Seedborn and I'm not a fan of including cards just cause they work well with one card in the deck.
    Funny thing about Mirror Entity; that was literally the last card I cut. I had it in for much the same reasons.
    Greaves probably should go in. I do have 2 copies laying about so...at least thats no issue.

    Harrow and Farseek...well Harrow's a no as that one sits in the 3 mana slot and if it gets countered...eesh. Farseek/Nature's Lore have both been in the deck and got cut for 'too slow', funny enough...
    Sure, you don't need Cradle to win, but it certainly helps. Wish I had one Smile

    I do not play the mana doublers or Harvest Season, so these are the slots that I use for the untap effects. It is really a tradeoff for speed at the cost of resiliency -- Wraths are a bit more effective against a Mobilize build, but you get some disgustingly explosive plays (occasional turn-2 and turn-3 kills if you draw into Paradox Engine). Your OP makes it sound like you want the deck to be faster, but still maintain the various angles of attack, so that is how I am gearing my feedback.

    If you are looking for things to cut, these are my suggestions:

    Oracle of Mul Daya -- Solid card, and I note the subtle synergy with your commander, but there is also some tension here because your commander prefers a low land count. To me, this is an easy cut for Crop Rotation, which gains more value based on my next suggestion:

    Blighted Woodland -- A five-mana Explosive Vegetation is a slow value play, not really what this deck wants. The appeal of this card is the low opportunity cost since it only takes a land slot, but then you could say the same of Winding Canyons, which has a much higher ceiling. It doesn't look like you have many ways to spend your Seedborn Muse mana, so a second Orrery effect could effectively mean double-digits of mana every round. Canyons also gives you another worthwhile Crop Rotation target, and is fine on its own as for your dudes if you need to play around removal.

    Gavony Township -- really only a backup plan, and pretty slow one at that. Where is your Wirewood Lodge?

    Thalia's Lancers -- is pretty demanding for a narrow tutor effect. The major upside over something like Survival of the Fittest or Fauna Shaman is that it can grab Cradle... but then, you're also adding Crop Rotation, right? Wink

    Elvish Harbinger -- I recently cut this from my list. The card is fine, but never really superb. In the majority of cases, I was better served by Summoner's Pact, Congregation at Dawn, or one of the aforementioned tutors.

    Planar Bridge -- This finds Paradox Engine, but man, that's a huge investment. I'd rather one of the aforementioned tutor effects, or if you need Paradox Engine #2, Enlightened Tutor (which I probably need to add to my deck...)

    Hope you find this useful!
    Posted in: Multiplayer Commander Decklists
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