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The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on JANUARY 17TH, 2018
    Votes: void_nothing, Indighost

    Overeager Engineer 1UR
    Creature — Human Artificer (Uncommon)
    T: Choose an artifact you control and flip a coin. If you win the flip, activate an ability of the chosen artifact without paying its activation cost. If you lose the flip, sacrifice Overeager Engineer and the chosen artifact.
    1/1

    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 16TH, 2018
    Votes: void_nothing, Indighost

    Crumbling Boundary Stone 4
    Artifact (Rare)
    Creature cards have all names of nonlegendary creature cards in their controler's graveyard. The same is true for artifact cards, enchantment cards, land cards, planeswalker cards, sorcery cards and instant cards.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 15TH, 2018
    Votes: Link, Indighost

    Pulse of Nature G
    Sorcery (Rare)
    Whenever a land enters the battlefield under your control this turn, draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on Purple split cards
    Saltsea Necromancer UB
    Creature - Merfolk Wizard (Rare)
    If a spell or ability an opponent controls causes you to discard Saltsea Necromancer, exile it with 1735 time counters instead of putting it into your graveyard and it gains suspend.
    2/2
    Posted in: Custom Card Creation
  • posted a message on January CCL Round 1 - Support the Unsupported
    Deepening Shadows BB
    Enchantment (R)
    Shade creature spells you cast cost B less to cast.
    BB: Shades you control get +1/+1 until end of turn.
    Flatline: The flavour is striking, a lot more striking than existing Shades. The best thing to do with this right now may be playing Nantuko Shades. Turn two this enchantment, turn three three Nantuko Shades, turn four attack for 12? Allowing the card to make Shades even cheaper is probably the wrong way. Measuring it at that there should be at least one other shade with 2 power that can be played this early.

    Expert Scouting 1WU
    Enchantment (R)
    Flash
    Scout spells you cast cost mana 1 less to cast.
    You may cast Scout spells as though they had flash.
    WU: Return target permanent you own and all Auras you own attached to it to your hand.
    "All disaster can be averted. All danger can be avoided. All directives can be achieved." - Motto of the Shorestriders

    void_nothing: This card has cool flavour and does a lot of things. I only wish this card would be green, that's where the nice ETB effects are. The other colors mostly have ... stuff. Kind of a dilemma here, without WU you can't add blink, but those color's Scouts don't deliver the best abuse potential.

    Split Growing 2UG
    Enchantment (R)
    Whenever a Ooze creature you control dies, create X X/X green Ooze creature tokens. Where X is half power of that creature rounded down.
    mirrodin71: This is a cool card that captures the Ooozes shtick very well. The chosen image however doesn't do it for me. There are human bodies in that Ooze, I'd expect a BG or B card that revolves around any creature's death, in a more gruesome way.

    Lorca, Cateran Overseer 2BB
    Legendary Planeswalker – Lorca {M}
    |+2:| Put a bounty counter on up to two target creatures your opponents control. For as long as a creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
    |0:| Destroy target creature with a bounty county on it. If you control a Mercenary, destroy target creature instead.
    |-6:| You get an emblem with "Whenever a creature enters the battlefield under an opponent's control, you may search your library for a Mercenary card and put it onto the battlefield. Then shuffle your library."
    [2]
    Ruggley: The flavor makes sense as the Caterans seem to be mainly assassins. Weird that the only cards so far playing with bounty counters are not Mercenaries. Spending tons of mana for example. The first ability already should lead to a lot of deaths, I'm not sure the second ability has to add another source of death to the board, maybe another effect would have been nice. It kind of supports the tribe but I'd like it more if it would support what the tribe does card-wise.

    Hidden in the Branches 3G
    Enchantment (R)
    Whenever one or more creatures attack you or a planeswalker you control, look at the top three cards of your library. You may reveal a Dryad card from among them and put it into your hand. Put the rest on the bottom in a random order.
    willows: Nice to see the other side from Lost in the Woods. Once per attack this nets you up to one creature card to the hand. I like it but feel like this could be a little bit more pushed. For one there a hand full of enchantment that put creatures from your library into play for a similar small effort. Besides that Dryads so far can't be counted to the most powerful creatures around. I see no problem with this card bringing the Dryad directly into play or being a little bit cheaper.

    Spawning Engine 3
    Artifact-Equipment R
    Living Weapon
    Germs you control get +1/+1 and double strike.
    Whenever equipped creature deals combat damage to a player, you may return target equipment you control to its owner's hand.
    Equip-Sacrifice a germ.
    Sheoldred: Cool idea but very carefully desinged. One Germ to equip, one Germ to sacrifice, potentionally two Germs to return. You double your power on the one hand but can only attack every other turn or so. I wonder how good this works with the existing living weapons. Maybe this can be less demanding.
    1. void_nothing
    2. willows
    3. Flatline
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 14TH, 2018
    Votes: netn10, Link

    Keeper of Annulment 2
    Artifact Creature — Construct (Rare)
    As Keeper of Annulment enters the battlefield, choose a color.
    All cards that aren't on the battlefield, spells, and permanents
    lose the chosen color. (For example, if you choose red, a card
    that costs 2R becomes colorless. You still pay that card's
    printed mana cost.)
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 13TH, 2017
    Votes: Moonleaf, Indighost

    Quicksilver Herald 3
    Artifact Creature — Golem (Rare)
    Flash
    When you cast Quicksilver Herald, put your commander from any public zone into your hand. (The public zones are battlefield, graveyard, stack, exile and command zone.)
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 12TH, 2017
    Votes: Ruggley, Link

    Guide of Astray Ways 1BB
    Creature — Demon (Rare)
    When Guide of Astray Ways enters the battlefield, an opponent chooses instant, sorcery or creature.
    Whenever you cast a spell of the chosen type, until end of turn, target creature gets +X/+0 and gains menace, where X is equal to its thoughness
    Whenever an opponent casts a spell of the chosen type, until end of turn, target creature of that player's choice gets -0/-X, where X is equal to its power.
    2/4

    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 12TH, 2017
    The DCC: JANUARY 12TH, 2018

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day


    So Indighost did post a card but did not open the new thread. I guess right now Indi is taking a well deserved sleep - or is STILL working!?
    I hope it's okey if I fill in. ... a little bit later: What the heck, is this complex!

    DCC JANUARY Scoreboard



    AntiAntiSerum 31 (+2)
    Netn10 23 (+2)
    Ruggley 23 (+3)
    Groovelord 22 (+7)
    Indighost 20 (+1)
    Voidnothing 20 (+1)
    Rudyard 9 (+0)
    BlackTempleGuardian 8 (+0)
    Link 8 (+2)
    Moonleaf 6 (+0)


    Today's Entries



    Quote from Antiantiserum »
    Votes: Ruggley, netn10

    Visionary Visitor UU
    Snow Creature - Spirit Illusion (Uncommon)
    Flash (You may cast this spell any time you could cast an instant.)
    Flying
    Whenever Visionary Visitor blocks or becomes blocked, scry 2. If you do, prevent all combat damage Visionary Visitor would deal this turn.
    2/1
    Quote from Ruggley »
    Groove, Void

    Dead Reckoning | 3G
    Sorcery (R)
    Search your library for up to X basic land cards, where X is the number of lands you control with different names, and put them onto the battlefield tapped. Then shuffle your library.
    Quote from Moonleaf »
    Votes: Antiantiserum, Ruggley

    Uncertainty Engine 1
    Artifact {U}
    T: Target player shuffles his or her library.
    Quote from void_nothing »
    Votes: Antiantiserum, Groovelord

    Rhox Ranger 3GG
    Creature - Rhino Archer (U)
    When Rhox Ranger enters the battlefield, you may sacrifice a Mountain. If you do, Rhox Ranger fights target creature an opponent controls.
    6/3
    Quote from Groovelord »
    Cavalier's Mount 2W
    Creature -- Horse (U)
    Knight creatures you control get +1/+1.
    1: Another target creature gains first strike and becomes a Knight until end of turn.
    2/3

    Votes: Link, netn10
    Quote from Link »
    Votes: Groovelord, Indighost

    Self-Control 2WU
    Creature — Incarnation M
    Defender
    You choose whether triggered abilities you control trigger.
    0/5
    Quote from Flatline »
    Votes: Groovelord, Ruggley
    HM: Moonleaf, Antianti (I love it in theory, but hate it in reality. This is the kind of idea that would work much better on line.)

    Bizarre Love Triangle RGW
    Enchantment (R)
    When Bizarre Love Triangle enters the battlefield, create a 1/1 red Goblin creature token, a 1/1 green Elf creature token, and a 1/1 white Human creature token.
    As long as you control a Goblin, an Elf, and a Human, Goblins, Elves, and Humans you control get +1/+1.
    Quote from Indighost »
    GROOVELORD, LINK

    Gestalt Revenant 6B
    Creature - Spirit (U)
    Menace
    You may cast ~ from your graveyard.
    ~ costs 1 less to cast for each creature that died this turn.
    4/4
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    That's fair. One thing to note however is that one never gets to hurt the opponents, at least not directly with the demon's ability. The opponents are the ones hurting creatures. That's why I wanted there to be at least one type chosen by an opponent. Now that I think about it a little longer, it may have been enough to let only an opponent choose a card type. Opponents probably want to kill a few dudes and would already choose a card type where there's plenty of cards usually in the game. I'll post a new verson in the DCC.
    Ixidor, the Banished 3BB
    Legendary Creature — Human Wizard (Mythic)
    Cards in your hand and face-down creature you control have morph. Their morph cost is equal to their mana cost.
    0: Reveal the morph cost of a face-down creature you control and pay that cost. If you do, turn that creature face-up. If you pay for and turn-up a nonpermanent card this way, you may exile it instead of putting it into your graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
    3/4
    IIW: Mana costs that have never been printed.

    edit: o. m. g. did i do it again? is this card distinct enough from the previous entry? : (
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Gentlemen
    Waaaiiitt!!

    Guide of Astray Ways 1BB
    (image from the plane shift: ixalan guide)
    Creature — Demon (Rare)
    When Guide of Astray Ways enters the battlefield, you and an opponent each chooses a different nonland cardtype.
    Whenever you cast a spell of a chosen type, target creature you control gets +X/+0 and gains menace until end of turn, where X is equal to its power.
    Whenever an opponent casts a spell of a chosen type, target creature of that player's choice gets -0/-X until end of turn, where X is equal to its power.
    3/3

    !!! void's card! this wasn't on purpose, sorry!

    IIW: Mana costs that have never been printed.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 11TH, 2017
    Votes: Ruggley, netn10

    Visionary Visitor UU
    Snow Creature - Spirit Illusion (Uncommon)
    Flash (You may cast this spell any time you could cast an instant.)
    Flying
    Whenever Visionary Visitor blocks or becomes blocked, scry 2. If you do, prevent all combat damage Visionary Visitor would deal this turn.
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 10TH, 2018
    Votes: Ruggley, Indighost

    Alp-Alp 3R
    Snow Creature — Spirit Shapeshifter (Uncommon)
    Whenever Alp-Alp attacks, you and defending player each secretly chooses first strike or trample. Then the choices are revealed. Until end of turn, Alp-Alp gains each chosen ability and gets +1/+0 for each chosen ability.
    "There! The horror from my dreams!"
    "Are you sure it wasn't just a yeti?"

    3/2

    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 9TH, 2018
    Votes: netn10, void_nothing

    Acherontic Promotion 2WB
    Enchantment (Rare)
    Whenever a creature deals combat damage to a player,
    its controler sacrifices it. If a creature card is put into
    a graveyard this way, its controler may return another
    creature card from his or her graveyard to the battlefield.
    Posted in: Custom Card Contests and Games
  • posted a message on JANUARY 8TH, 2018
    Votes: void_nothing, Link

    Frostbark Illusionist 2G
    Snow Creature — Treefolk Shaman (Uncommon)
    U, T: Target land becomes a copy of another target land until end of turn.
    2/3
    Posted in: Custom Card Contests and Games
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