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  • posted a message on [CUBE]Repudiate // Replicate



    Repudiate // Replicate
    (G/U)(G/U)//1GU
    Instant//Rare

    Counter target activated or triggered ability. (Mana abilities can't be targeted.)

    //

    Create a token that's a copy of a creature you control.



    This actually looks like a pretty good simic card, IMO. It's definitely not the guild-defining card we all have been hoping for, but it does quite a bit, I'd say.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Electrodominance
    Not true, you're paying RR for 3 damage and the next card you play this turn has flash.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Absorb
    Boy, I don't even remember what I was running in Azorius back then. Absorb, Guildmage, Grand Arbiter Augustine?

    I remember absorb and arcane denial causing a ruckus on the forums, as well as mill strategies in general.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Deranged Hermit
    Hermit is a rare case for a five drop where it benefits greatly from being a 1/1 and auto-dying. It's an engine enabler more than anything, but also serviceable on his own. He's good in basically every green deck, but especially red or white tokens, white blink, black reanimator, bg mid-range. I'd agree he's gotten better over time. In the past he was the primo fires of yavimaya deck 5 drop, but now he's the primo five drop in anything.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Incubation// Incongruity
    Quote from wtwlf123 »

    I mean, Frog Lizard tokens are cool, but the rest of the card doesn't appeal to me. Even though Simic needs some help this still doesn't pique my interest. I'm really hoping to see some better Simic cards for the cube than this one in this set.




    and unfortunately, the new Zegana is also not super slick.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Looking for cubers in Missoula, MT
    Thanks for the info, man. These days I only really like drafting, but pauper might be fun.
    Posted in: The Cube Forum
  • posted a message on [CUBE][SOI] Asylum Visitor
    Depends on your commitment to black aggro.

    If you want to bolster that archetype, seems like a good card to run. If you prefer midrange, control, and reanimator, then probably not.

    Looking at your list, you've got many less black one drops than in red and white and only one finishing black aggro 4 drop, so it looks like you're on the fence about it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Looking for cubers in Missoula, MT
    Hey everyone, long time no post. I just moved away from Tennessee and had to leave the cube with the guy who owned more of the cards than I did.

    I checked the great cube map and didn't see anyone in Montana so thought I'd double check here in hopes of finding some folks dedicated to the best magic format humanly possible near Missoula.

    Thanks

    Posted in: The Cube Forum
  • posted a message on Custom Cube Creation week 8: Counterspells
    1WU Reallocate
    Instant
    Counter target spell.
    If your opponent has less cards in his or her hand than you, draw a card.

    1U Tinkering Charm
    Instant
    Choose one: Target land becomes an island; Counter target spell unless its controller pays 2; or Choose a counter on target permanent. Remove that counter from that permanent or put another of those counters on it.




    Posted in: The Cube Forum
  • posted a message on Random Cube Card of the Day Thread
    Yeah, seal of cleansing gives your opponent the option to play around you. With disenchant they make the investment, and you undo it. I almost always used seal as a sorcery speed disenchant when playing it in my cube. It was usually preferable to being baited "lol here's a masticore." "haha I use my seal on your masticore" "lol, sword of body and mind + equip, GG"

    With disenchant, there is a chance you will just stall them out on their power artifacts, but with seal you give them the opportunity to manipulate which threats actually stick. I like my removal to be reactive.

    That said, I don't really like disenchant, but it's bread and butter. It's a necessary bore, and something people don't necessarily prepare for because of it. I always main deck it since most artifacts and enchantments can't stay on the field if I want to win.



    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Shamanenom R
    creature - Shaman
    ~ can't be tapped during your turn.
    T: add R to your mana pool. This mana can only be spent on red spells.
    0/1

    This way, he can only pay for morphs, instants, and flash. also can't be stopped from chumping.



    Gruntson-burner R
    creature - Goblin
    T: add R to your mana pool. This mana can only be used to cast red creatures.
    1/1


    Either of these would be good, and perfectly printable.


    Posted in: The Cube Forum
  • posted a message on [BFZ][CUBE] Painful Truths
    Not that it affects the analysis of this card, but if you cast it with Thalia, guardian of thraben, can you get 4 cards out of it?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BFZ] Shambling Vent
    I'll definitely pick this one up. They'd have to make the whole cycle pretty wretched for me to not. I was disenchanted with raging ravine and whatever the BR one is called at first, but then I realized color fixing that turns into non-wrathable, mana-sinking, aren't-glad-you-don't-just-have-to-sit-there-and-top-decking reach and protection. That said, I think they could have easily gotten away with a 4th toughness.

    I will place a bet on the UR land being a 1/1 looter on combat damage, and WR being "2WR: 2/2 doublestrike"
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Post your pre-release results here
    went 4-0 with what was more or less an R/b falter deck. my curve was mostly 1-3 drops like goblin glory chaser Bonded construct Mage-ring bully Sword of the animist nantuko husk Boggart Brute and Angel's tomb and seismic elemental and Rogue's passage to break through. I can only think of 2 or 3 times I had to hold back on attacking. nantuko husk happened with rogue's passage for 10 damage one game. Sword of the animist was nuts, particularly in my earlier games. It was generally equipped to something with menace, which I can imagine was painful to face down. Menace proved to be the most awkward, disadvantageous mechanic for my opponents to deal with. particularly with any equipment at all. An extra +1/+1 goes a long way with that mechanic, and quality removal was in pretty short order from what I could see.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Your Unexpected Origins Prerelease MVP?
    went 4-0 at my pre-re. Seismic Elemental won me a lot of those games. Boggart Brute and Goblin Glory Chaser completely wrecked, too. I had double glory chaser, and managed to open with it in probably half my games. It dealt a LOT of damage, as it's awkward to block, particularly with some of the +1/+1 equipment floating around. Those 3 kept me comfortably in the red zone the whole day. I was able use them to curve out with Mage-ring bully and angel's tomb. It was brutally fast some games.
    Posted in: Limited (Sealed, Draft)
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