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Jan 10, 2015Gary (Grey Merchant of Asphodel, but people not familiar with the name) is a lot better than I initially thought, so you may have a point there. Pilferers have always been solid for a number of lategame decks, like GB or 5-color, but I could definitely see cutting it for Gary. Something to think about.Posted in: Cube Lists
Jan 10, 2015Hey guys! Just popping in to give my quick opinions on some of the FRF cards. =DPosted in: Pauper & Peasant Discussion
Honestly I'm very underwhelmed by manifest and dash. None of the manifest cards interest me at all except perhaps Ethereal Ambush, and that card has stiff competition in Simic, and Write into Being, which honestly is probably the best one given how much control it gives you over your manifest and the top of your library. My problem is that, when you're comparing any manifest card to the others of its kind (Soul Summons to white 2-drops, Sultai Emissary to black 2-drops, Fierce Invocation to red 5-drops), it's just... not better. I have a pessimistic view of how often manifest flips actually happen (and not just happen, but happens in a way that the added mana you have to pay is worth converting one creature into another creature). And what that leaves me with is just vanilla creatures that aren't particularly aggressively costed.
I was excited for bolster, but I don't think there are any significant cards with it here (maybe Dragons of Tarkir will have some). Abzan Skycaptain is okay but not exciting - potentially cubeable, since both the evasive body and the pump are good, but it may not be aggressive enough to compete with other white 4-drops. Map the Wastes, actually, is the one I'm most interested in; an added mana for ramp is something we've historically accepted for an added effect, and in the earylgame bumping 2-drop bear into a 3/3 or something similar is a significant impact to the board. Probably not cubeable in the end, but just a thought.
Enhanced Awareness is probably the card that most captures my attention from the entire set, because it's a type of card I've been interested in for a long time now: 5-mana draw-3s in blue (or, in general, expensive blue draw). In the past I've tried everything from Mysteries of the Deep and Brilliant Plan, and none of them have ever worked because they always have one of two important traits for these kind of cards to work: instant speed, and digging more than two cards (notice how Mysteries of the Deep can do either but not both). This is exactly the card that I've been waiting for, but at this point it may be too late given that we now have Treasure Cruise. Nonetheless, I've been looking so long I may just have to try this out.
On the red cards, I definitely agree that we have some really interesting cards, but I'm not that optimistic about any of them. Mardu Scout is aggressive and red 2-drops have always wanted some improvements, but double red is killer for a card that really wants to come out T2. Collateral Damage vs. Reckless Abandon is interesting - I believe the extra point of damage is EXCEPTIONALLY important, but being able to capitalize on creatures about to die might add enough dimension to the card to make it better. I don't really think Collateral Damage is better than the other red 1-drop burn-spells however, so I'm not really interested. Temur Battle Rage is definitely interesting for the very valid reason of introducing diversity to the mono-burn arsenal red has, but honestly the Predator's Strike argument is very compelling - the fact that this card's strength is so dependent on the size of your creatures means that its use is actually way narrower than it seems, fitting best in a midrangey RG deck than anything aggressive. Which, hey, could be something you want, but I'm going to wait out for a card that does that but better before I think about cutting burn out.
Finally Heelcutter is good, combining a curve-topping body for the aggressive deck with a potential lategame 2-creature falter effect (dashing it out neutralises one blocker and adds one attacker, which means an extra two creatures you control get to get through, unless they have more creatures than you). Probably the best red card under consideration, but I'm just not sure it's good enough. I really don't know, I have to try it out in FRF first to get a read on it.
Nov 10, 2014Karoos are better than Guildgates, although it isn't always intuitive why: they occur at the same speed, and the Karoos _can_ be more awkward to play on curve/susceptible to LD, BUT the most important thing is, an opening hand of a Karoo and another land is already 3 mana sources in 2 cards, which makes those hands easier to keep. Being two mana sources on one card reduces the pressure on you to draw more lands.Posted in: Cube Lists
Sep 23, 2014Kheru Bloodsucker and Sultai Flayer both have the "toughness four or greater" thresholds with attached lifegain, which seems to encapsulate the BG archetype of "stall out with big butts and then win".Posted in: Limited (Sealed, Draft)
Sep 20, 2014Posted in: Cube ListsTHE BIG UPDATE!
JOURNEY INTO NYX
Carom → Test of Faith
Test of Faith → Supply-Line Cranes (in Testing Zone)
Comment: Trying out the Supply-Line Cranes because of its good performance in Limited. Test of Faith is a strong card, but we don't have much room for that kind of effect, so I'm cutting Carom for it. I'm willing to bank on the more splashy card over a solid entry, because this kind of effect deserves to be splashy.
Otherworldly Journey → Custodi Squire (in Testing Zone)
Comment: The Squire is essentially a better Warren Pilferers, which at least must be considered.
Flayer Husk → Cogwork Librarian
Comment: Flayer Husk has always been disappointing, while Cogwork Librarian is a great effect that would be very interesting. Drafts always have random picks at the end that people really don't care about, and the Librarian can take the place of one while still impacting the draft.
Phyrexian War Beast → Lurking Automaton
Comment: The Lurking Automaton is always going to threaten being powerful, and in a cube of all powerful cards it can often be really hard to pick this over a card you really want P5 or P6. The War Beast has always been a filler card for the deck that needs it, and it's not really necessary now.
Ashmouth Hound → Borderland Marauder
Comment: Obviously. Obviously! And cutting probably the weakest 2-drop for it, so not too hard.
Tendrils of Corruption → Covenant of Blood
Comment: Both are very similar cards, except Covenant has a few advantages (hitting face and being splashable), which I think puts it over the Tendrils.
Razor Golem → Triplicate Spirits
Comment: The best card in M15, easily! Cutting a long-standing mediocre creature that has finally found a replacement.
Weapon Surge → Crowd's Favor (in Testing Zone)
Comment: Crowd's Favor has been one of my favourite cards from M15 when I play Limited, but it's hard to deny that it is a fairly small effect. I like it, I think it's definitely efficient enough to be played, but I'm not quite ready to cut something from red to do it. And since Crowd's Favor has made Weapon Surge obsolete, this is a snug fit.
KHANS OF TARKIR
Rubbleback Rhino → Ainok Bond-Kin (in Testing Zone)
Comment: I was very excited about the Bond-Kin when it was spoiled, but as I think about it more it just feels more and more... awkward. So while I was all set to cube him at the beginning, now I'm feeling some testing is in order. Rubbleback Rhino is okay, but with the recent great green fatties (Hooting Mandrils being the most recent one), I don't feel like I'll miss him.
Gush → Treasure Cruise
Comment: Both of these cards are quite similar, being able to be cast for cheap at the endgame, and honestly Treasure Cruise seems to be far more powerful in the deep endgame. I value Delve very cautiously when I'm thinking about casting things on-curve, but Treasure Cruise doesn't have that issue from the perspective of a lategame card. Being able to cast this T10+ and then dumping your new hand onto the battlefield in the same way seems like an amazing way to get back into a losing game.
Vampire Interloper → Mardu Skullhunter
Comment: The Skullhunter is an interesting effect that can be very powerful for the aggro card. The Interloper is yet another evasive 2-drop, which is very good but very replaceable.
Okiba-Gang Shinobi → Sultai Scavenger
Comment: The Scavenger is the world's most solid Snapping Drake, and can often be much better than that. The Shinobi has been in the cube for a while, and while it has often gotten the opponent, it does so rarely and almost always requires twisting.
Torch Fiend → Immolating Souleater
Immolating Souleater → Valley Dasher (in the Testing Zone.)
Comment: The Dasher is an interesting card, the first real hastebear that we've gotten, but not so absurd that I'm willing to play him right away. The Souleater has been a solid addition, so I'm happy to add him into the main cube and slot Dasher into the Testing Zone in its place.
Elephant Ambush → Hooting Mandrils
Comment: The Mandrils is very strong, and although I see it more as a 5-drop than a 4-drop, the Ambush is probably the weakest of my 4-6 mana big bros now.
Prey Upon → Savage Punch
Comment: A straight-up improvement, as far as I'm concerned, with a significant upside. One mana more doesn't matter much on this kind of card, and this card always lets your fattie beat your opponent's fattie. On the topic of Pit Fight, since I don't consider it a green card and RG multicolor is too tight for it, it's not really a consideration for me.
Crusher Zendikon → Longshot Squad (in Testing Zone)
Comment: Honestly, I'm more excited by Longshot Squad than Hooting Mandrils, although I do admit it's a little worse. I'm very curious about how the Squad performs, as it can often be a 4/4 or 5/5 with reach in a slow, midrangey deck.
Guildgates → KTK "Refuges"
Comment: It didn't even take 2 years for them to make Guildgates obsolete. Goodbye beautiful guildgates, hello KTK Refuge lands.
Sep 17, 2014My update will actually be coming in the next few days! I'm curious too how my changes differ from others.Posted in: Cube Lists
Aug 31, 2014Bond-Kin seems very good, but maybe I'm just hyping it. A 2/1 is rarely bad and can trade in your average situation anyway, and a 3/2 first striker is pretty sweet. Random first strike bonus at times for your other creatures (Gore-House Chainwalker, anyone?) But what I love about it is that it can be enormous in a boardstall and demand an answer for only a 2-drop. Reminds me very much of Knight of Cliffhaven, which is great, and I'm definitely excited to try him out.Posted in: Pauper & Peasant Discussion
Bitter Revelation is strong but not that great. Worse than Read the Bones. Still might be cubeable, since effects like this can be very strong for aggro and control alike, but I'm not that excited by it.
Shambling Attendant would be okay as a 4-drop or even a 5-drop in a pinch, because 3/5 deathtouch is pretty enormous. Lots of cards get traded in games during a cube draft, but I don't really see 4cards in the bin by turn 4/5 that reasonable. Testworthy, perhaps, but not high hopes.
Windscout is the same power level as Wind Drake for me, or even a Rishadan Airship, so I'm not that interested. The problem with Prowess is that a temporary buff is really underwhelming, and certainly not worth twisting your playstyle to cast noncreature spells pre-combat. I'd rather my flier not die to Death Spark and friends than sometimes having 3 or 4 power (on that note, how much more awesome would Prowess have been if it was any player casts a noncreature spell? Like, not even just in terms of being stronger, it would introduce more fascinating play for both players while not even being that pushed, since again a temporary +1/+1 doesn't really break a card.)
Aug 31, 2014They underperform heavily, but that's just the way I see things. I've never liked LD in Limited, I don't think they do enough unless they do a lot, and only Sinkhole has ever come close.Posted in: Cube Lists
With Khans coming in I'm going to try and update my cube for all the sets I've missed before Khans release. Hopefully that means I can get it done by next week!
Aug 5, 2014Posted in: Cube ListsQuote from Nymphetamine »Quote from BrandonMurrayBMM »Any reason you cut Sinkhole?
He talks about this a tiny bit starting on post #1067
So it's pretty obvious that, since university started, I've had no time for MTG, including updating my Pauper cube. I haven't even played the thing in months, and I've barely been on MTGS (as is pretty evident from these late replies).
I honestly don't know how I want to proceed. I definitely made a mistake leaving so abruptly without posting anything much - I just kind of left MTG and Pauper cubing by the wayside in soaking up all the new experiences that university gave me. While I don't think I will be able to return to being a community regular for Pauper cubing given everything I want to do, I'm definitely going to consider my options over the next few months and see if I can making cubing, at least in my real life, a regular thing again. In line with that, I'll try to put up a big update for the sets I've missed in the next two months and then go from there (probably not August, since all the time I have for MTG will be devoted to practising M15 for GP Sydney).
I understand that life gets in the way a lot of the time but I have to say for purely selfish reasons I hope you do decide to continue with this if you can, I've only completed the cube myself maybe a set ago and I've been looking forward to and counting on your changes as you know the cube a lot better then I do having an idea of what to cut and what to bring in and I'm willing to bet I'm not the only one in this boat. Either way I understand you have to do what is best for you.
Thanks for the vote of confidence! Honestly, with new set inclusions, the easiest thing to do is see what works in their repsective Limited formats and see if that is a sign it might have potential for Pauper cube. It doesn't always (e.g. the Heroic/Auras mechanics from Theros were very strong in that Limited format but for many, many reasons it is way less good in Pauper cube.), but that's usually a good place to start. For instance: Crowd's Favor intrigues me, and my experience with it in M15 Limited has made me more curious. Definitely going to try it out in cube, as another non-burn spell to play.
Quote from BrandonMurrayBMM »He talks about this a tiny bit starting on post #1067
Ah thank you!
Essentially Sinkhole didn't do enough to justify its inclusion. Its main purpose is to throw your opponent off lands in the early game (it has applications as well in disrupting them in the midgame, but that is usually way less backbreaking and often more worth just interacting with the board), and it didn't do it often enough to be good. It needs support that Pauper cube just doesn't supply, and all that kept it in the cube so long was its pedigree and illustrious history.
Jul 23, 2014Lanxal posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from Runner5678 »Sure. We could use Lanxal's because he's never around anymore.
Haha man yeah sorry I've been completely gone, university has been taking up all my time. I'm sad that I don't have time to be a regular in this community anymore, but you guys are doing awesome things without me and that's pretty rad. 2014 Power Rankings looks very baller. (Added to the OP, because I can at least still do SOME things to help. :armscross:)
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