• posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)
    Quote from PyreDream »
    You are correct, sorry. Mad In that light, I would probably revise it to 60/40 awesome in your favor. Good luck!

    Haha no worries. Thanks! It's going to be a pain tracking one down where I live, but I enjoy testing old cards that are new.
    Posted in: Cube Lists
  • posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)
    Quote from PyreDream »
    The reason you don't see Symbiosis is that, on top of the drawbacks you already know about, it has the same problem as Auras by giving your opponent an easy 2-for-1. Kill one of the targets, fizzle the spell. It even has the potential to be a 3 for 1 for your opponent if you run both of your creatures into bigger guys to take advantage of the dual pump.

    I've known about it and liked it since Legacy came out. It turns out to be about 33% epic for you, 33% dead, and 33% epic for your opponent Grin

    Do you mean kill both? The spell should only fizzle if it has no legal targets upon resolution.

    Although of course, the 2-for-1 potential is always there, but that was true for Savage Surge as well.

    Haha, it should be worth testing for the crazy variance, in any case.

    Quote from philipneri »
    Thanks for the updates. I enjoyed reading about them. I look forward to trying some of these out.

    Thank you! I haven't had the chance to cube much since I started university, but I still enjoy flexing my card evaluation muscles once in a while.
    Posted in: Cube Lists
  • posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)
    Magic Origins

    Our last romp through the land of core sets! Let's see what we find.

    Blade of the Sixth PrideTopan Freeblade

    Comment: This is an interesting point in the cube's life. It was only a few years ago when a 3/1 common 2-drop with no downsides was very rare, and in a way overvalued because of this. But 3-power 2-drops have been far more common in recent memories, and it may be because Wizards realized something I didn't for quite a while: that the 1-toughness is already enough of a downside to nerf the card. Regardless, whereas Blade of the Sixth Pride was once a stalwart of the cube, now it's been replaced (of course, with Daring Skyjek in the cube, it's not like we've given up entirely on the 3/1 for 2). The Freeblade is an interesting card, very solid even considering I've had little experience with renown and am not sure how good it really is yet.

    Valley DasherBoggart Brute (in the Testing Zone)

    Comment: I don't think the Brute is all that great, but I think the core of my concern stems from being unfamiliar with menace overall. Well, now that it's an evergreen keyword mechanic, it's going to come up much more, so I'm going to have to learn more about it and get more certain about my evaluations of that card. In that spirit, I'm going to try out the Brute. The Dasher was never that exciting, even when I added it.

    Petals of InsightShambling Ghoul (in the Testing Zone)

    Comment: A 2/3 for 2 with a mild downside is quite strong, and a great defensive threat in normal Limited that can brick multiple 2/2s and help the control deck reach the lategame. Of course, creatures in cube are often better than 2/2 vanillas, so perhaps it won't translate well into cube. Additionally, it's hard to make room for it in the current black 2-drops line-up, because the aggro decks require such a density of cheap creatures that you don't have the room for defensive creatures. Despite all these issues, I'm still interested in the potential performance of this card, so I'm going to test it. Now that we have Treasure Cruise and even Enhanced Awareness, I've become less interested in Petals.

    Supply-Line CraneGhirapur Gearcrafter (in the Testing Zone)

    Comment: The Gearcrafter is a card that many are very enthusiastic about but that I'm just not seeing, and this is after I've used Sandsteppe Outcast in FRF limited to quite effective results. I just don't see this card being that great, but I am willing to try it. While I think the Cranes could be really good, I only have so much room for white high-drops and [card}Custodi Squire[/card] (also in the Testing Zone) is almost certainly better.

    Other additions!

    Savage SurgeSymbiosis

    Comment: I'm sure I've seen Symbiosis before. I have to have! But somehow it's never clicked in my head that this card could be really good. Symbiosis has the obvious potential to be a cheap, massive blowout card, but I think it's important to recognize that those are rare occurences, and there are many times when this card is actually worse than Savage Surge (in situations where you only get an advantage out of one pump, it's worse than Surge because of the lack of an untap, and in situations when you only have one creature, it is actively bad). But I think on balance it has that potential for craziness that I like to see, and I'm happy to try out what may end up being a diamond in the rough.
    Posted in: Cube Lists
  • posted a message on Magic Origins Spoiler
    Quote from Runner5678 »
    Flying 1/1's are relevant for me too. Just think about the difference between Triplicate Spirits and Scatter the Seeds. It's so easy to trade off the 2/1 and a have the relevant creature left behind. They aren't bombs, these 3-mana token makers, but they're the perfect role-player. Every deck is happy to have them.

    I just don't see the 1/1 flier being significant often enough (and being able to trade off the 2/1 is not guaranteed all of the time). I'm open to testing it because I may be experiencing prejudice, but I'm really pessimistic.

    Quote from Runner5678 »
    Boggart Brute forces a double block. Double blocking is a terrible situation to be in. Every instant speed removal spell or pump spell becomes a 2-for-1.

    Only when one of the creatures is a 1/3 or smaller. Any other situation and it's just a 2-for-2.

    I'm open to Boggart Brute turning out to be very good and cubeable, but I don't think it's a staple and I think it pays to be wary. Menace becoming a new keyword means that we're going to get a lot more cards with it that we're going to have to evaluate, and I want to get a good feel for the mechanic first before I start throwing those cards into cube.

    Also, just as a side note, I don't think it is right at all to be cutting Fault Riders for Boggart Brute.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Magic Origins Spoiler
    Cards I'm seriously considering:

    • Topan Freeblade - there's a ceiling on this card's power because of how willing opponents will be to trade for it. This might be the right time to cut Blade of the Sixth Pride for a more interesting card, but I'm inclined to be pessimistic about this card.
    • Boggart Brute - eh? It's the best menace card they've ever printed, but menace isn't that great in the first place - two 2/2s stops this thing dead. I don't think I'm going to play it, but I'll keep an eye on it in draft.
    • Ringwarden Owl - mostly because of it's direct comparison to Prescient Chimera. It's not an easy comparison to make - while blue decks in cube have a lot of noncreatures, a lot of them are difficult to use to activate prowess at opportune times (e.g. counterspells). And the scrying from the Chimera isn't nothing.
    • Shambling Ghoul - very honestly, while I'm excited by a cheap 2/3 with minimal downside in Limited, in Pauper cube there aren't a whole lot of 2/2 vanillas that are stopped by the Ghoul - I mean, that's the point, right? I think that point is very important in considering the Ghoul, so I think this is good for testing - it all comes down to whether the inherent strength of the card is negated by the environment (which I suspect is true) or not.

    Aside from these, I'm not really considering any other cards, but some of note:

    • Ghirapur Gearcrafter - Sandsteppe Outcast is a great card, but I don't think it's cubeable. I have the same evaluation for this. 1/1s are just really insignificant in this environment.
    • Prickleboar - definitely way better than Flowstone Crusher, a pretty antiquated card, on your turn, but a 3/3 on your opponent's turn is quite bad for 5 mana. I don't think that tradeoff is worth it.
    • Rhox Maulers - a 6/6 trampler is good, and I'm more confident that this will activate renown than the other smaller creatures, but ultimately the 5CC green section is stacked, and like others have said, I'd add Stampeding Elk Herd over this.
    • Stalwart Aven - honestly I'm curious about this card, and it's close to being with the other big contenders in the list above. A 2/4 flier for 3 are great defensive stats, but there's essentially a one turn delay on it when you have to attack with it to make it that size (at least on the turn it comes it it can block as a 1/3). I'm really not sure about this card, and it may be worth testing.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)

    It's kind of unfortunate that I don't have the time to do these in a timely fashion these days, but that's life. Now that my exams for the semester are over, I can finally update the cube (in time for a roadtrip!).


    StingscourgerGoblin Heelcutter

    Comment: Stingcourger is a unique card that can have real impact, but so often that impact comes in the form of simply a bad red Unsummon or Falter effect. That's always been sort of enough, but now that we have a great replacement in the form of Goblin Heelcutter. Heelcutter is a great aggressive curve-topper for any aggro deck.

    Soulcage FiendGurmag Angler

    Comment: Gurmag Angler is one beefy delve creature, a nice new finisher for control decks but also cheap enough because of delve to be usable at the top of an aggro deck's curve. The worst 3 drop from the black section seems like a suitable cut.


    Crushing VinesEpic Confrontation

    Comment: An improvement on the already great Savage Punch that we got in Khans of Tarkir, Epic Confrontation kicks out the weakest noncreature green card we've got so far.

    Longshot SquadGlade Watcher

    Comment: From a little more experience with outlast as a mechanic, I've grown a lot less impressed with it, especially on large bodies where the bonus is smaller relative to the original body. As such, I'm doubting very much ever inluding the Squad in the main cube.

    On the other hand, Glade Watcher is definitely a card I want to try out. It's a unique card that we've never really gotten, a great blocker than can double as a fair attacker when the time comes. Obviously made for a midrange or control strategy, which is uncommon for green's 2-drops. I'm not sure if it's actually good, but it's worth trying.

    AftershockSarkhan's Rage

    Comment: I really like the Rage - it's the first time we've gotten this kind of "5 damage to a creature or player for 5 mana" deal, although we've been making do with X-spells. I prefer this card to Aftershock, which was always in the cube to help red beat larger creatures and never really played with.

    Illusionary ForcesOjutai's Summons

    Comment: The Forces has always been an awkward card holding on because of he's sizeable body, but never great. 2 2/2s is almost as good as a 4/4 (it's actually a fair bit worse in significant situations), and without the awful cumulative upkeep.

    Warren PilferersVulturous Aven

    Comment: A poor man's black Mulldrifter has promise, and I think it's a worthy inclusion. What to cut is a harder business to settle. I ended up having to choose between Sultai Scavenger - a good card, recently added, but not as efficient as I like - and the long-standing Warren Pilferers. Additionally, the Aven is similar to both cards - it's a flier like the Scavenger, and a way of generating advantage for the control deck in the lategame like the Pilferers. Ultimately it was the Pilferers that had to go - the Aven does a solid enough job better than the Pilferers.


    Modern Masters 2015 brought a lot of cards down to common, which is great for us! Let's see what made the cut.

    Prismatic LensSphere of the Suns

    Comment: There are tradeoffs to consider between these two cards, but the Sphere does what this kind of card needs to do: fix colours efficiently for the 3+ color decks.

    Leonin ScimitarSickleslicer

    Comment: The Gauntlets has always been my pet equipment: one that has merits through its sheer massive boost. But it's always awkward, and often you had to work ahrder than the effect warranted. It definitely earned a spot, doing something commons rarely gets (big equipment pumps), but now that we have a similar effect in Sickleslicer, which makes up for a little inefficiency for the 2/2 body it starts with. And as we all know from Vulshok Morningstar, +2/+2 is still a significant boost.

    Kruin StrikerViashino Slaughtermaster

    Comment: Despite the Jund activation, I consider Slaughtermaster a red card because 1) the 2/1 body it starts with is solid enough that it will just be played as a red card most of the time, and 2) the headache of making a wedge section just for Viashino Slaughtermaster is not worth it. But because I am intrigued by a cheap double-striker and its potential for interactions with cards like equipments, Auras and combat tricks, I want to try it. Kruin Striker is my weakest red 2-drop, often a 2/1, and so a worthwhile cut for something more interesting.

    Ghitu SlingerDragonsoul Knight

    Comment: Slinger is another old card that has maintained its position in the cube because of a hesitance on my part to cut it, but it's always been awkward. The Dragonsoul Knight, while not crazy efficient or anything, is a concession to the 5-color ramp control decks that are a fixture in our play environment - I may as well throw those decks a delicious bone. Additionally, this choice was motivated by a desire to not remove an aggro 3-drop for a control 3-drop, and I think Slinger is a more midrangey card.
    Posted in: Cube Lists
  • posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)
    Gary (Grey Merchant of Asphodel, but people not familiar with the name) is a lot better than I initially thought, so you may have a point there. Pilferers have always been solid for a number of lategame decks, like GB or 5-color, but I could definitely see cutting it for Gary. Something to think about.
    Posted in: Cube Lists
  • posted a message on Fate Reforged spoilers
    Hey guys! Just popping in to give my quick opinions on some of the FRF cards. =D

    Honestly I'm very underwhelmed by manifest and dash. None of the manifest cards interest me at all except perhaps Ethereal Ambush, and that card has stiff competition in Simic, and Write into Being, which honestly is probably the best one given how much control it gives you over your manifest and the top of your library. My problem is that, when you're comparing any manifest card to the others of its kind (Soul Summons to white 2-drops, Sultai Emissary to black 2-drops, Fierce Invocation to red 5-drops), it's just... not better. I have a pessimistic view of how often manifest flips actually happen (and not just happen, but happens in a way that the added mana you have to pay is worth converting one creature into another creature). And what that leaves me with is just vanilla creatures that aren't particularly aggressively costed.

    I was excited for bolster, but I don't think there are any significant cards with it here (maybe Dragons of Tarkir will have some). Abzan Skycaptain is okay but not exciting - potentially cubeable, since both the evasive body and the pump are good, but it may not be aggressive enough to compete with other white 4-drops. Map the Wastes, actually, is the one I'm most interested in; an added mana for ramp is something we've historically accepted for an added effect, and in the earylgame bumping 2-drop bear into a 3/3 or something similar is a significant impact to the board. Probably not cubeable in the end, but just a thought.

    Enhanced Awareness is probably the card that most captures my attention from the entire set, because it's a type of card I've been interested in for a long time now: 5-mana draw-3s in blue (or, in general, expensive blue draw). In the past I've tried everything from Mysteries of the Deep and Brilliant Plan, and none of them have ever worked because they always have one of two important traits for these kind of cards to work: instant speed, and digging more than two cards (notice how Mysteries of the Deep can do either but not both). This is exactly the card that I've been waiting for, but at this point it may be too late given that we now have Treasure Cruise. Nonetheless, I've been looking so long I may just have to try this out.

    On the red cards, I definitely agree that we have some really interesting cards, but I'm not that optimistic about any of them. Mardu Scout is aggressive and red 2-drops have always wanted some improvements, but double red is killer for a card that really wants to come out T2. Collateral Damage vs. Reckless Abandon is interesting - I believe the extra point of damage is EXCEPTIONALLY important, but being able to capitalize on creatures about to die might add enough dimension to the card to make it better. I don't really think Collateral Damage is better than the other red 1-drop burn-spells however, so I'm not really interested. Temur Battle Rage is definitely interesting for the very valid reason of introducing diversity to the mono-burn arsenal red has, but honestly the Predator's Strike argument is very compelling - the fact that this card's strength is so dependent on the size of your creatures means that its use is actually way narrower than it seems, fitting best in a midrangey RG deck than anything aggressive. Which, hey, could be something you want, but I'm going to wait out for a card that does that but better before I think about cutting burn out.

    Finally Heelcutter is good, combining a curve-topping body for the aggressive deck with a potential lategame 2-creature falter effect (dashing it out neutralises one blocker and adds one attacker, which means an extra two creatures you control get to get through, unless they have more creatures than you). Probably the best red card under consideration, but I'm just not sure it's good enough. I really don't know, I have to try it out in FRF first to get a read on it.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [360][Pauper] Pauper³ - Lanxal's Cube (ORI Updated!)
    Karoos are better than Guildgates, although it isn't always intuitive why: they occur at the same speed, and the Karoos _can_ be more awkward to play on curve/susceptible to LD, BUT the most important thing is, an opening hand of a Karoo and another land is already 3 mana sources in 2 cards, which makes those hands easier to keep. Being two mana sources on one card reduces the pressure on you to draw more lands.
    Posted in: Cube Lists
  • posted a message on KTK Limited Two Color Strats
    Kheru Bloodsucker and Sultai Flayer both have the "toughness four or greater" thresholds with attached lifegain, which seems to encapsulate the BG archetype of "stall out with big butts and then win".
    Posted in: Limited (Sealed, Draft)
  • To post a comment, please or register a new account.