I think I'm just going to play riftsweeper as my graveyard defense. I can get back the one card I really want with it post graveyard hate. If I find a winding canyons its going in, if not then it wont hurt me tooooo bad because my manabase will just be better
I had a reiterate, I started playing mormir vig, I traded it away, now I NEED to find one. Its fine though because I'm probably going to a buddys house today that has alot of cards for sale so I can pick up some edh stuff for quarters
Just in case you haven't noticed. Your card tags are grabbing the periods following every number in your decklist. You could probably delete the periods and it'll fix the card links.
I was so excited to see a post on my thread and then it was just that....Kinda sad.
they where my favourite colours so I built intet......simple as simple.
The deck plays alot of ramp, alot of good cards
It needs some tweeks, I want to add: Trinket mage, E witness, Tooth and Nail
Graveyaurd hate would be nice, A way to protect my grave would be nice.
Just so we're clear, Glacial Chasm does nothing aginst Tendrils of Agony, right? Glacial Chasm prevents all damage, but Tendrils of Agony causes a loss of life.
right, solidarity confinement is a good bet seeing as it locks out a lot of other decks aswell, and you can keep it online with cycle lands and Loam.
gaining 10 life with orb is never a bad call as well.
discard seams pointless if you are destroying there land so they cant play stuff....
Spot removal for stuff that has snuck into play would be better, or at least duress over hymn because you want to take stuff that will get them out of the "lock"
You also need a real finisher, something that can end the game quickly with the early game advantage you created
Sakura Tribe Elder
Mwonvuli Acid-Moss (broken)
I had a reiterate, I started playing mormir vig, I traded it away, now I NEED to find one. Its fine though because I'm probably going to a buddys house today that has alot of cards for sale so I can pick up some edh stuff for quarters
thanks for reminding me about that card though. I want to find room for a Ghost Quater because I don't have wasteland, but I want a way to deal with Maze of Ith/Acadmy ruins/Minamo, School at Water's Edge
I was so excited to see a post on my thread and then it was just that....Kinda sad.
Thanks for the heads up though, I fixed it
The deck plays alot of ramp, alot of good cards
It needs some tweeks, I want to add: Trinket mage, E witness, Tooth and Nail
Graveyaurd hate would be nice, A way to protect my grave would be nice.
2 Rampant Growth
3 Search for Tomorrow
4 Kondama's Reach
5 Cultivate
6 Explosive Vegetation
7 Skyshroud Claim
8 Hunting Wilds
9 Thran Dynamo
10 Mana Crypt
11 Lightning Greeves
12 Loxodon Warhammer
13 Veldalken Orrery
14 Sensei's Divining Top
15 Sol Ring
16 Naturalize
17 Hull Breach
18 Spitting Image
19 Bribery
20 Molten Disaster
21 Wild Ricochet
22 Recurring Insight
23 Rite of Replication
24 Insurrection
25 Negate
26 Hinder
27 Muddle the Mixture
28 Counterspell
29 Capsize
30 Fact or Fiction
31 Think Twice
32 Life from the loam
33 Regrowth
34 Krosan Grip
35 Mystical Tutor
37 Seedborn Muse
38 Duplicant
39 Teferi, Mage of Zhalfir
40 Arcanis the Omnipotent
41 Seedguide Ash
42 Indrik Stomphowler
43 Genesis
44 Djinn of Wishes
45 Sphinx Ambassador
46 Hellkite Charger
47 Bogardan Hellkite
48 Scourge of Kher Ridges
49 Simic Sky Swallower
50 Crater Hellion
51 Body Double
52 Terastodon
53 Deadwood Treefolk
54 Krosan Tusker
55 Pestermite
56 Cold-Eyed Selkie
57 Draining Whelk
58 Coiling Oracle
59 Acidic Slime
60 Mull Drifter
61 Mystic Snake
62 Izzet Chronarch
63 Kiki-Jiki, Mirror
64-72 Forest [9]
73-81 Island [9]
82-89 Mountain [8]
90 Steam Vents
91 Shinka, the Bloodsoaked Keep
92 Forgotten Cave
93 Lonely Sandbar
94 Tranquil Thicket
95 Scalding Tarn
96 Misty Rainforest
97 Wooded Foothills
98 Terramorphic Expanse
99 Flooded Grove
100 Reliquary Tower
37 Land
Kartus, Radha, Uril, will all do nothing but turn sideways (boring), make enemy's and get you killed.
Sedris is A fun general, Corpse Connoisseur, Kiki Jiki, and tech Citp Critters. Just try not to fill your grave with buried alive and get blown out.
Sedris also lets you play dragons, so you can just end people, and blue so you can do techy stuff (and counter graveyard hate)
please call this deck Double Rainbow
All removal and counter and you just end up recycling it all until they mill. Don't have any win cons.... (well other then burning them out)
right, solidarity confinement is a good bet seeing as it locks out a lot of other decks aswell, and you can keep it online with cycle lands and Loam.
gaining 10 life with orb is never a bad call as well.
play momir vig and chain mystic snake into mystic snake into mystic snake into mystic snake
try building around this:
4 coiling orical - Ramp or draw, Chumpblock, demonic tutor with vig
4 sarukra tribe elder - ramp, chumpblock, vamp tutor with vig
4 mormir vig, simic visionary - engine of deck
4 mystic snake - lets you counter 4 spells without lossing cards in hand
1 trygon predator
1 Man a War
1 Loaming shaman
Spot removal for stuff that has snuck into play would be better, or at least duress over hymn because you want to take stuff that will get them out of the "lock"
You also need a real finisher, something that can end the game quickly with the early game advantage you created