Honestly, I don't understand why Garruk would ever be in this deck. It seems like a lot of folk here are focusing too much on creatures and ramp, and not enough on control.
I feel like the creature base should remain Iona. Anymore creatures risk a bad Polymorph.
"Great, I just killed my 4/4 Flyer for a 0/4."
I do agree with the Jace comment, though. I say keep the creature count where it is. Be prepared to find a way to hardcast Iona, though, because there is always the possibility that you draw into her three times.
I'll definitely consider Hell's Thunder. BoP was also a high consideration, but I figured that in most circumstances, the Vanguard would be the turn one play.
I was thinking about Vol's last ability, but I can see how it wouldn't really be worth it to stack up to. What do you think of 2x Vengeant and 1x Goldmane? I feel like the counters could only possibly help.
Also, the Banefire is there just to push through that last bit of damage end-game. I think I might keep it in.
I like Overrun, but I can see how Might could be better, especially considering it doesn't have three green in its mana cost.
This is a pretty standard R/G/W aggro deck for post-M10, post-Lor/Sha rotation. So basically, nothing from the Lor/Sha blocks is included, yadda yadda.
It's sporting some basic aggro elements, while still holding up fairly well on support (Path, Harm's Way, et al). I'm eagerly awaiting ZEN to see what kind of crazy things it'll have in store, but this is what I've got for now. I need a lot of help with the sideboard above all, but any help with it will be awesome. Thanks. :]
That said, Jace Beleren and Luminarch Ascension are both musts in this deck IMO.
"Great, I just killed my 4/4 Flyer for a 0/4."
I do agree with the Jace comment, though. I say keep the creature count where it is. Be prepared to find a way to hardcast Iona, though, because there is always the possibility that you draw into her three times.
Has anybody tested Tendrils of Corruption yet? I had a t2 smallpox/rack deck back in TS days, and Tendrils was a life saver every game.
Psh, more fetchlands and chase rares for the rest of us.
ie "~ enters the battlefield tapped unless you control five or more lands"
Perhaps worded differently, but I predict something along those lines.
Grappling Hook
Artifact - Equipment (U)
Equipped creature gets +2/+0, has provoke, and is the type Scorpion in addition to other types.
Equip
"Get over here!"
You could use Glorious Anthem. Multiple copies helps against infest and fallout, but also serves as an alternate win-con.
Also, the Banefire is there just to push through that last bit of damage end-game. I think I might keep it in.
I like Overrun, but I can see how Might could be better, especially considering it doesn't have three green in its mana cost.
4x Rootbound Crag
4x Sunpetal Grove
2x Terramorphic Expanse
4x Mountain
4x Forest
4x Plains
Creatures
4x Bloodbraid Elf
4x Elite Vanguard
4x Ball Lightning
4x Great Sable Stag
4x Hellspark Elemental
1x Ajani Vengeant
1x Sarkhan Vol
Other Spells
4x Harm's Way
4x Lightning Bolt
4x Path to Exile
2x Overrun
1x Banefire
1x Behemoth Sledge
4x Silence
4x Dauntless Escort
4x Volcanic Fallout
3x Whatever
It's sporting some basic aggro elements, while still holding up fairly well on support (Path, Harm's Way, et al). I'm eagerly awaiting ZEN to see what kind of crazy things it'll have in store, but this is what I've got for now. I need a lot of help with the sideboard above all, but any help with it will be awesome. Thanks. :]