Randomly chose TiMER from Netflix on Wii. It's a rom-com about having computers find your true love. Basically, it's Match.com but with a timer on your wrist telling you when you will see your soul mate for the first time. I give it a solid B.
Hostile TakeoverUU
Enchantment {MR}
Hexproof
At the beginning of your upkeep and for each card you draw during another player's turn, put a Control counter on ~.
If ~ has 20 or more Control counters on it, sacrifice it and gain control of all permanents on the battlefield. In time, it will all be mine.
Endbringer2BB
Creature - Zombie Minion (R)
Flying, Sturdy (This creature cannot be removed from the battlefield by spells or abilities.)
~ cannot attack and does not deal damage.
Prevent all non combat damage dealt to ~.
~ cannot have counters placed on it.
Whenever ~ blocks a creature, exile it and the creature it blocked.
0/1
Energy Blaster3
Legendary Artifact t: Activate target activated ability of an aura or equipment once if it enchants or equips a creature with no abilities. If there is x in its cost, X equals 0. Use this only anytime you could cast a sorcery. Sometimes, it just goes off on its own.
Oops, I did it again. It's been a while since I voted and forgot about the 2 votes thing. Today, I only voted for one, so can I add a vote for Burstinatrix?
One Night Stand3RR
Sorcery
All creatures you control get +4/+0, trample, and haste. At the end of your turn, exile all creatures you control.
Ominous Clock
Sorcery
~ is black.
Suspend - x(Rather than cast this card from your hand, pay x and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
As long as ~ is exiled, whenever a time counter is removed from it, each player loses one life for each time counter remaining on it. Life loss caused by this cannot be prevented.
Aether Walker6BBB
Creature - Zombie (M)
Intimidate
When ~ enters the battlefield, search your graveyard or exile zones for up to 3 creature cards and put them onto the battlefield. 6BB: Exile ~ with 1 time counter. It gains suspend.
5/5
Time Trouncer6UU
Creature - Illusion (M)
Flying
When ~ enters the battlefield, target opponent skips their next turn. 5UU: Exile ~ with 1 time counter. It gains suspend.
4/7
Finally got around to Pirates of the Caribbean: On Stranger Tides.
Thought it was good. Had a brief 5 minute unplanned intermission in the middle of it thought. Now, I need to see it again so that I can figure out what happened in those 5 minutes. The film rolled in the background, but picture and sound were of the theater movie ads.
Angelic Savior7WW
Creature - Angel (M)
Flying, vigilance, protection from black, blue, red, and green.
When ~ enters the battlefield, if you have 5 or less life, your life total becomes 20. WWW: Exile ~ with 1 time counter. It gains suspend.
6/8
Would this have been better if this was better costed? I've been thinking about this and have come to the conclusion that it should probably be more along the lines of 5WW for the mana cost and 4WW for the suspend ability. It's not so hard to cast anymore and the ability can't be abused as much.
I only ask because I altered my green suspend guy to have 5GG as both the mana cost and suspend ability cost. RRR seems okay for the Giant since after you exile all lands, getting 3 red mana again is a little more difficult.
Thought it was decent. Actually, it was better than I thought it was going to be. It had it's funny moments and some of the weapons were cool.
bazooka attack and jet pack gatling gun (respectively)
Nick Cage's death scene. Kind of a let down really.
Enchantment {MR}
Hexproof
At the beginning of your upkeep and for each card you draw during another player's turn, put a Control counter on ~.
If ~ has 20 or more Control counters on it, sacrifice it and gain control of all permanents on the battlefield.
In time, it will all be mine.
Creature - Zombie Minion (R)
Flying, Sturdy (This creature cannot be removed from the battlefield by spells or abilities.)
~ cannot attack and does not deal damage.
Prevent all non combat damage dealt to ~.
~ cannot have counters placed on it.
Whenever ~ blocks a creature, exile it and the creature it blocked.
0/1
Legendary Artifact
t: Activate target activated ability of an aura or equipment once if it enchants or equips a creature with no abilities. If there is x in its cost, X equals 0. Use this only anytime you could cast a sorcery.
Sometimes, it just goes off on its own.
One Night Stand 3RR
Sorcery
All creatures you control get +4/+0, trample, and haste. At the end of your turn, exile all creatures you control.
Sorcery
~ is black.
Suspend - x (Rather than cast this card from your hand, pay x and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
As long as ~ is exiled, whenever a time counter is removed from it, each player loses one life for each time counter remaining on it. Life loss caused by this cannot be prevented.
Creature - Zombie (M)
Intimidate
When ~ enters the battlefield, search your graveyard or exile zones for up to 3 creature cards and put them onto the battlefield.
6BB: Exile ~ with 1 time counter. It gains suspend.
5/5
Creature - Illusion (M)
Flying
When ~ enters the battlefield, target opponent skips their next turn.
5UU: Exile ~ with 1 time counter. It gains suspend.
4/7
Thought it was good. Had a brief 5 minute unplanned intermission in the middle of it thought. Now, I need to see it again so that I can figure out what happened in those 5 minutes. The film rolled in the background, but picture and sound were of the theater movie ads.
Would this have been better if this was better costed? I've been thinking about this and have come to the conclusion that it should probably be more along the lines of 5WW for the mana cost and 4WW for the suspend ability. It's not so hard to cast anymore and the ability can't be abused as much.
I only ask because I altered my green suspend guy to have 5GG as both the mana cost and suspend ability cost. RRR seems okay for the Giant since after you exile all lands, getting 3 red mana again is a little more difficult.