damage multiplication stacks, so each quest will double up the damage of the previous. lets suppose u have 4 ready to go and u bolt. w.o any qfPF.s its 3, 1 sacd makes 6, 2 makes 12, 3 hits for 24 and all 4 nets u 48 damage.
Thanks. Now this play can (theoretically) happen:
Turn 1: Quest
Turn 2: Zektar Shrine Expedition
Turn 3: Zektar Shrine Expedition, land (1), Quest
Turn 4: land (2), Goblin Guide, Hellspark Elemental, swing for 2 counters
Turn 5: land (3), swing with Guide, Unearth Hellspark for 2 more counters
Turn 6: F1r3 t3h laz0r! Activate all four quests, play Elemental Appeal, swing with all, and Lightning Bolt for a total of 102 damage!
Didnt get any in my fat pack. Didnt get any in my 3 box's either. How ever I know have a playset of every Enemy fetch but Arid Mesa. Pulled 3 damn Eternity vessels and 2 of those gay Octopus's :S.
Nice one, using "gay" as an insult. Very considerate.
Sorry. A pet peeve of mine. Anyway, I'll be opening the box I chipped in to preorder on Saturday. There won't be anything of the $100+ variety in it... but still, that would be cool. I have whopping 5% chance of getting anything, potentially a Hecatomb (bleh).
I kind of doubt it. With only 2 toughness, it dies to everything. OK, most creatures die to everything, but the problem with this guy dying is that he costs a lot of mana to play and his effect dissipates with his death.
However, it fits right into my Casual Multiplayer Red-Blue deck!
Indeed. But how many of those people have defended your argument in this thread?
Anyway, if you want more reasonable discussion, I recommend creating a poll choice (if it's possible to change, I'm not sure) that doesn't frame anyone who disagrees with you as an idiot. For instance, "No, I will instead enjoy the other 248 cards in the set other than moaning and groaning about one bad one."
Actually, that isn't all that fair anyway, since it frames anyone who does agree with you as not all that good. Maybe just "No," then.
Put every creature from your deck into play, including 4 Elvish Visionaries,
4 Archivists, 4 Vesuvan Doppelgangers, and 4 Clones. Use these to draw most of the rest of your deck, and play Titantic Ultimatum.
Dude... give it up. I didn't really read the review, but this thread has polarized into you versus everyone else. I would just let it go, and to everyone criticizing him, keep it limited to constructive criticism.
I call bullcrap unless you have video of the "pack opening".
How could they have know what they were opening until after they opened it?
That said, this sounds fake to me. Still, lots of people have said the people running that store are quite honest, and honest-sounding.
Edit: Quadruple Sarnath'd (Is that the correct term for being beaten to the reply?)
So I am confused as to how Minbreak Trap is good.. I don't get I guess what the text is saying you can do... you get to exile a spell that your opponent plays, but only while its on the stack, so if they play multiple spells how would you exile more than one since the previous one would have resolved or am I just completely lost on this?
As far as the rest of the mythics, I think cobra is overrated, and that most of the mythics are amazing in limited, fun for casual, but overall they are not standard quality except for the few already mentioned. I like the mythics, I think they could have been a lot worse.
There are two main reasons Mindbreak Trap is good:
1. It exiles spells, it doesn't counter them. That means it can get stuff like Volcanic Fallout and a charged-up Banefire.
2. In formats with older cards in them, Storm is a prevalent type of combo deck. It builds up and unleashes a storm (hence the name) of many, many spells at once. Mindbreak Trap stops a storm combo in its tracks by exiling all of the copies created by the card with Storm.
Thanks. Now this play can (theoretically) happen:
Turn 1: Quest
Turn 2: Zektar Shrine Expedition
Turn 3: Zektar Shrine Expedition, land (1), Quest
Turn 4: land (2), Goblin Guide, Hellspark Elemental, swing for 2 counters
Turn 5: land (3), swing with Guide, Unearth Hellspark for 2 more counters
Turn 6: F1r3 t3h laz0r! Activate all four quests, play Elemental Appeal, swing with all, and Lightning Bolt for a total of 102 damage!
Heh, heh. Anyway, that will almost never happen.
How do multiples of Quest for Pure Flame interact if they
both go off on the same turn?
Let us hypothesize that I play a Ball Lightning, activate the Quests,
and attack. Would I deal 12, 18, or 24 damage?
Thank for reading, and thanks in advance to anyone willing to help me out
with this.
Nice one, using "gay" as an insult. Very considerate.
Sorry. A pet peeve of mine. Anyway, I'll be opening the box I chipped in to preorder on Saturday. There won't be anything of the $100+ variety in it... but still, that would be cool. I have whopping 5% chance of getting anything, potentially a Hecatomb (bleh).
However, it fits right into my Casual Multiplayer Red-Blue deck!
For those unfamiliar with the card: Roil Elemental
Indeed. But how many of those people have defended your argument in this thread?
Anyway, if you want more reasonable discussion, I recommend creating a poll choice (if it's possible to change, I'm not sure) that doesn't frame anyone who disagrees with you as an idiot. For instance, "No, I will instead enjoy the other 248 cards in the set other than moaning and groaning about one bad one."
Actually, that isn't all that fair anyway, since it frames anyone who does agree with you as not all that good. Maybe just "No," then.
Nissa Revane out, with Doubling Season (unnecessary, but helps with consistency), Conspiracy naming Elves,
Obstinate Familiar, and Mass Hysteria, use Nissa's ultimate.
Put every creature from your deck into play, including 4 Elvish Visionaries,
4 Archivists, 4 Vesuvan Doppelgangers, and 4 Clones. Use these to draw most of the rest of your deck, and play Titantic Ultimatum.
And, for posterity, Radiate a Double Cleave.
Just one of those impossible combos that's fun to imagine.
Back on topic, wow, I was wrong. Do anyone know if any Black Lotuses have been opened?
Nath's Elite = Wayne Reynolds at his best, flung out arms or not. In my opinion, anyway.
On other topics, Spire Barrage has some funny flavor text, and the art for Slaughter Cry is surprisingly violent (for a card game, that is).
Top favorite artworks:
3. Living Tsunami
2. Vastwood Gorger
1. Obsidian Fireheart
Dang, this is going to drive up box prices. I can smell it...
How could they have know what they were opening until after they opened it?
That said, this sounds fake to me. Still, lots of people have said the people running that store are quite honest, and honest-sounding.
Edit: Quadruple Sarnath'd (Is that the correct term for being beaten to the reply?)
There are two main reasons Mindbreak Trap is good:
1. It exiles spells, it doesn't counter them. That means it can get stuff like Volcanic Fallout and a charged-up Banefire.
2. In formats with older cards in them, Storm is a prevalent type of combo deck. It builds up and unleashes a storm (hence the name) of many, many spells at once. Mindbreak Trap stops a storm combo in its tracks by exiling all of the copies created by the card with Storm.
Not necessarily. In Extended, it combos with Tarmogoyf to give you a 2/2 that doesn't do anything... and a Tarmogoyf! Awesome!
No, really, this card is just...
It tops Bog Hoodlums. And not in a good way.