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  • posted a message on [[Official]] "PWNED!" Plays Thread
    I just punted Game 3 of swiss finals in my second DGR draft. Have to remember to slow down when playing with new cards.

    Topdecked Toil and Trouble for what SHOULD have been lethal. Just had to push through a couple extra points of damage to do so, and attacked with all 3 of my creatures - one of them being a Slate Street Ruffian. I had forgotten about the ability and he was the creature to become blocked, leaving my opponent just 1 card shy of lethal.

    Also helping that punt was me F6ing through potential Zhur-Taa Druid pings.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Question About Extort On The Stack
    Quote from atracy
    I have a creature with extort on the field. I play a creature and it resolves so I choose to use extort once it resolves. But as extort goes on the stack my opponent play a removal spell on my creature with extort. So does the extort fizzle because the extort creature isn't in play after the removal spell triggers? Thanks!


    Also note that extort doesn't trigger when your creature resolves, it triggers when the spell is cast. You'll resolve your extort triggers before the actual spell resolves.
    Posted in: Magic Rulings Archives
  • posted a message on [[Official]] "PWNED!" Plays Thread
    Opponent is at 20 with 3 creatures, as well as a Cinder Elemental and a Rubblebelt Raiders, and attacks all out making the Raiders a 12/12. I block the Raiders with my only creature and go to 5. Next turn drop land 7 and Molten Primordial to steal his Raiders and attack with both for 20 exact.

    Game 2 he mulls to 6 and I run him over with a Madcap Skilled Boros Elite as he's stuck on 2 land.

    All because he didn't use the Cinder Elemental to destroy my only blocker pre-combat Smile
    Posted in: Limited (Sealed, Draft)
  • posted a message on Black Sun + Snapcaster
    It will be exiled. Flashback says to exile the card if it would leave the stack at all, if it isn't already going to exile.

    "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."


    Edit: Oh, and yeah; A. Smith has the second part answered.
    Posted in: Magic Rulings Archives
  • posted a message on Pithing needle query
    Quote from antiping
    So the preview for Pithing Needle went up today, and I was wondering something. In the article it says that a person would not be able to activate a card's ability in response to Pithing Needle being played. Now my understanding is that, you need to name the card when Pithing Needle enters the battlefield, so when it resolves right? So why can't someone respond to casting Pithing Needle with a card's ability? Am I missing something? Maybe I am just not understanding what they mean in the article...
    http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/twtw/212

    Thanks


    That's not what it says, It says you NEED to activate it in response to the needle being played.:
    It is also worth noting that your opponent cannot sit there and wait to see if you name the enchanted land before drawing one last card; your opponent needs to use that ability in response to you playing the card. Once you have named a card, it is too late for your opponent to sneak in one last activation.
    Posted in: Magic Rulings Archives
  • posted a message on Tezz and Vault Skirge
    Tezz's ability simply makes it a 5/5 artifact creature; nothing says to take away the current abilities, so nothing does that. Vault Skirge stays the same except it is now a 5/5 instead of a 1/1.
    Posted in: Magic Rulings Archives
  • posted a message on a few questions
    1. Only the controller of the spell can choose to redirect damage to the planeswalker, and only to their opponents planeswalker. So no, you cannot redirect their slagstorm to their planeswalker.

    2. Soulbound does use the stack, but it does not target. Your opponent won't know if you'll be using it or what the bounded creature will be until the ability resolves, and by then it's too late to do anything about it.

    3. Yes, exalted is a normal triggered ability and uses the stack. You can ping the attacker before it gets the bonuses.
    Posted in: Magic Rulings Archives
  • posted a message on Mana leaking a flash backed Think twice
    It gets exiled.

    702.32a. Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player's graveyard and the other that functions while the card is on the stack. "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack." Casting a spell using its flashback ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
    Posted in: Magic Rulings Archives
  • posted a message on "Put into play"
    As KP said above, no it does not count.

    No. This is part of the reason the terminology has changed to putting things "onto the battlefield" and "casting" things, to prevent confusion like this. If a card instructs you to put something into play, that is not the same as casting the spell or playing your land for the turn.
    Posted in: Magic Rulings Archives
  • posted a message on Mutilate and Undying
    Quote from NGW
    Just as with Black Sun's Zenith if a creature with undying has a +1/+1 counter on it, being killed by a -x/-x spell would not trigger undying, as at the time of death it had both kinds of counters on it.

    No, at the time of death it had a single type of counter on it; only a +1/+1 counter. Getting a static -X/-X is not the same as getting -1/-1 counters, -X/-X doesn't cancel +1/+1 counters; -1/-1 counters will.

    The spell Mutilate or Black Sun's Zenith only puts -1/-1 counters on creatures that are in play at the time the spell resolves. The creature that died, was sent to the graveyard, and returns with a +1/+1 counter is not the same creature under the rules as the original one that was destroyed. Also, if you were to play another creature after the Mutilate resolves, it would not be affected by the spell, either. It only interacts with permanents that are on the battlefield at the time it resolves.


    Mutilate doesn't put counters of any kind on the creatures; it just gives a static -x/-x.
    Posted in: Magic Rulings Archives
  • posted a message on Turn to Frog + Fiend Hunter
    No. Fiend Hunter never left or re-entered the battlefield, so nothing triggers. The Fiend Hunter has been on the battlefield the whole time.

    Furthermore, if the Fiend Hunter leaves the battlefield after Turn to Frog resolves, Fiend Hunter no longer has it's ability so it won't trigger, and the exiled card will remain exiled for good.
    Posted in: Magic Rulings Archives
  • posted a message on Serra Avatar
    Because it's a triggered ability that can be responded to just like any other triggered ability.

    Serra Avatar goes to the graveyard. It's ability triggers and goes on the stack. In response, you reanimate it. Reanimate resolves and brings Avatar back, and then the Avatar's ability resolves and does as much as it can - it shuffles the library.
    Posted in: Magic Rulings Archives
  • posted a message on Venser Question
    A permanent is only ever a card on the battlefield. In your hand or deck, they are 'permanent cards'.
    110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it's moved to another zone by an effect or rule.

    110.4. There are five permanent types: artifact, creature, enchantment, land, and planeswalker. Instant and sorcery cards can't enter the battlefield and thus can't be permanents. Some tribal cards can enter the battlefield and some can't, depending on their other card types.
    Posted in: Magic Rulings Archives
  • posted a message on Scroll of Avacyn angel removal Griselbrand
    You only gain 5 life if you control an angel when the ability resolves. In both cases, the Doom Blade resolves first and destroys the angel, and then the ability resolves. You'll draw a card, but won't gain 5 life. This doesn't change with who's turn it is, because the Doom Blade in response will always resolve before the Scroll's ability.
    Posted in: Magic Rulings Archives
  • posted a message on [Stories] Plays that make you say "PWND!"
    Quote from Rinat
    Opponent casts a second demonic taskmaster and passes the turn. I pause. Read both cards. Pass the turn and... profit. Kekeke

    Opponent clearly thought I would equip a trident and trade off one of my guys. His exact comment in the chat was something along the lines off "that didn't go like I thought it would".


    Or he could have been the guy I saw in chat last night clearly upset who said he was told at a FNM that they wouldn't sac each other, so when he did it on MTGO and they did sac it wasn't how he thought that worked.

    Took a few people to finally clear it up for him that when cards use their name it only means "this one" and not "all with this name".
    Posted in: Limited Archives
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